Dimension Hunters Lobby / Stats
Posted: Fri Jan 27, 2006 9:47 pm
Character Stats
-PT-
Jarl Osterlein
22
Male
HP:400
MP:100
EP:400
Atk:150(205)
Def:150(215)
Int:0
Res:100
Agl:100
Abilities
Warrior Spirit - 8% chance to negate damage and effects of an attack.
Bloody Puppet - Deals (((Atk x1.5 - Def) x Drive %) x2). Range:3. Deals (+Atk) at 100%. Costs same EP as an attack.
Clarity - Negates all negative status effects. 25MP.
Fortify - Increases resistance by 25% for 3 turns. While guarding it increases by 50% instead. 80EP
Axe Storm- Deals (Atk x2 - Def), has 20% chance for an additional attack. Attack Cost + 70EP.
Warriors Stride - Moves up to 7 spaces. 25EP.
Crippling Chop - Deals normal damage. For next 3 turns opponents movements are reduced by 1. Attack Cost + 60EP.
GP:0
Equipment:
Hand Axe (E)
Studded Leather (E)
Buckler (E)
Bandana (E)
Items: Lt. Potion (2), Lt. Tonic (2), Lt. Ether
- - - - - - - - - - - - - - - - - - - - -
Lobby
Battle Arena - Fight in a standard battlefield.
Shop - Buy items and equipment.
Gateway - Travel to other worlds.
- Mystic Gate - Portal to a world of magic. Battle fields vary greatly. Magical powers are enhanced within.
- Warriors Gate - Portal to a warring world. Battlefields vary. EP costs reduced, magic costs increased.
- Beast Gate - Portal to a primative world. Battlefields are mainly jungle type areas. Outside equipment cannot be brought in. Drive Guage rises faster within.
- Spirit Gate - Portal to a mystic world of spirits. When your MP or EP drops to 0 you are defeated.
- Cyber Gate - Portal to a high tech world. Battlefields are almost all the same. Magic does not work within.
- Demon Gate - Portal to a world of darkness. Warning- Enemies inside are incredibly powerful. Damage taken and dealt in this world is doubled.
- Labyrinth Gate - Portal into a vast dungeon.
-PT-
Jarl Osterlein
22
Male
HP:400
MP:100
EP:400
Atk:150(205)
Def:150(215)
Int:0
Res:100
Agl:100
Abilities
Warrior Spirit - 8% chance to negate damage and effects of an attack.
Bloody Puppet - Deals (((Atk x1.5 - Def) x Drive %) x2). Range:3. Deals (+Atk) at 100%. Costs same EP as an attack.
Clarity - Negates all negative status effects. 25MP.
Fortify - Increases resistance by 25% for 3 turns. While guarding it increases by 50% instead. 80EP
Axe Storm- Deals (Atk x2 - Def), has 20% chance for an additional attack. Attack Cost + 70EP.
Warriors Stride - Moves up to 7 spaces. 25EP.
Crippling Chop - Deals normal damage. For next 3 turns opponents movements are reduced by 1. Attack Cost + 60EP.
GP:0
Equipment:
Hand Axe (E)
Studded Leather (E)
Buckler (E)
Bandana (E)
Items: Lt. Potion (2), Lt. Tonic (2), Lt. Ether
- - - - - - - - - - - - - - - - - - - - -
Lobby
Battle Arena - Fight in a standard battlefield.
Shop - Buy items and equipment.
Gateway - Travel to other worlds.
- Mystic Gate - Portal to a world of magic. Battle fields vary greatly. Magical powers are enhanced within.
- Warriors Gate - Portal to a warring world. Battlefields vary. EP costs reduced, magic costs increased.
- Beast Gate - Portal to a primative world. Battlefields are mainly jungle type areas. Outside equipment cannot be brought in. Drive Guage rises faster within.
- Spirit Gate - Portal to a mystic world of spirits. When your MP or EP drops to 0 you are defeated.
- Cyber Gate - Portal to a high tech world. Battlefields are almost all the same. Magic does not work within.
- Demon Gate - Portal to a world of darkness. Warning- Enemies inside are incredibly powerful. Damage taken and dealt in this world is doubled.
- Labyrinth Gate - Portal into a vast dungeon.