Revival of Darkness
Posted: Sun Apr 23, 2006 7:03 pm
Well, I'm back I guess, As long as I don't get bored of this severely I'll continue to update this I suppose. Its a story RPG, hopefully it will go by better than my last try at one... Anyway, to the story.
Plot: Legends say, that long in the past heroes rose up to face a dark force, that threatened the lives of all creatures on the earth. Time passed, and civilizations began to prosper, slowly forgetting about the events of the past. Eventually, through the study of magic, the people of the world were able to travel past their world into the worlds of others. In those worlds they met several races, many with civilizations similar to theirs. They appeared to be in harsh times, similar to those faced by them ages ago. Many decided they did not wish to face the monsters of the worlds, and returned. However, when they returned, it seemed as though the darkness followed them, as the creatures became more hostile, and soon entire civilizations began to fall. The times looked grim, but then...
SIGN UP
Name : . . .
Age : . . .
Gender : Male or Female (Actually does something now!)
Race : Choose from below.
STATS (You have 10 points to pick stats, they are then added to your race stats)
Strength - +3 damage per point, +5 HP per point.
Constitution - +1 damage per point +15 HP per point.
Intelligence - +3 magic damage per point, + 5 MP per point.
Wisdom - + 1 damage per point, +15 MP per point.
Dexterity - Determines battle order, how many attacks you can perform in a round, and accuracy/evasion.
Abilities - Begin with 3 custom skills.
RACES
Human - An intelligent race with incredible potential. Humans have built primarily in the world of Gaios. Most humans have a thirst for knowledge; in their pursuit they have began to develop various inventions. However, in their pursuit of knowledge, they do not tend to look back on things, leaving them somewhat unwise. Aside from their intelligence, most humans have moderate, if not somewhat frail builds.
Stat Bonuses : +1 Str, +2 Int, + 1 Dex (M: +1 Str | F: +1 Int)
Nuria - A pacifistic race that lives in isolation from most of the others, primarily in the world of Ossimir, though among many of the other regions as well. Due to the lack of predators and harmless creatures in their homes, the Nuria are raised to be pacifistic and to show compassion to all living things. Their nature has developed so well that they are born wise and kind.
Stat Bonuses : + 1 Con, + 1 Int, +2 Wis (M:+1 Str | F: +1 Dex)
Citos - A nomadic race that constantly travels their world in search of artifacts from the ancient times. Citos are very knowledgeable about ancient things, primarily relics. They have moderate intelligence and wisdom, and due to their travels they have become rather agile and skilled.
Stat Bonuses : +1 Int, +1 Wis, +2 Dex (M:+1 Str | F: +1 Int)
Labohan - A race that appears to have evolved from common animals, many still live in the wild, though some have made or joined societies. They primarily live within the grassland or forest regions of the worlds. Most Labohan are located on the planet of Sotyris.
Stat Bonuses : +1 Str, +1 Int, + 1 Wis, +1 Dex (M:+1 Int | F: +1 Dex)
Drake - A race that appears to have evolved from reptiles and dragons. They live primarily on the mountain regions of the worlds. Some believe that all Drakes originally came from the planet of Taliruun, as they seem to have traits suited for navigating the region.
Stat Bonuses : +2 Str, +1 Con, +1 Wis (M:+1 Con | F: + 1 Int)
Arrelos - A race holding the abilty of flight, some sharing qualities of birds, though most commonly only the wings. They live in the worlds of Sotyris and Taliruun primarily, and have vast civilizations there.They are fairly aggressive, and most have dreams of being the strongest in the lands. They have a fierce love of battle, and will often start fights and sometimes even wars with others.
Stat Bonuses : + 1 Str, + 1 Wis, +2 Dex (M: +1 Str | F: +1 Int)
Aykrin - An aquatic race inhabitting Aluris primarily, they are able to breathe and swim in water with ease, however are somewhat dependant upon it, requiring water far more than most of the other races in the world. Aside from their aquatic traits they are a fairly average race, not excelling in any certain trait, though not falling in it either.
Stat Bonuses : + 1 Con, +1 Int, + 1 Wis, +1 Dex (M: +1 Str | F: +1 Int)
Borelan - A race intune with nature, sharing a bond with plant life on the planet. They appear for the most part human, however their skin is generally paler and some have plants growing along their bodies. The Borelan are a rather intelligent race, however they are fairly weak in strength. They primarily inhabit the planet of Sotyris.
