Gaios
Posted: Mon Mar 06, 2006 10:04 pm
Alright, time to bring back my old RPG world, complete with unoriginal name. This would be classified as a 'controlled' RPG seeing as I'm leading it, but in it you're able to do almost anything you want to do in it (Be a commander of an army, go on quests, basically anything you can think of I suppose.)
SIGN UP
Name: . . .
Age: . . .
Gender: M/F
Bio/Goals: Your history, and possibly what you want to do. Its optional, but it could help me think up some stuff for you to do if you want to.
Element: Select one of the following: Neutral, Fire, Water, Forest, Earth, Metal, Ice, Spirit, Light, Darkness.
Nation: Where you start off, although you'll be able to travel to all of the other areas as well eventually. (Choices below)
Stats
Out of 500
HP - Health Points, how much damage you can sustain untill you're defeated.
MP - Mana Points, is needed to use even the most basic of spells.
Out of 250
Strength - How powerful you are. In battle helps determine physical damage.
Constitution - The strength of your body. Helps defend against physical attacks in battle.
Intelligence - How intelligent you are. In battle determines magical effectiveness.
Wisdom - Your ability to understand things well. In battle helps defend against magical attacks.
Agility - How fast you and your actions are. Determines battle order and evasion in battle.
Out of 10
Spirit: Your will in battle. Powers some skills. Cannot exceed 10.
Skill: Number of abilities you can have. Also used for some trades (Such as blacksmithing.), which allows you to make your own items.
Charisma: How well you are with others(Social interactions/Leadership). Also effects luck some. Cannot exceed 20.
Abilities - For every point you put into "Skill" you may create an additional ability. All people learn generic spells on their own.
Elements
Neutral - Holds no elemental power, which means it suffers no penalties or bonuses against other elements.
Water - The elemental power of water. Strong against fire and earth, though weak against metal.
Fire - The elemental power of fire. Strong against forest and ice, though weak against water.
Forest - The elemental power of the forest and wind. Strong against earth and metal, though weak against fire.
Earth - The elemental power of rock and earth. Strong against ice and water, though weak against forest.
Ice - The elemental power of the wind and cold. Strong against metal and fire, though weak against earth.
Metal - The elemental power of metal and lightning. Strong against water and forest, though weak against ice.
Light -The elemental force of light Strong against Darkness, though weak against spirit.
Spirit - The force of mind and soul. Strong against Light, though weak against darkness.
Darkness -The elemental force of darkness. Strong against Spirit, though weak against Light.
Nation - Where you start off in the game, each nation has a slight plot to it. Although you can still do whatever you want to, its just something else to do.
1) Trolet - A small kingdom, inhabitted mainly by scholars and mages. Though small, it grew quickly due to its location, along 3 great resources, the forest, mountains, and sea. Across the sea is the island of Gailan, which is mainly desert.
2) Felaros - Multiple small countries all inhabiting the plain. Some of the countries are well off, however most of them are in poor conditions due to wars over territory. To prevent further losses, some of the countries have formed alliances with eachother.
3) Latos - A large nation covering the northern half of the Sunira Islands, centered at the island of Tolas, a large island formed from a volcano. Each of the islands has a different leader who runs it. The countries of Latos get by mainly through trade.
4) Krous- A large nation similar to Latos, made up of the Southern half of the Suniras Islands, as well as part of the frozen continent of Coltras to the far south.
5)Armiel - A strong military kingdom, with both a powerful army and navy. Recently a power hungry dictator came into power and has been plotting attacks on other nations, starting off with the near by nation of Gradd.
6) Gradd - A desert kingdom run by a council of mages. Originally grew due to gold found in the region, currently it is a kingdom that prides itself on its magical abilities. It still retains the original wealth that started the nation, however it could be the cause of its fall, as it is the cause of war between it and Armiel.
7) Nomit - A somewhat small nation built on a large island to the east of Talirun, though it also controls some of the smaller islands surrounding it. Is helping its main trading partner, Gradd, defend itself from the nearby nation of Armiel. Has a strong navy, though its army is quite poor.
8) Caelis - A large nation along the Calein mountain range, the main source of iron ore in the world. As such, it has a powerful army, but due to the lack of the forests on the continent, most of the ships made are devoted to trade, making its navy poor.
9) Iblis - A small nation to the south of the continent of Sonasir. The capital is on a small island, however the nation holds a small part of the Calein mountains, as well as some of the small surrounding islands. Currently the nation is in anarchy, as its leader had died recently, leading to battles between many of the countries former military commanders.
