In your dreams, you can hear a voice calling. You can see the place clearly, although you don't know how to get there. You just know you should start looking for it.
While awake, this dream is always in your mind, even when not directly thinking about it. One day, you decide to go and seek out your dream. The only problem is, the country around you is at war and travelling the countryside is dangerous.
To join
Name:
Age:
Sex:
Bio: What you look like, and what sort of life your character leads. Feel free to make up any details of characters, places or events.
Dream: Describe your character's dream in a paragraph or so.
Vital Stats: You get 200 points to split. Vital stats have to fall between 50 and 150.
HP: How much damage you can take. You start dying at 0.
EP: How much energy you have left. You get tired enough to pass out at 0.
Physical Stats: You get 120 points. All stats have to fall between 10 and 50.
Strength: Physical damage and how well in shape you are.
Stamina: The higher it is, the less quickly you lose HP and EP.
Agility: How fast you are, how well you dodge, and how good you are at stealth and balancing.
Dexterity: How good you are with your hands.
Mental Stats: You get 120 points. All stats have to fall between 10 and 50.
Intelligence: Your skill with magic and how quickly you learn skills
Will: Your ability to resist magic and keep concentration.
Perception: How aware of your surroundings you are.
Charisma: How well you interact with other people.
Life Skills: Choose up to three skills your character is good at, and uses to make a living off of. Could be a proffessional skill, social skill, an artistic skill or whatever. No combat skills.
Combat Skills: Choose up to three combat related skills your character is trained at.
A combat Skill can be
-A fighting style (Long Sword and Shield, Two Daggers, A martial art, etc)
-Armor training (Good with light, medium or heavy armors, etc)
-Military training (formations, leading troops, guerilla or environmental tactics, etc)
-Any sort of mobility based skill useful in combat
-Whatever else comes to mind related to combat
-Any type of magic.
Abilities
-You get two abilities + one per 10 points of Intelligence, either passive or active, which must be related to one of your life or combat skills. For example, you could have a combat manuever for a weapon, a couple of spells for your magic type, or anything else you can think of.
Possessions: You've already left wherever it is you came from. You can fill up a backpack with 8 items, and a pouch with 3, and you can have one set of whatever weapons you were profficient with. Ammo comes in set of 20, and small weapons like knives come with a spare.
Legacy
-
- Member
- Posts: 1439
- Joined: Mon Jul 31, 2000 1:00 am
Name: Cysma
Age: 19
Sex: Male
Bio: A brave Paladin who has just finished his training and set off on his own crusades. His family lineage was chosen to fight the forces of evil and protect peace, and he is here now to succeed his father.
However, he does grow tired of following a strict Paladin's code, and often tries to do things his own way, often getting into arguments with authority.
Dream: Nearly 10 years ago, his father left on a mission and never returned. Cysma believed that he was killed in battle, but his father keeps reappearing in his dreams. Unable to stand this any longer, he set off to find answers.
HP: 120
EP: 80
Strength: 35
Stamina: 35
Agility: 25
Dexterity: 25
Intelligence: 40
Will: 30
Perception: 30
Charisma: 20
Life Skills:
-Direction: Cysma has become used to travelling and can guess his approximate location without the aid of a compass or map.
-Knowledge: Cysma has learned several things on a broad spectrum of categories: Religion, Nobility, Magic, and History.
-Mathematical: Having played with an abacus while growing up and studying the works of mathematicians such as Pythagerus and Euclid, Cysma can quickly and accurately perform mathematical calculations in his mind with little error and without having to write anything down.
Combat Skills:
-Weapon Proficiency: Sword and Shield. Cysma learned how to handle these from his father at an early age, and later taught himself about using different types of swords and shields. Even if he carries a heavy, two-handed sword, he can still wear a buckler shield on his arm.
-Armor Proficiency: Cysma often trained in heavy armor, thinking of it as training weights. Even in heavy armor, he can move almost as fast as a normal person can unarmored.
-Holy Magic: Cysma calls upon divine forces to heal and protect himself and others as well as smite evil in any form. A normally invisible holy aura that surrounds him fills his allies with courage and his enemies with fear.
