A soldier's life: Enya Misae
Posted: Sun May 08, 2005 6:55 pm
Name: Enya Misae
Age: 21
Sex: Female
Nation- Ronae
Rank: Recruit
TP: 0
Stats
HP:40/40
FP:15/15
WP:45/45
--
Str:5 (10)
Agi:40 (45)
End:15
Mnd:40
Spells-.
-Sand Storm(2)- 50% visibility in a 20ft radius for ~5 minutes. 10WP
-Warmth(2)- Heals 25HP. 10WP
-Overheat(1)- Raises firespells attack by 25%. Harms caster for 10% of max hp. Overheat can be used in conjunction with any offensive firespell. 5WP
-Explosion(3)- (Mind - Mind) x 3 damage to one target and (Mind - Mind) x2 to those within 10' 20WP
-Dancing Flames(2)- Creates 3 illusions of an ally/self that harm enemy if attacked in melee for (Mind - Mind) x2. An illusion that is attacked vanishes. Illusions vanishe after 10 minutes if not attacked. 10WP
Equipment (
--Clothing/Armor/Accessories--
-Brown Robe: Reduced visibility at distances.
-Mask: Protects senses and ability to breathe.
-Boots: +5Agi, Keeps balance and footing in sands.
-Bracers: +5Str, Parry one attack. Success based on agi. (WP)
-Insignia: Shows rank and reduces Heat Fatigue by 3.
Hands/Sheathed Items
-Battle Bow (Range: 7, RoF: 2)
-Whistle: Calls allies or deafens opponents (5WP)
-Wand: (HP: 20) Enhance spell x1.5 |MP Cost/2 |Dimlight (1WP) bright light (3WP) blinding light (5WP)
--Carrying Items/Contents--
Pouch (75gp, Herb, E. Herb)
Sheathe
-Flight Arrows x10(Dmg: 1-6 +1 Range)
-Sheaf Arrows x6(Dmg: 2-12)
-Blunt Arrows x12(Dmg: 1-4, Stun: 20%)
Canteen (F. Water x2)
Canteen (H. Water x2)
Canteen (E. Water x2)
-------
With the rising threat of the Velazian empire, Ronae has called for anyone who is willing to assist in the nation's defense. You have answered the call, and have gone to receive training in your new life in the military.
You arrive at Camp Oasis, the largest military training camp in the nation. There seem to be a lot of new recruits here too, since like you, most aren't dressed in military attire. A woman stands up, dressed in brown robes.
"Listen up. New recruits, head over to the stage over there and take a seat. You will be instructed on what to do from there."
She vanishes, and everyone starts heading over there. You find a seat near the middle.
The woman reappears on stage, and starts to speak after everyone has taken a seat and quieted down.
"Greeting new recruits, and welcome to Camp Oasis. I am Recruiting Officer Ela Sunas. As each of you know, the Velazian empire has been on the move on this continent and on the other, and so we have been calling for people to help in the defense. Each of you will be tested in four excercises to see what you are best suited for, and then given assignment options out of what you qualify for. Possible assignments include various defense assignments, assignment to a raiding party, outland patrols or a special Offensive assignment, only to be discussed if you qualify.
Desert life is hard as you know, so each of you will be given equipment to combat fatigue on the battlefield. You will each be fitted for uniform and given your equipment before you begin the training, and instructed in all of its use, then you will begin the training excercises. After each excercised you will be given a grading of A, B, C, D or F. Each excercise you pass with at least a D grade will give you more assignment options. The excercises will not take a long time to complete. That is all for now. Dismissed."
A woman walks up your general seating area.
"Hello, I am here to get you your equipment. Follow me." She points to a bunch of you and motions for you to follow, and walks off to a large circular building, and opens the door.
You can see rows and rows of shelves, with various equipment, as well as bars holding various robes, dresses, and other clothing.
"Greetings, I am equipment officer Sally Hiara. I will give each of you your standard equipment. Every person in our military has seven standard pieces of equipment. Kara!" A girl comes over. "Fetch the equipment." Kara nods and runs to some shelves, and gathers some equipment. She comes back a minute later.
She holds up A robe, an amulet, a mask, a whistle, a wand, boots and bracers.
