Fighters Battleclub (V3.0)

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KirbyBoy2000
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Fighters Battleclub (V3.0)

#1

Post by KirbyBoy2000 » Wed Jul 06, 2005 9:06 pm

Well... this is like... the third(?) time that I've made a BC with this name. But, who cares. I figure this should give a moderate boost to the forum if people join it.

Plot- This is a battleclub. Basically you joined the battleclub and are training how to fight there and such. Yeah... So basically there isn't one.

Sign up
Name:...
Age:...
Gender:Male/Female
Weapon Specialty: Gives boosts when using a certain type of weapon.

Stats
Out of 800
HP- Health. Needed to... live.
MP- Mana. Needed to cast spells.
Out of 500
Attack- Used to determine physical damage.
Defense- Reduces physical damage.
Mind- Primary stat in magic attacks and spells
Resistance- Reduces magical damage, main stat for defensive spells.
Agility- Determines order of battle, may be used for some skills too.

You start with up to 3 spells(magical abilities) or skills(physical abilities).
You also start with an overdrive; a powerful ability that can only be done after taking heavy damage.

Additional Notes of Possible Interest.
Battle- Battle is done in one of two ways. Either a normal battle where you fight solo or on a team without having to make movements. The other way is a field battle, which involves moving around on a field based on areas in the world with terrain and obstacles. In Field battles you have 2 turns to move or use an action.
Combos- Combos are links of attacks and abilities done in a row, most skills and some spells may be used in combos. After each attack in a combo the success rate for the next attack decreases. After a combo is done the person who performed the combo loses his/her next turn, and all non-magical passive defenses are negated, as well as free-cast spells(which can normally be done at any time).

Thats about it... I think everything is sorta explained. I'll make the lobby when/if someone joins. Everything else should be there too.

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#2

Post by Prince Toad » Fri Jul 08, 2005 12:03 am

Name: Lisef Corrant
Age: 19
Sex: Male
Weapon Specialty: Bow
Stats:
HP: 550
MP: 250
Attack: 125
Defense: 50
Mind: 100
Resistance: 75
Agility: 150
Abilities:
(Skill): Arrow of Inertia-- deals extra damage, and also knocks the enemy back. The faster the enemy was moving, the farther he is knocked back.
(Spell): Aiding Gale-- creates extremely powerful winds that blow from Lisef towards the enemy. They hinder the enemy's movement, and Lisef's arrows move faster and deal more damage, although they are slightly more inaccurate. Lasts three turns.
(Spell): Evasive Mirage-- Lisef teleports to a point up to twenty feet away from where he is standing. If the enemy was within melee distance and facing Lisef, an illusionary copy of Lisef appears in front of the enemy. If the enemy attacks the illusion, he takes minor cold damage, and the illusion disappears. Otherwise, the illusion disappears after ten seconds.
Overdrive: Seeking Barrage-- creates and fires one arrow made of energy which acts as a tracer, seeking the enemy (it never misses) and leaving a glowing mark on them. After that, Lisef fires up to twenty arrows extremely rapidly; however, they deal less damage than normal.

[ July 07, 2005, 11:06 PM: Message edited by: Prince Toad ]
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#3

Post by Kirin Damascus » Fri Jul 08, 2005 11:19 am

Name: Kirin Damascus
Age: 17
Gender: Male
Weapon Specialty: Sword

HP: 600
MP: 200
Attack: 130
Defense: 75
Mind: 110
Resistance: 105
Agility: 80

Abilities-
Twilight Sword (Skill)- Kirin attacks the enemy to dispel any barriers or enchantments the enemy has, and still do extra damage.
Sunlight Sword (Skill)- Kirin shoots a beam of light from his sword to the enemy. From long range, the beam does less damage than normal, but is fairly accurate. From close range, the beam does more damage than normal, is somewhat inaccurate, but has a good chance of blinding the enemy for a few turns.
Demonic Ivy (Spell)- Kirin summons ivy to restrain the enemy and keep them from moving for one turn, and for each turn afterward (for a couple of turns) Kirin will drain some HP from the enemy, even though the enemy can move.
Overdrive: Last Mirage- Kirin creates 5 illusions of himself, and each can hit the enemy of his choosing, though for less damage then normal. Each mirage can only take one attack, and then it disappears. After each mirage is destroyed, however, some of Kirin's HP is restored.

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#4

Post by KirbyBoy2000 » Fri Jul 08, 2005 6:47 pm

The only thing about your character Kirin is that. Most of the skills have a magic type effect on them, which would basically make them spells. Want to change some abilities so that you have skills? Or are those as spells fine for you?

