Roll Call: Darnel, report!

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#81

Post by Prince Toad » Sun Sep 11, 2005 8:25 pm

Holy ****, don't mention nerfing. I go to these Guild Wars forums sometimes, and every other topic is either "nerf x" (which is generally in need of nerfing) or "un-nerf x" (which generally needed to be nerfed, but the poster's cheap build got shafted when it happened). Besides, as that crazy guy's site said (Muranter-- I remember his name!), nerfing is usually for the better.

Darnel uses Small Potion. Heals 25 HP. (0 left)

Vine uses Driving Storm. Deals 5 damage to Darnel. Darnel's Initiative is lowered. Deals 5 damage to Red. Red's Initiative is lowered.

Vine uses Slash on Darnel. Deals 16 damage.

Driving Storm deals 5 damage to Darnel. Driving Storm deals 5 damage to Red.

Red uses Full Sails. Initiative increased.

Your turn.

Darnel's HP: 21/75
Red's HP: 70/80
Red's MP: 10/20
Vine's MP: 0/20
Driving Storm: 1 turn
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#82

Post by Lord Umbra » Mon Sep 12, 2005 3:22 pm

I know nerfing is for the better. That doesn't mean I have to like it. =P

Rum.
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- Anon.

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#83

Post by Prince Toad » Mon Sep 12, 2005 8:34 pm

Darnel uses Rum. HP, Attack, and Initiative increased.

Red uses Crash. Deals 18 damage.

Your turn.

Darnel's HP: 31/80
Darnel's MP: 0/20
Red's MP: 5/20
Vine's HP: 44/80

[ September 13, 2005, 02:28 PM: Message edited by: Prince Toad ]
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#84

Post by Lord Umbra » Tue Sep 13, 2005 3:20 pm

Heavy Blow.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#85

Post by Prince Toad » Wed Sep 14, 2005 6:07 pm

Darnel uses Heavy Blow. Deals 19 damage.

I might have worked out those rounds wrong, but whatever.

Vine uses Slash on Darnel. Deals 14 damage.

Driving Storm deals 5 damage to Darnel. Driving Storm deals 5 damage to Red.

Red uses Crash. Deals 18 damage.

Vine's HP: 7/80

Your turn.
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#86

Post by Lord Umbra » Wed Sep 14, 2005 7:57 pm

Heavy Blow.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#87

Post by Prince Toad » Thu Sep 15, 2005 8:27 pm

Darnel uses Heavy Blow. Deals 7 damage. Vine dies!

Darnel gains 4 EXP and 3 gold.

Red gains 4 EXP and 2 gold.

All the fighting seems to have finally awakened someone. You hear shouting south of you from one of the four people left. The rest begin to get up.

There are also the prisoners, one of whom hails you.

Prisoner 1: Hello? Our-- you killed the guard... and the leader! Come, let us free! We'll stand with you!
Prisoner 2: I don't know how much these two will stand with you, but at least bring me that man's saber. I was the guard for these two, I'll help you fight.

Free them?
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#88

Post by Lord Umbra » Fri Sep 16, 2005 4:34 pm

Free them.
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#89

Post by Prince Toad » Fri Sep 16, 2005 7:10 pm

You quickly cut through the ropes binding the prisoners. The first one you free is the Archelan mercenary, who runs and grabs Shells's saber before going to fight the first pair. The next one, one of the traders, hands you a small potion he'd been given in case he needed it. The last has nothing to offer, but says that he knows a few minor healing cantrips to help you out.

PRE-BATTLE

Your turn.

Special: The first pair will arrive in one turn. The second pair will arrive three turns later.

[ September 18, 2005, 11:42 AM: Message edited by: Prince Toad ]
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#90

Post by Lord Umbra » Sat Sep 17, 2005 2:45 pm

Vile Weapon.
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#91

Post by Prince Toad » Sat Sep 17, 2005 5:27 pm

Nah, you don't have any MP. No time to heal.
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#92

Post by Lord Umbra » Sat Sep 17, 2005 5:58 pm

Well, you could have told me... Does that mean the benefits of Rum carry over?

Guess I'll try to get the others into a formation where Red, Me, and the Gaurd are front, while the merchants stay in the back.

