Rise of Darkness

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KirbyBoy2000
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Rise of Darkness

#1

Post by KirbyBoy2000 » Thu Oct 13, 2005 10:16 pm

I sure do get bored with stuff pretty quickly, eh? Oh well, Commander I found kind of boring after a while, plus it was kind of a pain, what with the like... 15 people battles. Anyway, this time around I think I'll try something a bit more creative... in the sense it doesn't happen too often here: A story topic. However, I'm not into Free Plays that much, so I guess I'll have to try a controlled one. Well, anyway...

STORY- In the world of Gaios, a great evil spreads through the lands. Demons long dormant, have suddenly revived and are wreaking havoc upon the world; while the monsters and people of the world have begun to turn evil. You and several other adventurers have rallied together to find the source of this evil and destroy it.

Sign Up
Name:...
Age:...
Gender: Male/Female
Bio: Optional, but it could help some.
Equip- Pick 2 from below.
Items- Pick 3 from below.

Stats- Out of 15.
Stamina- Basicly your health.
Energy- Same, only for MP.
Strength- Mainly your attack stat, also acts partially for health.
Mind- Determines spell effectiveness mainly, also adds to MP slightly.
Agility- Battle Order and Number of Attacks you can get.
Skill- Number of abilities you get.

Starting Equipment
Short Sword- +3 Phys Dmg.
Wand- +3 Magical Dmg. Magic Shot- 3MP, deals Magic Damage.
Sling- +2 Phys Dmg, Range.
Knife- +2 Phys Dmg, can be thrown.
Leather Armor- +10HP.
Robes- +10MP.
Boots- +1 Agility.

Starting Items.
Antidote- Heals poison.
Lt. Ether- Heals 15MP. 2 uses.
Lt. Potion- Heals 20HP. 2 uses.
Rations- Heals 5HP and can be used for food. 10 uses.
Canteen- Holds liquids with up to 5 uses.
Snare Trap- Deals some damage and captures those who activate it... doesn't work on most things though.
Torch- Can be lit 3 times. Provides light to an area.

Actual Numbers/Info
Stamina- +10HP per half a point.
Energy- +10MP per half a point.
Strength- +4 Physical Damage per point, +5 HP per point.
Mind- +4 Magical damage per point, +5 MP per point.
Agility- Extra turns if /2 and /4 your speed is higher than others.

Notes-
This is a team game, but will probably have a bit of dungeon crawling and stuff. I'm also going to try and include some sort of survival type deal in this as well. So, It probably isn't smart to just have skills for battle.

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#2

Post by Seraph » Fri Nov 04, 2005 6:30 am

Name: Procyon Lotor (or just 'Raccoon' or 'Coon')
Age: 10 years
Gender: Male
Bio: A furry little brown raccoon, though enchanted by a curse or spell of sorts to grant him the abilities of human thought and reasonings. Not much of a fighter, Procyon has learned the ways of an illusionist, able to find a clever way out of any trap or situation and leaving his enemy confused. Not just a master of the illusionary arts, he also has instintual knowledge of theivery, only enhanced by his human senses to think and plan his little 'crimes' out. Still, though, he's a coon, and as thus, is unable to equip any human weapon or any armor heavier then what he can move freely in. Accessories and Charms are this little guy's best friend, using them instead. The lack of armor and weight, however, has granted him incredible agility, even if his defense had to take a hit for it.
Equip- Robes, Boots.
Items- Lt. Potion, Rations, Canteen.

Stats- Out of 15.
Stamina- 2
Energy- 3
Strength- 1
Mind- 3
Agility- 7
Skills:

Scurry: Doubles Agility stats and garuntees successful Escape (self only). Can be used to increase movement speed outside of battle (self only).

Cowardly Scamper: Once enabled, can hide behind another party member to avoid a single attack by an enemy. Party member takes damage instead.

Raccoon Replacements: Replaces Self and/or Party members with Raccoon Illusion Substitues to take damage, number of illusions replace members based on how much is given to cost. (Cost 1 hp/1 mp per clone. Illusions have stats of 1/1 hp and are effected by any status effects placed on the member replaced by it, i.e.: Poison)

Nimble Paws: Steals an item or money from an enemy. Chance of stealing an amount of gil 75%, chance at stealing an item 20%, chance at steal equipment 5%. Can also be used to undo locks on doors or chests outside of battle, however it doesn't always work.

Ringtail Whip: Creates an illusion of a giant tail to swipe at the enemies, does poor damage. Damage doubles every time repeated immediately after used last. (In double/triple/quadruple turns) (Cost: 5 mp)

How's that? Were the skills too much?

PK FIRE!
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#3

Post by PK FIRE! » Fri Nov 04, 2005 7:28 pm

Name: Jason Bradly
Age:17
Gender: Male
Bio: Jason is a wonderer, he hates to be stuck in one place longer then he has to be. he's got a mild case of clostraphobia, but he can handle it well enough. For some reason that he doesn't know he can comunicate with wolves, and there is atlest one with him whenever he travels, and they will obay his orders.
Equip- Sling, Leather Armor
Items- Lt. Potion, Canteen, Torch

Stats- Out of 15.
Stamina- 4.
Energy- 3
Strength- 3
Mind- 2
Agility- 3

Skill-
Pack Protection, ( randomly occurs, a wolf will take a hit for either Jason or one of his group membores. Reducing the amount of damege taken by either half or will take the full hit 9 Chance of tking the full hit 15%)

Pack Loyelty, ( Randomly occurs) A wolf will some times attack either right before or right after Jason attacks, they do a little more damge then a normel hit from Jason would Chance of success 50%

Hunt and gather, ( Outside of battle only,) a wolf or small group of wolves will flush out an animel for Jason to Shoot with his sling.( The chance of a successfull hunt is 50 %) If the animel isn't killed off the wolves will track it down and finish it off. This skill allows Jason to hunt for food, to eat, and pelts.

Skinning, (Outside of battle only.) Jason will skin any creatures he killed when hunting is fineshed, then he'll tan the fur, and sell it to a furrier( peson who makes clothing from animel skin.) And sell it for a small amount of extra money.

I hope the skills are okay, if they are cheap then please tweak them abit so they are more realistic.
Quotes to live by.

\"A man\'s fate is a man\'s fate and life is but an illusion\" Shogun
\"I think therfore I am dangerus.\" Unknown
\"Knowlegde without wisdome is a ticking timebomb.\" Myself

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KirbyBoy2000
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#4

Post by KirbyBoy2000 » Sat Nov 05, 2005 9:52 pm

Eh, wasn't expecting anyone to join this... after like 3 weeks..... I'm not sure if I want to do this at the moment, but I suppose I'll try to keep the forum alive...

Okay... First off... Both of you kinda did the stats wrong a bit, you don't get as many skills as you want. The amount of skills you get is equal to the amount of points you put into the Skills stat. Thats the main problem...

The other problem... I kinda have no clue how to start off the RPG, especially for a Raccoon character... Any ideas for that? :/

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#5

Post by Lord Umbra » Sun Nov 06, 2005 4:57 pm

People hunt racoons for their skins. Jason is a hunter. Thus, the two can meet when Jason is hunting with his wolves and chases Mr. Coon.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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