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PT's raiders

Posted: Tue Apr 26, 2005 6:40 pm
by [sage]
Name: Tobien Bayral
Age: 17
Sex: Male
Description: Short, dark eyes and hair, and quick. Has been picking locks and stealing since an early age. He doesn't have much of a noble purpose in mind; he's more of an opportunist, seeking riches wherever he can get them. He also tends to spend whatever he makes immediately rather than saving it.
Skills:

Bat:
A/S: Bal: 1 |Clm: 3 |EsA: 1 |Hid: 2 |Jmp: 1 |Stl: 3 |Tum: 1
Com: SLa: 1
Msc: Awa: 1 |Dir: 1 |FRT: 2 |Rop: 1 |Sec: 2

Equipment:
Body: Cloak |Common Clothing
Arms: Dagger |Gloves
Backpack: 16/16
----Rope (50 ft.)
---Spike (5)
--Grappling Hook
--Lantern
--Mirror
--Bomb (2)
-Flint and Steel

Belt: Pouch (4/4)|Hammer
---Smoke Bomb (3)
-Oil

Carried Equipment
--Lock pick (6)
---Probe (6)

------------
Name: Ganter Ambaro
Age: 28
Sex: Male
Description: About average height, also dark eyes and hair. Holds huge grudges for small reasons-- and when there's a good reason, he never relents. When he was a boy, a rich man's wagon passed through his town. He wasn't paying attention and was nearly trampled. The man and his family laughed as they went by, and so Ganter has been seeking revenge on all the rich, corrupt people ever since.
Skills:
Bat: Acc: 1 |BSt: 3 |Str: 1 |WSk: 2 (Dirk|
A/S: Cli: 3 |Esc: 1 |Hid: 2 |Stl: 3
Com: SLa: 1
Msc: Awa: 3

Equipment:
Body: Cloak |C. Clothing
Arms: Gloves
Legs: Soft Boots (Sheath: Dirk)
Belt: Pouch (4/4)|Sheath: Dirk |Sheath: Dirk
--Sleep Dart (4)
-Compass
-Flint and Steel

Backpack: 10/16
---Spike (5)
--Hammer
--Lantern
--Mirror
-Oil

-----
Name: Salla Daloise
Age: 19
Sex: Female
Description: An attractive young woman. Has blonde hair and blue eyes. For years, she's teamed up with someone to steal, and she's become excellent with distraction techniques. Like Tobien, she has no real noble purpose-- she's mostly in it for the fun, though she does enjoy the material rewards. Enjoys fine jewelry and clothing, though she recognizes the need to remain plainly dressed in her line of work. She also knows some minor cantrips and can heal a little.
Skills:
Bat:
A/S: Acr: 3
Com: Blf: 2 |Dip: 2 |Dis: 4 |Int: 1 |SLa: 1
Msc: Awa: 1 |Hea: 2 |MSk: 3 |SoH: 1

Spells:
Gypsy's Veil-- Turns caster + 4 others invisible. Can see companions while invisible.
Wanderer's Dust-- Blinds nearby people for a few minutes.

Equipment:
Body: Common Clothing
Arms: Dagger
Legs: Travel Boots
Belt: Pouch (2/4) |Magic Wand
-Flash Bomb
-Whistle

Backpack: 8/16
----Fancy Clothing (not worn)
--Caltrops (20)
--Mirror

-----
Current Eq: With Tobien, he has a lot of equipment, but its not huge stuff. I let him carry the hammer on the belt since he only has one pouch. The lockpicks and probes can be carried in pockets or something, so i let that go. Not to mention, he has no skill in dagger, but since I was giving weapons away for free, I'll allow it, but he's got no extra. Same deal with Salla. I gave a couple extra dirks to Ganter though.

Story: Before I begin your story, here's how this works. You'll start off in town, where you can buy stuff, although you have no money left. Most people are poor, with the exception of merchants which will usually have a manor somewhere. The prices listed at startup are MUCH lower than the actual prices. As I said, everyone's corrupt. If you wish to hire someone, you'll have to find someone willing to do so. If any of your party dies, you may continue without them and hire someone else later, or start the mission over with them alive. You may have a max of 5 people, for my sake, and the fact having a lot of people sneak into anywhere gets much harder than a small group.

Orders: I control your two side characters. If you want them to do something, give them an order, otherwise, their likely to act on their own (although not usually in a stupid manor) Since all of them know sign language to a small degree, you can have them give basic commands with it. The more complex the message, the more likely they won't understand it. If you're giving them a command in sign language TELL ME or i'll assume its spoken.

Hints: If you're stuck on a puzzle or some such, I may have one of your two side characters do something for a hint. In combat, you may control all of them freely. If they are seperated, you will not know what they are doing. I'll post combat from each point of view.

Combat: Combat is similar to Arena Champion, you can give them a few attacks or defenses, let them move, they can interact with any surroundings, although its not judged and there's no hp. If the post ends in combat with an attack coming at you, it means you have enough time to react to it as you please.

Magic: Salla's spells will fatigue her the more she uses them. As she takes more fatigue, she'll be able to cast them less effectively. With no fatigue, the duration probably will be somewhere around 10-15 minutes. After a couple castings, they may be as low as a minute, or a few seconds. You can cast magic conservatively if you will (sacrificing power to conserve energy) or you can sacrifice more energy for more power).

