PT's raiders
Posted: Tue Apr 26, 2005 6:40 pm
Name: Tobien Bayral
Age: 17
Sex: Male
Description: Short, dark eyes and hair, and quick. Has been picking locks and stealing since an early age. He doesn't have much of a noble purpose in mind; he's more of an opportunist, seeking riches wherever he can get them. He also tends to spend whatever he makes immediately rather than saving it.
Skills:
Bat:
A/S: Bal: 1 |Clm: 3 |EsA: 1 |Hid: 2 |Jmp: 1 |Stl: 3 |Tum: 1
Com: SLa: 1
Msc: Awa: 1 |Dir: 1 |FRT: 2 |Rop: 1 |Sec: 2
Equipment:
Body: Cloak |Common Clothing
Arms: Dagger |Gloves
Backpack: 16/16
----Rope (50 ft.)
---Spike (5)
--Grappling Hook
--Lantern
--Mirror
--Bomb (2)
-Flint and Steel
Belt: Pouch (4/4)|Hammer
---Smoke Bomb (3)
-Oil
Carried Equipment
--Lock pick (6)
---Probe (6)
------------
Name: Ganter Ambaro
Age: 28
Sex: Male
Description: About average height, also dark eyes and hair. Holds huge grudges for small reasons-- and when there's a good reason, he never relents. When he was a boy, a rich man's wagon passed through his town. He wasn't paying attention and was nearly trampled. The man and his family laughed as they went by, and so Ganter has been seeking revenge on all the rich, corrupt people ever since.
Skills:
Bat: Acc: 1 |BSt: 3 |Str: 1 |WSk: 2 (Dirk|
A/S: Cli: 3 |Esc: 1 |Hid: 2 |Stl: 3
Com: SLa: 1
Msc: Awa: 3
Equipment:
Body: Cloak |C. Clothing
Arms: Gloves
Legs: Soft Boots (Sheath: Dirk)
Belt: Pouch (4/4)|Sheath: Dirk |Sheath: Dirk
--Sleep Dart (4)
-Compass
-Flint and Steel
Backpack: 10/16
---Spike (5)
--Hammer
--Lantern
--Mirror
-Oil
-----
Name: Salla Daloise
Age: 19
Sex: Female
Description: An attractive young woman. Has blonde hair and blue eyes. For years, she's teamed up with someone to steal, and she's become excellent with distraction techniques. Like Tobien, she has no real noble purpose-- she's mostly in it for the fun, though she does enjoy the material rewards. Enjoys fine jewelry and clothing, though she recognizes the need to remain plainly dressed in her line of work. She also knows some minor cantrips and can heal a little.
Skills:
Bat:
A/S: Acr: 3
Com: Blf: 2 |Dip: 2 |Dis: 4 |Int: 1 |SLa: 1
Msc: Awa: 1 |Hea: 2 |MSk: 3 |SoH: 1
Spells:
Gypsy's Veil-- Turns caster + 4 others invisible. Can see companions while invisible.
Wanderer's Dust-- Blinds nearby people for a few minutes.
Equipment:
Body: Common Clothing
Arms: Dagger
Legs: Travel Boots
Belt: Pouch (2/4) |Magic Wand
-Flash Bomb
-Whistle
Backpack: 8/16
----Fancy Clothing (not worn)
--Caltrops (20)
--Mirror
-----
Current Eq: With Tobien, he has a lot of equipment, but its not huge stuff. I let him carry the hammer on the belt since he only has one pouch. The lockpicks and probes can be carried in pockets or something, so i let that go. Not to mention, he has no skill in dagger, but since I was giving weapons away for free, I'll allow it, but he's got no extra. Same deal with Salla. I gave a couple extra dirks to Ganter though.
Story: Before I begin your story, here's how this works. You'll start off in town, where you can buy stuff, although you have no money left. Most people are poor, with the exception of merchants which will usually have a manor somewhere. The prices listed at startup are MUCH lower than the actual prices. As I said, everyone's corrupt. If you wish to hire someone, you'll have to find someone willing to do so. If any of your party dies, you may continue without them and hire someone else later, or start the mission over with them alive. You may have a max of 5 people, for my sake, and the fact having a lot of people sneak into anywhere gets much harder than a small group.
Orders: I control your two side characters. If you want them to do something, give them an order, otherwise, their likely to act on their own (although not usually in a stupid manor) Since all of them know sign language to a small degree, you can have them give basic commands with it. The more complex the message, the more likely they won't understand it. If you're giving them a command in sign language TELL ME or i'll assume its spoken.
