Gaios - Phillip Gabin
- KirbyBoy2000
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Gaios - Phillip Gabin
Name: Phillip Gabin
Age: 20
Gender: Male
Bio/Goals: Phillip comes from a large family mages, unique in their utilisation of magic for buffs and enchantments over pure damage dealing spells. As such, the Gabin family battle style calls for a build-up until an overwhelming attack can be executed. Phillip weapon of choice is an old axe that his grandfather used. As a member of Gradd, he currently dreams of fighting off Armiel, specifically to avenge the death of his older brother at their hands. Beyond that he seeks nothing other than perhaps refining his skills in battle, such is his single-natured focus on revenge.
Element: Metal
Nation: Gradd
HP: 300
MP: 200
Strength: 55(80)
Constitution: 50(80)
Intelligence: 50
Wisdom: 40(60)
Agility: 55
Spirit: 4
Skill: 3
Charisma: 3
Elemental Burst - Metal: A weak magical attack done in your element. 10MP
Ancestral Armor: Lowers agility 25%, increases Strength by 10% and constitution by 20%. 60MP.
Equivalent Exchange: Returns stats to normal. Heals HP equal to amount of stats lost x1.5. 30MP.
Ride The Storm: Deals ((Str +30) - Con) to one enemy. For next 3 turns, boosts Agl by 20%. 70MP.
Equipment
Old Axe: Axe +25.
Lunar Guard: Def + 30, Res +20. Fire /2
Large Pouch - Holds up to 10 items. 100gp = 1 item. Currently holding 80gp, Lt. Tonic x2, Remedy.
- - - - -
Story
- - - - -
You get up in your house in Marad, a large city near the eastern coast of Gradd, far away from the capital, though somewhat close to the nearby nation of Nomit, however, being near the sea, it sometimes is attacked by Armiel.
You head downstairs and pack up your things and then head outside.
Town - Marad
1) Your House - Store Money, or Rest here.
2) Townspeople - Visit other townspeople.
3) Item Shop - Buy items.
4) Blacksmith - Create or Buy equipment.
5) Magic Shop - Sells magical items.
6) Inn - Rest here for a price.
7) Dock - Rent or buy ships for travel.
8) Recruitment Post - Sign up for battle against Armiel.
9) General Store - Buy various items.
Age: 20
Gender: Male
Bio/Goals: Phillip comes from a large family mages, unique in their utilisation of magic for buffs and enchantments over pure damage dealing spells. As such, the Gabin family battle style calls for a build-up until an overwhelming attack can be executed. Phillip weapon of choice is an old axe that his grandfather used. As a member of Gradd, he currently dreams of fighting off Armiel, specifically to avenge the death of his older brother at their hands. Beyond that he seeks nothing other than perhaps refining his skills in battle, such is his single-natured focus on revenge.
Element: Metal
Nation: Gradd
HP: 300
MP: 200
Strength: 55(80)
Constitution: 50(80)
Intelligence: 50
Wisdom: 40(60)
Agility: 55
Spirit: 4
Skill: 3
Charisma: 3
Elemental Burst - Metal: A weak magical attack done in your element. 10MP
Ancestral Armor: Lowers agility 25%, increases Strength by 10% and constitution by 20%. 60MP.
Equivalent Exchange: Returns stats to normal. Heals HP equal to amount of stats lost x1.5. 30MP.
Ride The Storm: Deals ((Str +30) - Con) to one enemy. For next 3 turns, boosts Agl by 20%. 70MP.
Equipment
Old Axe: Axe +25.
Lunar Guard: Def + 30, Res +20. Fire /2
Large Pouch - Holds up to 10 items. 100gp = 1 item. Currently holding 80gp, Lt. Tonic x2, Remedy.
- - - - -
Story
- - - - -
You get up in your house in Marad, a large city near the eastern coast of Gradd, far away from the capital, though somewhat close to the nearby nation of Nomit, however, being near the sea, it sometimes is attacked by Armiel.
