Mage: Santhreas
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
Mage: Santhreas
Name: Santhreas Ghiran
Age: 25
Sex: Male
Level: 1
XP: 0
HP: 25/25 (+5) |MP: 30
Str: 1 |Spd: 5 |Dex: 4
Int: 6 |Res: 5 |Focus: 8 (10) |Will: 3 |Mana: 3
Magical Schools:
Solar: 2 |Dawn: 2 |Dusk: 2 |Heaven: 1 |Elemental: 5
Spells:
Solar Spells: 5/5
-Ancient Earth (7/3mp) Deals (Int - Res) + 8 earth dmg.
-First Fire (7/3mp) Deals (Int - Res) + 8 fire damage.
-Frozen Era (7/3mp) Deals (Int - Res) + 8 ice damage.
-Winds of Change (7/3mp) Deals (Int - Res) + 8 water damage.
-Future Force (9/5mp) Deals (Int - Res) + 10 non-elemental damage.
Dawn Spells: 5/5
-Reverse Erosion (7/3mp for Int rounds) heals Int hp every round.
-Cauterize Wound: (5/1mp) Heals Int +5 hp.
-Holy Spring (8/4mp) Heals all status effects.
-Distant Zephyr (6/2mp) Heals Int + 8hp after two turns have passed from casting. Caster may take other actions during effect.
-Restoration (9/5mp) Heals Int + 10 damage.
Dusk Spells: 5/5
-Entomb (11/7mp) Auto-kills all undead; 20% kill 1 enemy, enemy lose fly.
-Combustion en Masse (12/8mp) 20% kill all opponents; 40% vs. water/ice creatures.
-Covenant Broken: (15/11mp) 20% kill all enemies; even if it fails, still deals Int - Res + 10 water damage.
-Shrieking Apocalypse: (14/10mp) 20% kill all enemies; even if it fails, may daze (30%, -25% to hit), stun (20%, 1 turn), paralyze (10%, 2-4 turns), or altogether blow them away from battle (5%)
-Impossible Truth (14/10mp) Kills one enemy. When that enemy dies, all other enemies take 2-5 random status effects as well as small non-elemental damage.
Heaven Spells: 4/4
-Summon Earth Elemental (18/14mp) Lasts Int x 2 rounds or until takes max hp. Deals (Int - Res + 10 earth damage up close or at a distance. It takes half damage from magic attacks.
-Summon Fire Elemental (18/14mp) Lasts Int x 2 rounds or until takes max hp. Deals (Int - Res + 10 fire damage up close or at a distance. Whenever it takes physical damage, damage is also dealt to the one who attacked the demon.
-Summon Water Elemental (18/14mp) Lasts Int x 2 rounds or until takes max hp. Deals (Int - Res + 10 water damage up close or at a distance. It is immune to status effects.
-Summon Air Elemental (18/14mp) Lasts Int x 2 rounds or until takes max hp. Deals (Int - Res + 10 air damage up close or at a distance. It takes no damage from physical attacks.
Elemental Spells: 8/8
-Geogenesis (Xmp) Creates earth in any shape desired; can be used to span chasms, make instant walls, cover passages or tracks, etc.
-Tremor Split: Rends the ground asunder (XMP) Creates a chasm in the earth, into which things can fall, or to retreat behind, or entrap people. Stuff like that. If someone has fallen in, increases the chance of Entomb working.
-Pyrogenesis (Xmp) Sets something on fire as long as the caster can see it. Deals a small amount of fire damage in battle.
- Fuel Jack (5mp/1mp) Causes a fire to go out almost immediately.
-Hydrogenesis (xmp) Creates a certain amount of water.
-Control Water (xmp) Controls the movements of a certain amount of water.
-Aerogenesis (xmp) Changes the weather of the surrounding area to anything desired (climate permitting-- no snowstorms in a volcano.)
-Heaven's Cord (xmp) Increases, slows, or stops the wind in the area.