(Most likely distorted) Map - (s = sea. m = mountain. F = Forest. p = plains. d = desert. b = bridge # = Nation)
|sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
|sssssssssssssssmmdddddssssssssmmmpppssssssssssssssssssssssss
|ssssmmmssssssssmmppddsssssssmfffpppppppssssppppfffssssssssss
|sssmmmmssssppsssssssssssssssspp5pppppppsssspp7ppfsspssssssss
|ssmmmpppssp1ppssssssssssssssppppppppppsssssssppsssspsssssss
|ssppppppppfffffssssssssssssssppppppddddpbbpppssssssssssssssss
|ssppppppppffffffssssssssssssssfpppdddd6dpssspssssssssssssssssss
|ssppppppppffffffssssssssssssssfpppddddddsssssssssssssssssssssss
|ssspp2ppppffffffssssssssssssssssspppppssssssssssssppsssssssssss
|sssssspppppsssssssssssssssssssssssssssssssssssssssspsssssssssss
|sssssssssssssssssssspmsssssssssssssssssssssssssssssssssssssssss
|ssssssssssssssspffssssssssssssssssssssssssssssssssssssssssssssss
|ssppsssssssssssppfsspsssssssssssssssssssmmmmmsssssssspfssssss
|ssfpssssssmmpsssssssssssssssssssssssssffffpppmmmmsssssssfffssss
|ssspsssssmmmppsssssssssssssssssssssssfpp8ppddmmmssssspfsssss
|sssssssssmm3ppsssssssssssssssssssssssssppppppddmmmssssssssss
|sssssssssspppssssssssssppssssssssssssssspppppdddmssspssssssss
|sssssspssssssssssssppssmpsssssssssssssssssbsssddmsssspfsssssss
|ssssssssssssspssssp4ppsspsssssssssssssssssp9pbppmssspfssssssss
|ssmppssssssssssssspsssssssssssssssssssssssfppssssssssssssssssss
|ssspppsssspmsssssssssssssssssssssssssssssssssssssssssssssssssss
|sssssssssssssssssssssppssspppppsssssssssspsssssssssssssssssssss
|ssssssssssssssssssssppppppppppppppppsssppsssssppsssssssssssss
|sssssssssssssssppppppppppppppppppppppsssssppppppssssssssssss
SIGN UP
Name: . . .
Age: . . .
Gender: M/F
Bio/Goals: Your history, and possibly what you want to do. Its optional, but it could help me think up some stuff for you to do if you want to.
Element: Select one of the following: Neutral, Fire, Water, Forest, Earth, Metal, Ice, Spirit, Light, Darkness.
Nation: Where you start off, although you'll be able to travel to all of the other areas as well eventually. (Choices below)
Stats
Out of 500
HP - Health Points, how much damage you can sustain untill you're defeated.
MP - Mana Points, is needed to use even the most basic of spells.
Out of 250
Strength - How powerful you are. In battle helps determine physical damage.
Constitution - The strength of your body. Helps defend against physical attacks in battle.
Intelligence - How intelligent you are. In battle determines magical effectiveness.
Wisdom - Your ability to understand things well. In battle helps defend against magical attacks.
Agility - How fast you and your actions are. Determines battle order and evasion in battle.
Out of 10
Spirit: Your will in battle. Powers some skills. Cannot exceed 10.
Skill: Number of abilities you can have. Also used for some trades (Such as blacksmithing.), which allows you to make your own items.
Charisma: How well you are with others(Social interactions/Leadership). Also effects luck some. Cannot exceed 20.
Abilities - For every point you put into "Skill" you may create an additional ability. All people learn generic spells on their own.
Elements
Neutral - Holds no elemental power, which means it suffers no penalties or bonuses against other elements.
Water - The elemental power of water. Strong against fire and earth, though weak against metal.
Fire - The elemental power of fire. Strong against forest and ice, though weak against water.
Forest - The elemental power of the forest and wind. Strong against earth and metal, though weak against fire.
Earth - The elemental power of rock and earth. Strong against ice and water, though weak against forest.
Ice - The elemental power of the wind and cold. Strong against metal and fire, though weak against earth.
Metal - The elemental power of metal and lightning. Strong against water and forest, though weak against ice.
Light -The elemental force of light Strong against Darkness, though weak against spirit.
Spirit - The force of mind and soul. Strong against Light, though weak against darkness.
