Guardians

Locked
User avatar
KirbyBoy2000
Member
Member
Posts: 6090
Joined: Wed Jul 05, 2000 1:00 am

Guardians

#1

Post by KirbyBoy2000 » Tue May 16, 2006 10:19 pm

*Gives up on title* Okay, I'm not sure what to do so much. So I'm just going back to a standard battleclub type deal... again. It will be mainly mission based, and you will be able to explore the world fully or do whatever you

Plot - Following the second rise of darkness, the worlds began to unite with eachother, however not all went through perfectly, problems arose as the introduction of the people and customs of the other worlds came together. To help solve the problem, an organization was built to help solve problems across the worlds of Gaios, Sotyris, Taliruun, Ossimur, and Aluros. The organization, known as the Guardians, formed various bases accross the worlds and began to accept various members into it to keep peace in the world.

Sign Up

Name:
Age
Gender

Bio / Description - Your past, and what you look like.

Stats

Out of 500
HP - Health Points. Essential for survival.
MP - Mana Points. Essential for using magic.

Out of 300
Strength - How powerful you are. In battle, determines physical damage.
Constitution - Your ability to resist damage. Reduces physical damage by opponent.
Intelligence - How intelligent you are. Determines damage in magical attacks.
Spirit - Your spiritual power. Reduces magical damage recieved by opponent, and assists in some magic.
Dexterity - How skilled you are with actions. Determines accuracy and boosts effectiveness of many skills and some weapons.
Agility - How swift you are. Determines battle order and evasion. May be used in some skills.

You may create up to 3 Abilities. ( Abilities - Skills or Spells. Skills are physical abilities that are fairly limited, generally being either a defensive or offensive technique, or stance. Spells are a lot more varied, able to do almost anything, however they use up MP to cast. )

Seraph
Member
Member
Posts: 5559
Joined: Wed Jul 18, 2001 1:00 am
Location: Heaven or Hell . . . that all depends . . .

#2

Post by Seraph » Tue May 16, 2006 10:32 pm

Name: Tsuki Zoroaster
Age: 16
Gender: M
Bio/Goals: Orphened at a young age, Tsuki has been living with an old family friend for most of his life, relying on him as a father and mentor. Soon in his life it was discovered he had taken after his deceased father's magical traits of Chaos Magic, an ability of magic that allows himself to absorb shards of chaotic energy released when enemies use special attacks and form them as abilities of his own. A rare magic it is also fatal, for once the chaos matures enough within a spellholder, he'll lose his mind and body to it, becoming a monster himself. He has to hope to do what the bloodline of his family could never do and find the way to keep his mind and body intact, even if it would mean giving up his abilities. Standing at 5'11" Tsuki is a young male with a thin build, with spiked hair of black and grey tipped, one blue eye and one black one. His facial features are narrow, complimenting his body type well. His clothed of choice are a pair of small steel gauntlets as well as steel leg armor leading down to thick, black boots with steel toes. He wears a shirt of black silk, pants in red, and a large black cloak that hands from his shoulders.

HP - 270
MP - 230
Strength - 65
Constitution - 35
Intelligence - 65
Spirit - 35
Dexterity- 50
Agility - 50

Skills:
Scan: Scans an enemy's current HP, MP, Element, and learnable Chaos Spell.
Study: An ability that allows the user a chance of learning a move from an enemy after using it, chances are enhanced if the user was the one of be hit with the attack. Chances of learning diminish the as the time between the move's use and Study's cast increases. Can be used to learn non-attack spells as well.
Chaos Magic: Able to recall learned Chaos Spells and use them in combat. Damage, effect, and cost all differ with Chaos Spell.

User avatar
[sage]
Member
Member
Posts: 18311
Joined: Wed Dec 20, 2000 2:00 am
Location: Florida
Contact:

#3

Post by [sage] » Mon May 22, 2006 10:07 pm

Name: Davos Freeblade
Age: 28
Gender: M

Bio / Description - Growing up on the streets, Davos learned to live on his own wits and intuition, as well as hiding and fighting. As he grew older, he begin to hire his thieving and fighting skills out as an assassion and spy. He grew a good reputation, until one day, he was betrayed and imprisoned. This was a huge wakeup call for him, causing him to realize his mortality and made him rethink his lifestyle. He determined that he would be get out of prison and start his life over elsewhere, to make up for the things he had done wrong. He managed to escape and met up with a member of the Guardians. He decided he would dedicate his life to their service, and protect people rather than steal from and kill them.