-The standard brown Robe: Comes with a belt for holding pouches or weapon sheathes. It matches the color of Sand in order for some camoflauge at distances to the enemy.
-The insignia amulet: Shows your rank, and also is enchanted with a cooling spell in order to reduce fatigue in battle.
-The mask you get consists of tinted face goggles, earmuffs, a mouth and nose piece. This is designed to protect your face in a sandstorm, and the goggles can also be seperated from the device in order to see when the sun is particually bright.
-The whistle, when blown normally is just used to call to others if assisted. However, if you blow on it, while spending a little bit of will power it can be used to deafen enemies.
-The wand is a very useful device. It's used as a magical extension, able to enhance the effects of spells, or assist you by taking some of the strain off of it. Using the wand creates strain on the wand, and after so much use, it becomes useless for a day. It also creates a light which can be set to dim, bright or blinding. U=
-The boots enhance your natural agility some, and also allow you to keep balance and footing when sand gets deep or you fall into quicksand.
-The bracers enhance you natural strength some, and also can be hardened through the use of magic in order to block weapons with. Try not to rely on that though, since it only lasts as long as you concentrate on it, although it can be done without interefering with whatever you were doing.
Now that you know what each does, you will be fitted." says Sally.
That process takes about 20 minutes, and you get all of your equipment. You are instructed to go to the training area. You arrive there, to find the other groups there as well, talking among themselves, when someone shouts for quiet.
"Greetings. We now begin your training. You have all been fitted with your equipment. Your first excercise will be a simple test of skills. You have 5 rounds to deal as much damage as you wish against your opponent, while the other will be allowed to do anything besides do any direct attack against you to defend themselves. After the time ends, you switch and are on the defense and must do anything in your arsenal to prevent them from dealing damage. You will be scored on your overall performance in both rounds, as a whole. Pair up, decide who gets offense and who gets defense, and begin when I blow the whistle."
People start to pair up, and soon there's only one person near you unpaired. She says "I guess we're fighting. I'm Taya. You can have choice of offense or defense. Oh, what's your name?
--------
For purposes of training, you get 1 action for each of the rounds, you may use overheat as a free action. Remember your equipment, you have full access to it.
[ May 15, 2005, 06:27 PM: Message edited by: Marth ]
Age: 21
Sex: Female
Nation- Ronae
Rank: Recruit
TP: 0
Stats
HP:40/40
FP:15/15
WP:45/45
--
Str:5 (10)
Agi:40 (45)
End:15
Mnd:40
Spells-.
-Sand Storm(2)- 50% visibility in a 20ft radius for ~5 minutes. 10WP
-Warmth(2)- Heals 25HP. 10WP
-Overheat(1)- Raises firespells attack by 25%. Harms caster for 10% of max hp. Overheat can be used in conjunction with any offensive firespell. 5WP
-Explosion(3)- (Mind - Mind) x 3 damage to one target and (Mind - Mind) x2 to those within 10' 20WP
-Dancing Flames(2)- Creates 3 illusions of an ally/self that harm enemy if attacked in melee for (Mind - Mind) x2. An illusion that is attacked vanishes. Illusions vanishe after 10 minutes if not attacked. 10WP
Equipment (
--Clothing/Armor/Accessories--
-Brown Robe: Reduced visibility at distances.
-Mask: Protects senses and ability to breathe.
-Boots: +5Agi, Keeps balance and footing in sands.
-Bracers: +5Str, Parry one attack. Success based on agi. (WP)
-Insignia: Shows rank and reduces Heat Fatigue by 3.
Hands/Sheathed Items
-Battle Bow (Range: 7, RoF: 2)
-Whistle: Calls allies or deafens opponents (5WP)
-Wand: (HP: 20) Enhance spell x1.5 |MP Cost/2 |Dimlight (1WP) bright light (3WP) blinding light (5WP)
--Carrying Items/Contents--
Pouch (75gp, Herb, E. Herb)
Sheathe
-Flight Arrows x10(Dmg: 1-6 +1 Range)
-Sheaf Arrows x6(Dmg: 2-12)
-Blunt Arrows x12(Dmg: 1-4, Stun: 20%)
Canteen (F. Water x2)
Canteen (H. Water x2)
Canteen (E. Water x2)
-------
With the rising threat of the Velazian empire, Ronae has called for anyone who is willing to assist in the nation's defense. You have answered the call, and have gone to receive training in your new life in the military.
