Sign Up Sheet.
You are a character in a huge world. Within this world you can do whatever you want and have no restrictions.(well, except on stats, skills, spells and fighting in general; but those aren't too bad.)
Name: your name. (needed)
Age: your age. (needed)
Gender: male/female. (needed)
Looks: What you look like.(needed)
Personality: How you generally will act.(needed. sorta)
Bio: Optional, putting one may let me open up a side quest or something for you though.
Stats
Split 90 points between these stats.
HP:How much health you have.
MP:How many points you have to cast spells and use skills.
Split 70 points between these stats.
Strength: How strong you are.
Defense: How much damage you can block.
Intellegence: How smart you are. Needed to cast spells off of scrolls/books.
Faith: How much magical damage you can block. Higher faith grants bonuses on healing and defensive spells.
Speed: How fast you are. Effects evade slightly.
Charisma: How likeable you are. Effects your pursuasive skills.
Luck: How lucky you are. Effects Critical hits and other things requiring dice rolls.
You automaticly start with 10 skills or spells, and a lvl E mastery to a single weapon, and a guardian.
Guardian.
Name
Stats
Split 220 points between these stats.
HP:How much health you have.
MP:How many points you have to cast spells and use skills.
Split 200 points between these stats.
Strength: How strong you are.
Defense: How much damage you can block.
Intellegence: How smart you are. Needed to cast spells off of scrolls/books.
Faith: How much magical damage you can block. Higher faith grants bonuses on healing and defensive spells.
Speed: How fast you are. Effects evade slightly.
Has 15 Skills or Spells to start. And an effect.
Random Notes of possible intrest.
Magic Items: Magic items usually have effects in them. Magic weapons usually have a spell cast inside them, spells only have a certain amount of uses to them. Magic Equipment can either have a constant effect, or possibly remove the disadvantages of equipment.
Scrolls: Scrolls are much like spells on magic items, only alot lighter and faster to cast. Scrolls only have a certain amount of uses before it is destroyed. Scrolls can be memorized or written down in a book. Casting spells and memorizing them both require a certain amount of intellegence.
Faith: At high levels of faith your resistance to magic is strong. if your faith is much higher than the power of the spell cast by the enemy it is possible to reflect the magic attack. Faith increases bonuses on all types of healing and barriers, including from items and spells.
Speed: Speed effects who goes first in battle,evade, and possibly the amount of extra hits you may recieve. Evade is generally very low, and increases with speed. If your speed is far greater than an opponents you may possibly recieve an extra strike in battle.
Charisma: Effects how well liked you are with people. Can help to gain allies or things through persuading others.
Luck: How lucky you are. In battle it effects small things such as critical hit and evade percentages. Outside of battle it may make you find some things hidden.
Skills: Skills are mainly all types of special moves that don't require magic. skills can do a variety of things, but usally aren't as strong as a spell will be.
Spells: Spells are special moves that require magic. Spells are much more versatile then skills, however use more MP and rely on intellegence and faith.
Healing/Barriers: Healing power and barriers generally are decided upon the casters faith. Healing: Fth + heal bonus. Barrier: Fth + bonus = Barrier HP.
Summons: A summon of a creature to attack. Can either be a summon that stays on the field and fights, or may be a simple powerful one hit summon.
Mastery: How skilled you are with a weapon/skill. Levels go from F to S. F: Can use weapon or skill, however is VERY unskilled with it. E: Can use weapon or skill at beginners level. D: Can use weapon or skill at an intermediate level of skill. C: Can use weapon or skill at an Advanced level of skill. B: Is very well trained with weapon or skill, and has almost mastered it. A: Has mastered weapon or skill and can use almost all of its skill. S: Further masters weapon or skill, can use it at 100% effectiveness. Mastery gains a slight % of the exp gained from battles/attacks and also can be increased with special items. Lvls up when exp is 100.
Guardian: Guardians are powerful summons that act like an extra fighter. Guardians are automaticly summoned when HP is critical. Guardians can have many different effects and spells.
Effect: A constant effect that lasts as long as the guardian is out. Can be almost anything(A constant regen effect,some sort of ability that raises dice roll percentages, a counter ability...)
Books: Books have many things to them, they are about a number of subjects(pasts, artifacts, equipment guides). Many are magic books as well, magic books contain spells inside of them, and many hold basic scroll spells.
Mini-Game:Guess the character(I have alot of time on my hands). Many of the characters in my RPG will probably be stolen off of a video game (altered a bit most likely). Guess correctly and get an item(value based on how obvious or unobvious it is.)
[ December 18, 2003, 09:11 PM: Message edited by: KirbyBoy2000 ]
Gaios- A random KB production. Sign-ups.