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#5

Post by Alucard » Fri Jul 08, 2005 10:05 pm

Name: Robert Lycos, a.k.a. Lycos
Age:20
Gender:Male
Weapon Specialty: Sword

Stats
HP- 700
MP- 100
Attack- 100
Defense- 100
Mind- 50
Resistance- 100
Agility- 150

Spell: Double Strength - Increases Attack by 100% for three turns.
Spell: Speed Up - raises Agility, at the cost of Resistance. Formula: Agility = Agility+(Resistance/2), Resistance = Resistance/2. Last four turns
Skill: Defensive Strike - When blocking an attack, Counter Attack with an Attack Boost that is equal to half your oponent's blocked attack.
Overdrive: Kamakazi Strike - Attack is increased by draining points from the stats of Defense, Mind, and Resistance.
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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#6

Post by KirbyBoy2000 » Sat Jul 09, 2005 1:28 am

For your character... The attack boost spell you wouldn't be able to cast with only 100MP. The move doubles an entire stat, which I think is a pretty powerful effect in my opinion(especially for later on in the BC). Well, that being said, do you want to change your stats or skills around a bit so that you can actually use them?

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#7

Post by Alucard » Sat Jul 09, 2005 5:43 am

It is a spell that is initially learned, but not able to use until I can reach 200 MP. I designed it that way. The spell is inherited from his father. Don't ask any more questions about it.
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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#8

Post by Kirin Damascus » Sat Jul 09, 2005 2:27 pm

Alright, change Twilight Sword to this:

Disarm (Skill)- Kirin aims for the enemy's weapon to try to disarm him/her, with a small chance to break the weapon permanently. If the enemy is unarmed, the skill will do above average physical damage.

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#9

Post by [sage] » Sat Jul 09, 2005 3:58 pm

Name: Kumori
Age: 18
Gender: Male
Weapon Specialty: Rods
Stats
Out of 800
HP: 400
MP: 400
Att: 0
Def: 150
Mnd: 200
Res: 150
Agi: 0

Abilities
(Spell) Aura: Each round, he can put as many points of MP he wishes into Aura, which can be used to ignore damage, enhance spell damage (but not deal damage directly) or heal himself. All are at a 1mp-1.5points ratio. Halves round up. A white Aura is actually visible around Kumori in any round he uses it. In combos, it can be used to enhance damage on any action, but each action is done seperate. (Free action)

(Spell)Lightning: Deals heavy lightning based damage. (field fights it shoots straight forward, not coming down from the sky) Lightning can be used in combos, and if used as the only move in a combo, it arcs to other opponents. Lightning can target Bolt Orbs. The Bolt orb then deals damage equal to the lightning bolt + the bolt orb's normal damage.

(Spell) Bolt Orb: Can create 1-3 orbs, anywhere in the field. All versions do Medium lightning damage, and vanish once activated. It can do the following. Bolt orb can be used in combos.

-Trigger Attack: Upon creation, if an enemy of my choosing (for each orb used this way) does any action I declare (Attack, Use an Item, Use a skill, use a spell, etc) it attacks.
-Proximity Attack: When an enemy gets close enough, it attacks.
-Command Attack: Attack when I give the order (Free action, but on my turn only)

Overdrive: Storm: Creates a lightning storm that cannot be dispelled by anything less than another overdrive, of someone with higher Mind than me. The Storm deals 2-5 lightning spells (the one i have already) at random enemies, at no cost.

[ July 09, 2005, 03:08 PM: Message edited by: Marth ]
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#10

Post by KirbyBoy2000 » Mon Jul 11, 2005 10:53 am

Okay... all your stats and stuff are up. Few things though...

Kirin- I changed sunlight blade into a spell; since firing beams from a sword and blinding don't seem like physical skills to me. Hope you don't mind.

Lycos- Added an attack to your overdrive; seeing as you would just be weakening yourself and doing nothing for the rest of the turn. Besides, a move called Kamakazi Strike ought to have a strike on it.

Marth- ... You type too much. Eh, tried to put everything as you wanted or atleast as how I read it.

If any of you want any changes or anything just ask.

[ July 11, 2005, 10:23 AM: Message edited by: KirbyBoy2000 ]

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#11

Post by Labriel » Sun Jul 17, 2005 1:37 pm

Name:Celeste Corbeau Rouge
Age :( Millions of years but she looks 17)
Gender:female
Weapon Specialty: She uses music as a weapen. See when she begins to sing it weakens her opponent. And when she is with music it makes her stronger.She is a half angel now.
I\'m still standing after all this time...I\'m still standing.

