Revial of Darkness Story Topic

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KirbyBoy2000
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Revial of Darkness Story Topic

#1

Post by KirbyBoy2000 » Thu Apr 27, 2006 10:57 pm

(PT)
Name : Murheln
Age : 24
Gender : Male
Race : Citos
HP: 60 (65)
MP: 50
Power: 12 (13)
Magic: 6

Str: 3 | Con: 3 | Int: 1 | Wis: 3 | Dex: 5 |

Equipment:
Cap - HP +5
Dagger - Dmg +1, gains +1 to battle order while equipped.
Short Bow - Attacks with arrows, with range of 5.
Small Quiver - Holds 20 arrows.
Flight Arrow (20) - Deals (Power /2) and increases range of bow by 1.

Abilities -
Lore: Unlocks potiential of magical items. (15MP). Learn about ancient things.
Detect Portal: Finds all doors, even hidden ones within 25'. 10MP.
Reverse Engineer: Negates a trap and copies its effect, draining a point of energy every 3 minutes to hold onto the effect of the trap. May use trap effect to attack an opponent If energy runs out before the effect is used it is immediately released. 15MP.
Armorer's Paradox (passive): If caster cannot attack twice, he gains +2 evasion

-------
(Kirin)
Name: Geltan
Age: 25
Gender: Male
Race: Human
HP: 45 (55)
MP: 65
Power: 11(14)
Magic: 15

Str 3 | Con 2 | Int 4 | Wis 3 | Dex 3

Equipment
Lt. Armor - HP +10
Short Sword - Dmg +3.
Small Shield - May block attacks (15% chance, doubled while defending. May break if too much damage is recieved.

Abilities-
Study: Learn the stats of an enemy. 5MP. Can be focused to try and learn an opponents move. Out of battle gains information about area.
Runic Barrier: Forms a barrier around an ally, blocking (Magic + 5 per point of Wisdom) HP. When destroyed, inflicts (Magic/2 damage).
Runic Sphere: Creates an orb that follows around the enemy on the field (Moving 2 squares per turn, and hitting for (Magic -5) damage). Can be charged later by giving up 5 energy and the casters turn. Charging it boosts the damage of it by 3, and increases its movement by 1. Cannot be charged more than 3 times.
Runic Spear: Creates a spear of magic, and temporarily equips it. Increases physical attack by (Magic /2) and can be thrown 3 squares. By paying 5 additional MP, gives the spear an element and inflicts damage based on (Magic) instead of (Power). 15MP (+5 for additional effect).

--------
(Marth)
Name : Tiran
Age : 22
Gender : Male
Race : Citos
HP: 40 (45)
MP: 60
Power: 8
Magic: 12

Str 2 | Con 2 | Int 3 | Wis 3 | Dex 5

Equipment
Cap - HP +5
Energy Staff - Magic +2 during attacks. 2 Handed. AP: 30
- MP Up - Restores 2MP. 1AP.
- E. Shot - Range:4. Deals (Magic) Damage. 5AP, 5MP.
-

Abilities -
Lore: Unlocks potiential of magical items. (15MP). Learn about ancient things.
Arcane Sight: Detects all magical things within 25'. Can concentrate to find exact location of magical source. 10MP.
Barrier: Covers a 2 square radius around Tiran with one of the following effects for 3 turns. Costs 15MP to use, +5MP per additional turn. By paying 5MP you may switch to another of the effects.
- Magic-Block: Nulls magic damage, prevents casting of spells.
- Force Field: Prevents physical objects and people from entering the area, but prevents people inside from moving outside of it.
- Aura: Drains (Magic /2) HP from all enemies within radius, and heals HP by half of the damage dealt. Drains 3 Energy per turn.
Shatter: Breaks Items in area. May substitute 2 Energy for 1MP.
- Basic Items (Potions, ect.) - 10% chance per 2MP, for each additional item, its 5% chance per 2MP.
- Equipped Items - 10% chance per 5MP, for each additional piece, 5% chance per 5MP.
- Magical Item - 10% chance per 10MP, for each additional piece, 5% chance per 10MP.
- Equipped Magical Items / Alloyed items(Feruos ability) - 10% chance per 15MP, for each additional piece, 5% chance per 15MP.
- Walls/ Doorways - 10% chance per 20MP.