- KirbyBoy2000
- Member
- Posts: 6090
- Joined: Wed Jul 05, 2000 1:00 am
- heh
- Member
- Posts: 10420
- Joined: Fri Oct 24, 2003 1:00 am
- Location: lo-ca-tion; Noun- 1. a place or situation occupied
Name: Leif
Age:17
Gender: male
Looks:
Personality: Does what he needs to do and doesn't do bad stuff...
Bio: *Coming sometime I'm not as lazy*
Stats
HP:50
MP:40
Strength: 10
Defense: 10
Intellegence: 10
Faith: 10
Speed: 10
Charisma: 10
Luck: 10
You automaticly start with 10 skills or spells, and a lvl E mastery to a single weapon, and a guardian.
Spells:
Red Ray Or Destruction: A Ray of Light Burns target.(Fire)
Orange Orb: Launchs a Ball Of Light (Holy)
Yellow Dagger: Slices Enemy With a Magic Dagger.(No-Element)
Green Vine: Vine Ensnares Enemy. (Earth)
Blue Blast: KA-BOOM! (Water/ice for some Reason)
Indigo Cutter: Slices Enemys in half. (Wind)
The Violet Unraveling: Dissolves Enemys (Dark)
L337 SKILLZ:
Shuriken- throw a random number of shurikens at the enemy
Smoke Bomb- run away from a normal battle without penalty
Trap- uses turn to set up a trap that will be triggered when the enemy attacks
WEAPON
Whip
Guardian.
Name:Adras
Stats
HP:110
Mp:110
Strength: 30
Defense:30
Intellegence:30
Faith:30
Speed:30
I know he's Missing 20 points. They make up for his Cheap Spell.
CHEAP SPELL!
Pertually healing: If Adras is not killed in {insert Fair amount of turns here}, He Regains all his Health!
Spellz
Shadow Lightning: Darkness Mixed with Wind (Dark/Wind)
Shadow Spit: (Dark)
Mana Burn: Damage = 100-Enemy's MP. Enemy loses half half his MP
MP Drain: Eats some of enemys MP, Regains health equal to MP Eaten
Drain: Duh.
Poisin: Duh.
Blindness uh.
Skillz
Fire Form:Attacks become Fire-Based
Ice Form: ^ only ice
Wind Form:^wind
Earthform: ^
Dark form
Holy Form
VGF Forums: j/k
Multi Target: All Attacks in Next 3 turns hit all Enemys
EFFFECT
Chaos: Confuses enemys, giving them a chance of hitting themselves.
[ December 20, 2003, 06:28 PM: Message edited by: That (Mentally Insane) Guy... ]
Age:17
Gender: male
Looks:
Personality: Does what he needs to do and doesn't do bad stuff...
Bio: *Coming sometime I'm not as lazy*
Stats
HP:50
MP:40
Strength: 10
Defense: 10
Intellegence: 10
Faith: 10
Speed: 10
Charisma: 10
Luck: 10
You automaticly start with 10 skills or spells, and a lvl E mastery to a single weapon, and a guardian.
Spells:
Red Ray Or Destruction: A Ray of Light Burns target.(Fire)
Orange Orb: Launchs a Ball Of Light (Holy)
Yellow Dagger: Slices Enemy With a Magic Dagger.(No-Element)
Green Vine: Vine Ensnares Enemy. (Earth)
Blue Blast: KA-BOOM! (Water/ice for some Reason)
Indigo Cutter: Slices Enemys in half. (Wind)
The Violet Unraveling: Dissolves Enemys (Dark)
L337 SKILLZ:
Shuriken- throw a random number of shurikens at the enemy
Smoke Bomb- run away from a normal battle without penalty
Trap- uses turn to set up a trap that will be triggered when the enemy attacks
WEAPON
Whip
Guardian.
Name:Adras
Stats
HP:110
Mp:110
Strength: 30
Defense:30
Intellegence:30
Faith:30
Speed:30
I know he's Missing 20 points. They make up for his Cheap Spell.
CHEAP SPELL!
Pertually healing: If Adras is not killed in {insert Fair amount of turns here}, He Regains all his Health!
Spellz
Shadow Lightning: Darkness Mixed with Wind (Dark/Wind)
Shadow Spit: (Dark)
Mana Burn: Damage = 100-Enemy's MP. Enemy loses half half his MP
MP Drain: Eats some of enemys MP, Regains health equal to MP Eaten
Drain: Duh.
Poisin: Duh.
Blindness uh.
Skillz
Fire Form:Attacks become Fire-Based
Ice Form: ^ only ice
Wind Form:^wind
Earthform: ^
Dark form
Holy Form
VGF Forums: j/k
Multi Target: All Attacks in Next 3 turns hit all Enemys
EFFFECT
Chaos: Confuses enemys, giving them a chance of hitting themselves.
[ December 20, 2003, 06:28 PM: Message edited by: That (Mentally Insane) Guy... ]
- KirbyBoy2000
- Member
- Posts: 6090
- Joined: Wed Jul 05, 2000 1:00 am