Hunter Alliance Stat topic

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Hunter Alliance Stat topic

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Post by [sage] » Mon Jan 07, 2008 12:35 am

Name: Garan Eisell
Age: 20
Sex: Male

Motivation: Garan is driven by one thing; to find the monsters that destroyed his village and kill them. He hopes to gain strength through the Hunter's Alliance and find them through the Alliance's abilities.

Bio: Garan was raised in a small village to the north, his father teaching him to hunt and to protect the village as he did before. He was raised to be strong and respectful towards those around him; to protect those in need, and to always try to improve himself. After several years of training he was deemed ready to fight along side the rest in his village; he hunted for years, further honing his skills. On one hunt, he saw an odd creature that was never seen before by the people of the village. They tried to defeat it, but with no success; it easily overpowered them, leaving few of the hunters alive as it continued onward. When the hunters returned, most of the village was gone, with few survivors. They looked for surivors, and seeked to rebuild the village; all of them except for Garan. He vowed to hunt down the beast, leaving his village to look for it. After a long and uneventful journey he heard of the Hunter's Alliance and traveled to join them.

- Stats -
Strength: 14.
Coordination: 12.
Stamina: 7.
Reflex: 12.
Spirit: 10.
Will: 11.
Perception:11.
Charisma: 7.
Intelligence: 16

Wounds: 0
Mana Drain: 0
Mana Burn: 0
Encumbrance: 0

Abilities
Tracking: D 10 (15/25)
Stealth - D (15/25)
Spear Combat- C (25/50)
Magical Gestures - D (10/25)
Air Magic - D (10/25)
Ice Magic - D (10/25

Equipment -
Horizon's Spear: 6' spear. (Spear can appear 3ft longer or shorter than normal. Changing appearance is done at will as a free action. However, prolonged use drains mana)
Pouch (40gp)

Name: Detharte Grimm
Age: 28
Sex: M

Motivation: Detharte joined the Alliance to gain the powers to find out who killed his parents and why. His conflict would be his unforgiving hatred toward humans in general.

Bio: At the age of 7, he saw his parents get brutally murdered by unnamed thugs. Apparently his father was in to the dark arts, and someone had hired them to kill him and end the line family line of Grimm. Unknown to them, he had a son. Detharte has snapped, and decided to take revenge upon the world. He isolated himself and studied the dark arts his father left behind to do so. He became a sort of crime lord, but refused to associate with any alliance that proposed to him. His hideous streak of murders ended when he realized that killing random humans would do no such good to his father's death. With still much hatred toward the race, he dropped what he was doing and joined the Hunter's Alliance.

Statistics:
----------
Strength: 6
Coordination: 10
Stamina: 10
Reflex: 12
Spirit: 14
Will: 15
Perception: 12
Charisma: 6
Intelligence: 15


Abilities
----------
Magical Trigger (Class D): 10 Points.
Effect: Detharte triggers his magic by incantation.

Magical Aura (Class D): 0 Points.
Effect: Offers increased protection, the ability to use the aura to initiate spells, dispersion of mana drain. Those with high perception can detect magical auras.

Fire Magic (Class D): 10 Points.
Effect: Allows Detharte to cast Fire Magic. Orriented at burns.

Painting of Blood (Class C): 25 Points.
Effect: Creates a glowing lavender circle with different unintelligable (to non mages) runes, 20 feet in diameter. By concentrating, he may make it fade into the ground so it's invisible to those who do not percieve it. When one other than the caster steps inside of it, they are completely paralyzed, and can't move so much as a step without high Will. Used for Ambushes.

Invisiblity (Class D): 10 Points.
Effect: Detharte becomes invisible for a short period of time, making it easy for him to sneak up to the opponent and dispurse them easily, so long as they don't detect him.

Dark Magic (Class D): 10 Points.
Effect: Allows Detharte to cast Dark Magic. Oriented at Status Conditions.

Dagger Combat (Class D): 10 Points.
Effect: Allows Detharte to use his Dagger with moderate skill.


Equipment
----------
Weapons:
-Dagger (Reach: F, Damage: D, Speed: A, Accuracy: B, Durability: E, Throw: C)

Clothing/Accessories
Body- Blue Robes (Def: E, MDef: D, 2/4 pockets)
-10gp
-Poison vial (A liquid inside of a bottle that allows to him poison his Dagger 3 times. Poison causes opponent to lose strength and stamina, fall unconcious and stop breathing over a period of ten minutes.)

Wrists-Bracers of Protection (Ev: D, Def: C, MDef: C)

Necklace-Pentagram (When focusing spirit in the pentagram, the class of the spell is considered one higher, and the pentagram absorbs half the mana drain. Prolonged use may destroy the focus. The pentagram is attached to a light cord to be worn around the neck)

Name: Detharte Grimm
Age: 28
Sex: M

Motivation: Detharte joined the Alliance to gain the powers to find out who killed his parents and why. His conflict would be his unforgiving hatred toward humans in general.

Bio: At the age of 7, he saw his parents get brutally murdered by unnamed thugs. Apparently his father was in to the dark arts, and someone had hired them to kill him and end the line family line of Grimm. Unknown to them, he had a son. Detharte has snapped, and decided to take revenge upon the world. He isolated himself and studied the dark arts his father left behind to do so. He became a sort of crime lord, but refused to associate with any alliance that proposed to him. His hideous streak of murders ended when he realized that killing random humans would do no such good to his father's death. With still much hatred toward the race, he dropped what he was doing and joined the Hunter's Alliance.

