Darnel's trials

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Darnel's trials

#1

Post by [sage] » Wed Jan 19, 2005 10:47 pm

Name: Darnel
Age: 23
Sex: Male

Weapons: Long Sword, Throwing Axe
Armor: Medium

Body: 100
Mind: 70
Spirit: 130

Chant: A strong barrier that absorbs enemy attacks is formed.
Spirit Break Effect: Multiple waves of magical power emit from Darnel attacking all enemies, the closer they are to him, the more damage they take.

-----
The 7 trials

It's recommended to start with either The Journey of Spirit, Halls divine or Brink of Devestation.

The Rite of Victory: The god of war became so from his incredible combat skills. Single handedly he slew one hundred foes in a single fight.

The Journey of Spirit: Using only your wits you must visit the 7 Oracles and pray and ask for their favor and visions as did the Divine Oracle did before his ascendance. You are only allowed a walking stick and your clothes. You may not take any other supplies.

The Halls Divine: The grandest structure ever built, originally a massive cathederal with thousands of rooms. However, it was turned into a castle for the emperor. You must break in and steal the sceptre as the goddess of Shadows once did before her Ascendance.

Brink of Devestation: The Golden Lord once took a losing army and pushed back a force inconceivably stronger than his own. On this trial you can control a small force vs a much much larger force than your own.

The Demon Lords: The original Ascended God, Seriyas of the Mana Skies, once a powerful mage fought several incredible battles against the demon lords. Even though he was killed in the fight, his magical essence was still able to taken down the demon lords.

The Winds of Wrath: Within the bounds of the void, the winds of wrath blow. The winds bring pain, suffering, delusions and can make your worst nightmares real. The Cursed Maiden was able to journey to the center of the void to her freedom. You must make the same journey.

Torment: The Blessed Maiden had the worst of them all. Lasting through one hundred Torments, she survived, perhaps with the blessings of the original gods, thus her name. No one knows what exactly these torments are.

[ January 19, 2005, 08:51 PM: Message edited by: Marth ]
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#2

Post by Lord Umbra » Wed Jan 19, 2005 11:00 pm

The Halls Divine
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#3

Post by [sage] » Thu Jan 20, 2005 12:55 am

You arrive at the Halls Divine. It's HUGE. Imagine the empire state building. Now imagine four of them, spread out like a castle almost a mile between each one, with a wall leading from each one. A courtyard in between with a massive Structure in the middle. A huge cathederal looking structure about 100times larger. Not to mention the whole thing seems to be made out of a special magical metal that glows different colors as sunlight and shadows hit it, making for a very beautiful building.

You remember the words of the priest at the Hall of Ascendance before you left.

"Beware all beings within the Halls Divine. It was once a grand place, but now evil roams. Undead, monsters and criminals. There are safe places within the Structure, you can recognize them by a symbol somewhere nearby. The symbol is a hand sheathing a sword.

Beware the Whispering Winds." The priest would never explain that last part.

Anyway. Where you arrived, you can see a gate in the massive wall surrounding it. The gate is open, but four men in armor stand in front, wielding spears.

You can go up to them, or you can just approach where no guards lie and enter by some other means.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#4

Post by Lord Umbra » Fri Jan 21, 2005 6:44 pm

I'll go somewhere where there are no gaurds.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#5

Post by [sage] » Fri Jan 21, 2005 10:06 pm

Alright, you get out of view of the guards. Now what?
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#6

Post by Lord Umbra » Fri Jan 21, 2005 10:08 pm

I'll look around, and see if I can climb around the wall (I'm assuming it surrounds the entire complex).
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#7

Post by [sage] » Fri Jan 21, 2005 10:33 pm

You could boosted by magic, but its impossible to climb otherwise without it.

Magic can do ANYTHING, you just have to decide how much Mind you want to spend.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#8

Post by Lord Umbra » Sat Jan 22, 2005 12:00 am

I'll attempt to climb it with a boost of 3 magic.

[ January 21, 2005, 10:03 PM: Message edited by: Lord Umbra ]
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#9

Post by [sage] » Sat Jan 22, 2005 12:12 am

You get slightly less than a third the way up before starting to fall again...
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#10

Post by Lord Umbra » Sat Jan 22, 2005 12:18 am

I'll use another 6 magic to try to climb the wall, but from my position in midair.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#11

Post by [sage] » Sat Jan 22, 2005 12:46 am

You catch yourself with some magic and keep climbing before you fall. Your magic wears off just before the top, but you manage to grab onto it. You're hanging from the wall, a pretty high distance. You try and pull yourself up, but lose your grip and start to fall.

May want to do something...


Body: 100/100
Mind: 61/70
Spirit: 130/130
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#12

Post by Lord Umbra » Sat Jan 22, 2005 5:44 pm

Another 1 mind to stop myself from falling, 3 to get over the wall again, and 4 to slow my descent going down the other side.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#13

Post by [sage] » Sun Jan 23, 2005 3:57 pm

You make it over and land safely.

The Halls Divine stand towering over you, even at a couple hundred yards away. There's no one in the courtyard so you make it over to the doors without encounter. The doors stand about 20ft tall, and seem to be made of all sorts of different materials (metals, wood, even gems).

As you start to open the door you hear a voice, in your head.

"Why do you, a mere mortal wish to enter my grand, no, my DIVINE Halls?"
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#14

Post by Lord Umbra » Sun Jan 23, 2005 5:57 pm

I'll mutter to myself, "I'm hearing voices in my head... I'm going crazy..."
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#15

Post by [sage] » Sun Jan 23, 2005 10:39 pm

and... then what?
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#16

Post by Lord Umbra » Sun Jan 23, 2005 11:05 pm

And see if the voice comes in my head again? I'll wait 10 minutes. If nothing happens, I enter.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#17

Post by [sage] » Mon Jan 24, 2005 1:18 am

The voice repeats the question.

Why not... try answering...
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#18

Post by Lord Umbra » Mon Jan 24, 2005 6:42 pm

"Why do you care about a mere mortal?" After that I'll go inside.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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