In a huge world, mostly uncivilized, adventurers are fairly common. They band together, train, help each other out, explore and such. You are a member of the guild, and can do as you please.
This is a battleclub, but it has a fair amount of options.
To join
Name:
Age:
Sex:
split 400 between.
HP:
MP:
Stats: Split 250 between
Att:
Def:
MAt:
MDf:
Spd:
You get 5 total spells or skills, or any mix of the two.
Spells- Magical abilities. They can be anything. Rate the spell as level 1-3. This determines its strength and cost, but you still know all spells you pick. Spells cost mp.
Skills: Physical abilities based around weapons or unarmed combat. They raise one or more aspects of an attack at the cost of an equal amount. (Accuracy, Damage, Speed, Def, reach/range, Post-Def) and can also disarm, destroy equipment, stun, k.o, do critical, or cause bleeding. Skills are free to use.
Overdrive: Overdrives work like any other battleclub. One overdrive, more overdrive levels later.
[ March 11, 2005, 09:00 PM: Message edited by: Marth ]
Adventurers Guild
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
Adventurers Guild
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- KirbyBoy2000
- Member
- Posts: 6090
- Joined: Wed Jul 05, 2000 1:00 am
Satu Aislin
18
Male
HP:180
MP:220
Att:0
Def:80
MAt:20
MDf:80
Spd:70
Spells
Status Cloud(lvl 2)- Creates a small cloud that may inflict multiple status effects.
Release(lvl 2)- Cures target of status effects and deals damage for each status removed.
Venom(lvl 2)- Poisons one target, gaining a bit of extra damage each turn.
Time Seal(lvl 2)- Opponent cannot act on their next turn.
Angel's Gift(lvl 3)- Heals HP and creates a regeneration effect.
Overdrive- Virus- Target's Attack, Defense, M. Attack, M. Defense and Speed drop by 10% each turn as long as inflicted with this. Target loses HP equal to half of stats lost each turn.
18
Male
HP:180
MP:220
Att:0
Def:80
MAt:20
MDf:80
Spd:70
Spells
Status Cloud(lvl 2)- Creates a small cloud that may inflict multiple status effects.
Release(lvl 2)- Cures target of status effects and deals damage for each status removed.
Venom(lvl 2)- Poisons one target, gaining a bit of extra damage each turn.
Time Seal(lvl 2)- Opponent cannot act on their next turn.
Angel's Gift(lvl 3)- Heals HP and creates a regeneration effect.
Overdrive- Virus- Target's Attack, Defense, M. Attack, M. Defense and Speed drop by 10% each turn as long as inflicted with this. Target loses HP equal to half of stats lost each turn.