Abilities:
-Healing: Cysma uses divine magic to heal himself and his allies, recovering HP and EP.
-Holy Light: Using this on himself or allies will inspire courage and raise their combat skills. If used against evil, this will damage his enemies and lower their stats. The more their heart is consumed by evil, the more devastating the effect will be.
-Iron Will: Cysma will battle evil to the bitter end, and may sometimes shrug off even fatal blows and continue fighting.
-Deflection: Some projectiles and even magic can be deflected off of Cysma's armor and shield. In some instances he can aim this where he wants.
-Rage: Cysma can become angry easily, and has learned to channel this anger into his fighting spirit. While this is in effect, he fights aggressively and does not give the enemy a chance to retaliate. He will continue to fight even if his HP and/or EP drop to zero in the process, but they will take effect again when he cools down.
-Purify: Cysma uses this divine spell to make things pure in clear, whether this means cleansing diluted water, removing poison from a body, or driving out evil spirits. Cysma can turn any liquid into plain water, even magma or acid.
Possessions
-Longsword
-Large Shield
-Soldier's Armor
-Vial of Holy Water
Age: 19
Sex: Male
Bio: A brave Paladin who has just finished his training and set off on his own crusades. His family lineage was chosen to fight the forces of evil and protect peace, and he is here now to succeed his father.
However, he does grow tired of following a strict Paladin's code, and often tries to do things his own way, often getting into arguments with authority.
Dream: Nearly 10 years ago, his father left on a mission and never returned. Cysma believed that he was killed in battle, but his father keeps reappearing in his dreams. Unable to stand this any longer, he set off to find answers.
HP: 120
EP: 80
Strength: 35
Stamina: 35
Agility: 25
Dexterity: 25
Intelligence: 40
Will: 30
Perception: 30
Charisma: 20
Life Skills:
-Direction: Cysma has become used to travelling and can guess his approximate location without the aid of a compass or map.
-Knowledge: Cysma has learned several things on a broad spectrum of categories: Religion, Nobility, Magic, and History.
-Mathematical: Having played with an abacus while growing up and studying the works of mathematicians such as Pythagerus and Euclid, Cysma can quickly and accurately perform mathematical calculations in his mind with little error and without having to write anything down.
Combat Skills:
-Weapon Proficiency: Sword and Shield. Cysma learned how to handle these from his father at an early age, and later taught himself about using different types of swords and shields. Even if he carries a heavy, two-handed sword, he can still wear a buckler shield on his arm.
-Armor Proficiency: Cysma often trained in heavy armor, thinking of it as training weights. Even in heavy armor, he can move almost as fast as a normal person can unarmored.
-Holy Magic: Cysma calls upon divine forces to heal and protect himself and others as well as smite evil in any form. A normally invisible holy aura that surrounds him fills his allies with courage and his enemies with fear.
Abilities:
-Healing: Cysma uses divine magic to heal himself and his allies, recovering HP and EP.
-Holy Light: Using this on himself or allies will inspire courage and raise their combat skills. If used against evil, this will damage his enemies and lower their stats. The more their heart is consumed by evil, the more devastating the effect will be.
-Iron Will: Cysma will battle evil to the bitter end, and may sometimes shrug off even fatal blows and continue fighting.
-Deflection: Some projectiles and even magic can be deflected off of Cysma's armor and shield. In some instances he can aim this where he wants.
-Rage: Cysma can become angry easily, and has learned to channel this anger into his fighting spirit. While this is in effect, he fights aggressively and does not give the enemy a chance to retaliate. He will continue to fight even if his HP and/or EP drop to zero in the process, but they will take effect again when he cools down.
-Purify: Cysma uses this divine spell to make things pure in clear, whether this means cleansing diluted water, removing poison from a body, or driving out evil spirits. Cysma can turn any liquid into plain water, even magma or acid.
Possessions
-Longsword
-Large Shield
-Soldier's Armor
-Vial of Holy Water
- KirbyBoy2000
- Member
- Posts: 6090
- Joined: Wed Jul 05, 2000 1:00 am
Name: Sofia Lyraen
Age: 19
Sex: Female
Bio: A fairly young woman with brown hair and blue-violet eyes, who lives alone by the forest due to the death of her parents. She was trained in archery and taught some survival techniques by her parents, but she uses them merely to get by, as her real interest is drawing and painting.