[Edit] I'll also drink the potion. The priority would be the potion if I don't have enough time to do everything. [/Edit]
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#93

Post by Prince Toad » Sat Sep 17, 2005 7:14 pm

Nah, Rum wore off-- three-turn duration. Which also means you lost your temporary HP, leaving you with 7. Full Sails is gone too.

Darnel uses Small Potion. Heals 25 HP.

Red defends.

Brannack (the guard) uses Cover Ally on Darnel. All damage to Darnel is redirected to Brannack for one turn.

Richard (potion merchant guy) moves behind Brannack.

Neil (healer merchant guy) moves behind Red.

Darnel's HP: 32/80

Cecilia enters the battle.

Aaron enters the battle.

BATTLE!

Darnel
Crewman
HP: 32/80
MP: 0/20

Red
Crewman
HP: 70/80
MP: 0/20

Brannack
Squire
HP: 80/80
MP: 15/20

Richard
Civilian
HP: 50/50
MP: 10/10

Neil
Civilian
HP: 50/50
MP: 10/10

VS.

Aaron
Crewman
HP: 80/80
MP: 20/20

Cecilia
Crewman
HP: 80/80
MP: 20/20

Special: In three turns, Carson (Crewman) and Anna (Crewman) will join the battle.

Aaron uses Slash on Darnel. Deals 16 damage to Brannack.

Red uses Attack on Cecilia. Deals 14 damage.

Cecilia uses Boom Sweep. Deals 14 damage to Brannack. Deals 14 damage to Red. Deals 14 damage to Brannack.

Red's HP: 56/80
Brannack's HP: 36/80
Cecilia's HP: 66/80
Cecilia's MP: 10/20

Your turn.

[ September 20, 2005, 06:10 PM: Message edited by: Prince Toad ]
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#94

Post by Lord Umbra » Sun Sep 18, 2005 10:27 am

Heavy Blow on Cecilia. (You didn't put her HP down, even though Red attacked her... I'll assume she has the standard health of 80)
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#95

Post by Prince Toad » Sun Sep 18, 2005 12:39 pm

Alright, I heavily edited the previous post. I didn't have much time to write it, sorry.

Darnel uses Heavy Blow on Cecilia. Deals 17 damage.

Brannack uses Burning Sword. All attacks deal +4 fire damage for the rest of battle.

Richard defends.

Neil casts Soothe on Darnel. Heals 15 HP.

Aaron uses Slash on Darnel. Deals 16 damage.

Red uses Attack on Cecilia. Deals 14 damage.

Cecilia uses Boom Sweep. Deals 14 damage to Darnel. Deals 14 damage to Red. Deals 14 damage to Brannack.

Darnel's HP: 17/80
Red's HP: 42/80
Brannack's HP: 22/80
Brannack's MP: 10/20
Neil's MP: 5/10
Cecilia's HP: 33/80
Cecilia's MP: 0/20

Your turn.

[ September 20, 2005, 06:07 PM: Message edited by: Prince Toad ]
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#96

Post by Lord Umbra » Sun Sep 18, 2005 5:54 pm

What exactly does defend do? I'm assuming it will keep me alive this round.

Defend.
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#97

Post by Prince Toad » Sun Sep 18, 2005 9:57 pm

No, it just means you don't do anything.
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#98

Post by Lord Umbra » Mon Sep 19, 2005 3:19 pm

That's ridiculous... Ah well.

Heavy Blow on Cecilia.
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#99

Post by Prince Toad » Tue Sep 20, 2005 7:11 pm

If you wanted to reduce damage, you could have a move for it.

Darnel uses Heavy Blow on Cecilia. Deals 17 damage.

Brannack uses Attack on Cecilia. Deals 16 damage. Cecilia dies!

Richard defends.

Neil casts Soothe on Darnel. Heals 15 HP.

Aaron uses Slash on Darnel. Deals 16 damage.

Red uses Attack on Aaron. Deals 14 damage.

Darnel's HP: 16/80
Neil's MP: 0/10
Aaron's HP: 66/80

Brannack: I can heal a little-- I'll keep you alive for a bit longer.

Your turn.
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#100

Post by Lord Umbra » Tue Sep 20, 2005 8:30 pm

Heavy Blow on Aaron.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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