Commander
Posted: Thu Sep 15, 2005 9:00 pm
If not totally obvious... FBC died... due to me mostly. Oh well, whatever. Heres a new one to help the forum out.
In this you control a small force of people to pursue any goals of yours. Do anything in here basicly; Try to take over a country or something, Act as mercenaries, be thieves... yeah, I hope I proved my point on what you can do.
Sign Up-
Name: ...
Age: ...
Gender: M/F
Bio/History: Not needed technicly... But it would REALLY help me have some sort of an idea what you want to accomplish in this or give some sort of quest type thing for you.
Stats
Out of 400- HP/MP
Out of 250- Attack, Defense, Mind, Resistance, Agility.
Out of 10- Charima(How well people like you), Money(How much gold you start with), Skill.
You start with 3 skills, +1 for every 2 points put in Skill.
You start with 1000gp, +200gp for every point put in Money.
Units- Not much of a commander without any people to command. *All units come with some of their own equipment, so you won't have to spend money on equipment for all of them."
Trainee- 75gp. "Training to be better fighters. Very inexperienced, but will get better later on."
Apprentice- 100gp. "Mages in training. Have a small variety of spells, but they aren't always successful."
Archer- 125gp. "Fighters trained in ranged fighting. Really accurate, but can't fight in melee that well."
Soldier- 150gp. "Trained in physical fighting mostly. They can use most weapons."
Magician- 200gp. "Spellcasters trained in attack based magic and status spells."
Cleric- 200gp. "Spellcasters trained in healing and support magic mostly."
Druid- 250gp. "Spellcasters specialized in summoning. Can do almost anything."
Knight- 600gp. "Highly trained soldiers who can fight well with most weapons and can wear heavy armor."
Sniper- 500gp. "Archers who are incredibly accurate with ranged weaponry."
Sorcerer- 600gp. "Magicians well trained in magical attacks. Moderate skill in other spells though."
Shaman- 600gp. "Magicians well trained in healing and supportive spells. Has skill in other spells too."
Summoner- 700gp. "Magicians that summon creatures and spirits to fight for them."
Rider- 900gp. "Well trained in riding horses and fighting on them. Mediocre on foot."
Assassin- 1500gp. "Overpriced fighters that are experts at stealth and quick kills."
Scholar- 100gp. " Can't fight well at all. But very intelligent and able to create strategies."
Thief- 150gp. "Swift and Skilled at various things, such as picking locks. Fairly poor in combat though."
Bard- 300gp. "Can't fight well at all. Knows many songs that support troops.
Diviner- 500gp. "Mages whose spells allow them to see things others cannot see."
Time Mage- 800gp. "Mages who manipulate time with their spells."
Items
Lt Potion- Heals 75HP. 10gp.
Potion- Heals 150HP. 25gp.
Lt. Ether- Heals 75MP. 15gp.
Ether- Heals 150MP. 30gp.
Herbs- Cures physical status effects. 30gp.
Mini Bomb- Deals 100 damage. 40gp.
Bait- Calls and distracts monsters. 5gp.
Torch- Helps for seeing in the dark. 10gp.
Net- Traps target and prevents movement. Ineffective on large targets. 10gp.
Lock Picks- Used to open locks without keys. Works best with thieves. 20gp.
Rope- Its rope! Yeah... 5gp.
Smokebomb- Good for escaping. 10gp.
Flight Arrows- Boosts bow range. 10gp for 30.
Sheaf Arrows- Boosts bow damage, but drops range. 10gp for 20.
Equipment
Dagger- Atk +5. Can be thrown. 10gp.
Short Sword- Atk +10. 15gp.
Iron Sword- Atk +20. 30gp.
Hatchet- Atk +15, Accuracy -5%. 15gp.
Iron Axe- Atk +30, Accuracy -10%. 30gp.
Short Spear- Atk +12. 16gp.
Iron Spear- Atk +25. 32gp.
Sling- Atk +5, Ranged. 15gp.
Short Bow- Atk +10, Ranged. 30gp.
Apprentice Book- Mind +10. 20gp.
Intermediate Book- Mind +20. 40gp.
Staff- Atk +5, Mind +5. 15gp.
---
Buckler- Def +5, Gives +10% Evade when on defensive. 15gp.
Leather Armor- Def +10. 20gp.
Studded Leather- Def +20. 40gp.
Robes- Res +10. 20gp.
Cloak- Def +5, Evade +5%. 15gp.
Black Cloak- Def +5, Evade +5%, +10% at night. 25gp.
Hat- Def +5. 10gp.
Soft Gloves- Atk +10. 30gp.
Soft Bracers- Def +10. 30gp.
Wood Amulet- Mind +10. 30gp.
Wood Pendant- Res +10. 30gp.
Leather Boots- Spd +10. 30gp.
Soft Boots- Makes less noise when moving. 20gp.