--------
(LU)
Name: Veros
Age: 28
Gender: Male
Race: Arrelos
HP:70 (80)
MP: 35
Power: 18 (20)
Magic: 5

Str 5 | Con 3 | Int 1 | Wis 3 | Dex 4

Equipment
Iron Claw : Dmg +2, high critical hit rate.
Lt. Armor : HP +10

Abilities
Flight: Every minute of flight out of battle uses 1 Energy. Every turn of flight in battle uses 3 energy. While in flight, gains the effect 'Aerial'
Dive: Can only be used while in flight. Hits within 3 squares of position on field, and increases damage by (Dex). Uses 5 Energy.
Lightning: Attacks with a lightning attack from anywhere on field. Cannot be dodged. Deals (Magic) damage. 10MP.
Whirl: Boosts evasion by 5 for 2 turns. 15MP.

- - - - - - - - - - - - - - - - - - - - - - -
Okay, story time... (I'll be so mad if my maps don't work in here...)


Murheln (PT) & Tiran (Marth)

You awaken at night after hearing an odd sound during the night and leave your tent to investigate. Apparently some members of your tribe also heard it, as some of the men are outside too. Your group travels north to where you heard the sound... and find what caused it; a group of black skinned creatures, attacking a Nuria.

Seena: What are those things?
Tilos: I don't know. But we should probably help him out before whatever those are kill him though. Lets go.

- 1 2 3 4 5 6 7 8 9 0 ! # $ % ^ * ( )
-----------------------------------------------
a| MMMMM F F P P P P P P P P P P P | P = Plains - No stat changes.
b| MMM F F F P P P P P P P P T P P P | F = Forests. Take double damage from fire damage here.
c| M F F F P P P P P P P P P P P P P P | Move 1 square per 2 movement points. +1 Evd here.
d P P P P P P P P P 2 P P P P P P P P | M = Mountains. Move 1 square per 5 movement points. +5 Evd
e| P 3 P P 2 P 1 2 P P P P P P P P P P | W = Water. Move 1 square per 2 movement points. -2 Evd.
f | P P P P P P 1 N P P 3 P P P P P P P | Take double damage from ice/bolt. May be frozen by ice moves.
g| P P P P P P P 1 1 P P P P P P P P P | D = Drop. All below(D) Gain +1 Range. Costs 0 movement to cross
h| P P P P P P 3 P P P P P P P P P P P | while moving up, costs 3 movement to move down through it.
i | P P P P P P P P P P P P P P P P P P | - - - - - - - - - - - - - - - - - -
j | D P D D D D D P P P P P P P P P P P | 1 = Dark Soldier | 2 = Shadow Knight | 3 = Shadow Hunter
k| P P P P P C P D D P P PD D P P P P | N= Nuria
l | P C P P P P P T P P P P P P D D DP | C = Citos
m P P P Y P P P P P P P P P P P P P D | Y - Murheln / / T - Tiran
---------------------------------------------------
(I'm so proud of myself, a map that... hopefully works/is readable. Still need colored text however.)

Seena uses Hunting Spirit. Range of all allies +1, Dmg w/ ranged weapons +2. Attacks Dark Soldier for 8 damage with flight arrow.

(A)Murheln - HP: 65 - MP: 50
(A)Tiran - HP: 45 - MP: 60
(A)Seena - HP: 50 - MP:45/65
(A)Tilos - HP: 75 - MP: 35
- - - -
(B) Dark Soldier x 4 - HP:27/35 - MP:0 | | HP:35 - MP:0 | | HP:35 - MP:0 | | HP:35 - MP:0
(B) Shadow Knight x3 - HP:65 - MP: 25 | | HP: 65 - MP:25 | | HP:65 - MP:25
(B) Shadow Hunter x3 - HP:85 - MP: 60 | | HP:80 - MP:60 | | HP: 80 - MP:60
- - - -
(C) Yousen - HP: 32/50 - MP: 35/75

____________________________

Geltan (Kirin)

