Aetilunn

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KirbyBoy2000
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Aetilunn

#1

Post by KirbyBoy2000 » Mon Jun 26, 2006 9:31 pm

Alright, lets get some activity in here I guess. As per many of my old RPGs, this one doesn't have much of a plot, and is generally about giving the people in it freedom I guess.

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Name: . . .
Age: . . .
Gender: M / F
Element: None, Water, Fire, Forest, Earth, Ice, Metal, Light, Spirit, or Darkness.
Location: Your starting location. See below.
Bio: Your history and possible goals.

Stats -
Out of 500
HP - Health Points, When they hit 0, you lose consciousness.
MP - Mana Points, Used to cast any matter of magic.
Out of 300
Strength - Your physical strength, determines the damage of a physical attack.
Constitution - Your physical defenses, reduces damage recieved from physical attacks.
Intelligence - Your intelligence, determines the effectiveness of most magic.
Spirit - You spiritual ability, strengthens defensive and healing magic, and reduces magical damage recieved.
Agility - Your speed in battle. Increases evasion, and determines battle order.
Dexterity - Your skill with weapons and abilities. Increases accuracy, and the power of some skills.

You start with 3 ability points (AP), which are used to permanently give more control when using an ability. Physical or Magical Abilities can be made at any time, however without AP into it, it will generally be ineffective overall.

Elemental Chart
Water > Fire > Forest > Earth > Ice > Metal > Water
Light > Darkness > Spirit > Light

Location (And once again, the map I made doesn't work. . .)
1) Aluris - A city located to the northeast at the base of the Allos Mountain, a place rumored to be the home of the spirit of water, due to the many rivers and springs which flow from it.
2) Ferosin - A city located in the eastern plains of Aetilunn, it is famous mainly for its colliseum, where various soldiers show their skills and compete for fame.
3) Tolaiis - A city located in the northern desert, famous for the ancient ruins surrounding it, which are rumored to have vast treasures within them.
4) Garelss - A city located south of Tolaiis by a forest. It is a peaceful area, and it is rumored that the surrounding forest is inhabited by the spirit of nature.
5) Pesoran - A port city to the west of Garelss. Famous for its rather large market with things from all over the world.
6) Raminil - A city located to the south of Garelss by a somewhat large mountain with an abundance of ore. Most of the metallic items in the world originated from here.
7) Ossaen - An oasis city located within the center of the southern desert, a dangerous area where the sands and mountains hide various caverns.
8) Calien - A city located on an island just off of the mainland. The island is mostly plains with a volcano in the center, that has long been dormant.
9) Irila - A city located between Ossaen and Raminil. Irila used to be a major spot of trade due to its location inbetween many other cities before Pesoran was made, but it is now much poorer and in a state of decline.
10) Selist - A city located to the west of Tolaiis by the sea. Selist is a city that believes in the pursuit of knowledge. They have a large tower in the town which was built to study the stars.

Notes

MP Usage - In battle, you can spend as much MP as you want to on a spell or attack. The maximum amount of MP you can spend is based off your maximum MP and skill with a certain ability. The strength and effects of magic are increased based on your MP usage, though if too much MP is spent, most of the extra MP spent is wasted.

Physical Skills - A manuever or stance that assists in battle, though generally just attacks or defenses. Physical Skills are only as strong as the physical limits of the user.

Magic - Magic is a dangerous force in the world that grows within the bodies of all living things on the earth. Magic is powerful, though if misused, it could have disasterous effects on its caster and others. Most magic used is generally simple, or done through a rune, an object which helps shape magic, so that it is easier to control, though some are willing to attempt stronger or more elaborate spells in order to show their skill. If one has strong enough magical abilities, he or she may be able to take over the magic of another and control it. Magic is done mainly through the following ways.
- Channelling - Sends the magic through a rune, or any object. If through a rune it will copy the effects of the rune, based on the shape of the rune. If through any object, it will generally just empower the object with magic for a short time, or forcibly remove the magic, either as a burst of energy, or by destroying the object.
- Guiding - Leads and forms the magic outward and controls it through gestures or speech. This is the second most common way magic is used. Guiding, unlike channelling, which requires only the outward flow of magic, requires concentration to keep the magic in control. If too much magic is used at once while guiding magic, it will generally remove the excess magic until it is at a state that its caster will be able to control properly.
- Altering - Moves the magic through the body using thoughts, almost always used along with channelling or guiding, except when being used to heal wounds or strengthen the body of the one Altering the magic in the body.

Seraph
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Joined: Wed Jul 18, 2001 1:00 am
Location: Heaven or Hell . . . that all depends . . .

#2

Post by Seraph » Wed Jun 28, 2006 8:24 pm

Name: Tsuki Coldblood
Age: 16
Gender: M
Element: Darkness
Location: Ossaen
Bio: Tsuki Coldblood was born the day his mother died, left to be cared for by his father, a famous Knight of a royal family, know not only for his vast skills, but for the trust held in him by those of the royal family. However, when a war raged the royal family was lost, leaving the kingdom to be overthrown and making his father, and even himself, wanted criminals, not only for his father's undeniable loyalty to the fallen king, but also the rumor that his father had been entrusted with the knowledge of the greatest tresure of the kingdom, gifts and treasures passed down through the generations of the family, only know in whispers as the 'King's Ransom.' Deciding a life of running was not what he wished for his only son and family left to him, his father sadly gave the boy up in a small oasis town, only letting a select few know of the circumstances. As Tsuki matured he began to rebel, unhappy with the poverty of his lifestyle is didn't take long for the boy to begint o teach himself the ways of the thief, using slight of hand and a keen eye to take what he couldn't afford on his own. Displeased with the boy's choice of activity, they insisted he be taught to meditate and learn the few ways of magic and illusion held by them, this only proving to backfire, giving the boy more clever tricks in persuing his life of banditry. As he reaches of age, he, too, starts to hear the rumors of his father, and of the legendary King's Ransom, deciding then and there that he was use all his skills, knowledge, and tricks to claim the treasure handed in trust to his father, and become the greatest and wealthiest thief the world had ever known.

Stats -
HP - 350
MP - 150
Out of 300
Strength - 60
Constitution - 40
Intelligence - 20
Spirit - 30
Agility - 80
Dexterity - 70

Abilities -

Shadow Image: (Guiding Magic) Uses one's own shadow to create shadow images of one's self to absorb attacks and null damage. The more mp used the more shadows can be created at once.
Sneak Attack: (Physical Skill) Places oneself behind an enemy and delivers a weapon attack with a higher level of critical based on Agility.
Steal: (Physical Skill) Uses slight of hand to steal a random item, equip, or amount of money from an opponent.

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