Ilirans Story (MA)

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KirbyBoy2000
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Ilirans Story (MA)

#1

Post by KirbyBoy2000 » Sun Jan 16, 2005 7:13 pm

(Please excuse me for my rather poor writing abilities in this, I'll try to make it somewhat original)

You have been accepted for a try out into the Magic Academy, an illusive school which trains bright minds in Magic. You head to the academy for the try outs, which is a contest among the students to be.

Due to the academy wanting not only strong students, but smart students as well. Their policy is to test the students minds first. You are given a choice between 3 doors, a test randomly assigned based on each of the doors.

Pick your door if you are ready to start the test.

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#2

Post by Prince Toad » Sun Jan 16, 2005 8:16 pm

1.
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#3

Post by KirbyBoy2000 » Sun Jan 16, 2005 8:22 pm

You are in a room with a locked door and 5 chests, one of them locked. On the wall there is this code-
FVML2QB510U4A7STZ6CD3INOEG
AGRDFHKIVEMNCOQPLSTUJXYZWB
- And on each chest there is a bunch of randomly assorted letters. Find the chest with the key in it to pass.
Chest 1- 25VQC
Chest 2- GOOMC
Chest 3- G54V7
Chest 4- CQ56 AQ06C QF6 F B0N GDC 5C 56 47C CQ0 740 C7 CQ0 L77M 52 N7D D60 CQ56 74 CQ0 L77M U746C0M6 E5ZZ FTT0AM F4L B5ZZ N7D EQN CQ0 Q0ZZ FM0 N7D 6C5ZZ CMF46ZFC54V CQ56 N7D UD6C G0 M0FZZN G7M0L
Chest 5- CQM00 QD4LM0L VT(Locked)

[ January 16, 2005, 06:35 PM: Message edited by: KirbyBoy2000 ]

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#4

Post by Prince Toad » Sun Jan 16, 2005 8:24 pm

Chest 3.

[ January 16, 2005, 06:27 PM: Message edited by: Prince Toad ]
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#5

Post by KirbyBoy2000 » Sun Jan 16, 2005 8:28 pm

Yep. onto the tournament I guess. *ignores your edit* You meet up with your opponent, a young girl holding a staff.

Your opponent
Chailyn
HP:300
MP:500

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#6

Post by Prince Toad » Sun Jan 16, 2005 8:29 pm

Scribe's Blessing, Incendia.
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#7

Post by KirbyBoy2000 » Sun Jan 16, 2005 8:43 pm

Want to write it into your spellbook? That will let you cast it at will in another fight.

Chailyn begins chanting
Either Way, you begin writing the words to Incendia and use Scribes Blessing on it, protecting it for the rest of the fight.
Chailyn casts Heavy Wave- Deals 50 damage, you are separated from your writing materials and your spell is currently broken.(You can go back and finish it, but it will take a bit more time than it normally would.

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#8

Post by Prince Toad » Sun Jan 16, 2005 11:54 pm

Um... right. I'll pick it up and finish the spell.

I'll write Incendia and Opprimeris in the spellbook, yeah. No point putting the gesture ones in.

...plus I... can't put the gesture ones in.

[ January 23, 2005, 08:41 PM: Message edited by: Prince Toad ]
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#9

Post by KirbyBoy2000 » Mon Jan 17, 2005 1:17 am

Note- I just realized... Incendia is WAY too expensive to be useful right now (especially given your pitiful intelligence*gets hit* err... characters pitiful intelligence stat) So I'm dropping the cost say... 50 points.

You finish writing Incendia. Chailyn takes 50 damage.
Chailyn continues chanting. Casts heavy wave, deals 50 damage, your separated from your drawing (like it matters...) Incendia deals 0 damage.

Iliran
HP:300
HP:250

Chailyn
HP:250
MP:400

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#10

Post by Prince Toad » Mon Jan 17, 2005 9:16 pm

Pick it up, write Incendia again. If she knocks it away same thing.
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#11

Post by KirbyBoy2000 » Tue Jan 18, 2005 12:30 am

Right then... you write and finish Incendia and deal 150 damage to her. She deals 100 damage to you. Your incindia now deals 50 damage per turn.

Iliran
HP:200
MP:250

Chailyn
HP:100
MP:300

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#12

Post by Prince Toad » Tue Jan 18, 2005 12:35 am

Opprimeris.
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#13

Post by KirbyBoy2000 » Thu Jan 20, 2005 12:35 am

You write down Opprimus in your spell book. But the spell does not work on her. She uses Heavy Wave for 50 damage, and takes 50 damage from Incendia.

Meh, lets just say you win. This fight is too boring for me to stand...

Zhina
HP:400
MP:400

Zhina begins thunder dance.

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#14

Post by Prince Toad » Thu Jan 20, 2005 1:02 am

I'll cast Opprimeris.
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#15

Post by KirbyBoy2000 » Fri Jan 21, 2005 7:05 pm

You cast Opprimeris. it fails(Dice Roll:93)
Zhina continues Thunder Dance. Deals 10 damage and stuns(She on the other hand got a 7).
Opprimeris fails again(25). Zhina continues thunder dance. deals 20 damage and fails to stun(53).

Iliran
HP:370
MP:325
Opprimeris

Zhina
HP:400
MP:350

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#16

Post by Prince Toad » Fri Jan 21, 2005 9:30 pm

Oh holy crap... Incendia.
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#17

Post by KirbyBoy2000 » Fri Jan 21, 2005 10:57 pm

You cast Incendia. Deals 50 damage, and 0 for next few turns.
Zhina continues thunder dance. Deals 30 damage and stuns. Opprimeris Fails.
Zhina continues thunder dance. Deals 40 damage and stuns. Opprimeris Fails.
Opprimeris Works(for once) and her dance is broken.
Zhina starts thunder dance. Deals 10 damage, fails to stun. Opprimeris fails to stun.

Iliran
HP:300
MP:225

Zhina
HP:350
MP:375

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#18

Post by Prince Toad » Sat Jan 22, 2005 5:29 pm

Shouldn't I have gone after Opprimeris worked that time? ...

Incendia.
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#19

Post by KirbyBoy2000 » Sun Jan 23, 2005 4:50 pm

err... right then... I suppose you would get 2 turns this time then.

You begin writing Incendia and finish it.(2 turns used.) Deals 150 damage.
Zhina continues thunder dance. Deals 20 damage and fails to stun. Opprimeris fails to stun, Incendia deals 50 damage.

Iliran
HP:300
MP:125

Zhina
HP:150
MP:350

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#20

Post by Prince Toad » Sun Jan 23, 2005 5:23 pm

Incendia.
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Locked