You travel back to your hometown, but much to your suprise, find it destroyed. You wander through the town, wondering what could have happened, and to see if anyone is around. You step into one of the only remaining buildings standing and ask if anyone is in there... You get a response in the form of a high pitched screech, as a dark monster lunges at you.
- 1 2 3 4 5 6 7 8 9
------------------------
a| F F F S S S S S S | F = Floor - No stat changes.
b| F F F F F C C C C | C = Cabinet - May hold items.
c| F F F F F F F F F | S = Stairway - Leads to second floor.
d| F T F 1 F F F F F | T = Table - Obstacle. May be lifted if Strength > 4. May be thrown for 30 damage.
e| F T F Y F F F F F | E = Exit - Step here to leave house.
f | F F F F F F F F F | - - - - - - - - - -
---------------E E ---- 1 = Shadow Hunter | Y = You

Shadow Hunter attacks. Deals 12 damage.

(A) Geltan - HP:43/55 - MP: 65
----
(B) Shadow Hunter - HP:85 - MP: 60
____________________________

Veros (LU)

You are up climbing the mountains to test your strength as part of your tribes rite of passage. After an hour you reach a moderately flat area and decide to rest for a while. While resting, odd monsters appear and move towards you.

- - 1 2 3 4 5 6 7 8 9 0
--------------------------------
a| C C C C M M M C CC | C - Cliff - Cannot be climbed... Can be fallen from for heavy damage.
b| MM MM MM MM MM | M - Mntn - Move 1 square per 5 movement points. +5 Evd
c| MMP P P 2 P P P P | P - Plains - No stat changes.
d| P P P 1 P P P 1 P P | D - Drop - move down 1 square.
e| P P P P P Y P P P P | - - - - - - - -
f | DP P P P P P P P D | Y = You
g| CD D D D D D D D C | 1 = Shadow Scout
h| CC C C C C C C C C | 2 = Shadow Hunter

(A) - Veros - HP:80 - MP:35
----
(B) Shadow Scout - HP:30 - MP:20
(B) Shadow Hunter - HP:80 - MP:60

- - - - -
- - - - -
- - - - -
Okay... I am... SERIOUSLY doubting the whole map idea now. Anyone have any ideas, cause, I'm all for switching to standard style if this annoys you any.

Reminder - 2 actions per turn to move or attack. When moving you move 3 squares, or you can run which moves 5 squares, but uses up a bit of energy.

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#2

Post by Prince Toad » Thu Apr 27, 2006 11:30 pm

I'll move up one and then shoot an arrow at that southwest Shadow Hunter.
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#3

Post by Lord Umbra » Fri Apr 28, 2006 4:00 pm

Move to the West two spaces, and then attack the scout to my North.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#4

Post by Kirin Damascus » Fri Apr 28, 2006 6:49 pm

I'll move to the right three spaces and cast Runic Barrier on myself.

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#5

Post by [sage] » Tue May 02, 2006 1:00 am

I'll climb down the drop and shoot an energy bolt at the dark soldier
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#6

Post by KirbyBoy2000 » Tue May 02, 2006 10:26 pm

Alright, update time. I'm still wondering about the battle format. Maybe I'll go to a more basic format if it keeps taking too long to update and everything.

Murheln and Tiran

- 1 2 3 4 5 6 7 8 9 0 ! # $ % ^ * ( )
-----------------------------------------------
a| MMMMM F F P P P P P P P P P P P | P = Plains - No stat changes.
b| MMM F F F P P P P P P P P T P P P | F = Forests. Take double damage from fire damage here.
c| M F F F P P P P P P P P P P P P P P | Move 1 square per 2 movement points. +1 Evd here.
d P P P P P P P P P P P P P P P P P P | M = Mountains. Move 1 square per 5 movement points. +5 Evd
e| P P P P P P P 2 P P P P P P P P P P | W = Water. Move 1 square per 2 movement points. -2 Evd.
f | P P P P P P 1 N 1 P P P P P P P P P | Take double damage from ice/bolt. May be frozen by ice moves.
g| P P P P P P P 1 P P P P P P P P P P | D = Drop. All below(D) Gain +1 Range. Costs 0 movement to cross
h| P P P C 2 P 3 1 P P P P P P P P P P | while moving up, costs 3 movement to move down through it.
i | P P P P P P P T 2 P P P P P P P P P | - - - - - - - - - - - - - - - - - -
j | D P D D D D D P P P P P P P P P P P | 1 = Dark Soldier | 2 = Shadow Knight | 3 = Shadow Hunter
k| P 3 P P P C P D D P P PD D P P P P | N= Nuria
l | P P P Y P P P P P P 3 P P P D D DP | C = Citos
m P P P P P P P P P P P P P P P P P D | Y - Murheln / / T - Tiran
---------------------------------------------------


