Name: Thakra
Age:18
Sex:male
HP: 350
MP: 350
Attack:75
Defense: 75
Magic Attack:125
Magic Defense: 125
Speed: 100
Duel Skills
Specialized Weapon: Swords
Style of Fighting: Magical Balance(can I do that? If Not, Magical Offense
Abilities:
Action
1.Fire Sheild: Protects Againest Grass Attacks
2.Fireball: Duh.
5.Chill: An Ice verison of Fireball, Hits All
6.Bolt: Shocking attack on an Enemy
9.Vine: Wraps enemy in Thorny vine
10.Small Recover
17.Water Sheild: Protects Against Fire Attacks
18.Smoke bomb: Impairs Enemy vison/Accarcuy(sp?), Provides Escape Route
19.Shadow Ball: Ball Of Darkness Shot at enemy.
10.Darts & Knives: Many Darts And Throwing Knives Shot at Enemys, Hits All
21.Fire wave: Wave Of Fire To Enemys, Hits All
25.Heavy Hail: Name says it all, Hits All.
26.Energy Exposion: Explodes with energy To Shock .Enemys, Hits All
28.Living Tree: Advanced Vine Attack on One Enemy
29.Recover
32.Elec Sheild: Protect against Water/Ice
33.Random Steal: Randomly Steals Anything I Can Take
36.Shadow Fire: Explodison Of Darkness On Enemys, Hits All
37.Art Of Sword: Does Random Sword Attacks
40.LavaShower: Rains Fire On Enemys, Hits All
41.Artic Storm: Freezing Winds Freeze Enemys, Hits All
42.Storm Of Legand: HUGE Thunder Storm Shocks Enemys. Hits All
43.Wild Woods: A LOT Of Vine Ensnare And Attack Enemys, Hits All
44.Nature Sheild: ProTects Against Elec
45.Heavy Recover
Note: Sheilds Last A Few Turns
Reaction:
4.Fire eater: Protects Some Fire Damage
7.Ice Cracker:^ Except Protects Ice/water
11.Insulation: ^ Except Elec
12.Burning:^Grass
16.Reflect: Bonuces Some Magic Damage Back
22.Counter: Counters Phyisacial attacks
23.Half Heal: If Enemy is Healed, He Only Heals Half Normal
30.NoHeal: Prevents Enemy Healing. Overlaps Halfheal
31.Auto Heal: Heals Slighty Every Round
34.Punish Heal: After Enemy Heals, He Takes Double Damage What He Gained.OverLaps Noheal
35.Return favor: When Hit By Magic, Chance Of Casting Same Spell At Half Effectiveness
38.Reflect Holy: Reflects Holy Damage.
39.Asborb Dark: Converts Dark Attacks Into HP.
Support
3.Fire Up: Fire Damage Increases
8.Ice Up:^Only Ice/Water
13.ElecUp: ^Elec
14.Grassup: ^Grass
15.Evaison Up: Dodges Attacks Easier
24.Darkness is Soothing: Gains HP In Dark.
Overdrive: Holy Glare: Causes HUGE Light/Holy Damage And Inflicts A Random (Bad) Status Effect
[ November 15, 2003, 03:59 PM: Message edited by: That guy... Who Changed His PDN ]
Duelists Battle Club
- KirbyBoy2000
- Member
- Posts: 6090
- Joined: Wed Jul 05, 2000 1:00 am
Amanda
17
Female
Stats
HP:400
MP:300
Attack:0
Defense:120
Magic Attack:150
Magic Defense:120
Speed:110
Weapon: Staff
Style: Magical Offensive.
Action Abilities
1)Light Heal: Heals a low amount of HP.
11)Heal: Heals a medium amount of HP.
25)Strong Heal: Heals a large amount of HP.
36)Full Heal: Heals all HP.
12)Cure: Heals status effects.
2)Fireball: Deals low fire damage. may burn opponent.
14)Flame Burst: Deals medium fire damage. may burn opponent.
26)Flare: Deals Heavy fire damage. burns opponent.
3)Blizzard: Deals low ice damage. may freeze opponent.
15)Ice Ray: Deals medium ice damage. may freeze opponent.
