Name: Yasashi Yoake (Called Yasa for short)
Age: 23
Gender: Male
Weapon Proffiency: Sword
Mercenary Rank:F.
Lvl:5
HP: 700
MP: 200
Attack: 400(500)
Defense: 100
M. Attack: 0
M. Defense: 100
Speed: 100
GP:500/1000
Equipment
-Knight's Spirit: Attack +100. AP:50. Weapon Break: Has chance of breaking weapon. 10AP per 10%.
Small Gold Pouch: Holds 1000gp.
Current Skills
Heal 1: Heals 25% HP. 25MP.
Hokuden 1: Raises all stats by 10%. 50MP.
Skills
Heal 1: Heals 25% HP. lvl 1.
Heal 2: Heals 50% HP. lvl 7.
Heal 3: Heals 75% HP. lvl 14.
Heal 4: Heals all HP. lvl 18.
Cleanse: Heals all status effects. lvl 6.
Eonama:Revives to full HP once per battle. lvl 18.
Stealth: Makes Yasa hard to find, thus making him
unable to be hit. 10% chance of being found. Effect stops when yasa attacks. lvl 12
Hokuden 1: raises all stats by 10%. lvl 5
Hokuden 2: raises all stats by 30%. lvl 10
Hokuden 3: raises all stats by 50%. lvl 20
Hokuden 4: raises all stats by 70%. lvl 30
Omen: Sees opponent's next attack before it
happens. lvl 8
Quick Attack:Hits opponent before their attack, 20% chance of negating attack. Additional hits can be added for MP. lvl 14
Evade: 15% chance to dodge attacks. lvl 7
Pierce: Avoids armor bonuses. lvl 10
HP Aura: Heals 1/2 HP over next few turns. lvl 22.
Tetsugen: Halves oponent's health. lvl 18.
Tessuagai: Kills oponent if they are at 1/2
health or lower. lvl 24
Mind Play: I choose the opponent's actions for 3 turns. Lvl 28.
Stat Switch: Switches a stat with another (can be used on self) lvl 15
Dice: Rolls a 4 sided die with multiple effects(1:Kills self. 2: Chosen enemy is fully healed. 3: Full Heal. 4: Chosen enemy dies.) lvl 7
1337 Barrier: Creates a 1500HP barrier. Deal damage equal to damage on barrier when broken to person who broke it. lvl 18
Sacrifice:Sacrifice HP to deal damage equal to amount sacrificed to an enemy. lvl 9.
Dark Ritual:Creates a portal that sends out creatures with 1/2 stats and all skills except this one. Only one portal may be made. lvl 19
Portal Copy: Creats another "Dark Ritual" portal. lvl 26
Combo Nation: Next turn, I can attack twice or cast twice. lvl 18
Stars 'nd Stripes: The last spell cast by all enemies no longer works agaisnt me for just that battle. lvl 27
American Power: All spells that don't work against me are learned by me for just that battle. lvl 19
Shield of Justice: For a few turns, all attacks against me raise my OD x2. lvl 26
- Sword of Glory: For a few turns, all attacks I do lower the opponent's OD, instead of raising them. lvl 29
Overdrive- Slayer: Doubles all stats, doubles attack rate, always gives me the first chance to hit, increases accuracy by 20%, lowers opponents accuracy by 30%, and gives all of my skills and attacks a 20% chance to kill.
[ June 29, 2003, 08:34 PM: Message edited by: KirbyBoy2000 ]