Murheln moves and fires an arrow. Hits Shadow Hunter for 8 damage.
Tiran moves and uses E. Shot. Deals 14 damage to a Dark Soldier.
Tilos moves.
Seena attacks Dark Soldier for 16 damage with flight arrows. Dark Soldier falls.
Dark Soldier x2 hit Yousen for 16 damage.
Dark Soldier moves and attacks Yousen for 4 damage.
Dark Soldier moves and attacks Tiran for 4 damage.
Shadow Knight hits Yousen for 12 damage. Yousen falls.
Shadow Knight moves and attacks Tilos for 6 damage.
Shadow Knight moves.
Shadow Hunter moves and attacks Tiran for 12 damage.
Shadow Hunters move.

(A)Murheln - HP: 65 - MP: 50
(A)Tiran - HP: 29/45 - MP: 55/60 (AP:25)
(A)Seena - HP: 50 - MP:45/65
(A)Tilos - HP: 69/75 - MP: 35
- - - -
(B) Dark Soldier x 3 - HP:35 - MP:0 | | HP:35 - MP:0 | | HP:35 - MP:0
(B) Shadow Knight x3 - HP:65 - MP: 25 | | HP: 65 - MP:25 | | HP:65 - MP:25
(B) Shadow Hunter x3 - HP:77/85 - MP: 60 | | HP:80 - MP:60 | | HP: 80 - MP:60
- - - -
(C) Yousen - HP: 0/50 - MP: 35/75

____________________________

Geltan (Kirin)

- 1 2 3 4 5 6 7 8 9
------------------------
a| F F F S S S S S S | F = Floor - No stat changes.
b| F F F F F C C C C | C = Cabinet - May hold items.
c| F F F F F F F F F | S = Stairway - Leads to second floor.
d| F T F F F F F F F | T = Table - Obstacle. May be lifted if Strength > 4. May be thrown for 30 damage.
e| F T F F F 1 Y F F | E = Exit - Step here to leave house.
f | F F F F F F F F F | - - - - - - - - - -
---------------E E ---- 1 = Shadow Hunter | Y = You

You move and cast Runic Barrier. Sets up 30HP barrier.
Shadow Hunter moves and attacks. Deals 12 damage to Runic Barrier.

(A) Geltan - HP:43/55 - MP: 45/65 - R.Barrier :( 18/30)
----
(B) Shadow Hunter - HP:85 - MP: 60
____________________________

Veros (LU)

- - 1 2 3 4 5 6 7 8 9 0
--------------------------------
a| C C C C M M M C CC | C - Cliff - Cannot be climbed... Can be fallen from for heavy damage.
b| MM MM MM MM MM | M - Mntn - Move 1 square per 5 movement points. +5 Evd
c| MMP P P P P P P P | P - Plains - No stat changes.
d| P P P P P P P P P P | D - Drop - move down 1 square.
e| P P P Y 2 P P P P P | - - - - - - - -
f | DP P P P P P P P D | Y = You
g| CD D D D D D D D C | 1 = Shadow Scout
h| CC C C C C C C C C | 2 = Shadow Hunter

You move and attack Shadow Scout. Deals 20 damage.
Shadow Scouts use Shadow Cloak. Can only be seen within 2 squares of character.
Shadow Hunter moves and attacks for 12 damage.

(A) - Veros - HP:68/80 - MP:35
----
(B) Shadow Scout - HP:10/30 - MP:5/20 | | HP:30 - MP:5/20
(B) Shadow Hunter - HP:80 - MP:60

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#7

Post by Prince Toad » Tue May 02, 2006 10:47 pm

I'll take two shots at the Shadow Hunter to my left two spaces and up one.
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#8

Post by Lord Umbra » Wed May 03, 2006 3:51 pm

I'll go attack the shadow hunter twice.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#9

Post by Kirin Damascus » Wed May 03, 2006 10:32 pm

I'll move three spaces to the cabinet above me and if I can, study the Shadow Hunter to try to learn a move.

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