Enya Misae's Trial

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Enya Misae's Trial

#1

Post by Prince Toad » Sun Jan 29, 2006 7:58 pm

Enya Misae, 17, F
Apprentice Wizard
HP: 15/15 | MP: 18/18 (15) | Dmg: 2 | Def: 0
Items: Wand, Healing Potion, Mana Crystal, Medicinal Herbs, Rope w/ Grappling Hook
Skills:
Lantern - Creates a flame that hovers around Enya for several minutes. Can be thrown for 3 fire damage. 1 MP.
Dancing Flames - Creates an illusion of Enya or an ally. When illusion is hit deals 5 fire damage to the attacker. 3 MP.
Explode - Deals 6 fire damage to up to three enemies in a radius. 4 MP.
Spiral Flame - Two fireballs spin around Enya. The distance between the fireballs and Enya increases every few seconds. Each fireball deals 4 damage if it hits. 3 MP.

Your Master, a severe but fair-minded old man named Arilin, has finally decided that he is pleased with your advancement. Your many missions have been difficult, and you nearly lost your life many a time, but you have survived and made it to The Trial. Arilin has determined that you should be tested, under the watchful eye of himself and two other Master Wizards, in the Apprentice's test. These tests are remade every few years so that prohibited information about them cannot leak to apprentices, and masters cannot help their favorite students.

Your Master blindfolds you, takes your hand, and leads you for a great distance. When he removes the cloth, you see a forbidding stone structure looming before you, as well as two Masters flanking the massive doors. He does not know what will be on the test, as he had not helped to create it. Therefore, he has no words to say to you as he urges you inside, except for "Good luck." The other Masters gesture towards the doors, and they fly open towards you, nearly knocking your wind out. Arilin half-shoves you in, and the doors shut behind you with an ominous thud.

You are in a very small room, not even large enough for you to stretch out completely. There is a door immediately ahead of you. Open it?
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#2

Post by KirbyBoy2000 » Mon Jan 30, 2006 7:12 am

Yeah, I guess.

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#3

Post by Prince Toad » Mon Jan 30, 2006 1:55 pm

Alright. You open the door and step through.

The door closes behind you. The room you have entered is roughly the same as the last one, but you think it might be even smaller. The door is also similar to the one that just shut, but this one has a lock on it. The numbers on the lock are as follows:

01 00 00 00 25 00 49 00 00

Do what?
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#4

Post by KirbyBoy2000 » Mon Jan 30, 2006 5:38 pm

*Solves*

01 04 09 16 25 36 49 64 81

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#5

Post by Prince Toad » Tue Jan 31, 2006 2:41 am

The lock clicks and you pull it off with ease. You open the door and step through.

You find yourself in yet another tiny chamber. A nondescript, translucent, silvery face with ears or hair and darkness for eyes appears on the wall, bobbing up and down slowly as though it were floating in the stone. Its childlike voice echoes eerily off the walls.

Face: Than my mother is there nothing hotter,
Luckily my father was clear water.
I hang between the earth and azure sky,
But am none of these fully, what am I?
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#6

Post by KirbyBoy2000 » Tue Jan 31, 2006 6:05 am

Bleh, riddles. Umm... a cloud?

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#7

Post by Prince Toad » Tue Jan 31, 2006 9:07 pm

The face simply continues to bob up and down. (You were close, though.)
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#8

Post by KirbyBoy2000 » Tue Jan 31, 2006 9:11 pm

Steam then? That was one of my other guesses, but its usually not in the sky.

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#9

Post by Prince Toad » Tue Jan 31, 2006 9:35 pm

(Yeah, but I didn't say it was in the sky, I said it was between the earth and sky.)

The face disappears, nodding, and a door appears on the wall it had come from. You step through.

The room you enter is, finally, fairly large. As soon as the door closes, a wolf materializes on the other end of the room. It snarls and charges you. Do what? (Options in battle include spells and attacks, but you can also do freeform stuff. That's more if you're in a specialized battleground or something, though.)
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#10

Post by KirbyBoy2000 » Tue Jan 31, 2006 9:47 pm

Dancing Flames.

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#11

Post by Prince Toad » Tue Jan 31, 2006 10:48 pm

Actually, I have no problem with giving you the stats. I'll just assume you're doing the same thing.

Fills
Wolf
HP: 12/12
MP: 0/0

Enya casts Dancing Flames.

Fills attacks Enya Illusion. Enya Illusion disappears. Fills takes 5 damage.

Enya's MP: 15/18
Fills's HP: 7/12

Your turn.
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#12

Post by KirbyBoy2000 » Tue Jan 31, 2006 11:04 pm

Spiral Flames.

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#13

Post by Prince Toad » Tue Jan 31, 2006 11:50 pm

Enya casts Spiral Flames. Fireballs appear. Deals 4 damage to Fills.

Fills attacks Enya. Deals 3 damage.

Enya's HP: 12/15 (this doesn't heal until the end of the trial, by the way)
Enya's MP: 12/18
Fills's HP: 3/12

Your turn. The second fireball will hit him this turn, so you can basically do whatever you want.
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#14

Post by KirbyBoy2000 » Tue Jan 31, 2006 11:57 pm

I'll watch the fireball hit him and go on.

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#15

Post by Prince Toad » Wed Feb 01, 2006 10:30 pm

Deals 4 damage to Fills. Fills is defeated!

The wolf falls over, singed, and quickly fades away to nothingness. You suppose it was a magical simulation or something, although your wound feels real enough.

You stride to the other end of the room and open the door, then step through. The next room is smaller than the previous one, but larger than the first few. There are four equal-sized iron rods on the ground. A face appears on the door, similar to the last one. Its haunting, shrill voice echoes off the walls.

Face: Create three triangles at once. Do not break or bend the rods.
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#16

Post by KirbyBoy2000 » Wed Feb 01, 2006 11:52 pm

Take a regular triangle, then bisect it with the last line, creating 2 small triangles and one larger one.

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#17

Post by Prince Toad » Thu Feb 02, 2006 12:23 am

The face looks at your arrangement, nods, and sinks back into the door. You enter the next room.

When the door closes, you see a number of planks materialize in the air front of the next door. Each time a beam comes into being, a nail appears on either end before being driven into the stone door. Once the door is almost completely covered, one last plank appears and falls to the ground, along with two nails. There are some gaps in between the planks; also, no beam is exactly flat against the stone, as most of the nails weren't driven in all the way. Do what?
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#18

Post by KirbyBoy2000 » Thu Feb 02, 2006 12:32 am

I'll take the board and put it into the gaps between the planks. Then try and pull the boards off using it.

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#19

Post by Prince Toad » Thu Feb 02, 2006 11:21 pm

It takes a lot of time and a great deal of physical effort, but you manage to pry off all of the boards. After a brief period of rest, you press on.

You enter the next room. You are surprised to find a small, living mushroom wearing a vest on his humanlike body and a crown on his head.

Mushroom: Get a score of 20,000 or higher in Asteroids.
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#20

Post by KirbyBoy2000 » Fri Feb 03, 2006 7:17 am

I'll try, but I'm not that good at it... *Rushes to enter arcade*

Edit: It has come to my attention... That I suck horribly at Asteroids.

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