27)Deep Freeze: Deals heavy ice damage. freezes opponent.
4)Bolt: Deals low lightning damage. may stun opponent.
16)Thunder: Deals medium lightning damage. may stun opponent.
2 8) Storm Bolt: Deals heavy lightning damage. stuns opponent.
5)Tremor: Deals low earth damage. may lower opponents accuracy slightly.
17)Quake: Deals medium earth damage. may lower opponents accuracy.
29)Gaia Quake: Deals heavy earth damage. may lower opponents accuracy greatly.
6)Gust: Deals low wind damage. may disarm opponent.
1 8) Cyclone: Deals medium wind damage. may disarm opponent.
31)Tempest: Deals heavy wind damage. disarms opponent.
7)Light: Deals low light damage. may blind opponent.
19)Bright: Deals medium light damage. may blind opponent.
32)Holy: Deals heavy light damage. blinds opponent.
8) Shadow: Deals low dark damage. may confuse opponent.
21)Dark: Deals medium dark damage. may confuse opponent.
33)Dark Blast: Deals heavy dark damage. confuses opponent.
9)Poison: Poisons opponent with weak poison.
22)Bio: Poisons opponent with moderately strong poison.
34)Venom: Poisons opponent with poison that increases in damage each turn.
23)Status Shot: Deals low magical damage and inflicts a status effect. Status effects: poison, stun, freeze, confuse, blind, mute, burn.
24)Drain: Deals low magic damage. heals HP by damage dealt.
35)Mana Drain: Deals low magic damage to MP. heals MP by damage dealt.
13)Blast Shield: Creates a barrier with 50% of max HP(300HP minimum). When broken deals 10% of max HP to opponent(60 damage minimum).
37)Explode Shield: Creates a barrier with 100% of max HP.(600HP minimum) When broken deals 20% of max HP to opponent(120 damage minimum).
Support Abilities
10)Magic Power ^: Raises power of magic attacks.
20)Magic Resistance ^: Raises resistance to magic attacks.
Reaction Abilities
30)Return Magic: Counters magic attacks with a magic attack.
Overdrive-Devestation Wave: Deals very high damage to opponent.Inflicts several status effects, heals HP and MP.
Edit: Forgot numbers.
Edit 2: Numbers all screwed up. and probably still are. -_-;;
[ November 15, 2003, 10:25 PM: Message edited by: KirbyBoy2000 ]
17
Female
Stats
HP:400
MP:300
Attack:0
Defense:120
Magic Attack:150
Magic Defense:120
Speed:110
Weapon: Staff
Style: Magical Offensive.
Action Abilities
1)Light Heal: Heals a low amount of HP.
11)Heal: Heals a medium amount of HP.
25)Strong Heal: Heals a large amount of HP.
36)Full Heal: Heals all HP.
12)Cure: Heals status effects.
2)Fireball: Deals low fire damage. may burn opponent.
14)Flame Burst: Deals medium fire damage. may burn opponent.
26)Flare: Deals Heavy fire damage. burns opponent.
3)Blizzard: Deals low ice damage. may freeze opponent.
15)Ice Ray: Deals medium ice damage. may freeze opponent.
27)Deep Freeze: Deals heavy ice damage. freezes opponent.
4)Bolt: Deals low lightning damage. may stun opponent.
16)Thunder: Deals medium lightning damage. may stun opponent.
2 8) Storm Bolt: Deals heavy lightning damage. stuns opponent.
5)Tremor: Deals low earth damage. may lower opponents accuracy slightly.
17)Quake: Deals medium earth damage. may lower opponents accuracy.
29)Gaia Quake: Deals heavy earth damage. may lower opponents accuracy greatly.
6)Gust: Deals low wind damage. may disarm opponent.
1 8) Cyclone: Deals medium wind damage. may disarm opponent.
31)Tempest: Deals heavy wind damage. disarms opponent.
7)Light: Deals low light damage. may blind opponent.
19)Bright: Deals medium light damage. may blind opponent.
32)Holy: Deals heavy light damage. blinds opponent.
8) Shadow: Deals low dark damage. may confuse opponent.
21)Dark: Deals medium dark damage. may confuse opponent.