*For all Dusk magic spells, those immune to insta-kills take high earth, fire, water, air, or non-elemental damage, respectively
**For all Elemental spells except Fuel Jack, MP cost depends on magnitude of spell-- it can be chosen
Equipment
Money: 55gp
Right: Wood Wand |Left: none |Body: Tr. Cloak (-2dmg, +5hp) |Acc: Focus Amulet (+2 Foc)
Items
Return Potion (2/2)
Invisibility Ring (15RCP)
Casting Wand (uncharged)
Regen Ring (5?/hour)
-------
Alright, before the game starts, do you want to be a travelling mage, do you want to be part of a mage guild (you can live there) or do you want your own small home?
Age: 25
Sex: Male
Level: 1
XP: 0
HP: 25/25 (+5) |MP: 30
Str: 1 |Spd: 5 |Dex: 4
Int: 6 |Res: 5 |Focus: 8 (10) |Will: 3 |Mana: 3
Magical Schools:
Solar: 2 |Dawn: 2 |Dusk: 2 |Heaven: 1 |Elemental: 5
Spells:
Solar Spells: 5/5
-Ancient Earth (7/3mp) Deals (Int - Res) + 8 earth dmg.
-First Fire (7/3mp) Deals (Int - Res) + 8 fire damage.
-Frozen Era (7/3mp) Deals (Int - Res) + 8 ice damage.
-Winds of Change (7/3mp) Deals (Int - Res) + 8 water damage.
-Future Force (9/5mp) Deals (Int - Res) + 10 non-elemental damage.
Dawn Spells: 5/5
-Reverse Erosion (7/3mp for Int rounds) heals Int hp every round.
-Cauterize Wound: (5/1mp) Heals Int +5 hp.
-Holy Spring (8/4mp) Heals all status effects.
-Distant Zephyr (6/2mp) Heals Int + 8hp after two turns have passed from casting. Caster may take other actions during effect.
-Restoration (9/5mp) Heals Int + 10 damage.
Dusk Spells: 5/5
-Entomb (11/7mp) Auto-kills all undead; 20% kill 1 enemy, enemy lose fly.
-Combustion en Masse (12/8mp) 20% kill all opponents; 40% vs. water/ice creatures.
-Covenant Broken: (15/11mp) 20% kill all enemies; even if it fails, still deals Int - Res + 10 water damage.
-Shrieking Apocalypse: (14/10mp) 20% kill all enemies; even if it fails, may daze (30%, -25% to hit), stun (20%, 1 turn), paralyze (10%, 2-4 turns), or altogether blow them away from battle (5%)
-Impossible Truth (14/10mp) Kills one enemy. When that enemy dies, all other enemies take 2-5 random status effects as well as small non-elemental damage.
Heaven Spells: 4/4
-Summon Earth Elemental (18/14mp) Lasts Int x 2 rounds or until takes max hp. Deals (Int - Res + 10 earth damage up close or at a distance. It takes half damage from magic attacks.
-Summon Fire Elemental (18/14mp) Lasts Int x 2 rounds or until takes max hp. Deals (Int - Res + 10 fire damage up close or at a distance. Whenever it takes physical damage, damage is also dealt to the one who attacked the demon.
-Summon Water Elemental (18/14mp) Lasts Int x 2 rounds or until takes max hp. Deals (Int - Res + 10 water damage up close or at a distance. It is immune to status effects.
-Summon Air Elemental (18/14mp) Lasts Int x 2 rounds or until takes max hp. Deals (Int - Res + 10 air damage up close or at a distance. It takes no damage from physical attacks.
Elemental Spells: 8/8
-Geogenesis (Xmp) Creates earth in any shape desired; can be used to span chasms, make instant walls, cover passages or tracks, etc.
-Tremor Split: Rends the ground asunder (XMP) Creates a chasm in the earth, into which things can fall, or to retreat behind, or entrap people. Stuff like that. If someone has fallen in, increases the chance of Entomb working.
-Pyrogenesis (Xmp) Sets something on fire as long as the caster can see it. Deals a small amount of fire damage in battle.