Hints: If you're stuck on a puzzle or some such, I may have one of your two side characters do something for a hint. In combat, you may control all of them freely. If they are seperated, you will not know what they are doing. I'll post combat from each point of view.
Combat: Combat is similar to Arena Champion, you can give them a few attacks or defenses, let them move, they can interact with any surroundings, although its not judged and there's no hp. If the post ends in combat with an attack coming at you, it means you have enough time to react to it as you please.
Magic: Salla's spells will fatigue her the more she uses them. As she takes more fatigue, she'll be able to cast them less effectively. With no fatigue, the duration probably will be somewhere around 10-15 minutes. After a couple castings, they may be as low as a minute, or a few seconds. You can cast magic conservatively if you will (sacrificing power to conserve energy) or you can sacrifice more energy for more power).
Storage: Pay attention to how much you can carry, and what you're carrying. I doubled the backpack and sack's carrying capacity so that small was worth 1, med worth 2 and large worth 4, and each item has that many dashes to represent the amount of items
Exp: Finally, at the end of each raid, you'll get experience for each character based on how well they did. You can improve skills with Experience.
If you have any more questions, ask.
-----
It was a calm summer day as Tobien walked through the streets towards the inn he was staying at. He was on his way to meet his new companions, Ganter and Salla. They were going to their first raid.
He walked into the Inn over to where his new companions were sitting.
Salla spoke first "Welcome Tobien." She said.
Ganter spoke "We should get to buisness. Salla did some research."
Salla explained. "There's a moderately wealthy merchant pretty close to the town. It's not too well guarded, but it's probably got the least loot of all of the places close by.
There's also the mayor's mansion, but that has lots of guards.
There's a couple of small castles outside of town, within a mile, but those will have a lot of guards.
Finally, there's the jeweler's mansion. Guarenteed to have lots of jewlrey and gold, and there's been no reports of armed guards."
Ganter: I asked around about him. He's rumored to have a history in magic. He may have a few traps or something lying around. Then again, rumors can be seriously exaggerated."
Salla: "I'd go for the Merchant for our first raid, even though its got the least loot. We also should look into getting a house for some time. We don't want loot stolen by keeping it in this inn. Well anyway, where do you think we should hit first?"
-Mayor's Mansion
-Merchant's Mansion
-Nearby Castle
-Jeweler's Mansion
Age: 17
Sex: Male
Description: Short, dark eyes and hair, and quick. Has been picking locks and stealing since an early age. He doesn't have much of a noble purpose in mind; he's more of an opportunist, seeking riches wherever he can get them. He also tends to spend whatever he makes immediately rather than saving it.
Skills:
Bat:
A/S: Bal: 1 |Clm: 3 |EsA: 1 |Hid: 2 |Jmp: 1 |Stl: 3 |Tum: 1
Com: SLa: 1
Msc: Awa: 1 |Dir: 1 |FRT: 2 |Rop: 1 |Sec: 2
Equipment:
Body: Cloak |Common Clothing
Arms: Dagger |Gloves
Backpack: 16/16
----Rope (50 ft.)
---Spike (5)
--Grappling Hook
--Lantern
--Mirror
--Bomb (2)
-Flint and Steel
Belt: Pouch (4/4)|Hammer
---Smoke Bomb (3)
-Oil
Carried Equipment
--Lock pick (6)
---Probe (6)
------------
Name: Ganter Ambaro
Age: 28
Sex: Male
Description: About average height, also dark eyes and hair. Holds huge grudges for small reasons-- and when there's a good reason, he never relents. When he was a boy, a rich man's wagon passed through his town. He wasn't paying attention and was nearly trampled. The man and his family laughed as they went by, and so Ganter has been seeking revenge on all the rich, corrupt people ever since.
Skills:
Bat: Acc: 1 |BSt: 3 |Str: 1 |WSk: 2 (Dirk|
A/S: Cli: 3 |Esc: 1 |Hid: 2 |Stl: 3
Com: SLa: 1
Msc: Awa: 3
Equipment:
Body: Cloak |C. Clothing
Arms: Gloves
Legs: Soft Boots (Sheath: Dirk)
Belt: Pouch (4/4)|Sheath: Dirk |Sheath: Dirk
--Sleep Dart (4)
-Compass
-Flint and Steel
Backpack: 10/16
---Spike (5)
--Hammer
--Lantern
--Mirror
-Oil
-----
Name: Salla Daloise
Age: 19
Sex: Female
Description: An attractive young woman. Has blonde hair and blue eyes. For years, she's teamed up with someone to steal, and she's become excellent with distraction techniques. Like Tobien, she has no real noble purpose-- she's mostly in it for the fun, though she does enjoy the material rewards. Enjoys fine jewelry and clothing, though she recognizes the need to remain plainly dressed in her line of work. She also knows some minor cantrips and can heal a little.