33)Dark Blast: Deals heavy dark damage. confuses opponent.
9)Poison: Poisons opponent with weak poison.
22)Bio: Poisons opponent with moderately strong poison.
34)Venom: Poisons opponent with poison that increases in damage each turn.
23)Status Shot: Deals low magical damage and inflicts a status effect. Status effects: poison, stun, freeze, confuse, blind, mute, burn.
24)Drain: Deals low magic damage. heals HP by damage dealt.
35)Mana Drain: Deals low magic damage to MP. heals MP by damage dealt.
13)Blast Shield: Creates a barrier with 50% of max HP(300HP minimum). When broken deals 10% of max HP to opponent(60 damage minimum).
37)Explode Shield: Creates a barrier with 100% of max HP.(600HP minimum) When broken deals 20% of max HP to opponent(120 damage minimum).
Support Abilities
10)Magic Power ^: Raises power of magic attacks.
20)Magic Resistance ^: Raises resistance to magic attacks.
Reaction Abilities
30)Return Magic: Counters magic attacks with a magic attack.
Overdrive-Devestation Wave: Deals very high damage to opponent.Inflicts several status effects, heals HP and MP.
Edit: Forgot numbers.
Edit 2: Numbers all screwed up. and probably still are. -_-;;
[ November 15, 2003, 10:25 PM: Message edited by: KirbyBoy2000 ]
-
- Member
- Posts: 4659
- Joined: Tue Sep 18, 2001 1:00 am
- Location: A generic place such as a house
- Contact:
I've decided to actually join, due to laziness you see not much info, but actually I think I'll have fun.
Name: Blake
Age: 21
Sex: Male
HP: 700
MP: 0
Attack: 400
Defense: 0
Magic Attack: 0
Magic Defense: 0
Speed: 100
Duel Skills
Specialized Weapon: Sword
Style of Fighting: Physical Offensive
Overdrive: Heals himself to full health, and runs through and cuts every single enemy in the battlefield in half and inflicts a random status effect to each, only if cutting them in half isn't enough =)
[ November 18, 2003, 10:39 PM: Message edited by: Guy That Goes To The Roleplay Forum ]
Name: Blake
Age: 21
Sex: Male
HP: 700
MP: 0
Attack: 400
Defense: 0
Magic Attack: 0
Magic Defense: 0
Speed: 100
Duel Skills
Specialized Weapon: Sword
Style of Fighting: Physical Offensive
Overdrive: Heals himself to full health, and runs through and cuts every single enemy in the battlefield in half and inflicts a random status effect to each, only if cutting them in half isn't enough =)
[ November 18, 2003, 10:39 PM: Message edited by: Guy That Goes To The Roleplay Forum ]
-
- Member
- Posts: 20042
- Joined: Thu Jun 07, 2001 1:00 am
- Location: The Fletcher Memorial Home for incurable tyrants a
- Contact:
Yes, I've decided to return after a looong time .
Name: Vincent Roka
Age: 21
Sex: Male
HP: 450
MP: 250
Attack: 150
Defense: 60
Magic Attack: 140
Magic Defense: 50
Speed: 100
Specialized Weapon: Broadsword
Fighting Style: It's a combination of Magical and Physical Offensive, if that's possible.
Action:
1. Stab - Just a normal stab with the broadsword.
2. Tornado - Sucks enemy into a tornado, leaving him helpless and vulnerable to other attacks.
3. Bolt
4. Blaze Blade - Sword is ignited, and Vincent stabs the enemy with it, causing fire as well as physical damage.
6. Torso Bomb - Electricity and fire combine to form within the enemy's chest, and explode outwards in a powerful blast
7. Heal - Heals small amount of HP
10. Boulder Ambush - Huge boulders are torn out of the ground by an earthquake, and they propel themselves towards all enemies.
11. Aero Slash - The power of the wind is manifested into Vincent's sword. Any time the enemy is hit by it he will be forced to fly into the air by the wind power and the force of the blow.
12. Tsunami - Giant wave appears and swallows all enemies.
14. Shadow - Vincent's shadow gains a physical form and can attack the enemy but can't cast any magic, but is faster. The stats for the shadow are as follows: 100 HP, 50 Attack, 10 Def, 170 Speed.
