Character Stats
-PT-
Jarl Osterlein
22
Male
HP:400
MP:100
EP:400
Atk:150(205)
Def:150(215)
Int:0
Res:100
Agl:100
Abilities
Warrior Spirit - 8% chance to negate damage and effects of an attack.
Bloody Puppet - Deals (((Atk x1.5 - Def) x Drive %) x2). Range:3. Deals (+Atk) at 100%. Costs same EP as an attack.
Clarity - Negates all negative status effects. 25MP.
Fortify - Increases resistance by 25% for 3 turns. While guarding it increases by 50% instead. 80EP
Axe Storm- Deals (Atk x2 - Def), has 20% chance for an additional attack. Attack Cost + 70EP.
Warriors Stride - Moves up to 7 spaces. 25EP.
Crippling Chop - Deals normal damage. For next 3 turns opponents movements are reduced by 1. Attack Cost + 60EP.
GP:0
Equipment:
Hand Axe (E)
Studded Leather (E)
Buckler (E)
Bandana (E)
Items: Lt. Potion (2), Lt. Tonic (2), Lt. Ether
- - - - - - - - - - - - - - - - - - - - -
Lobby
Battle Arena - Fight in a standard battlefield.
Shop - Buy items and equipment.
Gateway - Travel to other worlds.
- Mystic Gate - Portal to a world of magic. Battle fields vary greatly. Magical powers are enhanced within.
- Warriors Gate - Portal to a warring world. Battlefields vary. EP costs reduced, magic costs increased.
- Beast Gate - Portal to a primative world. Battlefields are mainly jungle type areas. Outside equipment cannot be brought in. Drive Guage rises faster within.
- Spirit Gate - Portal to a mystic world of spirits. When your MP or EP drops to 0 you are defeated.
- Cyber Gate - Portal to a high tech world. Battlefields are almost all the same. Magic does not work within.
- Demon Gate - Portal to a world of darkness. Warning- Enemies inside are incredibly powerful. Damage taken and dealt in this world is doubled.
- Labyrinth Gate - Portal into a vast dungeon.
Dimension Hunters Lobby / Stats
- KirbyBoy2000
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- Prince Toad
- Member
- Posts: 11642
- Joined: Fri Aug 17, 2001 1:00 am
- Location: Rookery
- Contact:
- KirbyBoy2000
- Member
- Posts: 6090
- Joined: Wed Jul 05, 2000 1:00 am
By the way, you start with 500gp.
SHOP
-Weapons-
Knife - Boosts attack by 20, EP use on attack is increased by 1. Can be thrown 2 spaces. 25gp.
Short Sword - Boosts attack by 40, EP use on attack is increased by 3. 50gp.
Short Spear - Boosts attack by 40, EP use on attack is increased by 4. Hits two squares forward. Can be thrown 3 spaces. 75gp.
Hand Axe - Boosts attack by 50, EP use on attack is increased by 6. Can be thrown 3 spaces. 75gp.
Rod - Boosts int by 10. Can do a 3 range magic attack for 10MP. 30gp.
Staff - Boosts attack by 10, and int by 10. 30gp.
Boomerang - Throws boomerang 3 spaces. EP use on attack increased by 1. Returns after thrown. 50gp.
Sling - Fires Rocks/Bullets 4 spaces. Increases damage of ammo by 10. EP use on attack increased by 1. 50gp.
Lt. Crossbow - Fires bolts 5 spaces. Does not use attack when firing. 80gp.
Short Bow - Fires arrows 5 spaces. EP use on attack increased by 2. 80gp.
-Ammo-
Rock - Can be thrown 3 spaces or used in sling.. Deals (Atk - Def). 3gp.
Flight Arrow - Can only be fired with a bow. Deals (Atk - Def). Boosts range by 1. 1gp per 3 arrows.
Sheaf Arrow - Can only be fired with a bow. Deals (Atk - Def) +50. 1 gp per 2 arrows.
Lt. Bolt - Deals (80 - Armor Def) 2gp per 3 bolts.
Bolts - Deals (160 - Armor Def). 1gp per bolt.
-Armor/Accessories-
Leather Armor - Increases defense by 20. 50gp.
Studded Leather - Increases defense by 50. 100gp.
Old Robes - Increases resistance by 20. 50gp.
Robes - Increases resistance by 50. 100gp.
Buckler - Increases defense by 10, Doubles when guarding. 25gp.
Cap- Increases defense by 5. 25gp.
Headband - Increases resistance by 5. 25gp.
