Roll Call: Darnel, report!

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Prince Toad
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#61

Post by Prince Toad » Fri Sep 02, 2005 5:51 pm

Shells: Oh, I know that. So yer convinced, eh? I'm disappointed we were only worth one lowly deck rat. Tell ya what. I won't wake the others if ye can beat me. But Red here don't get to help.
Voice: What's goin' on over there, Shells?
Shells: Nothing, Vine. Jus' keep guardin' them prisoners.
Vine: Aye-aye.
Shells: Arr. So. If Red attacks me, or anyone else here, I'll shout so loud they'll be able to hear me back on the Good Ol' Island, and ye'll have my entire... remainin'... crew to deal with. If ye defeat me, it's yer right to slay me, but a man's honor's been known to bend when he's got nothin' to lose, ye ken. And if I defeat ye, I'll give ye a choice. But ye won't get to find out yer options until then. Now, ye have no other choice. So I'll give ye the first move, but I'm not so foolish as to say the first strike. Avast ye!

BOSS BATTLE!

Darnel
Crewman
HP: 85/85
MP: 20/20

VS.

Shells
Sailor
HP: 130/130
MP: 40/40

Special: Shells is granting you first move.

Your turn.
Prince Toad, the shroom-o-doom

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Lord Umbra
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#62

Post by Lord Umbra » Fri Sep 02, 2005 6:36 pm

Poisoned Strike.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#63

Post by Prince Toad » Sat Sep 03, 2005 5:10 pm

Darnel uses Poisoned Strike. Deals 15 damage. Shells is poisoned.

Shells uses Fair Winds. Shells is no longer poisoned.

Your turn.

Darnel's MP: 15/20
Shells's HP: 115/130
Shells's MP: 30/40
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#64

Post by Lord Umbra » Sat Sep 03, 2005 9:42 pm

Poisoned Strike.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#65

Post by Prince Toad » Mon Sep 05, 2005 12:34 am

Darnel uses Poisoned Strike. Deals 15 damage. Shells is poisoned.

Shells: Arr... whatever.

Shells uses Sea Salt. Darnel receives half healing (rounded up) for three turns.

Shells takes 5 damage.

Darnel's MP: 10/20
Sea Salt: 3 turns
Shells's HP: 95/130
Shells's MP: 20/40

Your turn.

[ September 05, 2005, 01:52 PM: Message edited by: Prince Toad ]
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#66

Post by Lord Umbra » Mon Sep 05, 2005 7:35 am

Wow. Half healing for 5 turns... and it only costs 10mp? I'm so screwed.

Heavy Blow.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#67

Post by Prince Toad » Mon Sep 05, 2005 2:50 pm

Actually, that is a bit overpowered. I'll say half rounded up for three turns.

Darnel uses Heavy Blow. Deals 17 damage.

Shells uses Leaping Strike. Modifier: -2. Deals 17 damage.

Shells takes 5 damage.

Darnel's HP: 68/85
Sea Salt: 2 turns
Shells's HP: 73/130

[ September 05, 2005, 01:54 PM: Message edited by: Prince Toad ]
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#68

Post by Lord Umbra » Mon Sep 05, 2005 5:16 pm

Err... Modifier?

Heavy Blow.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#69

Post by Prince Toad » Mon Sep 05, 2005 9:42 pm

LU, LU, LU. You should know that if you see something after an enemy's move name, it's something that happens because that's how the move works and you don't need to worry about. This particular move costs 0 MP and has a chance to add various damage modifiers (-2, 0, +2, or +4). He got unlucky on that roll and got -2.

Darnel uses Heavy Blow. Deals 17 damage.

Shells uses Keelhaul. Deals 23 damage. Succeeds! Darnel begins bleeding.

Darnel takes 5 damage. Shells takes 5 damage.

Darnel's HP: 40/85
Sea Salt: 1 turn
Bleeding: 4 turns
Shells's HP: 51/130
Shells's MP: 10/40

If you take a turn to do so, you can stop the bleeding, otherwise you'll take damage until it stops.
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#70

Post by Lord Umbra » Tue Sep 06, 2005 5:12 am

Stop the bleeding.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#71

Post by Prince Toad » Wed Sep 07, 2005 9:01 pm

Darnel stops his bleeding.

Shells uses Leaping Strike. Modifier: -2. (Poor Shells.) Deals 17 damage.

Sea Salt ends. Shells takes 5 damage.

Darnel's HP: 23/85
Shells's HP: 46/130

Your turn.
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#72

Post by Lord Umbra » Thu Sep 08, 2005 5:35 am

Small Potion.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#73

Post by Prince Toad » Thu Sep 08, 2005 8:11 pm

Darnel uses Small Potion. Heals 25 HP. (2 left)

Shells uses Keelhaul. Deals 26 damage. Fails.

Shells takes 5 damage.

Darnel's HP: 22/85
Shells's HP: 41/130
Shells's MP: 0/40

[ September 10, 2005, 06:21 PM: Message edited by: Prince Toad ]
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#74

Post by Lord Umbra » Fri Sep 09, 2005 3:19 pm

Eh? What happened to the poison?

Small Potion.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#75

Post by Prince Toad » Fri Sep 09, 2005 5:53 pm

Darnel uses Small Potion. Heals 25 HP. (1 left)

Shells uses Leaping Strike. Modifier: 0. Deals 19 damage.

Shells takes 5 damage.

Darnel's HP: 28/80
Shells's HP: 36/130

Your turn.
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#76

Post by Lord Umbra » Fri Sep 09, 2005 5:56 pm

Heavy Blow.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#77

Post by Prince Toad » Fri Sep 09, 2005 6:05 pm

Darnel uses Heavy Blow. Deals 17 damage.

Shells: Arrrr!

Shells uses Throw Sword. Misses. Shells's Attack is lowered.

Shells takes 5 damage.

Shells's HP: 14/130

Your turn.
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#78

Post by Lord Umbra » Fri Sep 09, 2005 6:06 pm

[Edit]

Heavy Blow

[/Edit]

[ September 09, 2005, 05:28 PM: Message edited by: Lord Umbra ]
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#79

Post by Prince Toad » Sat Sep 10, 2005 7:23 pm

I realized that Poisoned Strike is kinda crazy, so I upped its cost by 5.

Darnel uses Heavy Blow. Deals 14 damage.

Shells: Urgh... ye... beat me.... ...bury me... on Toblis... she can't... reject me now... can she...

Shells dies!

Darnel gains 16 EXP and 30 gold.

Vine: What's hap-- Shells? Shells! Red, ye dog! And you... whoever ye are... ye'll be dead in a minute! Arrr!

BATTLE!

Darnel
Crewman
HP: 22/85
MP: 10/20

Red
Crewman
HP: 80/80
MP: 20/20

VS.

Vine
Crewman
HP: 80/80
MP: 20/20

Red uses Crash. Deals 18 damage.

Vine's HP: 62/80

Your turn.
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#80

Post by Lord Umbra » Sun Sep 11, 2005 10:25 am

All my skills are being nerfed. Aaagh.

Potion.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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