You arrive at Camp Oasis, the largest military training camp in the nation. There seem to be a lot of new recruits here too, since like you, most aren't dressed in military attire. A woman stands up, dressed in brown robes.
"Listen up. New recruits, head over to the stage over there and take a seat. You will be instructed on what to do from there."
She vanishes, and everyone starts heading over there. You find a seat near the middle.
The woman reappears on stage, and starts to speak after everyone has taken a seat and quieted down.
"Greeting new recruits, and welcome to Camp Oasis. I am Recruiting Officer Ela Sunas. As each of you know, the Velazian empire has been on the move on this continent and on the other, and so we have been calling for people to help in the defense. Each of you will be tested in four excercises to see what you are best suited for, and then given assignment options out of what you qualify for. Possible assignments include various defense assignments, assignment to a raiding party, outland patrols or a special Offensive assignment, only to be discussed if you qualify.
Desert life is hard as you know, so each of you will be given equipment to combat fatigue on the battlefield. You will each be fitted for uniform and given your equipment before you begin the training, and instructed in all of its use, then you will begin the training excercises. After each excercised you will be given a grading of A, B, C, D or F. Each excercise you pass with at least a D grade will give you more assignment options. The excercises will not take a long time to complete. That is all for now. Dismissed."
A woman walks up your general seating area.
"Hello, I am here to get you your equipment. Follow me." She points to a bunch of you and motions for you to follow, and walks off to a large circular building, and opens the door.
You can see rows and rows of shelves, with various equipment, as well as bars holding various robes, dresses, and other clothing.
"Greetings, I am equipment officer Sally Hiara. I will give each of you your standard equipment. Every person in our military has seven standard pieces of equipment. Kara!" A girl comes over. "Fetch the equipment." Kara nods and runs to some shelves, and gathers some equipment. She comes back a minute later.
She holds up A robe, an amulet, a mask, a whistle, a wand, boots and bracers.
-The standard brown Robe: Comes with a belt for holding pouches or weapon sheathes. It matches the color of Sand in order for some camoflauge at distances to the enemy.
-The insignia amulet: Shows your rank, and also is enchanted with a cooling spell in order to reduce fatigue in battle.
-The mask you get consists of tinted face goggles, earmuffs, a mouth and nose piece. This is designed to protect your face in a sandstorm, and the goggles can also be seperated from the device in order to see when the sun is particually bright.
-The whistle, when blown normally is just used to call to others if assisted. However, if you blow on it, while spending a little bit of will power it can be used to deafen enemies.
-The wand is a very useful device. It's used as a magical extension, able to enhance the effects of spells, or assist you by taking some of the strain off of it. Using the wand creates strain on the wand, and after so much use, it becomes useless for a day. It also creates a light which can be set to dim, bright or blinding. U=
-The boots enhance your natural agility some, and also allow you to keep balance and footing when sand gets deep or you fall into quicksand.
-The bracers enhance you natural strength some, and also can be hardened through the use of magic in order to block weapons with. Try not to rely on that though, since it only lasts as long as you concentrate on it, although it can be done without interefering with whatever you were doing.
Now that you know what each does, you will be fitted." says Sally.
That process takes about 20 minutes, and you get all of your equipment. You are instructed to go to the training area. You arrive there, to find the other groups there as well, talking among themselves, when someone shouts for quiet.
"Greetings. We now begin your training. You have all been fitted with your equipment. Your first excercise will be a simple test of skills. You have 5 rounds to deal as much damage as you wish against your opponent, while the other will be allowed to do anything besides do any direct attack against you to defend themselves. After the time ends, you switch and are on the defense and must do anything in your arsenal to prevent them from dealing damage. You will be scored on your overall performance in both rounds, as a whole. Pair up, decide who gets offense and who gets defense, and begin when I blow the whistle."
People start to pair up, and soon there's only one person near you unpaired. She says "I guess we're fighting. I'm Taya. You can have choice of offense or defense. Oh, what's your name?
--------
For purposes of training, you get 1 action for each of the rounds, you may use overheat as a free action. Remember your equipment, you have full access to it.
[ May 15, 2005, 06:27 PM: Message edited by: Marth ]