Dream: Every night, she sees a vision of a beautiful place, where the war is nonexistant. She's unsure if it exists, but she feels that even if it does not, that seeing the world would be a good thing for her.
Vital Stats: You get 200 points to split. Vital stats have to fall between 50 and 150.
HP: 80.
EP: 120.
Physical Stats: You get 120 points. All stats have to fall between 10 and 50.
Strength: 30
Stamina: 20.
Agility: 30.
Dexterity: 40.
Mental Stats:
Intelligence: 30
Will: 25.
Perception: 40.
Charisma: 35.
Life Skills: Choose up to three skills your character is good at, and uses to make a living off of. Could be a proffessional skill, social skill, an artistic skill or whatever. No combat skills.
Paint - Fairly skilled at drawing and painting pictures.
Foraging - Able to find items in the wild.
Navigation - Able to travel with less chance of of being lost while in the wild.
Combat Skills: Choose up to three combat related skills your character is trained at.
Archery - Able to use a bow with skill.
Magic - Able to use magical spells.
Terrain - Able to use unusual terrain with more skill in battle.
Abilities
Hunting Stance - Increases range and damage with bow. Negated if Sofia moves.
Beast Slayer - Fires an arrow charged with magic that deals extra damage. Has increased damage and accuracy on beasts.
Thunder Seal - Deals low damage and has a chance to stun. Can be drawn on paper to increase the damage and chance to stun.
Healing Charm - Heals some HP and weak status effects. Can be drawn on paper to increase the overall effect.
Sketch - Draw a creature or person in battle, takes a fairly long time to do, but after it is done it summons a weaker copy of what was drawn.
Possessions: Bow, Quiver, Arrows, Paper, Knives, minor potions, ect...
Age: 19
Sex: Female
Bio: A fairly young woman with brown hair and blue-violet eyes, who lives alone by the forest due to the death of her parents. She was trained in archery and taught some survival techniques by her parents, but she uses them merely to get by, as her real interest is drawing and painting.
Dream: Every night, she sees a vision of a beautiful place, where the war is nonexistant. She's unsure if it exists, but she feels that even if it does not, that seeing the world would be a good thing for her.
Vital Stats: You get 200 points to split. Vital stats have to fall between 50 and 150.
HP: 80.
EP: 120.
Physical Stats: You get 120 points. All stats have to fall between 10 and 50.
Strength: 30
Stamina: 20.
Agility: 30.
Dexterity: 40.
Mental Stats:
Intelligence: 30
Will: 25.
Perception: 40.
Charisma: 35.
Life Skills: Choose up to three skills your character is good at, and uses to make a living off of. Could be a proffessional skill, social skill, an artistic skill or whatever. No combat skills.
Paint - Fairly skilled at drawing and painting pictures.
Foraging - Able to find items in the wild.
Navigation - Able to travel with less chance of of being lost while in the wild.
Combat Skills: Choose up to three combat related skills your character is trained at.
Archery - Able to use a bow with skill.
Magic - Able to use magical spells.
Terrain - Able to use unusual terrain with more skill in battle.
Abilities
Hunting Stance - Increases range and damage with bow. Negated if Sofia moves.
Beast Slayer - Fires an arrow charged with magic that deals extra damage. Has increased damage and accuracy on beasts.
Thunder Seal - Deals low damage and has a chance to stun. Can be drawn on paper to increase the damage and chance to stun.
Healing Charm - Heals some HP and weak status effects. Can be drawn on paper to increase the overall effect.
Sketch - Draw a creature or person in battle, takes a fairly long time to do, but after it is done it summons a weaker copy of what was drawn.
Possessions: Bow, Quiver, Arrows, Paper, Knives, minor potions, ect...