Stat Bonuses : + 2 Int, +1 Wis, +1 Dex (M:+ 1 Con | F:+ 1 Dex)
Sinut - A race that had evolved from insects,looking similiar to beetles found across the world. They have impressive defenses due to their natural layer of armor, and are fairly strong. However, they are also fairly slow and their intelligence is lacking overall compared to some races.
Stat Bonuses : + 1 Str, + 2 Con, + 1 Wis (M: +1 Con | F: +1 Dex)
Feruos - A race that appears somewhat similiar to the drakes, however, generally they are smaller and have a much more fearsome appearance, due partially to their ability to control and fuse with metallic substances.
Stat Bonuses : + 1 Str, + 1 Int, + 2 Dex (M: +1 Str | F:+ 1 Wis)
- Race Abilities -
Human -
- Knowledge - Humans may use items of high technology. Humans also gain skills and experience faster.
- Study - Learn about object or enemy. If used multiple times can be used to learn abilities. 5MP.
Nuria -
- Calm Soul - Nuria act normally even under difficult conditions (ex: Cannot be confused / berserked), and heal some health every turn. However, Nuria do not attack others unless harmed by an enemy previously.
- Soul Share - Bonds with target in battle. Nuria takes any damage the target would recieve. Target recieves any health or stat bonuses the user of Soul Share would recieve. User of Soul Share may use abilities of the target. 10 MP + 5MP per turn
Citos-
Abilities
- Alert - Citos immediately wake up if attacked while asleep.(Helps prevent attacks at night)
- Lore - Unlocks potential of a magical item. Can also be used to gain information about ancient items. 15MP.
Labohan -
- Survival Instinct - Increases evasion against hidden dangers (Traps, Ambushes, ect.). Boosts evade further when health is in critical.
- Hunting Instinct - Increases accuracy with melee attacks and boosts attack for a while. Out of battle helps find locations of enemies. 5MP per turn.
Drake -
- Jump - Enables high and long jumps in and out of battle. In battle gives 'Aerial' for a turn and boosts attack slightly next turn.
- Balance - Cannot be knocked over, fall, or pushed back unless under poor conditions.
Arrelos -
- Fly - Enables limited flight in and out of battle. In battle gives 'Aerial' untill you decide to land/untill enough damage is taken.
- Rage - When HP drops below half gains attack boost and becomes berserk.
Aykrin -
- Amphibious - Able to move faster while in water and does not use up energy as much while in water. In battle, while on water terrain gains 'Aquatic' ability.
- Echo - Reveals area, even in complete darkness. In battle can cancel out illusions and has a chance to stun those it hits. 3MP.
Borelan -
- Solar Blessing - During the day time Borelan gain minor bonuses and energy does not decrease. During the night however, they use up more MP.
- Weave - Can move and grow plants on the field. In battle can be used to attack enemies near plant life. 5MP.
Sinut -
- Exos - For each point of Constitution, Sinut gain armor with 2 HP per point of Constitution. While the armor remains Sinut gain effects of the ability 'Balance' and cannot be stunned.
- Force - Gains strength when performing an action to move an object(Like pushing a boulder) while out of battle. In battle may be used to deal low damage and push an enemy 2 squares, or to move an object a square.
Feruos -
- Alloy/Unalloy - Able to attach (or remove) an additional piece of equipment even if all equipment slots are filled. Equipment attached by this effect has half the effect as normal.
- Sharp Senses - Accuracy does not drop as severely due to status effects.
- - - Notes and Stuff - - -
General Notes
- Along with your basic stats you also have 100 Energy. This is reduced slowly through travelling and some abilities. Energy is increased mainly through rest or through eating. When it hits 0... you kind of pass out I suppose.
Battle Notes
- Battles are done on a field with multiple squares with special terrain and obstacles. You may act twice per turn, either using a movement or one of your actions(like an attack or skill). With a movement you may move 3 squares at once, or you could run, however that uses up 3 energy.
- Battle Order is determined by Dexterity. If ones Dexterity is greater than double that of another, that person will get another attack before the other person.
- Evasion is based off of deterity, for each point an opponents dexterity is below you they get -1 to accuracy(Out of 20 points total for accuracy). If their dexterity is higher, then you will lose evasion instead of them losing accuracy.
- - Battle Conditions
Aerial - +10 evasion against melee attacks, -5 evasion against ranged attacks. Takes extra damage against lightning and wind attacks, though is uneffected by earth and plant attacks.
