Fighters Battleclub (V3.0)

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Luna Mar Crowling
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#21

Post by Luna Mar Crowling » Thu Jul 21, 2005 1:35 am

I fixed it. I am almost positive I got it right this time. Please go check it out I edited the same one. [img]smile.gif[/img]
\"Dancing shadows come to sight,
Listen to the wind blow.
The day is becoming night,
And the sun has lost its glow.\"

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KirbyBoy2000
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#22

Post by KirbyBoy2000 » Thu Jul 21, 2005 3:42 am

Ehhh... It'd be easier in a format like this...

Blaze- Deals fire damage and has a chance to set opponent on fire.

Also, for a few of your skills I'd say to change somethings.
The Rosary- Well... you wouldn't be able to cast it. It basically inflicts 3 status effects that prevent your opponent from attacking. I'd suggest taking away some of the effects, or making the skill have a percent to hit, or making it your overdrive.
Flying Music- It just doesn't seem that practical to me. You would need to stock up on stuff like harps just to attack, plus its a spell too? You could easily have the effect on a spell without having to throw away weapons.
Singing Death- Bit... well... really unclear. It deals damage and weakens opponent... but how? Inflicting status effects? Cutting the damage they do? What exactly?
Mindtap- Mind reading in these RPGs usually doesn't work too well. You would have to pay MP each turn to see basically a turn ahead, which is kind of a waste of MP if you can't stop it at all.

Sorry that this is taking so long. But I'm not sure how to help get this character ready. A lot of your skills you can't use due to MP costs, or are sorta impractical to use. You may want to replace some skills, or change the ones you have a bit if you want to keep them.

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#23

Post by Seraph » Thu Jul 21, 2005 3:06 pm

Cool, looks like this RPG is gonna be around for awhile, guess I'll join then. ^_^

Name: Ryo Setsuna
Age: 19
Gender: Male
Weapon Specialty: Spear

Stats:
HP- 540
MP- 260
Attack- 155
Defense- 85
Mind- 90
Resistance- 45
Agility- 125

Skills & Spells:

De-Void Breath- Breath Attack (Spell); 'Absorbs energy from the surrounding area and condenses it into a powerful, streaming breath attack. After used, all person's magic power will be reduced.' Effects: Damage against target. Reduces user's (Mind) by 30% for (2) turns after use. Reduces all Players, except user's, (Mind) by 25% for (1) turn after use.

Swift Jump- Jump Attack (Skill); 'A simple jump attack that can be powerful in the hands of the quick and agile. The true power of this move relies on how much faster you are than your opponent.' Effects: Damage against target. Damage is effected by comparing opponent's (Agility) to user's own (Agility) (If user's Agility is higher, the attack will be stronger, but if user's Agility is lower, the attack will be that much weaker).

Full-Force Jump- Jump Attack (Skill); 'A powerful, full-body jump attack that can be used in two ways. If used immediately the attack will be swift but will damage the user as well. If time is taken to properly prepare the attack, no damage will be put on the user, but the attack will take longer.' Effects: Damage against target. Uncharged, attack is immediate, 1/4 of the damage done to target will be reduced from the user's HP. Charged for (1) turn, user will prepare to use (Full-Force Jump) on first turn, and attack on second turn, base power of attack will be increased by 1/8.

Overdrive:

Summon: Black Dragon Mail- Power-up (Overdrive): 'Utilizing the spirit of a deadly Black Dragon, the user can summon a great suit of armor forged from the body and soul of a dragon. While wearing this suit, physical power is increased, as well is the ability to use Breath Attacks without using Magic Points.' Effects: Increases (Attack) by 60%. Increases (Defense) by 60%. Increases (Agility) by 60%. (Breath Attacks) can be used without decreasing (Magic Points; MP)

[ July 21, 2005, 02:19 PM: Message edited by: Seraph ]

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KirbyBoy2000
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#24

Post by KirbyBoy2000 » Thu Jul 21, 2005 10:25 pm

Seraph... Your character I guess is kind of okay... aside from the fact I'd need a calculator at my side whenever you did a skill or something. For your jump skills, or rather just Full-Force Jump since the others just last a turn, do you want the move when charged to be like a dragoon's jump move? Where you can't be hit by melee attacks or something like that for the turn you jumped?

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#25

Post by Seraph » Thu Jul 21, 2005 11:35 pm

No, no, when the move is first charged the user is just getting into a ready position, so that when they jump it won't hurt themself. No floating in mid-air with Full-Force Jump.

BTW, sorry for the complicated stats . . . I thought it was a good idea. ^_^;

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Luna Mar Crowling
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#26

Post by Luna Mar Crowling » Fri Jul 22, 2005 6:18 pm

OOC: Its no problem, I'm used to this. I'm still a little new at all this stuff, I'm glad y'all are helping me, though.

Singing Death-(Spell) She's a music angel I think I've mentioned that before. So music has a lot to do with her magics. Mostly all of it. Its a spell(As I put out on my resume thingy whatever.), so since its a spell of her voice singing you kinda drains a lot of your powers away. Pure magic.

Flying Music(Spell)- Its a spell(magic) because she doesn't carry around the items when she throws what seems to be invisible an instrument appears. Sorry, I was not clear on that.

Mindtap(Skill)- It works well because some peoples powers around here are to read minds. This is one of her powers, whenever she wants to she can tap into someones mind without them knowing. Its effective when the opponent is thinking of the attack he/she wants to do.

The Rosary(Overdrive)-Alright, it paralyzes the opponents voice. Oh and to make it more better: the rosary when thrown is invisible. So the opponent will not be able to block it. That's better.