[ September 17, 2005, 02:22 PM: Message edited by: KirbyBoy2000 ]
In this you control a small force of people to pursue any goals of yours. Do anything in here basicly; Try to take over a country or something, Act as mercenaries, be thieves... yeah, I hope I proved my point on what you can do.
Sign Up-
Name: ...
Age: ...
Gender: M/F
Bio/History: Not needed technicly... But it would REALLY help me have some sort of an idea what you want to accomplish in this or give some sort of quest type thing for you.
Stats
Out of 400- HP/MP
Out of 250- Attack, Defense, Mind, Resistance, Agility.
Out of 10- Charima(How well people like you), Money(How much gold you start with), Skill.
You start with 3 skills, +1 for every 2 points put in Skill.
You start with 1000gp, +200gp for every point put in Money.
Units- Not much of a commander without any people to command. *All units come with some of their own equipment, so you won't have to spend money on equipment for all of them."
Trainee- 75gp. "Training to be better fighters. Very inexperienced, but will get better later on."
Apprentice- 100gp. "Mages in training. Have a small variety of spells, but they aren't always successful."
Archer- 125gp. "Fighters trained in ranged fighting. Really accurate, but can't fight in melee that well."
Soldier- 150gp. "Trained in physical fighting mostly. They can use most weapons."
Magician- 200gp. "Spellcasters trained in attack based magic and status spells."
Cleric- 200gp. "Spellcasters trained in healing and support magic mostly."
Druid- 250gp. "Spellcasters specialized in summoning. Can do almost anything."
Knight- 600gp. "Highly trained soldiers who can fight well with most weapons and can wear heavy armor."
Sniper- 500gp. "Archers who are incredibly accurate with ranged weaponry."
Sorcerer- 600gp. "Magicians well trained in magical attacks. Moderate skill in other spells though."
Shaman- 600gp. "Magicians well trained in healing and supportive spells. Has skill in other spells too."
Summoner- 700gp. "Magicians that summon creatures and spirits to fight for them."
Rider- 900gp. "Well trained in riding horses and fighting on them. Mediocre on foot."
Assassin- 1500gp. "Overpriced fighters that are experts at stealth and quick kills."
Scholar- 100gp. " Can't fight well at all. But very intelligent and able to create strategies."
Thief- 150gp. "Swift and Skilled at various things, such as picking locks. Fairly poor in combat though."
Bard- 300gp. "Can't fight well at all. Knows many songs that support troops.
Diviner- 500gp. "Mages whose spells allow them to see things others cannot see."
Time Mage- 800gp. "Mages who manipulate time with their spells."
Items
Lt Potion- Heals 75HP. 10gp.
Potion- Heals 150HP. 25gp.
Lt. Ether- Heals 75MP. 15gp.
Ether- Heals 150MP. 30gp.
Herbs- Cures physical status effects. 30gp.
Mini Bomb- Deals 100 damage. 40gp.
Bait- Calls and distracts monsters. 5gp.
Torch- Helps for seeing in the dark. 10gp.
Net- Traps target and prevents movement. Ineffective on large targets. 10gp.
Lock Picks- Used to open locks without keys. Works best with thieves. 20gp.
Rope- Its rope! Yeah... 5gp.
Smokebomb- Good for escaping. 10gp.
Flight Arrows- Boosts bow range. 10gp for 30.
Sheaf Arrows- Boosts bow damage, but drops range. 10gp for 20.
Equipment
Dagger- Atk +5. Can be thrown. 10gp.
Short Sword- Atk +10. 15gp.
Iron Sword- Atk +20. 30gp.
Hatchet- Atk +15, Accuracy -5%. 15gp.
Iron Axe- Atk +30, Accuracy -10%. 30gp.
Short Spear- Atk +12. 16gp.
Iron Spear- Atk +25. 32gp.
Sling- Atk +5, Ranged. 15gp.
Short Bow- Atk +10, Ranged. 30gp.
Apprentice Book- Mind +10. 20gp.
Intermediate Book- Mind +20. 40gp.
Staff- Atk +5, Mind +5. 15gp.
---
Buckler- Def +5, Gives +10% Evade when on defensive. 15gp.
Leather Armor- Def +10. 20gp.
Studded Leather- Def +20. 40gp.
Robes- Res +10. 20gp.
Cloak- Def +5, Evade +5%. 15gp.
Black Cloak- Def +5, Evade +5%, +10% at night. 25gp.
Hat- Def +5. 10gp.
Soft Gloves- Atk +10. 30gp.
Soft Bracers- Def +10. 30gp.
Wood Amulet- Mind +10. 30gp.
Wood Pendant- Res +10. 30gp.
Leather Boots- Spd +10. 30gp.
Soft Boots- Makes less noise when moving. 20gp.
[ September 17, 2005, 02:22 PM: Message edited by: KirbyBoy2000 ]