- Fuel Jack (5mp/1mp) Causes a fire to go out almost immediately.
-Hydrogenesis (xmp) Creates a certain amount of water.
-Control Water (xmp) Controls the movements of a certain amount of water.
-Aerogenesis (xmp) Changes the weather of the surrounding area to anything desired (climate permitting-- no snowstorms in a volcano.)
-Heaven's Cord (xmp) Increases, slows, or stops the wind in the area.
*For all Dusk magic spells, those immune to insta-kills take high earth, fire, water, air, or non-elemental damage, respectively
**For all Elemental spells except Fuel Jack, MP cost depends on magnitude of spell-- it can be chosen
Equipment
Money: 55gp
Right: Wood Wand |Left: none |Body: Tr. Cloak (-2dmg, +5hp) |Acc: Focus Amulet (+2 Foc)
Items
Return Potion (2/2)
Invisibility Ring (15RCP)
Casting Wand (uncharged)
Regen Ring (5?/hour)
-------
Alright, before the game starts, do you want to be a travelling mage, do you want to be part of a mage guild (you can live there) or do you want your own small home?
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- Prince Toad
- Member
- Posts: 11642
- Joined: Fri Aug 17, 2001 1:00 am
- Location: Rookery
- Contact:
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
Here's whats available within the guild. You can be in the same guild as kb if you wish, although he's on a mission right now.
Travel: Travel from the guild mage, to do whatever. There's a lot of ruins, and dungeons and other such things built by odd mages.
Mission: Do a job given by the guild for money.
Shops: Buy equipment
Library: Pay money to advance your spell knowledge.
Test: Pass a test given by the mage guild in order to advance within the ranks. Unlocks more activities within the guild.
Travel: Travel from the guild mage, to do whatever. There's a lot of ruins, and dungeons and other such things built by odd mages.
Mission: Do a job given by the guild for money.
Shops: Buy equipment
Library: Pay money to advance your spell knowledge.
Test: Pass a test given by the mage guild in order to advance within the ranks. Unlocks more activities within the guild.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- Prince Toad
- Member
- Posts: 11642
- Joined: Fri Aug 17, 2001 1:00 am
- Location: Rookery
- Contact:
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
You enter the taskmaster's office. The office is a plain room with a desk. There seems to be no files, papers or anything, just an old man in a sort of pirate's hat (without the emblem though) and a long beard.
"Hello fellow mage" he says. "I am taskmaster Albikke. I have work for you if you need money."
He holds up his hand, which begins to glow.
"Low level guild member, near expert in elemental magic, proficient in Solar, Dawn, dusk and heaven magic.
Let's see over in the Outlands, a small village called Dounil, the towns resident mage has predicted that a group of monsters primarily orcs and goblins are getting ready to raid the city. Their mage is particually adept at anything besides divination and healing so they asked us to send a mage to set up some defenses. We're sending another mage over there for wards and such, but if you wish you can lend your assistance and set up some elemental spells to aid the town, perhaps a chasm or something to stop charges (bridges can always be built), or help with the fight. We'll pay you 500gp for the job and i'm sure they'll pay you extra if you kill a few orcs.
Want the job?"
"Hello fellow mage" he says. "I am taskmaster Albikke. I have work for you if you need money."
He holds up his hand, which begins to glow.
"Low level guild member, near expert in elemental magic, proficient in Solar, Dawn, dusk and heaven magic.
Let's see over in the Outlands, a small village called Dounil, the towns resident mage has predicted that a group of monsters primarily orcs and goblins are getting ready to raid the city. Their mage is particually adept at anything besides divination and healing so they asked us to send a mage to set up some defenses. We're sending another mage over there for wards and such, but if you wish you can lend your assistance and set up some elemental spells to aid the town, perhaps a chasm or something to stop charges (bridges can always be built), or help with the fight. We'll pay you 500gp for the job and i'm sure they'll pay you extra if you kill a few orcs.
Want the job?"