Skills:
Bat:
A/S: Acr: 3
Com: Blf: 2 |Dip: 2 |Dis: 4 |Int: 1 |SLa: 1
Msc: Awa: 1 |Hea: 2 |MSk: 3 |SoH: 1
Spells:
Gypsy's Veil-- Turns caster + 4 others invisible. Can see companions while invisible.
Wanderer's Dust-- Blinds nearby people for a few minutes.
Equipment:
Body: Common Clothing
Arms: Dagger
Legs: Travel Boots
Belt: Pouch (2/4) |Magic Wand
-Flash Bomb
-Whistle
Backpack: 8/16
----Fancy Clothing (not worn)
--Caltrops (20)
--Mirror
-----
Current Eq: With Tobien, he has a lot of equipment, but its not huge stuff. I let him carry the hammer on the belt since he only has one pouch. The lockpicks and probes can be carried in pockets or something, so i let that go. Not to mention, he has no skill in dagger, but since I was giving weapons away for free, I'll allow it, but he's got no extra. Same deal with Salla. I gave a couple extra dirks to Ganter though.
Story: Before I begin your story, here's how this works. You'll start off in town, where you can buy stuff, although you have no money left. Most people are poor, with the exception of merchants which will usually have a manor somewhere. The prices listed at startup are MUCH lower than the actual prices. As I said, everyone's corrupt. If you wish to hire someone, you'll have to find someone willing to do so. If any of your party dies, you may continue without them and hire someone else later, or start the mission over with them alive. You may have a max of 5 people, for my sake, and the fact having a lot of people sneak into anywhere gets much harder than a small group.
Orders: I control your two side characters. If you want them to do something, give them an order, otherwise, their likely to act on their own (although not usually in a stupid manor) Since all of them know sign language to a small degree, you can have them give basic commands with it. The more complex the message, the more likely they won't understand it. If you're giving them a command in sign language TELL ME or i'll assume its spoken.
Hints: If you're stuck on a puzzle or some such, I may have one of your two side characters do something for a hint. In combat, you may control all of them freely. If they are seperated, you will not know what they are doing. I'll post combat from each point of view.
Combat: Combat is similar to Arena Champion, you can give them a few attacks or defenses, let them move, they can interact with any surroundings, although its not judged and there's no hp. If the post ends in combat with an attack coming at you, it means you have enough time to react to it as you please.
Magic: Salla's spells will fatigue her the more she uses them. As she takes more fatigue, she'll be able to cast them less effectively. With no fatigue, the duration probably will be somewhere around 10-15 minutes. After a couple castings, they may be as low as a minute, or a few seconds. You can cast magic conservatively if you will (sacrificing power to conserve energy) or you can sacrifice more energy for more power).
Storage: Pay attention to how much you can carry, and what you're carrying. I doubled the backpack and sack's carrying capacity so that small was worth 1, med worth 2 and large worth 4, and each item has that many dashes to represent the amount of items
Exp: Finally, at the end of each raid, you'll get experience for each character based on how well they did. You can improve skills with Experience.
If you have any more questions, ask.
-----
It was a calm summer day as Tobien walked through the streets towards the inn he was staying at. He was on his way to meet his new companions, Ganter and Salla. They were going to their first raid.
He walked into the Inn over to where his new companions were sitting.
Salla spoke first "Welcome Tobien." She said.
Ganter spoke "We should get to buisness. Salla did some research."
Salla explained. "There's a moderately wealthy merchant pretty close to the town. It's not too well guarded, but it's probably got the least loot of all of the places close by.
There's also the mayor's mansion, but that has lots of guards.
There's a couple of small castles outside of town, within a mile, but those will have a lot of guards.
Finally, there's the jeweler's mansion. Guarenteed to have lots of jewlrey and gold, and there's been no reports of armed guards."
Ganter: I asked around about him. He's rumored to have a history in magic. He may have a few traps or something lying around. Then again, rumors can be seriously exaggerated."
Salla: "I'd go for the Merchant for our first raid, even though its got the least loot. We also should look into getting a house for some time. We don't want loot stolen by keeping it in this inn. Well anyway, where do you think we should hit first?"
-Mayor's Mansion
-Merchant's Mansion
-Nearby Castle
-Jeweler's Mansion