Might as well delete this post if you spot it since my character is at the bottom of the topic now.
[ October 27, 2003, 10:34 PM: Message edited by: Guy That Goes To The Roleplay Forum ]
Crusaders of a new age
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- KirbyBoy2000
- Member
- Posts: 6090
- Joined: Wed Jul 05, 2000 1:00 am
Name:Adam
Age:18
Sex:Male
Stats: Split 20 between the following.
Health:12
Energy:8
split 20 between the following
Attack:5
Defense:3
Intelligence:3
Accuracy:4
Speed:5
Style (optional): Your character can have a specific style of fighting, when he gets into a fight. Giving a style allows for some advantages, but also may give some disadvantages. It also allows you to capatilize on your stat strengths. For your style, fill out the following
Name: Assassin's Style
Description: A stealth based style based on not being seen and catching opponents off guard if found.
Weapon types:Knives.
Basic moves:
Pierce: Attacks opponent with armor piercing attack, avoiding armor.
Dash Attack: Rushes at enemy from mid to long range and strikes opponent.
Quick Stab: Attacks an enemy quickly with knife. close range.
Throw Knife: Throws a knife at an enemy from afar. close - medium range.
Double Strike: Stabs and slashes with 2 somewhat quick attacks.
Aimed Strike: Does presice attack at arms, legs, or head. Arms: May disarm opponent, drops Attack slightly. Legs: Lowers speed and possibly evade. Head: Deals extra damage. All attacks have lower accuracy and makes next move slower.
Defenses: Choose up to 3 defensive moves used by your style.
Spinning Dodge: Dodges melee attacks and spins around to the enemies back.
Side Dodge: Dodges ranged attacks.
Alertness: Raises overall dodge skills.
Special moves: Choose up 3 special moves. These are attacks that are meant to gain some sort of advantage. Whether its placing the opponent off balance, or setting him up for another attack, or disabling them, or whatever, place those here.
Stealth Hit: Deals heavy extra damage and ignores defense. Can only be used from behind.
Disabling Strike: Attacks legs, arms and head in small combo to effectively weaken opponent.
Cobra Strike: Does quick attack from mid to close range and stikes opponent evading defenses.
Stances: Choose up to 4 stances. You can alter your stats a little bit while in the stats, and it also can set up attacks.
Hidden Stance: Raises stealth and makes sneaking up on enemy easier.
Snake Stance: Raises evade and poison strength.
Strike Stance: Raises speed and attack.
Assassins Stance: Raises Attack, Evade, and Stealth a bit while lowering defense a bit.
Skills: You can pick up to 4 skills. skills can be pretty much anything within reason. You're a low level character so don't pick insanely powerful skills. Magic is allowed.
Shade: Covers small area in darkness that light can barely penatrate.
Cloak: Makes self or ally almost invisible. works best in darkness, making fully invisible.
Poison Cloud: Shoots cloud of poisons at enemy(ies). Has good chance of poisoning, low chance of stunning.
Shadow Hit: Strikes from shadows for heavy damage. Needs darkness to work.
Age:18
Sex:Male
Stats: Split 20 between the following.
Health:12
Energy:8
split 20 between the following
Attack:5
Defense:3
Intelligence:3
Accuracy:4
Speed:5
Style (optional): Your character can have a specific style of fighting, when he gets into a fight. Giving a style allows for some advantages, but also may give some disadvantages. It also allows you to capatilize on your stat strengths. For your style, fill out the following
Name: Assassin's Style
Description: A stealth based style based on not being seen and catching opponents off guard if found.
Weapon types:Knives.
Basic moves:
Pierce: Attacks opponent with armor piercing attack, avoiding armor.
Dash Attack: Rushes at enemy from mid to long range and strikes opponent.
Quick Stab: Attacks an enemy quickly with knife. close range.
Throw Knife: Throws a knife at an enemy from afar. close - medium range.
Double Strike: Stabs and slashes with 2 somewhat quick attacks.
Aimed Strike: Does presice attack at arms, legs, or head. Arms: May disarm opponent, drops Attack slightly. Legs: Lowers speed and possibly evade. Head: Deals extra damage. All attacks have lower accuracy and makes next move slower.
Defenses: Choose up to 3 defensive moves used by your style.
Spinning Dodge: Dodges melee attacks and spins around to the enemies back.
Side Dodge: Dodges ranged attacks.
Alertness: Raises overall dodge skills.
Special moves: Choose up 3 special moves. These are attacks that are meant to gain some sort of advantage. Whether its placing the opponent off balance, or setting him up for another attack, or disabling them, or whatever, place those here.
Stealth Hit: Deals heavy extra damage and ignores defense. Can only be used from behind.
