Page 1 of 1

Doombringer's Gym (UF)

Posted: Wed Jun 11, 2003 3:52 pm
by CameronJohnson
PHYSICAL TRAINING-

(Can do 5 per week)

1) Punching Bag 1 0GP: Build strength. (Attack)

2) Punching Bag 2 50GP: Build strength. (Attack)

3) Punching Bag 3 100GP: Build strength. (Attack)

4) Punching Bag 4 250GP: Build strength. (Attack)

5) Punching Bag 5 500GP: Build strength. (Attack)

6) Blocking 1 0GP: Learn to better defend yourself. (Defense)

7) Blocking 2 50GP: Learn to better defend yourself. (Defense)

8) Blocking 3 100GP: Learn to better defend yourself. (Defense)

9) Blocking 4 250GP: Learn to better defend yourself. (Defense)

10) Blocking 5 500GP: Learn to better defend yourself. (Defense)

11) Sprinting 1 0GP: Run to increase your speed. (Speed)

12) Sprinting 2 50GP: Run to increase your speed. (Speed)

13) Sprinting 3 100GP: Run to increase your speed. (Speed)

14) Sprinting 4 250GP: Run to increase your speed. (Speed)

15) Sprinting 5 500GP: Run to increase your speed. (Speed)

- - - - - - - - - -

MENTAL TRAINING-

(Can do 5 per week)

1) Study 1 0GP: Study the magical arts and increase your ability with them. (Magic Attack)

2) Study 2 50GP: Study the magical arts and increase your ability with them. (Magic Attack)

3) Study 3 100GP: Study the magical arts and increase your ability with them. (Magic Attack)

4) Study 4 250GP: Study the magical arts and increase your ability with them. (Magic Attack)

5) Study 5 500GP: Study the magical arts and increase your ability with them. (Magic Attack)

6) Familiarize 1 0GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense)

7) Familiarize 2 50GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense)

8) Familiarize 3 100GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense)

9) Familiarize 4 250GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense)

10) Familiarize 5 500GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense)

- - - - - - - - - -

SUPPLIMENTS-

(Can ingest 1 per day)

1) HP Suppliment 1000GP: Increases your natural max HP by 1/10

2) MP Suppliment 1000GP: Increases your natural max MP by 1/10

- - - - - - - - - -

SPARRING-

(Can spar 3 times a day)

1) Very Easy 0GP: Fight another person or creature +5XP

2) Easy 50GP: Fight another person or creature +10XP

3) Medium 100GP: Fight another person or creature +25XP

4) Hard 250GP: Fight another person or creature +50XP

5) Very Hard 500GP: Fight another person or creature +100XP

[ June 12, 2003, 12:18 PM: Message edited by: Yasashi Yoake ]

Posted: Wed Jun 11, 2003 7:19 pm
by CameronJohnson
BATTLE!

Doombringer
HP: 3000/3000
MP: 2000/2000

VS

Training Dummy
HP: 1500/1500
MP: 0/0

It's your turn

[ June 11, 2003, 06:32 PM: Message edited by: Yasashi Yoake ]

Posted: Thu Jun 12, 2003 1:18 pm
by CameronJohnson
Doombringer casts "Powerword Kill"
Training Dummy is defeated!

+5XP

What do you want to do now?

(Changing sparring to 3 times a day)