Darkness -The elemental force of darkness. Strong against Spirit, though weak against Light.
Nation - Where you start off in the game, each nation has a slight plot to it. Although you can still do whatever you want to, its just something else to do.
1) Trolet - A small kingdom, inhabitted mainly by scholars and mages. Though small, it grew quickly due to its location, along 3 great resources, the forest, mountains, and sea. Across the sea is the island of Gailan, which is mainly desert.
2) Felaros - Multiple small countries all inhabiting the plain. Some of the countries are well off, however most of them are in poor conditions due to wars over territory. To prevent further losses, some of the countries have formed alliances with eachother.
3) Latos - A large nation covering the northern half of the Sunira Islands, centered at the island of Tolas, a large island formed from a volcano. Each of the islands has a different leader who runs it. The countries of Latos get by mainly through trade.
4) Krous- A large nation similar to Latos, made up of the Southern half of the Suniras Islands, as well as part of the frozen continent of Coltras to the far south.
5)Armiel - A strong military kingdom, with both a powerful army and navy. Recently a power hungry dictator came into power and has been plotting attacks on other nations, starting off with the near by nation of Gradd.
6) Gradd - A desert kingdom run by a council of mages. Originally grew due to gold found in the region, currently it is a kingdom that prides itself on its magical abilities. It still retains the original wealth that started the nation, however it could be the cause of its fall, as it is the cause of war between it and Armiel.
7) Nomit - A somewhat small nation built on a large island to the east of Talirun, though it also controls some of the smaller islands surrounding it. Is helping its main trading partner, Gradd, defend itself from the nearby nation of Armiel. Has a strong navy, though its army is quite poor.
8) Caelis - A large nation along the Calein mountain range, the main source of iron ore in the world. As such, it has a powerful army, but due to the lack of the forests on the continent, most of the ships made are devoted to trade, making its navy poor.
9) Iblis - A small nation to the south of the continent of Sonasir. The capital is on a small island, however the nation holds a small part of the Calein mountains, as well as some of the small surrounding islands. Currently the nation is in anarchy, as its leader had died recently, leading to battles between many of the countries former military commanders.
(Most likely distorted) Map - (s = sea. m = mountain. F = Forest. p = plains. d = desert. b = bridge # = Nation)
|sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
|sssssssssssssssmmdddddssssssssmmmpppssssssssssssssssssssssss
|ssssmmmssssssssmmppddsssssssmfffpppppppssssppppfffssssssssss
|sssmmmmssssppsssssssssssssssspp5pppppppsssspp7ppfsspssssssss
|ssmmmpppssp1ppssssssssssssssppppppppppsssssssppsssspsssssss
|ssppppppppfffffssssssssssssssppppppddddpbbpppssssssssssssssss
|ssppppppppffffffssssssssssssssfpppdddd6dpssspssssssssssssssssss
|ssppppppppffffffssssssssssssssfpppddddddsssssssssssssssssssssss
|ssspp2ppppffffffssssssssssssssssspppppssssssssssssppsssssssssss
|sssssspppppsssssssssssssssssssssssssssssssssssssssspsssssssssss
|sssssssssssssssssssspmsssssssssssssssssssssssssssssssssssssssss
|ssssssssssssssspffssssssssssssssssssssssssssssssssssssssssssssss
|ssppsssssssssssppfsspsssssssssssssssssssmmmmmsssssssspfssssss
|ssfpssssssmmpsssssssssssssssssssssssssffffpppmmmmsssssssfffssss
|ssspsssssmmmppsssssssssssssssssssssssfpp8ppddmmmssssspfsssss
|sssssssssmm3ppsssssssssssssssssssssssssppppppddmmmssssssssss
|sssssssssspppssssssssssppssssssssssssssspppppdddmssspssssssss
|sssssspssssssssssssppssmpsssssssssssssssssbsssddmsssspfsssssss
|ssssssssssssspssssp4ppsspsssssssssssssssssp9pbppmssspfssssssss
|ssmppssssssssssssspsssssssssssssssssssssssfppssssssssssssssssss
|ssspppsssspmsssssssssssssssssssssssssssssssssssssssssssssssssss
|sssssssssssssssssssssppssspppppsssssssssspsssssssssssssssssssss
|ssssssssssssssssssssppppppppppppppppsssppsssssppsssssssssssss
|sssssssssssssssppppppppppppppppppppppsssssppppppssssssssssss