17. Critical Stab - Does two to three times as much damage as a normal stab.
18. Frostbite - Ice attack, 50% chance of freezing opponent for up to 3 turns.
21. Shadowy Flame - A combination of Shadow and Fire, a black fireball emerges out of Vincent's hands and shoots at the enemy.
23. Drain HP
25. Magic Shield - A strong supernatural shield that protects against magical attacks.
26. Storm - Medium-power lightning attack against all enemies
27. Flaming Inferno - Huge fireballs rain from the sky onto all enemies.
28. Antarctic Wind - Wind and Ice combine to cause damage to all enemies.
35. Absorb MP
36. Blessing Light - Heals a lot of HP.
37. Holy - Powerful holy attack.
38. Wrath of Poseidon - Massive wave engulfs all, at the same time an earthquake hits all enemies.
39. Death
41. Oblivion - Extremely powerful non-elemental attack.
42. Full Recovery - Heals full HP
43. Revive - Revives ally, returning him to 3/4 of his HP.
46. Slow - Enemy's speed reduced by half.
47. Madman - Manipulates enemy's brain, can control enemy for 3 turns.
Reaction:
5. Counter-attack
8. Arm wrench and back stab - If enemy tries to attack using his arms (like trying to stab with a weapon), Vincent can sometimes grab his opponent's arm, wrench it, and stab him in the back with his broadsword.
9. Electrical surge - If Vincent's body is touched by metal (like a sword, for example), an electrical surge may shoot out of him, through the sword, and into the enemy.
15. Shadow Ice Avenger (can only be used if the shadow of Action #14 is availiable) - If the shadow is defeated, it plunges into the enemy's body, a powerful ice attack.
22. Reflect - Reflects enemy's spells
29. Ice Melter - Reduces damage of ice attacks by 50%
30. Float - Immune to Earth attacks
31. Flame Feeder - Absorbs fire damage
32. Shadow Illuminator - Reduces shadow damage by 50%
33. Electrical Negator - Reduces electrical damage by 50%
40. Cancel magic - If enemy casts a magical attack on Vincent, there is a chance that this protective spell will go into effect and completely take away his magical powers.
Support:
13. Haste - Doubles speed
16. Strength Up
19. Magic Strength Up
20. Defense Up
24. Critical Regen - Casts Regen when HP drops below 50.
34. Magic Defense Up
44. Stealth - Enemy can't see or attack Vincent magically or physically for 3-5 turns.
45. Fuel to the Fire - Doubles fire damage.
Overdrive: Devastating Rage - A massive non-elemental magic attack. Vincent gains 100 more HP and 50 more MP, his Magic Attack goes up by 10, his Attack goes up by 5, and his speed goes up by 5.
That should do it for now.
-----------------------------------------------------------------
Quote of the week:
"If it weren't for electricity we'd all be watching television by candlelight."- George Gobol.
Image of the week:
Pointless fact of the week:
Only 1/3 of the people that can twitch their ears can twitch only one at a time.
[ November 27, 2003, 08:46 PM: Message edited by: Vinny the Ninny ]
Name: Vincent Roka
Age: 21
Sex: Male
HP: 450
MP: 250
Attack: 150
Defense: 60
Magic Attack: 140
Magic Defense: 50
Speed: 100
Specialized Weapon: Broadsword
Fighting Style: It's a combination of Magical and Physical Offensive, if that's possible.
Action:
1. Stab - Just a normal stab with the broadsword.
2. Tornado - Sucks enemy into a tornado, leaving him helpless and vulnerable to other attacks.
3. Bolt
4. Blaze Blade - Sword is ignited, and Vincent stabs the enemy with it, causing fire as well as physical damage.
6. Torso Bomb - Electricity and fire combine to form within the enemy's chest, and explode outwards in a powerful blast
7. Heal - Heals small amount of HP
10. Boulder Ambush - Huge boulders are torn out of the ground by an earthquake, and they propel themselves towards all enemies.
11. Aero Slash - The power of the wind is manifested into Vincent's sword. Any time the enemy is hit by it he will be forced to fly into the air by the wind power and the force of the blow.
