Dagger Silent: Dark
Posted: Mon Oct 25, 2004 10:44 pm
Dark
24/M
Level: 2/70
Rank: First Snow
(P)Combat: 2 | (S)Stealth: 2 | Toxins: 1
HP: 2000/2000 | MP: 1400/1400
Force: 1000 | Agility: 950 | Mana: 200 | Dominance: 300 | Aura: 100
Weapon: Steel Longsword (Force + 200), Steel Darts (25) (Agility + 100, thrown)
Accessories: Cloak: | Head: | Neck: | L Ring: | R Ring: | Belt: | Footwear:
Items: Cheap Thieves' Tools, Small Potion (2)
Gold: 350
Combat:
Fist: Deals 50 extra damage. Doesn't need to have any weapon. 0 MP.
Breaker: Deals 400 extra damage; 25% is added to miss chance. 150 MP.
Sword: Deals 100 extra damage. Requires a sword. 0 MP.
Sonnet: Strikes twice. Requires a sword. 300 MP.
Missile Kick: Hits up to three times dealing unarmed damage. Doesn't need to have any weapon. 300 MP.
Body Shot: Deals 100 extra damage. Doesn't need to have any weapon. 50 MP.
Sword Charger: Sword attacks deal +50% damage for five turns. 150 MP.
Stealth:
Illufly: Increases enemy's miss chance by 25%. 100 MP per turn.
Quick Out: Increases enemy's miss chance by 35%. 150 MP per turn.
Toxins:
Current Mission: Training
You have been led blindfolded to the underground headquarters of the Bjensfir Tong. The expansive complex is insulated by the layers of snow above and the fires burning in the numerous hearths scattered about. Rough hands remove your head covering, and you find the dim light to be little better than your previous darkness. Looking to your left, you find one other man whose blindfold is being removed. Several brawny figures come and roughly drag you down a hallway, at the end of which you're dumped unceremoniously in front of a scrawny, mean-looking fellow who's flipping a dagger around, sometimes missing it and cursing. He looks you over and spits onto a nearby wall.
Man: Hey, you, do you know what day it is?
Dark: But of course. The moons have set in the north.
His eyes narrow in acknowledgment of the code phrase.
Man: Alright, fine, let's get this over with. What's yer name?
Dark: My name's Dark.
Man: Yeah, alright, I'm Stodbril. I got shafted into one of these lousy Snowflake training jobs... er, that's what we call novices before they pass this little test here. Once I tell you enough that you won't die, I'll send you on your way and you'll get a blood note. Okay, here, pick this lock.
He attempts to make a fancy turn of his hand in order to make a lock appear, but he fails, and it clatters to the floor. He curses again, and flips it up to you. You catch it and look into the lock.
Stodbril: You know how to lockpick? And you've got tools?
Dark: Yeah, I do... both.
Stodbril: Good, then take 'em out and do it, but careful, it's trapped.
You inspect the lock and find a simple needle trap. You don't know what's on the needle, but you don't want to find out. You disarm it and proceed to pick the lock.
Stodbril: A'right, good job. How 'bout poisons? Know about poisons?
Dark: Not very much, no.
Stodbril: Okay. I'll make this quick. There are two kinds, venoms and applied poisons. You use venoms by putting them in food or drink, or you can get them into the bloodstream by stabbing people with poisoned weapons. Some applied poisons are done through the skin, and others just by breathing in, so you have to be really damn careful when using 'em, or you'll get yerself killed. That's all I can think of. Oh yeah, gimme that lock. Gotta reset the trap.
He takes the lock and for some reason sticks his finger in. He gets a good pricking from the needle.
Stodbril: Dammit, I'm poisoned. There's a mystic old hag through that hall there name o' Ilsya the Vague, go get some antidote for snapshade root. Be quick. Make it in an hour.
You approach the hall. What do you want to do?
[ February 17, 2005, 11:42 PM: Message edited by: Prince Toad ]
24/M
Level: 2/70
Rank: First Snow
(P)Combat: 2 | (S)Stealth: 2 | Toxins: 1
HP: 2000/2000 | MP: 1400/1400
Force: 1000 | Agility: 950 | Mana: 200 | Dominance: 300 | Aura: 100
Weapon: Steel Longsword (Force + 200), Steel Darts (25) (Agility + 100, thrown)
Accessories: Cloak: | Head: | Neck: | L Ring: | R Ring: | Belt: | Footwear:
Items: Cheap Thieves' Tools, Small Potion (2)
Gold: 350
Combat:
Fist: Deals 50 extra damage. Doesn't need to have any weapon. 0 MP.
Breaker: Deals 400 extra damage; 25% is added to miss chance. 150 MP.
Sword: Deals 100 extra damage. Requires a sword. 0 MP.
Sonnet: Strikes twice. Requires a sword. 300 MP.
Missile Kick: Hits up to three times dealing unarmed damage. Doesn't need to have any weapon. 300 MP.
Body Shot: Deals 100 extra damage. Doesn't need to have any weapon. 50 MP.
Sword Charger: Sword attacks deal +50% damage for five turns. 150 MP.
Stealth:
Illufly: Increases enemy's miss chance by 25%. 100 MP per turn.
Quick Out: Increases enemy's miss chance by 35%. 150 MP per turn.
Toxins:
Current Mission: Training
You have been led blindfolded to the underground headquarters of the Bjensfir Tong. The expansive complex is insulated by the layers of snow above and the fires burning in the numerous hearths scattered about. Rough hands remove your head covering, and you find the dim light to be little better than your previous darkness. Looking to your left, you find one other man whose blindfold is being removed. Several brawny figures come and roughly drag you down a hallway, at the end of which you're dumped unceremoniously in front of a scrawny, mean-looking fellow who's flipping a dagger around, sometimes missing it and cursing. He looks you over and spits onto a nearby wall.
Man: Hey, you, do you know what day it is?
Dark: But of course. The moons have set in the north.
His eyes narrow in acknowledgment of the code phrase.
Man: Alright, fine, let's get this over with. What's yer name?
Dark: My name's Dark.
Man: Yeah, alright, I'm Stodbril. I got shafted into one of these lousy Snowflake training jobs... er, that's what we call novices before they pass this little test here. Once I tell you enough that you won't die, I'll send you on your way and you'll get a blood note. Okay, here, pick this lock.
He attempts to make a fancy turn of his hand in order to make a lock appear, but he fails, and it clatters to the floor. He curses again, and flips it up to you. You catch it and look into the lock.
Stodbril: You know how to lockpick? And you've got tools?
Dark: Yeah, I do... both.
Stodbril: Good, then take 'em out and do it, but careful, it's trapped.
You inspect the lock and find a simple needle trap. You don't know what's on the needle, but you don't want to find out. You disarm it and proceed to pick the lock.
Stodbril: A'right, good job. How 'bout poisons? Know about poisons?
Dark: Not very much, no.
Stodbril: Okay. I'll make this quick. There are two kinds, venoms and applied poisons. You use venoms by putting them in food or drink, or you can get them into the bloodstream by stabbing people with poisoned weapons. Some applied poisons are done through the skin, and others just by breathing in, so you have to be really damn careful when using 'em, or you'll get yerself killed. That's all I can think of. Oh yeah, gimme that lock. Gotta reset the trap.
He takes the lock and for some reason sticks his finger in. He gets a good pricking from the needle.
Stodbril: Dammit, I'm poisoned. There's a mystic old hag through that hall there name o' Ilsya the Vague, go get some antidote for snapshade root. Be quick. Make it in an hour.
You approach the hall. What do you want to do?
[ February 17, 2005, 11:42 PM: Message edited by: Prince Toad ]