Aquatic - +2 Dexterity and +1 Movement while on water terrain. Takes extra damage from cold and lightning based attacks.
Plot: Legends say, that long in the past heroes rose up to face a dark force, that threatened the lives of all creatures on the earth. Time passed, and civilizations began to prosper, slowly forgetting about the events of the past. Eventually, through the study of magic, the people of the world were able to travel past their world into the worlds of others. In those worlds they met several races, many with civilizations similar to theirs. They appeared to be in harsh times, similar to those faced by them ages ago. Many decided they did not wish to face the monsters of the worlds, and returned. However, when they returned, it seemed as though the darkness followed them, as the creatures became more hostile, and soon entire civilizations began to fall. The times looked grim, but then...
SIGN UP
Name : . . .
Age : . . .
Gender : Male or Female (Actually does something now!)
Race : Choose from below.
STATS (You have 10 points to pick stats, they are then added to your race stats)
Strength - +3 damage per point, +5 HP per point.
Constitution - +1 damage per point +15 HP per point.
Intelligence - +3 magic damage per point, + 5 MP per point.
Wisdom - + 1 damage per point, +15 MP per point.
Dexterity - Determines battle order, how many attacks you can perform in a round, and accuracy/evasion.
Abilities - Begin with 3 custom skills.
RACES
Human - An intelligent race with incredible potential. Humans have built primarily in the world of Gaios. Most humans have a thirst for knowledge; in their pursuit they have began to develop various inventions. However, in their pursuit of knowledge, they do not tend to look back on things, leaving them somewhat unwise. Aside from their intelligence, most humans have moderate, if not somewhat frail builds.
Stat Bonuses : +1 Str, +2 Int, + 1 Dex (M: +1 Str | F: +1 Int)
Nuria - A pacifistic race that lives in isolation from most of the others, primarily in the world of Ossimir, though among many of the other regions as well. Due to the lack of predators and harmless creatures in their homes, the Nuria are raised to be pacifistic and to show compassion to all living things. Their nature has developed so well that they are born wise and kind.
Stat Bonuses : + 1 Con, + 1 Int, +2 Wis (M:+1 Str | F: +1 Dex)
Citos - A nomadic race that constantly travels their world in search of artifacts from the ancient times. Citos are very knowledgeable about ancient things, primarily relics. They have moderate intelligence and wisdom, and due to their travels they have become rather agile and skilled.
Stat Bonuses : +1 Int, +1 Wis, +2 Dex (M:+1 Str | F: +1 Int)
Labohan - A race that appears to have evolved from common animals, many still live in the wild, though some have made or joined societies. They primarily live within the grassland or forest regions of the worlds. Most Labohan are located on the planet of Sotyris.
Stat Bonuses : +1 Str, +1 Int, + 1 Wis, +1 Dex (M:+1 Int | F: +1 Dex)
Drake - A race that appears to have evolved from reptiles and dragons. They live primarily on the mountain regions of the worlds. Some believe that all Drakes originally came from the planet of Taliruun, as they seem to have traits suited for navigating the region.
Stat Bonuses : +2 Str, +1 Con, +1 Wis (M:+1 Con | F: + 1 Int)
Arrelos - A race holding the abilty of flight, some sharing qualities of birds, though most commonly only the wings. They live in the worlds of Sotyris and Taliruun primarily, and have vast civilizations there.They are fairly aggressive, and most have dreams of being the strongest in the lands. They have a fierce love of battle, and will often start fights and sometimes even wars with others.
Stat Bonuses : + 1 Str, + 1 Wis, +2 Dex (M: +1 Str | F: +1 Int)
Aykrin - An aquatic race inhabitting Aluris primarily, they are able to breathe and swim in water with ease, however are somewhat dependant upon it, requiring water far more than most of the other races in the world. Aside from their aquatic traits they are a fairly average race, not excelling in any certain trait, though not falling in it either.
Stat Bonuses : + 1 Con, +1 Int, + 1 Wis, +1 Dex (M: +1 Str | F: +1 Int)
Borelan - A race intune with nature, sharing a bond with plant life on the planet. They appear for the most part human, however their skin is generally paler and some have plants growing along their bodies. The Borelan are a rather intelligent race, however they are fairly weak in strength. They primarily inhabit the planet of Sotyris.
Stat Bonuses : + 2 Int, +1 Wis, +1 Dex (M:+ 1 Con | F:+ 1 Dex)
Sinut - A race that had evolved from insects,looking similiar to beetles found across the world. They have impressive defenses due to their natural layer of armor, and are fairly strong. However, they are also fairly slow and their intelligence is lacking overall compared to some races.
Stat Bonuses : + 1 Str, + 2 Con, + 1 Wis (M: +1 Con | F: +1 Dex)
Feruos - A race that appears somewhat similiar to the drakes, however, generally they are smaller and have a much more fearsome appearance, due partially to their ability to control and fuse with metallic substances.
Stat Bonuses : + 1 Str, + 1 Int, + 2 Dex (M: +1 Str | F:+ 1 Wis)
- Race Abilities -
Human -
- Knowledge - Humans may use items of high technology. Humans also gain skills and experience faster.
- Study - Learn about object or enemy. If used multiple times can be used to learn abilities. 5MP.
Nuria -
- Calm Soul - Nuria act normally even under difficult conditions (ex: Cannot be confused / berserked), and heal some health every turn. However, Nuria do not attack others unless harmed by an enemy previously.
- Soul Share - Bonds with target in battle. Nuria takes any damage the target would recieve. Target recieves any health or stat bonuses the user of Soul Share would recieve. User of Soul Share may use abilities of the target. 10 MP + 5MP per turn
Citos-
Abilities
- Alert - Citos immediately wake up if attacked while asleep.(Helps prevent attacks at night)
- Lore - Unlocks potential of a magical item. Can also be used to gain information about ancient items. 15MP.
Labohan -
- Survival Instinct - Increases evasion against hidden dangers (Traps, Ambushes, ect.). Boosts evade further when health is in critical.
- Hunting Instinct - Increases accuracy with melee attacks and boosts attack for a while. Out of battle helps find locations of enemies. 5MP per turn.
Drake -
- Jump - Enables high and long jumps in and out of battle. In battle gives 'Aerial' for a turn and boosts attack slightly next turn.
- Balance - Cannot be knocked over, fall, or pushed back unless under poor conditions.
Arrelos -
- Fly - Enables limited flight in and out of battle. In battle gives 'Aerial' untill you decide to land/untill enough damage is taken.
- Rage - When HP drops below half gains attack boost and becomes berserk.
Aykrin -
- Amphibious - Able to move faster while in water and does not use up energy as much while in water. In battle, while on water terrain gains 'Aquatic' ability.
- Echo - Reveals area, even in complete darkness. In battle can cancel out illusions and has a chance to stun those it hits. 3MP.
Borelan -
- Solar Blessing - During the day time Borelan gain minor bonuses and energy does not decrease. During the night however, they use up more MP.
- Weave - Can move and grow plants on the field. In battle can be used to attack enemies near plant life. 5MP.
Sinut -
- Exos - For each point of Constitution, Sinut gain armor with 2 HP per point of Constitution. While the armor remains Sinut gain effects of the ability 'Balance' and cannot be stunned.
- Force - Gains strength when performing an action to move an object(Like pushing a boulder) while out of battle. In battle may be used to deal low damage and push an enemy 2 squares, or to move an object a square.
Feruos -
- Alloy/Unalloy - Able to attach (or remove) an additional piece of equipment even if all equipment slots are filled. Equipment attached by this effect has half the effect as normal.
- Sharp Senses - Accuracy does not drop as severely due to status effects.
- - - Notes and Stuff - - -
General Notes
- Along with your basic stats you also have 100 Energy. This is reduced slowly through travelling and some abilities. Energy is increased mainly through rest or through eating. When it hits 0... you kind of pass out I suppose.
Battle Notes
- Battles are done on a field with multiple squares with special terrain and obstacles. You may act twice per turn, either using a movement or one of your actions(like an attack or skill). With a movement you may move 3 squares at once, or you could run, however that uses up 3 energy.
- Battle Order is determined by Dexterity. If ones Dexterity is greater than double that of another, that person will get another attack before the other person.
- Evasion is based off of deterity, for each point an opponents dexterity is below you they get -1 to accuracy(Out of 20 points total for accuracy). If their dexterity is higher, then you will lose evasion instead of them losing accuracy.
- - Battle Conditions
Aerial - +10 evasion against melee attacks, -5 evasion against ranged attacks. Takes extra damage against lightning and wind attacks, though is uneffected by earth and plant attacks.
Aquatic - +2 Dexterity and +1 Movement while on water terrain. Takes extra damage from cold and lightning based attacks.