You head downstairs and pack up your things and then head outside.
Town - Marad
1) Your House - Store Money, or Rest here.
2) Townspeople - Visit other townspeople.
3) Item Shop - Buy items.
4) Blacksmith - Create or Buy equipment.
5) Magic Shop - Sells magical items.
6) Inn - Rest here for a price.
7) Dock - Rent or buy ships for travel.
8) Recruitment Post - Sign up for battle against Armiel.
9) General Store - Buy various items.
-
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- KirbyBoy2000
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Figured as much.
Lt. Tonic - A common potion that heals wounds. Heals 80HP. 70gp
Lt. Ether - A potion that clears the mind. Heals 80MP. 90gp.
Remedy - A common potion. Heals status effects. 60gp.
Desert Sun - A small magic jewel. Increases Intelligence, and sets user on fire. 70gp.
Armor Stone - A flat rock with a rune painted on it. Increases defense over the next few turns, and also slowly turns user to stone. 60gp.
Rage Root - An odd root found in the ground. Increases attack and berserks user. 60gp.
Lt. Tonic - A common potion that heals wounds. Heals 80HP. 70gp
Lt. Ether - A potion that clears the mind. Heals 80MP. 90gp.
Remedy - A common potion. Heals status effects. 60gp.
Desert Sun - A small magic jewel. Increases Intelligence, and sets user on fire. 70gp.
Armor Stone - A flat rock with a rune painted on it. Increases defense over the next few turns, and also slowly turns user to stone. 60gp.
Rage Root - An odd root found in the ground. Increases attack and berserks user. 60gp.
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- KirbyBoy2000
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You buy the items and head into the magic shop.
Magic Shop-
Mana Crystal - A crystal that stores pure magic into it. Heals upto 300MP. Stores MP not used for later use. 250gp.
Barrier Staff - A staff with defensive capabilities. Wisdom +30,Str +10, and Int +10 in battle while equipped. May create barriers in battle that block (Wisdom) HP damage for 20MP while equipped, or for 40MP while in inventory. 280gp.
Lunar Guard - A small shield with a moon carved on it. Increases Constitution by 30, and wisdom by 20 in battle. While equipped halves fire damage. 420gp.
Ruby Sun - An amulet with a magic ruby in it. Increases Int by 30 in battle, and can cast a flame attack for 30MP in battle.
Wind Whistle - A small flute with the power of the wind. Can heal all allies for (Wisdom) HP in battle for 50MP, or can attack with a weak wind attack for 20MP.
Magic Shop-
Mana Crystal - A crystal that stores pure magic into it. Heals upto 300MP. Stores MP not used for later use. 250gp.
Barrier Staff - A staff with defensive capabilities. Wisdom +30,Str +10, and Int +10 in battle while equipped. May create barriers in battle that block (Wisdom) HP damage for 20MP while equipped, or for 40MP while in inventory. 280gp.
Lunar Guard - A small shield with a moon carved on it. Increases Constitution by 30, and wisdom by 20 in battle. While equipped halves fire damage. 420gp.
Ruby Sun - An amulet with a magic ruby in it. Increases Int by 30 in battle, and can cast a flame attack for 30MP in battle.
Wind Whistle - A small flute with the power of the wind. Can heal all allies for (Wisdom) HP in battle for 50MP, or can attack with a weak wind attack for 20MP.
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Officer: And you want?
Phillip: To enlist...?
Officer: Why?
Phillip: It's just something I have to do.
Officer: Oh... Okay then. Let me get the papers I guess... *Sigh*
He comes back a minute later holding some papers and hands them to you. You fill in the papers and hand them back to him.
Officer: Well... umm... welcome to the army I guess. Theres a ship in the docks that we have, go there and it'll bring you closer to the front lines, okay?
Phillip: To enlist...?
Officer: Why?