Davos stands at 5'8. He has a sort of ragged look, but he carries himself with confidence. His hair is brown and wild, his eyes are blue and always looking around.

Stats

Out of 500
HP - 350
MP - 150

Out of 300
Strength - 50
Constitution - 20
Intelligence - 50
Spirit - 20
Dexterity - 80
Agility - 80

You may create up to 3 Abilities.

Evade and Counter (physical stance): Davos is a master of defensive combat. He can focus on a single opponent and watch their moves. (Takes up their turn). When they strike, he has an extremely high chance to dodge them (increases slightly per round he uses this on the same opponent). If he manages to successfully dodge, he automatically counter-attacks.

Acrobatics (physical passive skill): Davos is a master of acrobatics. He can flip, dodge, tumble, roll, etc extremely well. This makes him more adept than usual for moving across difficult terrain, as well as increasing his chance of making jumps, balance, climbs, etc. In addition, in combat, using this skill, he can manuever to a better position for attacking, granting him a chance for a critical strike whenever he attacks. A critical strike deals double damage.

Summon Tool: Davos can summon a tool whenever nessecary. A weapon, a piece of clothing or armor, climbing equipment, a backpack, one single magical consumable item (such as a potion), lock picks, etc. The Item is summoned for however long it's needed, until dismissed. He can only have one piece of equipment summoned at a time. It doesn't drain his MP to keep the item summoned, only to summon a new item. He cannot summon expensive and rare versions of a tool, only basic to moderate ones. (Meaning he could summon a suit of chainmail or a medium health potion, but not a suit of full platemail with shield, helm and gauntlets, or an elixor that heals HP and MP to full. He can summon equippable items as if he had already put them on, but only if he doesn't have something taking up that spot. (Meaning if he's wearing no armor he can summon chainmail, but if he has armor on, he can only summon it to his inventory). MP cost is based on price.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

PK FIRE!
Member
Member
Posts: 9478
Joined: Sun Apr 09, 2000 1:00 am
Location: On the run.

#4

Post by PK FIRE! » Wed May 24, 2006 8:33 pm

Would it be okay if I created a weapon for my character to use?

Name: Canis Lupus
Age 19
Gender Male

Bio / Description -
Canis Never really knew who his human parents were because he was abandoned as an infent in a forest. He did however have something to remebor them by, A very intresting type of weapon, it was a set of leatehr gauntlets that had three metal blades protruding from the knuckles of the gloves, the blades where 18 inches long made of steel and double edged. By a lucky twist of fate he was taken in by a pack of wolves that raised him as one of thier own. Some years later the boy was about fourteen while he was out hunting with the pack, he is discovered by a few membores of the gaurdions, After a rather nasty battle The boy was taken from the pack of wolves that had been his family for so long. The gaurdions saw a great fighting potentail in him and desided to train him. After five rather long years he has been so what 'civilized' and a more formidible fighter. To honorn the animals that raised him he took on the scientific name of the grey wolf. Canis Lupus is six feet tall with a wirery frame, He has long black hair that goes midway down his back, He also has green eyes and a rather nasty scare on the right side of his face that he got durring the fight with the guardins who brought him to civilastion. He wears a green shirt with a dark gren vest, and black pants he is often barefoot unless the terrain requires shoes then he begrudginly wears simple boots. Finaly he always has his gauntlets either on or close at hand.


Stats

Out of 500
HP - 270
MP - 230

Out of 300
Strength - 50
Constitution - 50
Intelligence - 30
Spirit - 40
Dexterity - 50
Agility - 80

Combo attacks: Canis can learn more complex combinations of punches and kicks. Each hit in a combo is weaker then a normal attack but when they add up they do greater damege. However the stronger the combo the longer and more complex it becomes making them a difficult system to master, also over use of combos can tire out Canis the recovery time makes him easyer to hit.

Howl: Canis will sometimes howl in battle it boosts his confidence( cnstitution) temporarily and may confuse or intimidate oponits.

Lick wounds; Out of battle use only, Canis has limited healing abilities by licking his wound he restores a small to mediem amout of HP allowing him time to get to a near by town to rest and fully recover.

I hope this is okay, if you want me to change something just go ahead and tell me.
Quotes to live by.

\"A man\'s fate is a man\'s fate and life is but an illusion\" Shogun
\"I think therfore I am dangerus.\" Unknown
\"Knowlegde without wisdome is a ticking timebomb.\" Myself

Locked