Disabling Strike: Attacks legs, arms and head in small combo to effectively weaken opponent.
Cobra Strike: Does quick attack from mid to close range and stikes opponent evading defenses.
Stances: Choose up to 4 stances. You can alter your stats a little bit while in the stats, and it also can set up attacks.
Hidden Stance: Raises stealth and makes sneaking up on enemy easier.
Snake Stance: Raises evade and poison strength.
Strike Stance: Raises speed and attack.
Assassins Stance: Raises Attack, Evade, and Stealth a bit while lowering defense a bit.
Skills: You can pick up to 4 skills. skills can be pretty much anything within reason. You're a low level character so don't pick insanely powerful skills. Magic is allowed.
Shade: Covers small area in darkness that light can barely penatrate.
Cloak: Makes self or ally almost invisible. works best in darkness, making fully invisible.
Poison Cloud: Shoots cloud of poisons at enemy(ies). Has good chance of poisoning, low chance of stunning.
Shadow Hit: Strikes from shadows for heavy damage. Needs darkness to work.
- powers473
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- Joined: Tue Oct 14, 2003 1:00 am
- Location: oswego
- Contact:
Namexantoas
Age20
Sexmale
Health:13
Energy:7
Attack:6
Defense:3
Intelligence:3
Accuracy:5
Speed:3
style:soul stealer
Description:Is one quick attack that has the power of many and will usaly take out the enemy in 1 blow.
weapon types:any heavy type of weapon like gaint axe or bastard sword
basicmoves:fury puts all of their energy in one blow and keeps on attacking until the enemy is hit
charge runs after enemy with great force
rollattack:you rool behind the enemy and strike it
bonk:this knocks the enemy out
jumpattack:u jump up and attck the enemy w/ grear force
slice:a slash with a blade
special moves:
whirwind:w/ massive speed u slash at ur enemy
concenttrate:recovers mp but sacrfices 3 hp[or more if u get more hp]
Disarm uts a heavy blow on the enemys weapon making the weapon fly out of their hands
d moves:
counter:blocks an attack and attacks back w/ the same strenght
roll:dodges the attack
disarm counter:u disarm them and take their weapon and attack them
skills:
summon golem for a parner
summon skeliton:summon a skeliton for a patner
energy blast: blast a large blast made energy
raise dead: raises an enemy that u killed on ur side
Age20
Sexmale
Health:13
Energy:7
Attack:6
Defense:3
Intelligence:3
Accuracy:5
Speed:3
style:soul stealer
Description:Is one quick attack that has the power of many and will usaly take out the enemy in 1 blow.
weapon types:any heavy type of weapon like gaint axe or bastard sword
basicmoves:fury puts all of their energy in one blow and keeps on attacking until the enemy is hit
charge runs after enemy with great force
rollattack:you rool behind the enemy and strike it
bonk:this knocks the enemy out
jumpattack:u jump up and attck the enemy w/ grear force
slice:a slash with a blade
special moves:
whirwind:w/ massive speed u slash at ur enemy
concenttrate:recovers mp but sacrfices 3 hp[or more if u get more hp]
Disarm uts a heavy blow on the enemys weapon making the weapon fly out of their hands
d moves:
counter:blocks an attack and attacks back w/ the same strenght
roll:dodges the attack
disarm counter:u disarm them and take their weapon and attack them
skills:
summon golem for a parner
summon skeliton:summon a skeliton for a patner
energy blast: blast a large blast made energy
raise dead: raises an enemy that u killed on ur side
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- Member
- Posts: 4659
- Joined: Tue Sep 18, 2001 1:00 am
- Location: A generic place such as a house
- Contact:
Sounds interesting.
Name: Blake
Age: 18
Sex: Male
Stats:
Health: 9
Energy: 11
Attack: 4
Defense: 3
Intelligence: 6
Accuracy: 3
Speed: 4
Style: Soul Cleansing
Description: Blake reaches into his mind to reach his potential fighting skills.
Weapon types: Do you mean what weapon we weild will improve this fighting style or what weapon our enemy weilds that takes advantage of our style?
- If its what weapon we weild that improves that, then it would be fast and light weapons like Swords and Daggers
- Otherwise the weapon the enemy weilds that takes advantage of my style would be mostly a melee weapon longer than the one Blake has(Like if Blake has a short sword and the enemy has a long sword)
Basic Moves:
Reflex- Allows a percentage to attack 2 times in a turn.
Impale- Punches/Stabs the enemy in the gut, dealing either moderate damage or severe damage.
Bash- Stuns an enemy using the dull side of his weapon a well as dealing some damage.
Horizontal Swing- Hits 1-3 Nearby Enemies.
