Aetilunn
Posted: Mon Jun 26, 2006 9:31 pm
Alright, lets get some activity in here I guess. As per many of my old RPGs, this one doesn't have much of a plot, and is generally about giving the people in it freedom I guess.
Sign Up
Name: . . .
Age: . . .
Gender: M / F
Element: None, Water, Fire, Forest, Earth, Ice, Metal, Light, Spirit, or Darkness.
Location: Your starting location. See below.
Bio: Your history and possible goals.
Stats -
Out of 500
HP - Health Points, When they hit 0, you lose consciousness.
MP - Mana Points, Used to cast any matter of magic.
Out of 300
Strength - Your physical strength, determines the damage of a physical attack.
Constitution - Your physical defenses, reduces damage recieved from physical attacks.
Intelligence - Your intelligence, determines the effectiveness of most magic.
Spirit - You spiritual ability, strengthens defensive and healing magic, and reduces magical damage recieved.
Agility - Your speed in battle. Increases evasion, and determines battle order.
Dexterity - Your skill with weapons and abilities. Increases accuracy, and the power of some skills.
You start with 3 ability points (AP), which are used to permanently give more control when using an ability. Physical or Magical Abilities can be made at any time, however without AP into it, it will generally be ineffective overall.
Elemental Chart
Water > Fire > Forest > Earth > Ice > Metal > Water
Light > Darkness > Spirit > Light
Location (And once again, the map I made doesn't work. . .)
1) Aluris - A city located to the northeast at the base of the Allos Mountain, a place rumored to be the home of the spirit of water, due to the many rivers and springs which flow from it.
2) Ferosin - A city located in the eastern plains of Aetilunn, it is famous mainly for its colliseum, where various soldiers show their skills and compete for fame.
3) Tolaiis - A city located in the northern desert, famous for the ancient ruins surrounding it, which are rumored to have vast treasures within them.
4) Garelss - A city located south of Tolaiis by a forest. It is a peaceful area, and it is rumored that the surrounding forest is inhabited by the spirit of nature.
5) Pesoran - A port city to the west of Garelss. Famous for its rather large market with things from all over the world.
6) Raminil - A city located to the south of Garelss by a somewhat large mountain with an abundance of ore. Most of the metallic items in the world originated from here.
7) Ossaen - An oasis city located within the center of the southern desert, a dangerous area where the sands and mountains hide various caverns.
8) Calien - A city located on an island just off of the mainland. The island is mostly plains with a volcano in the center, that has long been dormant.
9) Irila - A city located between Ossaen and Raminil. Irila used to be a major spot of trade due to its location inbetween many other cities before Pesoran was made, but it is now much poorer and in a state of decline.
10) Selist - A city located to the west of Tolaiis by the sea. Selist is a city that believes in the pursuit of knowledge. They have a large tower in the town which was built to study the stars.
Notes
MP Usage - In battle, you can spend as much MP as you want to on a spell or attack. The maximum amount of MP you can spend is based off your maximum MP and skill with a certain ability. The strength and effects of magic are increased based on your MP usage, though if too much MP is spent, most of the extra MP spent is wasted.
Physical Skills - A manuever or stance that assists in battle, though generally just attacks or defenses. Physical Skills are only as strong as the physical limits of the user.
Magic - Magic is a dangerous force in the world that grows within the bodies of all living things on the earth. Magic is powerful, though if misused, it could have disasterous effects on its caster and others. Most magic used is generally simple, or done through a rune, an object which helps shape magic, so that it is easier to control, though some are willing to attempt stronger or more elaborate spells in order to show their skill. If one has strong enough magical abilities, he or she may be able to take over the magic of another and control it. Magic is done mainly through the following ways.
- Channelling - Sends the magic through a rune, or any object. If through a rune it will copy the effects of the rune, based on the shape of the rune. If through any object, it will generally just empower the object with magic for a short time, or forcibly remove the magic, either as a burst of energy, or by destroying the object.
- Guiding - Leads and forms the magic outward and controls it through gestures or speech. This is the second most common way magic is used. Guiding, unlike channelling, which requires only the outward flow of magic, requires concentration to keep the magic in control. If too much magic is used at once while guiding magic, it will generally remove the excess magic until it is at a state that its caster will be able to control properly.
