Shadow King's Gym (UF)
Posted: Thu Jun 12, 2003 4:38 pm
PHYSICAL TRAINING-
(Can do 5 per week)
1) Punching Bag 1 0GP: Build strength. (Attack)
2) Punching Bag 2 50GP: Build strength. (Attack)
3) Punching Bag 3 100GP: Build strength. (Attack)
4) Punching Bag 4 250GP: Build strength. (Attack)
5) Punching Bag 5 500GP: Build strength. (Attack)
6) Blocking 1 0GP: Learn to better defend yourself. (Defense)
7) Blocking 2 50GP: Learn to better defend yourself. (Defense)
8) Blocking 3 100GP: Learn to better defend yourself. (Defense)
9) Blocking 4 250GP: Learn to better defend yourself. (Defense)
10) Blocking 5 500GP: Learn to better defend yourself. (Defense)
11) Sprinting 1 0GP: Run to increase your speed. (Speed)
12) Sprinting 2 50GP: Run to increase your speed. (Speed)
13) Sprinting 3 100GP: Run to increase your speed. (Speed)
14) Sprinting 4 250GP: Run to increase your speed. (Speed)
15) Sprinting 5 500GP: Run to increase your speed. (Speed)
- - - - - - - - - -
MENTAL TRAINING-
(Can do 5 per week)
1) Study 1 0GP: Study the magical arts and increase your ability with them. (Magic Attack)
2) Study 2 50GP: Study the magical arts and increase your ability with them. (Magic Attack)
3) Study 3 100GP: Study the magical arts and increase your ability with them. (Magic Attack)
4) Study 4 250GP: Study the magical arts and increase your ability with them. (Magic Attack)
5) Study 5 500GP: Study the magical arts and increase your ability with them. (Magic Attack)
6) Familiarize 1 0GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense)
7) Familiarize 2 50GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense)
8) Familiarize 3 100GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense)
9) Familiarize 4 250GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense)
10) Familiarize 5 500GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense)
- - - - - - - - - -
SUPPLIMENTS-
(Can ingest 1 per day)
1) HP Suppliment 1000GP: Increases your natural max HP by 1/10
2) MP Suppliment 1000GP: Increases your natural max MP by 1/10
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SPARRING-
(Can spar 3 times a day)
1) Very Easy 0GP: Fight another person or creature +5XP
2) Easy 50GP: Fight another person or creature +10XP
3) Medium 100GP: Fight another person or creature +25XP
4) Hard 250GP: Fight another person or creature +50XP
5) Very Hard 500GP: Fight another person or creature +100XP
What do you want to do?
(Can do 5 per week)
1) Punching Bag 1 0GP: Build strength. (Attack)
2) Punching Bag 2 50GP: Build strength. (Attack)
3) Punching Bag 3 100GP: Build strength. (Attack)
4) Punching Bag 4 250GP: Build strength. (Attack)
5) Punching Bag 5 500GP: Build strength. (Attack)
6) Blocking 1 0GP: Learn to better defend yourself. (Defense)
7) Blocking 2 50GP: Learn to better defend yourself. (Defense)
8) Blocking 3 100GP: Learn to better defend yourself. (Defense)
9) Blocking 4 250GP: Learn to better defend yourself. (Defense)
10) Blocking 5 500GP: Learn to better defend yourself. (Defense)
11) Sprinting 1 0GP: Run to increase your speed. (Speed)
12) Sprinting 2 50GP: Run to increase your speed. (Speed)
13) Sprinting 3 100GP: Run to increase your speed. (Speed)
14) Sprinting 4 250GP: Run to increase your speed. (Speed)
15) Sprinting 5 500GP: Run to increase your speed. (Speed)
- - - - - - - - - -
MENTAL TRAINING-
(Can do 5 per week)
1) Study 1 0GP: Study the magical arts and increase your ability with them. (Magic Attack)
2) Study 2 50GP: Study the magical arts and increase your ability with them. (Magic Attack)
3) Study 3 100GP: Study the magical arts and increase your ability with them. (Magic Attack)
4) Study 4 250GP: Study the magical arts and increase your ability with them. (Magic Attack)
5) Study 5 500GP: Study the magical arts and increase your ability with them. (Magic Attack)
6) Familiarize 1 0GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense)
7) Familiarize 2 50GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense)
8) Familiarize 3 100GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense)
9) Familiarize 4 250GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense)
10) Familiarize 5 500GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense)
- - - - - - - - - -
SUPPLIMENTS-
(Can ingest 1 per day)
1) HP Suppliment 1000GP: Increases your natural max HP by 1/10
2) MP Suppliment 1000GP: Increases your natural max MP by 1/10
- - - - - - - - - -
SPARRING-
(Can spar 3 times a day)
1) Very Easy 0GP: Fight another person or creature +5XP
2) Easy 50GP: Fight another person or creature +10XP
3) Medium 100GP: Fight another person or creature +25XP
4) Hard 250GP: Fight another person or creature +50XP
5) Very Hard 500GP: Fight another person or creature +100XP
What do you want to do?