12. Tsunami - Giant wave appears and swallows all enemies.
14. Shadow - Vincent's shadow gains a physical form and can attack the enemy but can't cast any magic, but is faster. The stats for the shadow are as follows: 100 HP, 50 Attack, 10 Def, 170 Speed.
17. Critical Stab - Does two to three times as much damage as a normal stab.
18. Frostbite - Ice attack, 50% chance of freezing opponent for up to 3 turns.
21. Shadowy Flame - A combination of Shadow and Fire, a black fireball emerges out of Vincent's hands and shoots at the enemy.
23. Drain HP
25. Magic Shield - A strong supernatural shield that protects against magical attacks.
26. Storm - Medium-power lightning attack against all enemies
27. Flaming Inferno - Huge fireballs rain from the sky onto all enemies.
28. Antarctic Wind - Wind and Ice combine to cause damage to all enemies.
35. Absorb MP
36. Blessing Light - Heals a lot of HP.
37. Holy - Powerful holy attack.
38. Wrath of Poseidon - Massive wave engulfs all, at the same time an earthquake hits all enemies.
39. Death
41. Oblivion - Extremely powerful non-elemental attack.
42. Full Recovery - Heals full HP
43. Revive - Revives ally, returning him to 3/4 of his HP.
46. Slow - Enemy's speed reduced by half.
47. Madman - Manipulates enemy's brain, can control enemy for 3 turns.
Reaction:
5. Counter-attack
8. Arm wrench and back stab - If enemy tries to attack using his arms (like trying to stab with a weapon), Vincent can sometimes grab his opponent's arm, wrench it, and stab him in the back with his broadsword.
9. Electrical surge - If Vincent's body is touched by metal (like a sword, for example), an electrical surge may shoot out of him, through the sword, and into the enemy.
15. Shadow Ice Avenger (can only be used if the shadow of Action #14 is availiable) - If the shadow is defeated, it plunges into the enemy's body, a powerful ice attack.
22. Reflect - Reflects enemy's spells
29. Ice Melter - Reduces damage of ice attacks by 50%
30. Float - Immune to Earth attacks
31. Flame Feeder - Absorbs fire damage
32. Shadow Illuminator - Reduces shadow damage by 50%
33. Electrical Negator - Reduces electrical damage by 50%
40. Cancel magic - If enemy casts a magical attack on Vincent, there is a chance that this protective spell will go into effect and completely take away his magical powers.
Support:
13. Haste - Doubles speed
16. Strength Up
19. Magic Strength Up
20. Defense Up
24. Critical Regen - Casts Regen when HP drops below 50.
34. Magic Defense Up
44. Stealth - Enemy can't see or attack Vincent magically or physically for 3-5 turns.
45. Fuel to the Fire - Doubles fire damage.
Overdrive: Devastating Rage - A massive non-elemental magic attack. Vincent gains 100 more HP and 50 more MP, his Magic Attack goes up by 10, his Attack goes up by 5, and his speed goes up by 5.
That should do it for now.
-----------------------------------------------------------------
Quote of the week:
"If it weren't for electricity we'd all be watching television by candlelight."- George Gobol.
Image of the week:
Pointless fact of the week:
Only 1/3 of the people that can twitch their ears can twitch only one at a time.
[ November 27, 2003, 08:46 PM: Message edited by: Vinny the Ninny ]
-
- Member
- Posts: 20042
- Joined: Thu Jun 07, 2001 1:00 am
- Location: The Fletcher Memorial Home for incurable tyrants a
- Contact:
I guess I'll go for Magical Offensive then.
-----------------------------------------------------------------
Quote of the week:
"If it weren't for electricity we'd all be watching television by candlelight."- George Gobol.
Image of the week:
Pointless fact of the week:
Only 1/3 of the people that can twitch their ears can twitch only one at a time.
-----------------------------------------------------------------
Quote of the week:
"If it weren't for electricity we'd all be watching television by candlelight."- George Gobol.
Image of the week:
Pointless fact of the week:
Only 1/3 of the people that can twitch their ears can twitch only one at a time.