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- Prince Toad
- Member
- Posts: 11642
- Joined: Fri Aug 17, 2001 1:00 am
- Location: Rookery
- Contact:
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
"Alright. Dounil is a week away, so it'll be hard to get to it on foot."
You can leave when you wish too, although it needs to be done soon. If you wish you can talk to Asura, who teleports those who need to travel."
You can leave when you wish too, although it needs to be done soon. If you wish you can talk to Asura, who teleports those who need to travel."
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- Prince Toad
- Member
- Posts: 11642
- Joined: Fri Aug 17, 2001 1:00 am
- Location: Rookery
- Contact:
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
- Prince Toad
- Member
- Posts: 11642
- Joined: Fri Aug 17, 2001 1:00 am
- Location: Rookery
- Contact:
Santhreas: Dounil, but I don't have that kind of cash, and I was gonna buy something when I got back with the money. I guess I'll just walk... unless you'd be willing to lend me 200 gold... and give me a 100 gold discount on the trip.
Prince Toad, the shroom-o-doom
^Proud member of the Circum-flex Revolution!
^Proud member of the Circum-flex Revolution!
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
- Prince Toad
- Member
- Posts: 11642
- Joined: Fri Aug 17, 2001 1:00 am
- Location: Rookery
- Contact:
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
- Prince Toad
- Member
- Posts: 11642
- Joined: Fri Aug 17, 2001 1:00 am
- Location: Rookery
- Contact:
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
"Ok. You owe me for this though."
You get teleported there. The city is a small village, no walls or anything. There's a crowd of people wielding spears and pitchforks and such, talking to two people dressed in robes. You can see a few people patrolling about 100 yards or so past the borders of the tower on all sides. The area is primarily grassy, although there's a huge portion of dirtlands for farming outside the village to the north and north east, a river running near it and a small wooded area to the west and south west.
What now?
You get teleported there. The city is a small village, no walls or anything. There's a crowd of people wielding spears and pitchforks and such, talking to two people dressed in robes. You can see a few people patrolling about 100 yards or so past the borders of the tower on all sides. The area is primarily grassy, although there's a huge portion of dirtlands for farming outside the village to the north and north east, a river running near it and a small wooded area to the west and south west.
What now?
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- Prince Toad
- Member
- Posts: 11642
- Joined: Fri Aug 17, 2001 1:00 am
- Location: Rookery
- Contact:
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
You walk up to them. One of them is a short man in blue robes, brown hair, blue eyes with a silver pendant around his neck, sort of young. The other one is an older man, graying hair, green eyes, carrying a staff. His robes are red.
They're talking to each other quietly and haven't noticed you yet. What do you want to say?
They're talking to each other quietly and haven't noticed you yet. What do you want to say?
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- Prince Toad
- Member
- Posts: 11642
- Joined: Fri Aug 17, 2001 1:00 am
- Location: Rookery
- Contact:
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
The younger one speaks: "Ah welcome, always glad to have assistance. It's a pretty large force coming so we need to be able to stop their charge to get some time to shoot a lot of them down with the townsfolk's bows and our spells. If you could create some sort of elemental Barrier on the north side and the east side (that's where our diviner friend here predicted they'd come) outside of town, that would be great."
The old man nods at this. "We have till tommorow around noon. So it would be great if you could get out there sometime today."
The old man nods at this. "We have till tommorow around noon. So it would be great if you could get out there sometime today."
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- Prince Toad
- Member
- Posts: 11642
- Joined: Fri Aug 17, 2001 1:00 am
- Location: Rookery
- Contact:
I'll go out and cast Tremor Split on areas north and east well within bowshot of the town. I'll make it a 10-foot wide, 20-foot deep chasm. Then I'll come back and ask what they think, and tell them I can stay around and help out during the battle.
[ November 21, 2004, 06:10 PM: Message edited by: Prince Toad ]
[ November 21, 2004, 06:10 PM: Message edited by: Prince Toad ]
Prince Toad, the shroom-o-doom
^Proud member of the Circum-flex Revolution!
^Proud member of the Circum-flex Revolution!