Storage: Pay attention to how much you can carry, and what you're carrying. I doubled the backpack and sack's carrying capacity so that small was worth 1, med worth 2 and large worth 4, and each item has that many dashes to represent the amount of items

Exp: Finally, at the end of each raid, you'll get experience for each character based on how well they did. You can improve skills with Experience.

If you have any more questions, ask.
-----
It was a calm summer day as Tobien walked through the streets towards the inn he was staying at. He was on his way to meet his new companions, Ganter and Salla. They were going to their first raid.

He walked into the Inn over to where his new companions were sitting.

Salla spoke first "Welcome Tobien." She said.

Ganter spoke "We should get to buisness. Salla did some research."

Salla explained. "There's a moderately wealthy merchant pretty close to the town. It's not too well guarded, but it's probably got the least loot of all of the places close by.

There's also the mayor's mansion, but that has lots of guards.

There's a couple of small castles outside of town, within a mile, but those will have a lot of guards.

Finally, there's the jeweler's mansion. Guarenteed to have lots of jewlrey and gold, and there's been no reports of armed guards."

Ganter: I asked around about him. He's rumored to have a history in magic. He may have a few traps or something lying around. Then again, rumors can be seriously exaggerated."

Salla: "I'd go for the Merchant for our first raid, even though its got the least loot. We also should look into getting a house for some time. We don't want loot stolen by keeping it in this inn. Well anyway, where do you think we should hit first?"

-Mayor's Mansion
-Merchant's Mansion
-Nearby Castle
-Jeweler's Mansion

Posted: Tue Apr 26, 2005 11:29 pm
by Prince Toad
Yeah, I know they have no skill with the dagger, but it's just good for them to have something in case they need it. Cool about the extra dirks.

The merchant's mansion sounds good.

Posted: Wed Apr 27, 2005 3:36 pm
by [sage]
Tobien thinks for a moment. He responds a moment later. "Let's go to the merchant's mansion. It's supposedly the least guarded, and we're new to this, so let's go the safest route. We have all our equipment, but it's light out at the moment, so let's go scout it out. The get up, and walk out, heading over to the mansion.

The home is a large mansion, 3 stories tall. Lot's of tall bushes around the side. The bottom floor has no windows, but you can see a few on the upper two floors. The roof has a chimney. There's a garden maze in the backyard, and a couple statues of the God of Wealth and God of Fortunes out front, in a line by the path to the front door. There's no fence around the place. There's guards walking around, but none near you and not paying any attention to you. It's well known that guards are corrupt and will take bribes and won't even bother you unless you're doing something directly in front of them or do something to piss them off. And sometimes when they're drunk.

There is a group of three people talking, but they walk off before you can talk to them, and go seperate ways.

Next to the merchant's lot is his shop. His home is sort of by itself other than that, there aren't any buildings next to his other than his own shop.

Tobien: "Well once it comes time, I could probably pick the lock on that with no problem.

Salla: Maybe we could go around to the back and see if there's a door in the garden maze to go inside, or just climb up to a window or go down through the chimney.

Ganter: We have plenty of options. Let's regroup here at night.

Tobien and Salla nod agreement.
----
Anything you want to do before nightfall or just skip ahead.

Posted: Wed Apr 27, 2005 4:17 pm
by Prince Toad
Skip ahead, I guess.

Posted: Wed Apr 27, 2005 6:09 pm
by [sage]
The three raiders walk to the merchant's mansion at night fall. There's no one on the street other than a single guard, obviously drunk, talking to three individuals, two men and a woman. The three people are facing away from the group, while the guard's attention seems focused on the girl.

Salla: "We should use this distraction to sneak in.

Ganter: "Well Tobien, where shall we enter from?"

Front door (locked)
Try and find an entrance in the garden maze.
Climb to a window.
Climb to the roof.

Posted: Thu Apr 28, 2005 4:02 pm
by Prince Toad
The window.

Posted: Thu Apr 28, 2005 4:07 pm
by [sage]
The other three walk into the garden maze. The guard seems to be asleep on his feet.

Tobien motions to the others, and they walk over to the side.

Tobien: "let's climb up to a window."

Salla: "The house is almost 30 feet high. We'll either have to put spikes into the house or throw a grappling hook onto the roof.

Ganter: "Nope, that window has a balcony. We could probably hook it onto there."

Salla: "Well Tobien, should we use spikes or the grappling hook?"

Posted: Thu Apr 28, 2005 5:06 pm
by Prince Toad
Tobien: I'll use spikes to climb up first. Ganter, catch me if I fall. Once I'm at the top, I'll look in through the window and make sure it's safe. Then I'll hook it securely and drop the rope. At that point, Ganter, you climb up. Salla, you stay here and watch for trouble. If anything happens, I think you can handle it. Ganter, when you're up, pull up the rope, though. Salla, you can hide or something, just keep watch. Got it?

Posted: Thu Apr 28, 2005 5:25 pm
by [sage]
Tobien climbs the wall, without problems. He peaks inside. He can see a man inside, sleeping. There's several bags of gold and some gems lying on a couple dressers. There's two doors visibile in his room. There's also a club leaning again the bed, within hand's reach.

Do what?

Posted: Thu Apr 28, 2005 11:13 pm
by Prince Toad
I'll signal to them if I can and tell them there's someone inside, and I'm going to the roof. Then I'll... go to the roof. Same plan, though. I'll also make sure to drop the rope to the side of the window so they can't see Ganter climbing, of course.