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Sotyris Guile

Posted: Sat Aug 05, 2006 8:14 pm
by KirbyBoy2000
Name: Guile Masterwork
Age: 16
Gender: M
Class: Thief
Element: None

Stats:

HP:65
MP:35
Str: 11 (13)
Def: 8
Int: 10
Spr: 7
Agl: 14

Abilities:

- Weapon Fraud: Tricks opponent into believing Guile holds the same weapon as them. Copies all statistics of targets weapon and then attacks with it. 5MP.

- Ability Fraud: Guile tricks opponent, copying the last ability that they used. Costs 5MP, plus the cost of the used move.

- Element Fraud: Guile tricks his opponent into believing he has a different element. Changes element until next turn. Can randomly change for 5MP, or can choose element for 10MP. Can increase duration up to 2 turns by paying 5 more MP per turn.

Items: 210GP.
Equipment:
- Spiked Whip - Atk +2. Acc: 80%. Mid Range. Can stun target when attacking. Lvl: D
- Knife - Atk +1. Acc: 95. Can be thrown/concealed. Lvl: E
- - - - - - -

You wander into a town, the first one you've seen for a while since you somehow ended up in this strange world. You ask a nearby person what this place is.
"Huh? This is the town of Larit, I thought everyone around here knew that. So, are you a traveller? Well, stay around a while, there's a lot to do around here, so you don't have to leave quickly or anything."

Town: Tarill
1) Shops - Buy stuff and... stuff; theres an item shop, equipment shop, magic shop, explorers shop, Inn.
2) Battle Academy: Trains people in the art of fighting. Has various courses and ability teachers.
3) Houses - Bother people!
4) Ancient Library - A large library that has been closed off and abandoned. Rumored that monsters and spirits inhabit it.
5) Leave town.

Posted: Sat Aug 05, 2006 9:07 pm
by Seraph
Guile decidinly not very well equipped for anything more then talking, decides to go to the local shop for some wares, curiously entering the magic shop to start with.

Posted: Sun Aug 06, 2006 5:38 pm
by KirbyBoy2000
As you enter the magic shop a man at the counter greets you. He shows you some of the items for sale and gives you a description about each of them.

Repel Tag - Reduces chance of being targetted by monsters. 150gp.
Burst Staff - Increases magical ability and can fire bursts of energy. 150gp
Rune Buckler - A magic shield, restores some MP when hit with magic. 160gp
Ghost Lantern - A lantern thats light pierces through illusions. 140gp
Aves Flute - A flute that can control birds. 180gp.
Spark Darts(10) - Darts enchanted with lightning magic. 70gp.
Heal Pendant - A pendant that occasionally heals its wearer. 190gp.
Gale Fan - Able to create whirlwinds when attacking. 130gp.
Mana Crystal - A crystal that stores MP. 150gp.
M. Powder - Dust that causes strange effects on those hit by it. 120gp.
Spellbook A - A book containing offensive spells. 200gp.
Spellbook B - A book containing healing and defensive spells. 200gp.
Spellbook C - A book containing illusion making spells. 200gp.
Spellbook D - A book containing status inflicting spells. 200gp.
Spellbook E - A book containing stat increasing spells. 200gp.

Thats all thats there right now.

Posted: Mon Aug 07, 2006 6:52 pm
by Seraph
Seeing nothing of interest there, at least nothing he would want to buy at the moment, Guile left to go into the Equipment Shop.

Posted: Mon Aug 07, 2006 7:17 pm
by KirbyBoy2000
Unsatisfied you leave the magic shop and enter the equipment shop. The walls have various weapons placed on them. A man at the counter greets you.

"Welcome. Any type of weapon you're looking for in particular?"

- Melee Weapons - Swords, Axes, Spears, Knives, ect.
- Ranged Weapons - Bows, Crossbows, throwing weapons, ect.
- Magic-user Weapons - Staves, rods, maces, ect.
- Specialized weapons - Whips, instruments, ect.

Posted: Mon Aug 07, 2006 10:51 pm
by Seraph
Curious, Guile asks to look at the specialized weaponry.

Posted: Mon Aug 07, 2006 11:11 pm
by KirbyBoy2000
Spec. Weapons. (And stuff people wouldn't normally fight with.)

Harp - A musical instrument, great for songs, though not for battle. Plays a calming tune. 50gp.
Flute - A musical instument, great for songs, though not for battle. Plays a high pitched tune. 70gp.
Leather Whip - A whip made of leather, may startle target when hit. 40gp.
Spiked Whip - A leather whip with small spikes at the end. 70gp.
Fan - A small fan, not very useful. 20gp.
Iron Fan - A fan made with iron edges. 50gp.
Umbrella - An umbrella, designed to resist water. 60gp.
Parasol - A light umbrella used for shade primarily. 70gp.

Posted: Mon Aug 07, 2006 11:56 pm
by Seraph
Guile smiled as he saw an item that really appealed to him, "I would like to see how I handle the Spiked Whip if I could . . . is there anything I should know about if if I was planning on handling a whip?"

Posted: Tue Aug 08, 2006 12:57 am
by KirbyBoy2000
You buy and equip the spiked whip.

Spiked Whip - Atk +2, Mid Range. Can stun target when attacking. Lvl: D

Posted: Tue Aug 08, 2006 1:03 am
by Seraph
Guile thinks he might be able to chain attack something like with a melee weapon, grappling the enemy with his whip then bringing them in close to use a dagger or short sword, so he checks out the Melee weaponry.

Posted: Tue Aug 08, 2006 1:37 am
by KirbyBoy2000
Melee Weapons.

Knife - A small knife that is easily concealed. 20gp.
Dagger - A slightly longer knife. 40gp.
Short Sword - A small sword made of iron. 50gp.
Long Sword - A sword made of iron. 80gp.
Hand Axe - A light axe that can be easily wielded. 65gp.
Iron Axe - An axe made of iron. 95gp.
Short Spear - A spear with a shorter pole. 45gp.
Iron Spear - A spear made with an iron point. 75gp.

Posted: Wed Aug 09, 2006 1:15 am
by Seraph
While looking at dagger, the charlaten smirked, before letting his face become a pure deadpan, looking rather unimpressed, "if this is the best you have, I'll just take this simple knife, that's 20 GP, correct?"

Posted: Fri Aug 11, 2006 8:22 am
by KirbyBoy2000
You hand over 20gp and recieve the knife.

Knife - Atk +1, Acc:95%. Can be thrown or concealed.

Now what?