Statistics:
----------
Strength: 6
Coordination: 10
Stamina: 10
Reflex: 12
Spirit: 14
Will: 15
Perception: 12
Charisma: 6
Intelligence: 15


Abilities
----------
Magical Trigger (Class D): 10 Points.
Effect: Detharte triggers his magic by incantation.

Magical Aura (Class D): 0 Points.
Effect: Offers increased protection, the ability to use the aura to initiate spells, dispersion of mana drain. Those with high perception can detect magical auras.

Fire Magic (Class D): 10 Points.
Effect: Allows Detharte to cast Fire Magic. Orriented at burns.

Painting of Blood (Class C): 25 Points.
Effect: Creates a glowing lavender circle with different unintelligable (to non mages) runes, 20 feet in diameter. By concentrating, he may make it fade into the ground so it's invisible to those who do not percieve it. When one other than the caster steps inside of it, they are completely paralyzed, and can't move so much as a step without high Will. Used for Ambushes.

Invisiblity (Class D): 10 Points.
Effect: Detharte becomes invisible for a short period of time, making it easy for him to sneak up to the opponent and dispurse them easily, so long as they don't detect him.

Dark Magic (Class D): 10 Points.
Effect: Allows Detharte to cast Dark Magic. Oriented at Status Conditions.

Dagger Combat (Class D): 10 Points.
Effect: Allows Detharte to use his Dagger with moderate skill.


Equipment
----------
Weapons:
-Dagger (Reach: F, Damage: D, Speed: A, Accuracy: B, Durability: E, Throw: C)

Clothing/Accessories
Body- Blue Robes (Def: E, MDef: D, 2/4 pockets)
-10gp
-Poison vial (A liquid inside of a bottle that allows to him poison his Dagger 3 times. Poison causes opponent to lose strength and stamina, fall unconcious and stop breathing over a period of ten minutes.)

Wrists-Bracers of Protection (Ev: D, Def: C, MDef: C)

Necklace-Pentagram (When focusing spirit in the pentagram, the class of the spell is considered one higher, and the pentagram absorbs half the mana drain. Prolonged use may destroy the focus. The pentagram is attached to a light cord to be worn around the neck)

Name: Detharte Grimm
Age: 28
Sex: M

Motivation: Detharte joined the Alliance to gain the powers to find out who killed his parents and why. His conflict would be his unforgiving hatred toward humans in general.

Bio: At the age of 7, he saw his parents get brutally murdered by unnamed thugs. Apparently his father was in to the dark arts, and someone had hired them to kill him and end the line family line of Grimm. Unknown to them, he had a son. Detharte has snapped, and decided to take revenge upon the world. He isolated himself and studied the dark arts his father left behind to do so. He became a sort of crime lord, but refused to associate with any alliance that proposed to him. His hideous streak of murders ended when he realized that killing random humans would do no such good to his father's death. With still much hatred toward the race, he dropped what he was doing and joined the Hunter's Alliance.

Statistics:
----------
Strength: 6
Coordination: 10
Stamina: 10
Reflex: 12
Spirit: 14
Will: 15
Perception: 12
Charisma: 6
Intelligence: 15


Abilities
----------
Magical Trigger (Class D): 10 Points.
Effect: Detharte triggers his magic by incantation.

Magical Aura (Class D): 0 Points.
Effect: Offers increased protection, the ability to use the aura to initiate spells, dispersion of mana drain. Those with high perception can detect magical auras.

Fire Magic (Class D): 10 Points.
Effect: Allows Detharte to cast Fire Magic. Orriented at burns.

Painting of Blood (Class C): 25 Points.
Effect: Creates a glowing lavender circle with different unintelligable (to non mages) runes, 20 feet in diameter. By concentrating, he may make it fade into the ground so it's invisible to those who do not percieve it. When one other than the caster steps inside of it, they are completely paralyzed, and can't move so much as a step without high Will. Used for Ambushes.

Invisiblity (Class D): 10 Points.
Effect: Detharte becomes invisible for a short period of time, making it easy for him to sneak up to the opponent and dispurse them easily, so long as they don't detect him.

Dark Magic (Class D): 10 Points.
Effect: Allows Detharte to cast Dark Magic. Oriented at Status Conditions.

Dagger Combat (Class D): 10 Points.
Effect: Allows Detharte to use his Dagger with moderate skill.


Equipment
----------
Weapons:
-Dagger (Reach: F, Damage: D, Speed: A, Accuracy: B, Durability: E, Throw: C)

Clothing/Accessories
Body- Blue Robes (Def: E, MDef: D, 2/4 pockets)
-10gp
-Poison vial (A liquid inside of a bottle that allows to him poison his Dagger 3 times. Poison causes opponent to lose strength and stamina, fall unconcious and stop breathing over a period of ten minutes.)

Wrists-Bracers of Protection (Ev: D, Def: C, MDef: C)

Necklace-Pentagram (When focusing spirit in the pentagram, the class of the spell is considered one higher, and the pentagram absorbs half the mana drain. Prolonged use may destroy the focus. The pentagram is attached to a light cord to be worn around the neck)
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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