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
-
- Member
- Posts: 1687
- Joined: Fri Jun 14, 2002 1:00 am
- Location: Tangiers
- Contact:
Name: Catherine Saldin
Age: 21
Sex: Female
Bio: Catherine grew up in a large city, her parents the owners of a small store of magical goods. When not running about with street urchins, Catherine learned some magic from customers. Now as a pretty young woman she works as a magical entertainer, dazzling crowds with illusions and her charming personality. The crowds never realize that Catherine's cutpurses are stealing their gold.
Dream: Catherine dreams of a large room at nightime. The room is filled with trinkets, and has a large bed in the corner. The room is dark, but she can faintly make out a shadowy figure lying on the bed, who calls out for her.
HP: 110
EP: 90
Strength: 20
Stamina: 35
Agility: 35
Dexterity: 30
Intelligence: 20
Will: 20
Perception: 30
Charisma: 50
Life Skills
Illusion: Catherine uses illusionary magic for her living.
Criminal Mind: Growing up in a large city, Catherine has seen the underbelly of society. She knows where blackmarkets and fences are, and is acquainted with some criminals.
Charm: Catherine is particularly charismatic, and can easily convince people to do things that they wouldn't do for anyone else.
Combat Skills
Illusion: Catherine can use illusionary magic in combat.
Knives: Growing up in the shabby part of a city can be dangerous, concealabe and throwable weapons are always useful.
Tumble: Catherine is swift of foot, and can evade attacks with some proficiency.
Abilities
Backstab: If caught unsuspecting/flatfooted, Catherine's foes take extra damage.
Dopplegangers: Catherine creates an illusionary bunch of dopplegangers, confusing foes as to her true identity. Even if she is hit, the dopplegangers remain. When hit dopplegangers are destroyed.
Fade: Catherine becomes practically invisible, thus giving her the opportunity to Backstab as well as evade attacks.
Switch: Catherine switches places one of her dopplegangers. Not only does this mean that a foe who has not destroyed all dopplegangers cannot hit her with certainty again, but if by her next turn the foe does not know her position, she may Backstab them.
Knives, Magical Focus, Minor Potions, etc.
Age: 21
Sex: Female
Bio: Catherine grew up in a large city, her parents the owners of a small store of magical goods. When not running about with street urchins, Catherine learned some magic from customers. Now as a pretty young woman she works as a magical entertainer, dazzling crowds with illusions and her charming personality. The crowds never realize that Catherine's cutpurses are stealing their gold.
Dream: Catherine dreams of a large room at nightime. The room is filled with trinkets, and has a large bed in the corner. The room is dark, but she can faintly make out a shadowy figure lying on the bed, who calls out for her.
HP: 110
EP: 90
Strength: 20
Stamina: 35
Agility: 35
Dexterity: 30
Intelligence: 20
Will: 20
Perception: 30
Charisma: 50
Life Skills
Illusion: Catherine uses illusionary magic for her living.
Criminal Mind: Growing up in a large city, Catherine has seen the underbelly of society. She knows where blackmarkets and fences are, and is acquainted with some criminals.
Charm: Catherine is particularly charismatic, and can easily convince people to do things that they wouldn't do for anyone else.
Combat Skills
Illusion: Catherine can use illusionary magic in combat.
Knives: Growing up in the shabby part of a city can be dangerous, concealabe and throwable weapons are always useful.
Tumble: Catherine is swift of foot, and can evade attacks with some proficiency.
Abilities
Backstab: If caught unsuspecting/flatfooted, Catherine's foes take extra damage.
Dopplegangers: Catherine creates an illusionary bunch of dopplegangers, confusing foes as to her true identity. Even if she is hit, the dopplegangers remain. When hit dopplegangers are destroyed.
Fade: Catherine becomes practically invisible, thus giving her the opportunity to Backstab as well as evade attacks.
Switch: Catherine switches places one of her dopplegangers. Not only does this mean that a foe who has not destroyed all dopplegangers cannot hit her with certainty again, but if by her next turn the foe does not know her position, she may Backstab them.
Knives, Magical Focus, Minor Potions, etc.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.
- Anon.
-
- Member
- Posts: 1687
- Joined: Fri Jun 14, 2002 1:00 am
- Location: Tangiers
- Contact: