----KB----
Dyami Palaton
18
Male
Level: 3
XP: 50/100
LP: 13
Rank: Honored Newbie
Guild: Red Dragon
Stats:
HP: 1100 (1150)
MP: 700 (750)
Att: 300 (600)
Def: 200 (300)
M. Att: 200 (350)
M. Def: 150 (200)
Spd: 350 (400)
Evasion: 20% (25%)
Advantage: Speed Raises by 5% normal spd every turn. Evasion rises +5% per 100 spd higher. Evasion stops at +25%
Disadvantage: Takes +25% damage from fire/ice based attacks.
Rune: Wind Step- Raises evasion 10% whenever attacked physically.
Equipment
GP: 525
M. Weapon: Small Axe (Att + 250)
R. Weapon: Playing darts (2/rd, 10-40dmg)
Ar: Padded Armor (Def + 50)
Acc: Wood Pendant (M. Att + 100)
Prize: Gold Newbie Medal (+50 to all stats, Value: 3500gp)
Mid Tonic x4
Mid Ether
Lt. Ether
Smoke Bomb x2
Poison Dart x2
--Learned Abilities--
(lvl 1) Dash Attack A- Deals 20% spd extra damage. 50mp
(lvl 1) Breeze- Heals 1/3 max hp with wind. 75mp
(lvl 1) Jump- Jumps into the air this turn, dodging melee and most earth based attacks. Next physical attack deals +75% damage. 50mp
(lvl 2) Dash Attack B- Deals +50% speed extra damage. 100mp
--Overdrives--
Overdrive 1- Wind Walk- Boosts speed (x1.5) and evasion (+25%) for 10 turns, All attacks gain 25% spd damage during this time.
Overdrive 2- Volt Axe- Deals M. Att - M. Def + 500 thunder damage along with (Att x2 - Def) physical damage. stun (25%) and disarm (50%)
----Unlearned abilities----
(lvl 2) Wind Wall- Makes most ranged attacks innaccurate, and has a minor effect on melee attacks.
(lvl 3) Dash Attack C- Strongest Version of Dash Attack.
(lvl 3) Eagle Crest- Boosts speed a lot, and attack slightly.
Overdrive 3- Feather Dance- Greatly increases speed and attacks. Gains extra attacks based on how much faster Dyami is than opponent for next few turns.
(lvl 4) Thunder Crash- A lightning type spell. May disarm and/or temporarily stun opponent.
(lvl 4) Isaura's Gift- Heals some HP for several turns.
Overdrive 4- Ancient Feather- Greatly Raises physical defense, and makes magical damage heal Dyami for several turns.
(lvl 5) Feather Step- Can use ability Jump as a free action for next few turns.
(lvl 5) Drop Axe- Deals heavy physical damage, yet can only be done in air.
Overdrive 5- Eagle Force- Greatly boosts speed; gives a Dash attack effect and gives a heavy wind resistance for rest of fight.
(lvl 6) Cyclone- Deals some wind damage for a few turns, and drops opponents accuracy.
Overdrive 6- Phoenix Force- Deals heavy fire damage. Also gains a revival effect and heavy resistance to fire for rest of fight.
(lvl 7) Endless Breeze- Regains some health each turn untill fight ends or untill spell is negated.
Overdrive 7- Thunderbird Force- Magic Attack is doubled and Lightning Resistance is greatly raised for rest of fight. After effects are activated unleashes a lightning based attack.
(lvl 8) Heavy Axe- Deals heavy physical damage. If done in air stuns opponent.
Overdrive 8- Halcyon Force- Heals all HP and MP. Gains heavy water resistance for rest of fight and blocks a high amount of damage.
(lvl 9) Spark Orb- Deals lightning damage and stuns opponent. Cannot be used the turn after cast.
Overdrive 9- Fierce Tornado- Lasts for a few turns. Hits opponent several times for heavy wind damage and may stun them.
(lvl 10) Eagle Talon- Deals damage equal to speed.
Overdrive 10- Ancient Wind- Opponent cannot cast spells for rest of fight, and takes some damage each turn. Dyami heals HP each turn for the rest of the fight as well.
[ January 01, 2005, 06:39 PM: Message edited by: Marth ]
Battle League Stat Topic
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
Battle League Stat Topic
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
Name: Kirin Damascus
Age: 18
Sex: Male
Level: 1
XP: 0
BP: 0
HP: 700
MP: 500
Att: 250
Def: 175
M. Att: 225
M. Def: 200
Spd: 150
Rune: Sorceror- increases damage/HP healed of spells by 10%
---Equipment
Weapon:
Short Sword (Att + 100)
Short Bow (Fires 1 per round. Base damage: Att)
Flight Arrows (+50 damage)
Clothes (Def: 0)
500gp
---Learned abilities---
Level 1:
Elemental Charge- infuses weapon with element from any known spell level (Level 1 has earth, Level 2 has fire, etc) to cause +50% damage for 3 rounds. 100mp
Healing Rain- Heals 1/3 of max hp. 75mp
Hell Ivy- Deals M. Att + 50 earth damage. 10% chance of causing poison (loss of 1/8 max hp a round for 5 rounds) 75mp
Overdrive 1- Magi Spirit: increases all of Kirin’s stats by 50% and heals 50% max HP
---Unlearned abilities---
Level 2:
Shield Break- moderate chance of breaking an opponent’s shield
Parry- increases speed and evasion a little
Pyro Gaze- fire damage and can lower opponent’s strength or defense
Overdrive 2- Gaia Barrier: summons a wall to defend against physical attacks until the battle ends or it loses all HP (spells and physical skills are not affected)
Level 3:
Helmet Break- moderate chance of breaking an opponent’s helmet
Skewer- good physical damage and a chance to greatly lower defense
Healing Gale- moderate healing
Winter Chill- ice damage and can freeze (while frozen, a fire spell would be strengthened, but end the condition)
Overdrive 3- Crescent Slash: strong physical damage and can inflict a random status effect
Level 4:
Accessory Break- moderate chance of breaking an opponent’s accessory
Aggression- increases strength and speed by a moderate amount
Body Render- physical attack that drains HP from the opponent
Heavenly Bolt- lightning damage and can stun the enemy for a few turns
Overdrive 4- Guardian Light: increases defense and magic defense by a lot, and gives HP regeneration for a few turns
Level 5:
Armor Break- moderate chance of breaking an opponent’s armor
Mirage Assault- attacks physically several times, each attack doing slightly less than a regular physical attack
Mind Boost- increases magic attack and magic defense a moderate amount
Counter- for a few turns, there is a chance to attack automatically after being hit by a physical attack
Raging Gust- wind damage and can silence the enemy for a few turns
Overdrive 5- Leviathan: strong water damage for each of several turns (including turn that it is used) and increases resistance to water/ice spells
Level 6:
Weapon Break- moderate chance of breaking an opponent’s weapon
Mystic Strike- good physical damage and a chance to cause a random status effect
Healing Flora- heals a lot of HP and cures status effects
Mind Render- physical attack that drains MP from the opponent
Hydro Blast- water damage and a chance to confuse the enemy for a few turns
Overdrive 6- Pyromaniac: strong fire damage that lasts for a few turns and increases strength
Level 7:
Barrier Pierce- destroys an enemy’s barrier or, if no barrier, strong physical damage
Soul Render- physical attack that drains HP and MP
Flare Sword- very powerful non-elemental attack that uses both physical and magical strength
Endless Void- dark damage and a chance to lower one of the opponent’s stats
Overdrive 7- Prophecy’s Fulfillment: all stats increased drastically, moderate HP and MP restoration, and MP costs are reduced by half
Level 8:
Hamedo- good chance of physically attacking before and enemy physically attacks, and a slight chance of negating the enemy’s attack
Healing Ray- strongest healing spell
Overdrive 8- Magi Blade: Ultimate multi-elemental damage with all HP and MP restored and one of the following effects:
Earth- opponent goes last for rest of battle
Fire- opponent’s attack and magic attack drastically decreases
Ice- opponent is frozen for a few turns
Lightning- opponent is stunned until attacked
Wind- opponent cannot use spells/skills
Water- opponent’s MP is damaged as well
Dark- opponent is asleep and poisoned
Light- opponent is blinded
Level 9:
Judgment Strike- powerful physical attack with a chance to lower a random stat drastically
Purging Light- holy damage and a chance to lower all opponent’s stats
[ December 28, 2004, 05:43 PM: Message edited by: Marth ]
Age: 18
Sex: Male
Level: 1
XP: 0
BP: 0
HP: 700
MP: 500
Att: 250
Def: 175
M. Att: 225
M. Def: 200
Spd: 150
Rune: Sorceror- increases damage/HP healed of spells by 10%
---Equipment
Weapon:
Short Sword (Att + 100)
Short Bow (Fires 1 per round. Base damage: Att)
Flight Arrows (+50 damage)
Clothes (Def: 0)
500gp
---Learned abilities---
Level 1:
Elemental Charge- infuses weapon with element from any known spell level (Level 1 has earth, Level 2 has fire, etc) to cause +50% damage for 3 rounds. 100mp
Healing Rain- Heals 1/3 of max hp. 75mp
Hell Ivy- Deals M. Att + 50 earth damage. 10% chance of causing poison (loss of 1/8 max hp a round for 5 rounds) 75mp
Overdrive 1- Magi Spirit: increases all of Kirin’s stats by 50% and heals 50% max HP
---Unlearned abilities---
Level 2:
Shield Break- moderate chance of breaking an opponent’s shield
Parry- increases speed and evasion a little
Pyro Gaze- fire damage and can lower opponent’s strength or defense
Overdrive 2- Gaia Barrier: summons a wall to defend against physical attacks until the battle ends or it loses all HP (spells and physical skills are not affected)
Level 3:
Helmet Break- moderate chance of breaking an opponent’s helmet
Skewer- good physical damage and a chance to greatly lower defense
Healing Gale- moderate healing
Winter Chill- ice damage and can freeze (while frozen, a fire spell would be strengthened, but end the condition)
Overdrive 3- Crescent Slash: strong physical damage and can inflict a random status effect
Level 4:
Accessory Break- moderate chance of breaking an opponent’s accessory
Aggression- increases strength and speed by a moderate amount
Body Render- physical attack that drains HP from the opponent
Heavenly Bolt- lightning damage and can stun the enemy for a few turns
Overdrive 4- Guardian Light: increases defense and magic defense by a lot, and gives HP regeneration for a few turns
Level 5:
Armor Break- moderate chance of breaking an opponent’s armor
Mirage Assault- attacks physically several times, each attack doing slightly less than a regular physical attack
Mind Boost- increases magic attack and magic defense a moderate amount
Counter- for a few turns, there is a chance to attack automatically after being hit by a physical attack
Raging Gust- wind damage and can silence the enemy for a few turns
Overdrive 5- Leviathan: strong water damage for each of several turns (including turn that it is used) and increases resistance to water/ice spells
Level 6:
Weapon Break- moderate chance of breaking an opponent’s weapon
Mystic Strike- good physical damage and a chance to cause a random status effect
Healing Flora- heals a lot of HP and cures status effects
Mind Render- physical attack that drains MP from the opponent
Hydro Blast- water damage and a chance to confuse the enemy for a few turns
Overdrive 6- Pyromaniac: strong fire damage that lasts for a few turns and increases strength
Level 7:
Barrier Pierce- destroys an enemy’s barrier or, if no barrier, strong physical damage
Soul Render- physical attack that drains HP and MP
Flare Sword- very powerful non-elemental attack that uses both physical and magical strength
Endless Void- dark damage and a chance to lower one of the opponent’s stats
Overdrive 7- Prophecy’s Fulfillment: all stats increased drastically, moderate HP and MP restoration, and MP costs are reduced by half
Level 8:
Hamedo- good chance of physically attacking before and enemy physically attacks, and a slight chance of negating the enemy’s attack
Healing Ray- strongest healing spell
Overdrive 8- Magi Blade: Ultimate multi-elemental damage with all HP and MP restored and one of the following effects:
Earth- opponent goes last for rest of battle
Fire- opponent’s attack and magic attack drastically decreases
Ice- opponent is frozen for a few turns
Lightning- opponent is stunned until attacked
Wind- opponent cannot use spells/skills
Water- opponent’s MP is damaged as well
Dark- opponent is asleep and poisoned
Light- opponent is blinded
Level 9:
Judgment Strike- powerful physical attack with a chance to lower a random stat drastically
Purging Light- holy damage and a chance to lower all opponent’s stats
[ December 28, 2004, 05:43 PM: Message edited by: Marth ]
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
Name: Destaro Silicas
Age: 22
Sex: Male
Level 1
XP: 0
LP: 0
HP: 900
MP: 300
Att: 400 (540)
Def: 100 (160)
M. Att: 50
M. Def: 50
Spd: 400
Evade: 15% (17%)
GP: 10
--Equipment--
M. Weapon: Lt. Rapier: (Att +90)
R. Weapon: Sm. Sling (1 attack/rd. Base Damage: 3/4 attack.)
Ammo: Pebbles (Att + 35)
Armor: Padded Armor (Def + 50)
Shield: Buckler (Def +10, 2% evade)
Helmet: none
Acc: Soft Gloves (att +50)
Prize: None
Items:
Mid Tonic x2
Lt ether x2
Smoke Bomb x2
Rune: Illusion-- Enemy evasion is lowered by 10%.
Advantage: Showman-- whenever an enemy raises a stat, Destaro also gets a 25% boost in that same stat
Disadvantage: Weak Heart-- Destaro has 75% normal stats when facing women
--Learned Abilities--
L1:
Fighter Stance A: Raises Attack and Defense by 25% for 5 rounds. 50mp
Cross Cut: Hits twice. 100mp
Rush A: Always hits, but deals half damage. 25mp
Overdrive 1: D-S-- Hits seven times.
--Unlearned abilities--
L2:
Rogue Stance: Raises Speed and Attack.
First Whirlwind: Hits all enemies for a small amount of damage.
Laughter A: Heals a small amount of HP.
Overdrive 2: Trick Lunge-- Leaves an illusory copy of Destaro in front of the enemy, but teleports the real one behind. He then attacks. It always hits and deals a lot of damage.
L3:
Fencer Stance: Raises accuracy and evade.
Triple Thrust: Hits three times.
Mirror Parry A: Blocks and reflects back at the caster a small percentage of a spell.
Overdrive 3: Battle Melody-- plays a kind of heroic background music. Raises all stats of all combatants. Stacks with Showman.
L4:
Daze Stance: Raises M. Defense and Speed.
Rush B: Always hits. Deals a little less than normal damage.
Second Whirlwind: Hits all enemies for a medium amount of damage.
Overdrive 4: Dashing Flurry-- Hits one enemy 10-20 times.
L5:
Fighter Stance B: Raises Attack and Defense more than Fighter Stance A. Also raises max HP a little.
Evasion A: Automatic. Grants a small chance to dodge physical or magic attacks.
For Sore Eyes: Heals HP if a woman is nearby-- includes enemies, allies, and non-combatants. The more attractive the woman, the more HP is healed.
Overdrive 5: Laughing Barrage-- Attacks one opponent several times. Raises Destaro's Speed and heals him. Lowers enemy's Speed.
L6:
Duelist Stance: Raises Defense and Speed.
Laughter B: Heals for a medium amount of damage. Also cures poison.
Smoking Sword: Deals fire and water damage.
Overdrive 6: Full Sprint Impale-- Chance to instakill. If he misses, any evasion bonuses he may have had are negated until his next turn, included Evasion A. No matter what happens, it cuts through and destroys all magical defenses and evasive abilities.
L7:
Pirate Stance: Raises Attack and M. Attack.
Rush C: Always hits. Deals normal damage.
Star Slash: Hits five times.
Overdrive 7: Glowing Trinity-- Attacks three times. After each attack, all stats are raised and a little HP and MP is healed.
L8:
Captain Stance: Raises M. Attack and Speed.
Mirror Parry B: Blocks and reflects back at the caster a medium percentage of a spell.
Evasion B: Automatic. Grants a medium chance to dodge physical or magic attacks.
Overdrive 8: Flawless Charm-- Chance to persuade any female opponent to join Destaro's side. Deals high damage to all male opponents, or females who are not convinced.
L9:
Swashbuckler Stance: Raises all stats.
Laughter C: Heals a large amount of damage, and cures all status effects.
Storming Sword: Deals air and lightning damage.
Overdrive 9: Brief Respite-- Destaro gets five straight turns. However, he may only attack on the last turn. Of course, he may skip one or more in order to reach the last turn.
L10:
Hero Stance: Greatly raises all stats.
Mirror Parry C: Blocks and reflects back at the caster a large percentage of a spell.
Evasion C: Automatic. Grants a large chance to dodge physical or magic attacks.
Overdrive 10: Dazzling Finale-- Heals all combatants completely, and cures all status effects. Massively raises the stats of all combatants (stacks with Showman). Destaro hits all enemies 50-100 times. Every time he hits, his Speed is raised by 1-3 (determine at the beginning, that number goes for all hits for the duration of the attack). If an enemy is killed, further improves all remaining combatants stats (stacks with Showman), but in Destaro's case also raises max HP and MP. If all enemies are defeated using this move, gains extra EXP and gold at the end of the battle.