- Altering - Moves the magic through the body using thoughts, almost always used along with channelling or guiding, except when being used to heal wounds or strengthen the body of the one Altering the magic in the body.
Sign Up
Name: . . .
Age: . . .
Gender: M / F
Element: None, Water, Fire, Forest, Earth, Ice, Metal, Light, Spirit, or Darkness.
Location: Your starting location. See below.
Bio: Your history and possible goals.
Stats -
Out of 500
HP - Health Points, When they hit 0, you lose consciousness.
MP - Mana Points, Used to cast any matter of magic.
Out of 300
Strength - Your physical strength, determines the damage of a physical attack.
Constitution - Your physical defenses, reduces damage recieved from physical attacks.
Intelligence - Your intelligence, determines the effectiveness of most magic.
Spirit - You spiritual ability, strengthens defensive and healing magic, and reduces magical damage recieved.
Agility - Your speed in battle. Increases evasion, and determines battle order.
Dexterity - Your skill with weapons and abilities. Increases accuracy, and the power of some skills.
You start with 3 ability points (AP), which are used to permanently give more control when using an ability. Physical or Magical Abilities can be made at any time, however without AP into it, it will generally be ineffective overall.
Elemental Chart
Water > Fire > Forest > Earth > Ice > Metal > Water
Light > Darkness > Spirit > Light
Location (And once again, the map I made doesn't work. . .)
1) Aluris - A city located to the northeast at the base of the Allos Mountain, a place rumored to be the home of the spirit of water, due to the many rivers and springs which flow from it.
2) Ferosin - A city located in the eastern plains of Aetilunn, it is famous mainly for its colliseum, where various soldiers show their skills and compete for fame.
3) Tolaiis - A city located in the northern desert, famous for the ancient ruins surrounding it, which are rumored to have vast treasures within them.
4) Garelss - A city located south of Tolaiis by a forest. It is a peaceful area, and it is rumored that the surrounding forest is inhabited by the spirit of nature.
5) Pesoran - A port city to the west of Garelss. Famous for its rather large market with things from all over the world.
6) Raminil - A city located to the south of Garelss by a somewhat large mountain with an abundance of ore. Most of the metallic items in the world originated from here.
7) Ossaen - An oasis city located within the center of the southern desert, a dangerous area where the sands and mountains hide various caverns.
8) Calien - A city located on an island just off of the mainland. The island is mostly plains with a volcano in the center, that has long been dormant.
9) Irila - A city located between Ossaen and Raminil. Irila used to be a major spot of trade due to its location inbetween many other cities before Pesoran was made, but it is now much poorer and in a state of decline.
10) Selist - A city located to the west of Tolaiis by the sea. Selist is a city that believes in the pursuit of knowledge. They have a large tower in the town which was built to study the stars.
Notes
MP Usage - In battle, you can spend as much MP as you want to on a spell or attack. The maximum amount of MP you can spend is based off your maximum MP and skill with a certain ability. The strength and effects of magic are increased based on your MP usage, though if too much MP is spent, most of the extra MP spent is wasted.
Physical Skills - A manuever or stance that assists in battle, though generally just attacks or defenses. Physical Skills are only as strong as the physical limits of the user.
Magic - Magic is a dangerous force in the world that grows within the bodies of all living things on the earth. Magic is powerful, though if misused, it could have disasterous effects on its caster and others. Most magic used is generally simple, or done through a rune, an object which helps shape magic, so that it is easier to control, though some are willing to attempt stronger or more elaborate spells in order to show their skill. If one has strong enough magical abilities, he or she may be able to take over the magic of another and control it. Magic is done mainly through the following ways.
- Channelling - Sends the magic through a rune, or any object. If through a rune it will copy the effects of the rune, based on the shape of the rune. If through any object, it will generally just empower the object with magic for a short time, or forcibly remove the magic, either as a burst of energy, or by destroying the object.
- Guiding - Leads and forms the magic outward and controls it through gestures or speech. This is the second most common way magic is used. Guiding, unlike channelling, which requires only the outward flow of magic, requires concentration to keep the magic in control. If too much magic is used at once while guiding magic, it will generally remove the excess magic until it is at a state that its caster will be able to control properly.
- Altering - Moves the magic through the body using thoughts, almost always used along with channelling or guiding, except when being used to heal wounds or strengthen the body of the one Altering the magic in the body.