Avatar
Posted: Wed Jun 08, 2005 7:24 pm
In a world that was constantly plagued by crime and monsters, a group called Avatar defended it. Avatar consisted of people trained since a young age to utilize a variety of magics and fighting styles, and now, in a world that is changing, and leaning more towards technology than magic, they are now hated by society and are now being forced to fight against the ones they protected.
To join
Name:
Code Name: Avatar members use codenames for secrecy.
Age:
Sex:
Stats: Split 500 between HP/MP
Health (HP) Determines how much damage you can take.
Mana (MP) Determines how much energy you have to cast spells.
Split 500 between these stats.
Strength (Str) Determines the force behind your hits.
Stamina (Sta) Determines your ability to resist physical damage.
Accuracy (Acc) Determines how often and how well you hit.
Agility (Agi) Determines movement, and balance.
Speed (Spd) Determines when and how fast you act.
Reflexes (Ref) Determines how quickly and how well you react.
Intelligence (Int) Determines how quick you learn and how well you can retain and apply information.
Awareness (Awa) Determines how aware of your surroundings you are.
Power (Pwr) Determines how effective your spells are.
Resistance (Res) Determines how well you resist opposing magic.
Favored Weapon: Pick any kind of weapon, unarmed combat. Guns are limited to pistols, shotguns and rifles
2nd Weapon: Ditto.
Spells: You start off with 1 Spell +1 per 25 Int.
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Combat: Combat works similarly to Arena Champion. You get 3 actions per turn. There are Actions, Reactions and Movements. Reactions are when you use an action in reaction to an enemy action. (Defending is a reaction) If the opponent is faster, you can still declare a reaction. How far you can move is based off your Agility. You can use any combination of Actions, reactions or movements you want.
You can do basically anything you want as an action, although it can't take more than a few seconds.
[ June 08, 2005, 07:35 PM: Message edited by: Marth ]
To join
Name:
Code Name: Avatar members use codenames for secrecy.
Age:
Sex:
Stats: Split 500 between HP/MP
Health (HP) Determines how much damage you can take.
Mana (MP) Determines how much energy you have to cast spells.
Split 500 between these stats.
Strength (Str) Determines the force behind your hits.
Stamina (Sta) Determines your ability to resist physical damage.
Accuracy (Acc) Determines how often and how well you hit.
Agility (Agi) Determines movement, and balance.
Speed (Spd) Determines when and how fast you act.
Reflexes (Ref) Determines how quickly and how well you react.
Intelligence (Int) Determines how quick you learn and how well you can retain and apply information.
Awareness (Awa) Determines how aware of your surroundings you are.
Power (Pwr) Determines how effective your spells are.
Resistance (Res) Determines how well you resist opposing magic.
Favored Weapon: Pick any kind of weapon, unarmed combat. Guns are limited to pistols, shotguns and rifles
2nd Weapon: Ditto.
Spells: You start off with 1 Spell +1 per 25 Int.
-----
Combat: Combat works similarly to Arena Champion. You get 3 actions per turn. There are Actions, Reactions and Movements. Reactions are when you use an action in reaction to an enemy action. (Defending is a reaction) If the opponent is faster, you can still declare a reaction. How far you can move is based off your Agility. You can use any combination of Actions, reactions or movements you want.
You can do basically anything you want as an action, although it can't take more than a few seconds.
[ June 08, 2005, 07:35 PM: Message edited by: Marth ]