[ December 31, 2004, 05:36 AM: Message edited by: Marth ]
Age: 22
Sex: Male
Level 1
XP: 0
LP: 0
HP: 900
MP: 300
Att: 400 (540)
Def: 100 (160)
M. Att: 50
M. Def: 50
Spd: 400
Evade: 15% (17%)
GP: 10
--Equipment--
M. Weapon: Lt. Rapier: (Att +90)
R. Weapon: Sm. Sling (1 attack/rd. Base Damage: 3/4 attack.)
Ammo: Pebbles (Att + 35)
Armor: Padded Armor (Def + 50)
Shield: Buckler (Def +10, 2% evade)
Helmet: none
Acc: Soft Gloves (att +50)
Prize: None
Items:
Mid Tonic x2
Lt ether x2
Smoke Bomb x2
Rune: Illusion-- Enemy evasion is lowered by 10%.
Advantage: Showman-- whenever an enemy raises a stat, Destaro also gets a 25% boost in that same stat
Disadvantage: Weak Heart-- Destaro has 75% normal stats when facing women
--Learned Abilities--
L1:
Fighter Stance A: Raises Attack and Defense by 25% for 5 rounds. 50mp
Cross Cut: Hits twice. 100mp
Rush A: Always hits, but deals half damage. 25mp
Overdrive 1: D-S-- Hits seven times.
--Unlearned abilities--
L2:
Rogue Stance: Raises Speed and Attack.
First Whirlwind: Hits all enemies for a small amount of damage.
Laughter A: Heals a small amount of HP.
Overdrive 2: Trick Lunge-- Leaves an illusory copy of Destaro in front of the enemy, but teleports the real one behind. He then attacks. It always hits and deals a lot of damage.
L3:
Fencer Stance: Raises accuracy and evade.
Triple Thrust: Hits three times.
Mirror Parry A: Blocks and reflects back at the caster a small percentage of a spell.
Overdrive 3: Battle Melody-- plays a kind of heroic background music. Raises all stats of all combatants. Stacks with Showman.
L4:
Daze Stance: Raises M. Defense and Speed.
Rush B: Always hits. Deals a little less than normal damage.
Second Whirlwind: Hits all enemies for a medium amount of damage.
Overdrive 4: Dashing Flurry-- Hits one enemy 10-20 times.
L5:
Fighter Stance B: Raises Attack and Defense more than Fighter Stance A. Also raises max HP a little.
Evasion A: Automatic. Grants a small chance to dodge physical or magic attacks.
For Sore Eyes: Heals HP if a woman is nearby-- includes enemies, allies, and non-combatants. The more attractive the woman, the more HP is healed.
Overdrive 5: Laughing Barrage-- Attacks one opponent several times. Raises Destaro's Speed and heals him. Lowers enemy's Speed.
L6:
Duelist Stance: Raises Defense and Speed.
Laughter B: Heals for a medium amount of damage. Also cures poison.
Smoking Sword: Deals fire and water damage.
Overdrive 6: Full Sprint Impale-- Chance to instakill. If he misses, any evasion bonuses he may have had are negated until his next turn, included Evasion A. No matter what happens, it cuts through and destroys all magical defenses and evasive abilities.
L7:
Pirate Stance: Raises Attack and M. Attack.
Rush C: Always hits. Deals normal damage.
Star Slash: Hits five times.
Overdrive 7: Glowing Trinity-- Attacks three times. After each attack, all stats are raised and a little HP and MP is healed.
L8:
Captain Stance: Raises M. Attack and Speed.
Mirror Parry B: Blocks and reflects back at the caster a medium percentage of a spell.
Evasion B: Automatic. Grants a medium chance to dodge physical or magic attacks.
Overdrive 8: Flawless Charm-- Chance to persuade any female opponent to join Destaro's side. Deals high damage to all male opponents, or females who are not convinced.
L9:
Swashbuckler Stance: Raises all stats.
Laughter C: Heals a large amount of damage, and cures all status effects.
Storming Sword: Deals air and lightning damage.
Overdrive 9: Brief Respite-- Destaro gets five straight turns. However, he may only attack on the last turn. Of course, he may skip one or more in order to reach the last turn.
L10:
Hero Stance: Greatly raises all stats.