I'm assuming I fixed everything you told me to fix. I even made everything more clearer...I know you're trying to help but I'm getting a little tired of fixing this all the time I go on VGF...please tell me everything is already good. The rosary is a good attack, the mindtap is an awesome skill to prevent yourself from getting attacked with the opponents attack. Flying music is good because you send the opponent flying off because of the energy and singing death is good because it weakens her opponent! Its kinda like hypnotizing someone with her voice, but instead of hypnotizing, she weakens them.
\"Dancing shadows come to sight,
Listen to the wind blow.
The day is becoming night,
And the sun has lost its glow.\"

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#27

Post by KirbyBoy2000 » Fri Jul 22, 2005 7:29 pm

Seraph: Character ready and posted. I changed full-force jump and your overdrive. I made the jump do a bit more than double damage... since thats how much you would do WITHOUT using the skill charged. And for your overdrive, I made it heal you some... so you're not killed instantly after your armor is put on(You would have hardly any health at the point just to remind you.)

Oh, right... You're free to post in any of the other battleclub topics. The lobby has a list of things to do. Its at the bottom of the page.

Yaminah: Sorry, but...

Mindtap doesn't seem much like a skill to me, I'll probably change it to a minor spell, but it shouldn't be too bad.
I am still confused about Singing Death. Not like, how it works or anything, but more so what it does. HOW exactly do you want to weaken your opponent? By lowering stats? Inflicting status effects?
And if the Rosary is your overdrive then it would be fine the way it was before.

Basically just tell me how you want Singing Death to weaken your opponent. I'll be able to do your characters stats afterwards.

[ July 22, 2005, 06:32 PM: Message edited by: KirbyBoy2000 ]

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Luna Mar Crowling
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#28

Post by Luna Mar Crowling » Fri Jul 22, 2005 9:56 pm

The singing death weakens the opponent physically so it'll be hard for the opponent to opporate.
\"Dancing shadows come to sight,
Listen to the wind blow.
The day is becoming night,
And the sun has lost its glow.\"

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KirbyBoy2000
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#29

Post by KirbyBoy2000 » Fri Jul 22, 2005 10:01 pm

Do you just mean damage? Or like... Attack down or what? I just want to know how it makes them weaker, not like an explanation of how, but what it does to make them weaker, cause there are a lot of ways in something like this.

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#30

Post by Luna Mar Crowling » Fri Jul 22, 2005 10:21 pm

She's an angel, she can use her voice to harm or to heal. Its just a higher power she has. That explains it.
\"Dancing shadows come to sight,
Listen to the wind blow.
The day is becoming night,
And the sun has lost its glow.\"

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#31

Post by Prince Toad » Sat Jul 23, 2005 1:28 pm

...just let me step in. I guess the descriptive form of it would be that it makes their bodies weaker. So statistically, that probably translates to a lowering of Attack and Defense, maybe Agility. K?
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Luna Mar Crowling
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#32

Post by Luna Mar Crowling » Sat Jul 23, 2005 1:55 pm

Yep! I'm hoping that after all this I still make it.
\"Dancing shadows come to sight,
Listen to the wind blow.
The day is becoming night,
And the sun has lost its glow.\"

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KirbyBoy2000
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#33

Post by KirbyBoy2000 » Sat Jul 23, 2005 2:23 pm

Alright, your character is basically ready. Most of your moves ended up being sort of pricy, or atleast in comparison to your MP, which is kind of low I'd guess considering you mainly have spells. If you want you can change your stats around a bit so you can use your abilities more.

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#34

Post by Luna Mar Crowling » Sat Jul 23, 2005 2:25 pm

You've haven't said if I made it or not.
\"Dancing shadows come to sight,
Listen to the wind blow.
The day is becoming night,
And the sun has lost its glow.\"

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#35

Post by KirbyBoy2000 » Sat Jul 23, 2005 2:56 pm

Eh? I'm just asking if you want to change your stats(Like HP/MP) so that you can use your spells more often. Cause as it is now you'll mainly deal damage with magic, since the best rapier in the shop right now is pretty weak attack wise(Maybe I should make a new one or something).

Aside from that you're in.

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#36

Post by Luna Mar Crowling » Sat Jul 23, 2005 4:07 pm

WOO-HOO! I'm in! I put a long time ago : rapier or sword. I really don't mind.
\"Dancing shadows come to sight,
Listen to the wind blow.
The day is becoming night,
And the sun has lost its glow.\"

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#37

Post by KirbyBoy2000 » Mon Jul 25, 2005 10:56 pm

Yaminah, just in case you haven't noticed/been checking, I have your stats posted now, which means you're able to actually do stuff in the BC. I changed some things about your character, but nothing too major I hope.

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#38

Post by DocMario » Tue Aug 23, 2005 8:26 pm

Name: Rudock Aviar
Age: 23
Gender: Male
Weapon Specialty: Sword(called Aviar Sword)
STATS:
HP: 400
MP: 400
Attack: 175
Defense: 100
Mind: 100
Resistance:100
Agility: 125
ABILITIES:
AviarSlash(Spell)-A powerful slash that can cause significant damage to an opponents health. He transfers all his defense to his attack to strike the ground and send a trail of fire towards the opponent.
RudockSlash(Skill)-A slash that takes 10% of opponent's health and transfers it to him.
AviarBarrier(Spell)-Summons a powerful barrier that blocks ALL atacks but at the cost of agility.
RudockLifeForce(Overdrive)-When he loses 150 HP at one time he summons a barrier around him and his opponent that absorbs 75 HP from his enemy and takes away half of their defense.

So how's that? I'm new so correct me as you see fit....
In a world of viruses, only one man can cure them.....he is Dr.Mario and won\'t stop until all viruses have been stopped by his megavitamins!

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