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#12

Post by Alucard » Sun Jul 17, 2005 2:49 pm

Valora, you need to specify the stats for Celeste, as well as her Abilities:

Stats
Out of 800
HP- Health. Needed to... live.
MP- Mana. Needed to cast spells.
Out of 500
Attack- Used to determine physical damage.
Defense- Reduces physical damage.
Mind- Primary stat in magic attacks and spells
Resistance- Reduces magical damage, main stat for defensive spells.
Agility- Determines order of battle, may be used for some skills too.

You start with up to 3 spells(magical abilities) or skills(physical abilities).
You also start with an overdrive; a powerful ability that can only be done after taking heavy damage.


Also, Weapon Specialty means "with what type of Weapon your Character prefers to use: Staff, Axe, Sword, etc."

[ July 17, 2005, 01:51 PM: Message edited by: Lycos ]
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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#13

Post by Luna Mar Crowling » Mon Jul 18, 2005 1:30 pm

CELESTE'S THING REMADE
Out of 800
HP: 600
MP: 200
Att: 100
Def: 200
Mnd: 100
Res: 50
Agi: 50

Abilities: AS YOU CAN TELL ALL THE MOVES ARE DAMAGES.
1-(spell)THE ROSARY- a rosary is thrown at you. The rosary will leave you without a voice, without vision, and without movement of one arm.
2-(spell)FLYING MUSIC= Any instrument can be thrown at you. This will cause you to fall back as if you've been stroke by lightning.
3-(overdrive)SINGING DEATH=One sound of her voice and you will be weakened. It is a severe damage to you and your powers. When singing she cannot be stopped by any spell or by you.
4-(skill)MINDTAP=Make sure never to have your plan in your mind, she will be able to read it.

The forth one can be used after a lot of damage.
Weapon prefered to use: A rapier or a sword. No big.

[ July 21, 2005, 12:34 AM: Message edited by: Yaminah De La Nuit ]
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Listen to the wind blow.
The day is becoming night,
And the sun has lost its glow.\"

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#14

Post by Alucard » Mon Jul 18, 2005 9:31 pm

Originally posted by Yaminah De La Nuit:
Att: 150
Def: 200
Mnd: 300
Res: 200
Agi: 150
These five stats have to total up to 500 when combined...

Originally posted by Yaminah De La Nuit:
Abilities

1-THE ROSARY-Beware if she ever throws a rosary at you. To give it to you is alright but to throw it at you may leave you without a voice, without vision, and without movement of one arm.
2-FLYING MUSIC= She can throw any instrument at her opponent. Even a bow when thrown feels as if a lightning bolt had just hit you.
3-SINGING DEATH=With her voice she can either entrance you or weaken you and your powers.
4-MINDTAP=She can determine what her opponent is planning to do next by tapping into their mind whenever she wants to.
The fourth one has to be something that can only be done after taking a lot of damage.
Originally posted by Yaminah De La Nuit:
Weapon prefered to use: A rapier.
The acceptable types for this are as follows:

Sword
Spear
Axe
Hammer
Knife
Rod
Bow
Darts
Whip
Misc.

I blieve that is a good list of the supported weapons...
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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#15

Post by Prince Toad » Mon Jul 18, 2005 9:53 pm

^I think rapier works in this topic, actually. There are a few fencing-type swords in the shop. Although you'd be right in most other topics.
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#16

Post by KirbyBoy2000 » Mon Jul 18, 2005 10:34 pm

Okay... A few things.
1) The stats are incorrect. HP and MP stats must add up to 800. And the other 5 stats must add up to 500.
2) Your skills and spells basically just say what she does; which is fine in some RPGs, but its easier to understand them if you just state what you want them to do.
3) Any weapon is fine. I have basically everything to fight with.

It doesn't seem like you know exactly what to do here either. This is a Battleclub, a controlled RPG that is based around fighting. Basically everything that happens is controlled by me, and the battles are based mainly on stats and skills.

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#17

Post by Alucard » Tue Jul 19, 2005 2:16 pm

I'm just adding my advice for her because we are aquainted in the real world (outside of VGF)
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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#18

Post by Luna Mar Crowling » Wed Jul 20, 2005 12:43 am

OOC: Thanks Lycos. But what if we didn't know each other in the real world, would you still had given me advice? Just curious, you know that's me!

Ok, I thought my stats added up to 800. 600 and 200 are 800. And the other numbers added up to 500. Now I'm confused!
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#19

Post by Alucard » Wed Jul 20, 2005 7:25 am

yes I would have Yaminah, I would have...

Also, your abilities are not really telling what they could do, you just described how Celeste does each. Look at others' abilities and accomadate yours. plz.
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#20

Post by KirbyBoy2000 » Wed Jul 20, 2005 9:01 pm

Yeah, if you could, simply change the moves to what you want them to do, like damage or effects. Also, could you say which move is your overdrive as well?

Aside from that your character seems fine.

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