Mirror Parry C: Blocks and reflects back at the caster a large percentage of a spell.
Evasion C: Automatic. Grants a large chance to dodge physical or magic attacks.
Overdrive 10: Dazzling Finale-- Heals all combatants completely, and cures all status effects. Massively raises the stats of all combatants (stacks with Showman). Destaro hits all enemies 50-100 times. Every time he hits, his Speed is raised by 1-3 (determine at the beginning, that number goes for all hits for the duration of the attack). If an enemy is killed, further improves all remaining combatants stats (stacks with Showman), but in Destaro's case also raises max HP and MP. If all enemies are defeated using this move, gains extra EXP and gold at the end of the battle.
[ December 31, 2004, 05:36 AM: Message edited by: Marth ]
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
Name: Bar'dugn "The Conquerer"
Age: 42
Sex: Male!
Lvl: 1
XP: 0
LP: 0
Rune of Drain Soul: Attack steals 10% of max MP and heals Bardugn for equal HP.
Advantage: My overdrive charges 50% faster.
Disadvantage: Bardugn takes 25% more damage.
HP: 1200
MP: 0
Att: 1000 (1050)
Def: 0 (50)
M. Att: 0
M. Def: 0
Spd: 0
Ev: 2%
GP: 500
--Equipment--
MWp: Fauchard (Att +100, long reach)
RWp: Lt. Crossbow (1/rd. Base Damage: Att)
RAm: Lt. Quarrel (+75 damage)
Amr: Padded Armor (+50def)
Hlm: none
Acc: Soft Gloves (+50Att)
--Items--
Mid Tonic x12
--Overdrives--
Overdrive 1: "Flurry of the Tiger" - Attacks a single enemy 5-10 times.
--Unlearned Abilities--
Overdrive 2: "Mark of the Wild" - Switches any chosen number of enemies HP with their MP and then deals a regular attack to each of them.
Overdrive 3: "Expose Armor" - An attack that also removes all of a target's armor for some number of turns.
Overdrive 4: "No More Jokes" - A deadly strike that deals massive physical damage to an enemy. It also has a small chance to instantly kill the target.
Overdrive 5: "Might of the Bear" - Gives Bar'dugn a HUGE boost to max HP (I'm thinking like...+300% but that's just me) and fully heals him.
Overdrive 6: "Dragon's Rage" - Temporarily dumps all of Bar'dugns stat points into Attack, except 1HP. He then delivers a massive attack that hits all enemies. It has a large bonus to accuracy and a huge chance to critical.
[ January 03, 2005, 07:42 PM: Message edited by: Marth ]
Age: 42
Sex: Male!
Lvl: 1
XP: 0
LP: 0
Rune of Drain Soul: Attack steals 10% of max MP and heals Bardugn for equal HP.
Advantage: My overdrive charges 50% faster.
Disadvantage: Bardugn takes 25% more damage.
HP: 1200
MP: 0
Att: 1000 (1050)
Def: 0 (50)
M. Att: 0
M. Def: 0
Spd: 0
Ev: 2%
GP: 500
--Equipment--
MWp: Fauchard (Att +100, long reach)
RWp: Lt. Crossbow (1/rd. Base Damage: Att)
RAm: Lt. Quarrel (+75 damage)
Amr: Padded Armor (+50def)
Hlm: none
Acc: Soft Gloves (+50Att)
--Items--
Mid Tonic x12
--Overdrives--
Overdrive 1: "Flurry of the Tiger" - Attacks a single enemy 5-10 times.
--Unlearned Abilities--
Overdrive 2: "Mark of the Wild" - Switches any chosen number of enemies HP with their MP and then deals a regular attack to each of them.
Overdrive 3: "Expose Armor" - An attack that also removes all of a target's armor for some number of turns.
Overdrive 4: "No More Jokes" - A deadly strike that deals massive physical damage to an enemy. It also has a small chance to instantly kill the target.
Overdrive 5: "Might of the Bear" - Gives Bar'dugn a HUGE boost to max HP (I'm thinking like...+300% but that's just me) and fully heals him.
Overdrive 6: "Dragon's Rage" - Temporarily dumps all of Bar'dugns stat points into Attack, except 1HP. He then delivers a massive attack that hits all enemies. It has a large bonus to accuracy and a huge chance to critical.
[ January 03, 2005, 07:42 PM: Message edited by: Marth ]
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.