Throw- Throws his weapon at an enemy for double damage. Has to either pick up after battle or use a turn to pick it up.
Wound- Cuts an enemy's stomach to make them bleed and lose little damage over time.
Defenses:
Deflect- Automatically deflects any physical projectiles, although it uses up magic per every projectile fired at him.
Absorb- Automatically heals himself for every magical projectile used, although it uses up magic per every projectile fired.
Counter- A percentage of striking back when he is hit.
Special moves:
Shock- Enemy takes 2x damage the first turn, then 1.9x damage, 1.8x damage, etc.
Dexterity Flex- Allows a chance to deal damage to an enemy even when they are evading.
Focus- Retrieve a lot of MP back while sacrificing 5% of his health.
Skills:
Energy Chains- Locks an enemy up in magical chains that renders them unable to evade and attack short ranged unless Blake is using a short ranged weapon.
Heal- Can either heal one target for its full effect, or heal a group of people, evenly distributing the hit points healed to each member.
Levitate- Throws the enemy in the air and slams them into the ground, them taking damage and having to take a turn getting back up.
Defense Wall- Puts up an invisible wall in front of him. Has a set amount of health. If a magical attack is used, it is blocked completely from Blake, but the barrior takes full damage. If it is a physical attack used, Blake takes half damage while the Barrior takes full damage.
Alrighty, would that be all or did I do something wrong?
Future Moves So I Dont Forget:
Link- Enemy takes 50% damage that he deals to Blake.
Contract- An explosion that deals damage to Blake and the enemy and separates them.
Whoops, I did reply, ah well I'd haveta make a post that I've finally updated.
[ October 26, 2003, 10:34 AM: Message edited by: Guy That Goes To The Roleplay Forum ]
Name: Blake
Age: 18
Sex: Male
Stats:
Health: 9
Energy: 11
Attack: 4
Defense: 3
Intelligence: 6
Accuracy: 3
Speed: 4
Style: Soul Cleansing
Description: Blake reaches into his mind to reach his potential fighting skills.
Weapon types: Do you mean what weapon we weild will improve this fighting style or what weapon our enemy weilds that takes advantage of our style?
- If its what weapon we weild that improves that, then it would be fast and light weapons like Swords and Daggers
- Otherwise the weapon the enemy weilds that takes advantage of my style would be mostly a melee weapon longer than the one Blake has(Like if Blake has a short sword and the enemy has a long sword)
Basic Moves:
Reflex- Allows a percentage to attack 2 times in a turn.
Impale- Punches/Stabs the enemy in the gut, dealing either moderate damage or severe damage.
Bash- Stuns an enemy using the dull side of his weapon a well as dealing some damage.
Horizontal Swing- Hits 1-3 Nearby Enemies.
Throw- Throws his weapon at an enemy for double damage. Has to either pick up after battle or use a turn to pick it up.
Wound- Cuts an enemy's stomach to make them bleed and lose little damage over time.
Defenses:
Deflect- Automatically deflects any physical projectiles, although it uses up magic per every projectile fired at him.
Absorb- Automatically heals himself for every magical projectile used, although it uses up magic per every projectile fired.
Counter- A percentage of striking back when he is hit.
Special moves:
Shock- Enemy takes 2x damage the first turn, then 1.9x damage, 1.8x damage, etc.
Dexterity Flex- Allows a chance to deal damage to an enemy even when they are evading.
Focus- Retrieve a lot of MP back while sacrificing 5% of his health.
Skills:
Energy Chains- Locks an enemy up in magical chains that renders them unable to evade and attack short ranged unless Blake is using a short ranged weapon.
Heal- Can either heal one target for its full effect, or heal a group of people, evenly distributing the hit points healed to each member.
Levitate- Throws the enemy in the air and slams them into the ground, them taking damage and having to take a turn getting back up.
Defense Wall- Puts up an invisible wall in front of him. Has a set amount of health. If a magical attack is used, it is blocked completely from Blake, but the barrior takes full damage. If it is a physical attack used, Blake takes half damage while the Barrior takes full damage.
Alrighty, would that be all or did I do something wrong?
Future Moves So I Dont Forget:
Link- Enemy takes 50% damage that he deals to Blake.
Contract- An explosion that deals damage to Blake and the enemy and separates them.
Whoops, I did reply, ah well I'd haveta make a post that I've finally updated.
[ October 26, 2003, 10:34 AM: Message edited by: Guy That Goes To The Roleplay Forum ]
- powers473
- Member
- Posts: 62
- Joined: Tue Oct 14, 2003 1:00 am
- Location: oswego
- Contact:
- powers473
- Member
- Posts: 62
- Joined: Tue Oct 14, 2003 1:00 am
- Location: oswego
- Contact: