Cian's Trials
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Cian's Trials
Name:Cian Awen
Age: 16
Sex: Male
Weapons: Walking Stick , Lt. Knives (4)
Armor: Leather Armor
Body: 70
Mind: 80
Spirit: 150
Chant: Recovers 1/4 of Body.
Spirit Break Effect: Deals current mind x Max Spirit.
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The 7 trials
It's recommended to start with either The Journey of Spirit, Halls divine or Brink of Devestation.
The Rite of Victory: The god of war became so from his incredible combat skills. Single handedly he slew one hundred foes in a single fight.
The Journey of Spirit: Using only your wits you must visit the 7 Oracles and pray and ask for their favor and visions as did the Divine Oracle did before his ascendance. You are only allowed a walking stick and your clothes. You may not take any other supplies.
The Halls Divine: The grandest structure ever built, originally a massive cathederal with thousands of rooms. However, it was turned into a castle for the emperor. You must break in and steal the sceptre as the goddess of Shadows once did before her Ascendance.
Brink of Devestation: The Golden Lord once took a losing army and pushed back a force inconceivably stronger than his own. On this trial you can control a small force vs a much much larger force than your own.
The Demon Lords: The original Ascended God, Seriyas of the Mana Skies, once a powerful mage fought several incredible battles against the demon lords. Even though he was killed in the fight, his magical essence was still able to taken down the demon lords.
The Winds of Wrath: Within the bounds of the void, the winds of wrath blow. The winds bring pain, suffering, delusions and can make your worst nightmares real. The Cursed Maiden was able to journey to the center of the void to her freedom. You must make the same journey.
Torment: The Blessed Maiden had the worst of them all. Lasting through one hundred Torments, she survived, perhaps with the blessings of the original gods, thus her name. No one knows what exactly these torments are.
[ January 21, 2005, 09:51 PM: Message edited by: Marth ]
Age: 16
Sex: Male
Weapons: Walking Stick , Lt. Knives (4)
Armor: Leather Armor
Body: 70
Mind: 80
Spirit: 150
Chant: Recovers 1/4 of Body.
Spirit Break Effect: Deals current mind x Max Spirit.
--------------
The 7 trials
It's recommended to start with either The Journey of Spirit, Halls divine or Brink of Devestation.
The Rite of Victory: The god of war became so from his incredible combat skills. Single handedly he slew one hundred foes in a single fight.
The Journey of Spirit: Using only your wits you must visit the 7 Oracles and pray and ask for their favor and visions as did the Divine Oracle did before his ascendance. You are only allowed a walking stick and your clothes. You may not take any other supplies.
The Halls Divine: The grandest structure ever built, originally a massive cathederal with thousands of rooms. However, it was turned into a castle for the emperor. You must break in and steal the sceptre as the goddess of Shadows once did before her Ascendance.
Brink of Devestation: The Golden Lord once took a losing army and pushed back a force inconceivably stronger than his own. On this trial you can control a small force vs a much much larger force than your own.
The Demon Lords: The original Ascended God, Seriyas of the Mana Skies, once a powerful mage fought several incredible battles against the demon lords. Even though he was killed in the fight, his magical essence was still able to taken down the demon lords.
The Winds of Wrath: Within the bounds of the void, the winds of wrath blow. The winds bring pain, suffering, delusions and can make your worst nightmares real. The Cursed Maiden was able to journey to the center of the void to her freedom. You must make the same journey.
Torment: The Blessed Maiden had the worst of them all. Lasting through one hundred Torments, she survived, perhaps with the blessings of the original gods, thus her name. No one knows what exactly these torments are.
[ January 21, 2005, 09:51 PM: Message edited by: Marth ]
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
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Halls of Ascendance: A beautiful cathederal, modest in comparison to the halls Divine, but still a wonderful place nonetheless. Halls of Ascendance is the spot where the Ascended Gods were blessed by the Original gods and Ascended to godhood. You stand there now, ready to depart on the Journey of Spirit. A priest is there with you.
"Go with the blessings of the Gods. On this Journey of Spirit you may only take a walking stick. You may wear no armor and take any other weapons. Leave all your equipment here and it will be safeguarded until your return. I will start you out on your journey, but you must find the rest of the Oracles yourself. The first Oracle is a hermit living in a jungle somewhere in this Kingdom. He will be diskliked by the surrounding villagers. Find him to the east of this Cathederal. Go now."
Leave or do you have any questions for him?
"Go with the blessings of the Gods. On this Journey of Spirit you may only take a walking stick. You may wear no armor and take any other weapons. Leave all your equipment here and it will be safeguarded until your return. I will start you out on your journey, but you must find the rest of the Oracles yourself. The first Oracle is a hermit living in a jungle somewhere in this Kingdom. He will be diskliked by the surrounding villagers. Find him to the east of this Cathederal. Go now."
Leave or do you have any questions for him?
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- KirbyBoy2000
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You start walking east. It's a nice bright sunny day for the first several hours of your walk (Halls of ascendance are more or less in the middle of nowhere), but then it begins to rain. Up ahead you can see some tents and some people who appear to be armed (with swords) You can also see a cave, to the south (out of your way). Which shall it be?
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
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You enter the cave. There's two tunnels, both sort of dark, but not impossible to see anything. You can wait here until it stops raining or go down one of them.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- KirbyBoy2000
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- [sage]
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Body: 70/70
Mind: 77/80
Spirit: 150/150
Creating a small light, it floats around you. You can see about 10' ahead of you.
You head down the first tunnel, it starts sloping downward at an increasingly steeper angle. Keep going down it?
Mind: 77/80
Spirit: 150/150
Creating a small light, it floats around you. You can see about 10' ahead of you.
You head down the first tunnel, it starts sloping downward at an increasingly steeper angle. Keep going down it?
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
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You keep going down, and then you begin to fall. As far as you can see, its darkness, you can see no end, you to try to catch yourself, but to no avail, before you can use any magic to stop yourself, you hit the bottom. HARD.
Body: 55/70
Mind: 77/80
Spirit: 150/150
You look around, oddly even though you couldn't see when you were falling, its lighter down here. If you head to your left, it leads to a tunnel, narrow and dark. To your right, it's wide open, for a long distance. If you head forward, it leads into another tunnel, but not quite as dark. Or you can try and get back up to the top using magic.
Body: 55/70
Mind: 77/80
Spirit: 150/150
You look around, oddly even though you couldn't see when you were falling, its lighter down here. If you head to your left, it leads to a tunnel, narrow and dark. To your right, it's wide open, for a long distance. If you head forward, it leads into another tunnel, but not quite as dark. Or you can try and get back up to the top using magic.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- KirbyBoy2000
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You chant and heal yourself as you walk. The tunnel seems to be pretty long, you walk for close to 15 minutes and don't get anywhere. On top of that, you're light goes out right then. You can hear heavy breathing somewhere in front of you.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- [sage]
- Member
- Posts: 18311
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- Contact:
- KirbyBoy2000
- Member
- Posts: 6090
- Joined: Wed Jul 05, 2000 1:00 am
- [sage]
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- Joined: Wed Dec 20, 2000 2:00 am
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You're light extends another 10'. A strange wolf/man is running at you. He's unarmed, but his hands are like claws. He runs and leaps, tackling you (5 dmg), and clawing you twice (15 dmg total).
You're on the ground, pinned by a wolfman. What now?
Body: 50/70
Mind: 73/80
Spirit: 150/150
You're on the ground, pinned by a wolfman. What now?
Body: 50/70
Mind: 73/80
Spirit: 150/150
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- KirbyBoy2000
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- Posts: 6090
- Joined: Wed Jul 05, 2000 1:00 am
- [sage]
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You teleport away from it (like...right next to it. 1mind isn't gonna get you much of anywhere.) and blast it. The force of the blast blasts it backwards about 10feet. The wolfman howls again and rushes at you. You have time to react this time, so what'll you do?
Body: 50/70
Mind: 62/80
Spirit: 150/150
Body: 50/70
Mind: 62/80
Spirit: 150/150
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- KirbyBoy2000
- Member
- Posts: 6090
- Joined: Wed Jul 05, 2000 1:00 am