Roll Call: Celen, report!

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#41

Post by Prince Toad » Mon Aug 15, 2005 5:54 pm

You step out of the stairwell and look around. To your west, a squire is leaning against the wall. He abruptly stopped his whistling when he heard your approach and is now looking at you, a bit embarrassed. To your east, there is a curving hallway which apparently takes up the center of the level, probably going all the way around the stairwell. The doors to the cells are situated along the hallway. The northwest part of the floor is open space, but everything else you can see has the hallway/cell design. There is a key rack on the northwest part of the wall, in plain view of the guard. Do what?
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#42

Post by Alucard » Mon Aug 15, 2005 8:09 pm

Head down the hallway to the West to find the cell that contains the people I am trying to free.
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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#43

Post by Prince Toad » Tue Aug 16, 2005 2:24 pm

Er... I think I did a poor job of explaining the situation. Here's a crappy diagram.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> ___
k | \
/ |/ \
|Q-O--|</pre>[/QUOTE]There's what you can see so far (it's the northern half). The northwestern part, as you can see, is open. The Q represents the squire on guard (he's leaning against a wall). The k represents the keys (on the wall). The O is the central stairwell. Now, imagine that the space between the O and the characters immediately surrounding it is a circular hallway. Do you see now? Sorry, it's kind of hard to describe.
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#44

Post by Alucard » Wed Aug 17, 2005 2:05 pm

better to see...yes

head down the hallway to find them still
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#45

Post by Prince Toad » Wed Aug 17, 2005 6:31 pm

You turn right and begin to head down the circular hall.

Squire: Hey, what are you doing? You're not really supposed to be down here, unless you're relieving me, and it's a little early for that... did Carder catch sick or something?
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#46

Post by Alucard » Thu Aug 18, 2005 9:50 am

"uh, yeah. I just wanted to make sure that none of the prisoners were trying anything funny."
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#47

Post by Prince Toad » Sun Aug 28, 2005 6:41 pm

Squire: Oh, you mean the teleporter? We've got that covered, the wards are up and all. At least, I think they are. Maybe they have to be renewed or something, I dunno.
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#48

Post by Alucard » Thu Sep 01, 2005 8:33 am

"If that is the case, I think that I can handle them."
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#49

Post by Prince Toad » Fri Sep 02, 2005 5:55 pm

Squire: Well... alright. But do you mind if I watch? I've no affinity for arcana, can barely light up a torch with it, but it fascinates me.
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#50

Post by Alucard » Mon Sep 12, 2005 10:32 am

"Ok," was Celen's response as he headed down the curved corridors to "Check" on the prisoners.
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#51

Post by Prince Toad » Mon Sep 12, 2005 8:29 pm

You head down the hall and locate the prisoners with ease-- they're in the only occupied cell, which happens to be the largest. Presumably it's the only one with wards. It makes up the southeastern section of the floor. You have the stairwell in between you and the guard.

There are four prisoners within. They glance up at you, but don't show any real signs of interest. Do what?
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#52

Post by Alucard » Wed Sep 14, 2005 12:30 pm

OoC: so its like this?
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> ___
k |M\
/ |/P\
|Q-O--|</pre>[/QUOTE]where M is where I am and P is where the prisoners are? (End OoC)
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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#53

Post by Prince Toad » Wed Sep 14, 2005 6:11 pm

I think that may be it, but I'm not sure. Lemme just give you the layout of the whole level.

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> ___
k | \
/ |/ \
|Q-O--|
\ /|P /
\_|_/
</pre>[/QUOTE]Guard and keys are in the same place, the prisoners are represented by P (of course there are four, but I couldn't fit them in, heh). You're standing at about the P, but separated from the prisoners by the cell door. The guard can't see you.

By the way, there's also the slight problem of getting into the cell... the door is locked, after all.

What do you want to do?

[ September 14, 2005, 05:13 PM: Message edited by: Prince Toad ]
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#54

Post by Alucard » Tue Sep 27, 2005 6:37 am

OoC: ah, thanks.

I check to see how the prisoners are doing. Then I look at the door and down at the lock. "hm...Let's see how much it takes to crack this..." I pull out my Theives' Kit and pulls out the tools for taking out the picking locks.

"Time to get cracking." I say as I begin to pick the lock.
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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#55

Post by Prince Toad » Wed Sep 28, 2005 8:25 pm

You set about picking lock as quietly as you can. One of the prisoners, a woman, approaches the door. She whispers very softly-- it's barely audible, but you make it out.

Woman: Who are you? What are you doing? Are you a friend, then?
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#56

Post by Alucard » Thu Sep 29, 2005 7:10 am

"Yeah, just stay put and keep it down." I whisper back. "This isn't like the locks back home, but I should be able to get it open."
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#57

Post by Prince Toad » Sat Oct 01, 2005 1:39 pm

She smiles at you, nods, and backs off.

It takes you a bit, but you manage to pry open the lock.

Woman: You know, those doors are pretty loud... you'll have to be really careful opening them so the guard doesn't come and ask what's wrong... I guess you don't have anything to oil it, though. It takes me about a minute to set up the teleportation-- I'm Mossi, if you weren't sure-- so if you can keep us safe for that long, I oughta be able to set it up and get us all out of here. What's the plan?
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#58

Post by Alucard » Sat Nov 12, 2005 10:25 am

After checking through the cloak he was wearing, Celen finds a small bottle of oil. I wondered why this section felt so heavy. he pulls looks at it. that's more than enough. Celen moves over to the hinges and pours the oil on them to reduce the sound that the door will make. once he is positive that it will not make much noise, Celen opens the door.
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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#59

Post by Prince Toad » Sat Nov 12, 2005 2:45 pm

I don't think I'm gonna update anymore. It's just been too long. Also, if I was, remember that this is a controlled RPG, not a free-play. You can't randomly decide that you have some oil unless you buy/find it. Guess it doesn't matter now. Maybe I'll post a new topic soon.
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