Bandana - Increases defense by 5, and attack by 5. 50gp.
Cheap Circlet - Increases resistance by 5, and intelligence by 5. 50gp.
Worn Boots - Increases Agility by 50. 150gp.
Worn Gloves - Increases Attack by 50. 150gp.
Worn Bracer - Increases Defense by 50. 150gp.
Wooden Pendant - Increases Resistance by 50. 150gp.
Wooden Amulet - Increases Intelligence by 50. 150gp.
M. Hold - Use MP instead of EP, and Intelligence instead of attack when using a weapon. 250gp.
Quiver - Holds 30 arrows/bolts. 50gp.
Ammo Pouch - Holds 50 ammo. 50gp.
-Items-
Lt. Potion - Heals 200HP. 50gp
Lt. Ether - Heals 200MP. 50gp
Lt. Tonic - Heals 200EP. 50gp.
Mini Bomb - Can be thrown 3 spaces. Hits all within 2 spaces of target for 100 damage. 75gp.
Herbs - Restores status to normal. 25gp.
Flight Feather - Movement increased by 2 spaces this turn. Height also ignored when moving. 100gp.
SHOP
-Weapons-
Knife - Boosts attack by 20, EP use on attack is increased by 1. Can be thrown 2 spaces. 25gp.
Short Sword - Boosts attack by 40, EP use on attack is increased by 3. 50gp.
Short Spear - Boosts attack by 40, EP use on attack is increased by 4. Hits two squares forward. Can be thrown 3 spaces. 75gp.
Hand Axe - Boosts attack by 50, EP use on attack is increased by 6. Can be thrown 3 spaces. 75gp.
Rod - Boosts int by 10. Can do a 3 range magic attack for 10MP. 30gp.
Staff - Boosts attack by 10, and int by 10. 30gp.
Boomerang - Throws boomerang 3 spaces. EP use on attack increased by 1. Returns after thrown. 50gp.
Sling - Fires Rocks/Bullets 4 spaces. Increases damage of ammo by 10. EP use on attack increased by 1. 50gp.
Lt. Crossbow - Fires bolts 5 spaces. Does not use attack when firing. 80gp.
Short Bow - Fires arrows 5 spaces. EP use on attack increased by 2. 80gp.
-Ammo-
Rock - Can be thrown 3 spaces or used in sling.. Deals (Atk - Def). 3gp.
Flight Arrow - Can only be fired with a bow. Deals (Atk - Def). Boosts range by 1. 1gp per 3 arrows.
Sheaf Arrow - Can only be fired with a bow. Deals (Atk - Def) +50. 1 gp per 2 arrows.
Lt. Bolt - Deals (80 - Armor Def) 2gp per 3 bolts.
Bolts - Deals (160 - Armor Def). 1gp per bolt.
-Armor/Accessories-
Leather Armor - Increases defense by 20. 50gp.
Studded Leather - Increases defense by 50. 100gp.
Old Robes - Increases resistance by 20. 50gp.
Robes - Increases resistance by 50. 100gp.
Buckler - Increases defense by 10, Doubles when guarding. 25gp.
Cap- Increases defense by 5. 25gp.
Headband - Increases resistance by 5. 25gp.
Bandana - Increases defense by 5, and attack by 5. 50gp.
Cheap Circlet - Increases resistance by 5, and intelligence by 5. 50gp.
Worn Boots - Increases Agility by 50. 150gp.
Worn Gloves - Increases Attack by 50. 150gp.
Worn Bracer - Increases Defense by 50. 150gp.
Wooden Pendant - Increases Resistance by 50. 150gp.
Wooden Amulet - Increases Intelligence by 50. 150gp.
M. Hold - Use MP instead of EP, and Intelligence instead of attack when using a weapon. 250gp.
Quiver - Holds 30 arrows/bolts. 50gp.
Ammo Pouch - Holds 50 ammo. 50gp.
-Items-
Lt. Potion - Heals 200HP. 50gp
Lt. Ether - Heals 200MP. 50gp
Lt. Tonic - Heals 200EP. 50gp.
Mini Bomb - Can be thrown 3 spaces. Hits all within 2 spaces of target for 100 damage. 75gp.
Herbs - Restores status to normal. 25gp.
Flight Feather - Movement increased by 2 spaces this turn. Height also ignored when moving. 100gp.
- Prince Toad
- Member
- Posts: 11642
- Joined: Fri Aug 17, 2001 1:00 am
- Location: Rookery
- Contact: