Roll Call: Celen, report!

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Prince Toad
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#21

Post by Prince Toad » Fri Aug 05, 2005 12:39 am

You head north and stealthily approach east. There's no real cover, the grass isn't even tall enough to hide in, and it's broad daylight, so you stop about half a mile away. You're not sure how much closer you could get without being seen.
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Alucard
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#22

Post by Alucard » Fri Aug 05, 2005 10:41 am

from the looks of the clouds, I will wait till the next storm comes.
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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#23

Post by Prince Toad » Sat Aug 06, 2005 10:43 pm

You wait around for a while. Soon after sunset, the storm breaks. Rain pours down from the sky, and you hear thunder crashing in the distance. While you were waiting, the squire continued down the road and out of sight, and the rider went into the keep and stabled his horse. The spearmen were replaced by two others. It's very dark out, although you can see dim lights coming from a few windows in the keep. Do what?
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#24

Post by Alucard » Sat Aug 06, 2005 11:08 pm

Time to move in.
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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#25

Post by Prince Toad » Sun Aug 07, 2005 12:59 am

Alright. You approach the main entrance unseen. The guards are huddling just inside the doorway, where torches cast some illumination into the darkness beyond. You stop about a hundred yards away-- you're well out of the light, but approaching head on any closer might risk detection. Do what?
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#26

Post by Alucard » Sun Aug 07, 2005 10:18 am

I am going to head off to the side of the doorway..
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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#27

Post by Prince Toad » Sun Aug 07, 2005 11:29 am

Alright. You keep out of the torchlight and circle around north. You reach the keep's wall undetected. There's a window a floor above you that you could easily reach with the rope and grappling hook. No light is coming from it. There's another perhaps three or four stories above you that has light coming from it. It'd be tougher to reach with the rope and hook, but it might be possible. You're guessing that the prisoners are being kept below the first floor in a dungeon or some kind of holding cell, but you aren't positive. Do what?
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#28

Post by Alucard » Sun Aug 07, 2005 10:10 pm

Use the rope and grappling hook to get to the second story window.
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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#29

Post by Prince Toad » Mon Aug 08, 2005 8:19 pm

You affix the grappling hook to the end of the rope and swing it a few times, then hurl it up. It takes a couple tries, but you get it to latch on. You climb up the rope and enter the room, which is only dimly lit. There are doors leading to other rooms to the east and south, and a door to the central stairwell to your southeast. As far as you can tell, the room is vacant, but you hear some voices upstairs, downstairs, and in the room to the south. Do what?
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#30

Post by Alucard » Wed Aug 10, 2005 6:56 pm

I'll head into the room to the east.
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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#31

Post by Prince Toad » Thu Aug 11, 2005 2:45 am

You walk in through the open doorway. Nobody's in here just now. This seems to be a storage room for extra supplies-- clothes, polish, whetstones, spare cutlery, etc. The only way out is the way you came. Do what?
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#32

Post by Alucard » Thu Aug 11, 2005 8:55 am

Time for me to "Borrow" some clothes and blend in.
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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#33

Post by Prince Toad » Thu Aug 11, 2005 1:42 pm

(You'd think I was thinking that when I made the room, but... I wasn't.)

You rummage about and find a set of clothes that looks okay and fits. You quickly change and shove your old clothes into your pack. Now what?
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#34

Post by Alucard » Fri Aug 12, 2005 5:53 pm

Head back into the other room, the one that I entered from.
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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#35

Post by Prince Toad » Fri Aug 12, 2005 6:22 pm

Looks about the same as before. Someone walks up the stairs and goes to the floor above you. He doesn't take any special notice of you. Do what?
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#36

Post by Alucard » Fri Aug 12, 2005 10:03 pm

head downstairs
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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#37

Post by Prince Toad » Sat Aug 13, 2005 9:00 pm

You enter the stairwell and head downstairs. There are openings to the northwest and southwest, or you can keep going. There are people in both the northwest and southwest rooms.
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#38

Post by Alucard » Sun Aug 14, 2005 1:49 pm

I'll keep heading down.
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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#39

Post by Prince Toad » Sun Aug 14, 2005 9:31 pm

You head down the stairs. You reach the bottom floor, presumably the dungeon. The only way out of the stairwell is a doorway to the north. You hear someone whistling idly to the west, and some low talking from the southeast. You aren't sure how the builders worked out the layout of the dungeon, since the tower is round and you're already in the central stairwell. Do what?
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#40

Post by Alucard » Mon Aug 15, 2005 12:57 am

Head to the north.
Life changes, that is assured. Weather it chages for better or for worse is up to you.

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