Phillip: It's just something I have to do.
Officer: Oh... Okay then. Let me get the papers I guess... *Sigh*
He comes back a minute later holding some papers and hands them to you. You fill in the papers and hand them back to him.
Officer: Well... umm... welcome to the army I guess. Theres a ship in the docks that we have, go there and it'll bring you closer to the front lines, okay?
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You head to the docks and get onto the ship. Once on board the captain comes and speaks to you.
Captain: Okay men, after we set sail we'll be heading off to the port of Carrus, in Nomit. Once there we'll meet up with the rest of our forces there and plan an attack on Armiel. The waters here are dangerous in these times, so in case of an attack by an Armiel vessel, All men are expected to go onto the deck to help fight them off. Is that understood?
All of the soldiers agree with a cheer.
Captain: Very well. We'll be setting sail shortly. There are some beds in case you wish to get some rest in the lower levels, and there are also some merchants on board who are travelling to Nomit, so feel free to look at their wares.
Captain: Okay men, after we set sail we'll be heading off to the port of Carrus, in Nomit. Once there we'll meet up with the rest of our forces there and plan an attack on Armiel. The waters here are dangerous in these times, so in case of an attack by an Armiel vessel, All men are expected to go onto the deck to help fight them off. Is that understood?
All of the soldiers agree with a cheer.
Captain: Very well. We'll be setting sail shortly. There are some beds in case you wish to get some rest in the lower levels, and there are also some merchants on board who are travelling to Nomit, so feel free to look at their wares.
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Merchant: Welcome, here's what I have for sale right now.
Noble's Clothes - Fancy Clothing worn by Nobles. Boosts charisma, though may attract theives. Can be worn under armor. 80gp.
Gorra Vest - A vest made from the hide of a Gorra. Boosts Constitution and Wisdom by 20. Reduces earth damage by half. 180gp.
Shadow Cloak - A black cloak that makes its wearer difficult to see at night. Can be worn over armor. 120gp.
Traveller's Vest - A simple vest with multiple pouches on it. Can hold up to 4 items. 160gp.
Noble's Clothes - Fancy Clothing worn by Nobles. Boosts charisma, though may attract theives. Can be worn under armor. 80gp.
Gorra Vest - A vest made from the hide of a Gorra. Boosts Constitution and Wisdom by 20. Reduces earth damage by half. 180gp.
Shadow Cloak - A black cloak that makes its wearer difficult to see at night. Can be worn over armor. 120gp.
Traveller's Vest - A simple vest with multiple pouches on it. Can hold up to 4 items. 160gp.
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Yeah, I suppose you could talk to other people on the ship as well.
You head off to sleep. You wake up the next day and head onto the deck. The ship is already at sea, the sun is high in the air, and theres a ship heading right towards you... And it has the flag of Armiel over it. . .
A man heads into the lower part of the ship and shouts for the men to get on the deck. The Armiel ship comes closer and some Armiel soldiers board your ship.
Phillip - Metal - HP:300 MP:200
Captain - Water - HP:500 MP:200
Sailor x3 - Water - HP:400 MP:100
vs
Armiel Soldier x2 - Earth - HP:350 MP:150
Armiel Elite - Forest - HP:550 MP: 150
Reinforcements for both sides will come every turn or so.
You head off to sleep. You wake up the next day and head onto the deck. The ship is already at sea, the sun is high in the air, and theres a ship heading right towards you... And it has the flag of Armiel over it. . .
A man heads into the lower part of the ship and shouts for the men to get on the deck. The Armiel ship comes closer and some Armiel soldiers board your ship.
Phillip - Metal - HP:300 MP:200
Captain - Water - HP:500 MP:200
Sailor x3 - Water - HP:400 MP:100
vs
Armiel Soldier x2 - Earth - HP:350 MP:150
Armiel Elite - Forest - HP:550 MP: 150
Reinforcements for both sides will come every turn or so.
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