VGF Toy Battling (Rebirth)

All about the Neglected Characters in the Mario/Video Game World.
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VGF Toy Battling (Rebirth)

#1

Post by SephirothKirby » Tue Oct 07, 2008 10:25 pm

This game is based off of a recently made game by X-3.

Special Thanks To:
X-3. He made a great game, and inspired me to try and top his. I don't know if I've succeeded or not, but I'd like to hope I did.
Selene Starblade. She helped me out with my vastly flawed EXP system and made it something beautiful.
Tazy. He helped me out with a lot of designing and saved me a lot of trouble. Wouldn't be here if not for him.

WHAT IS A TOY?

Name (Element/Gender)
Power:
Race:
HP:
Normal: (X, X/X)
Super: (X, X/X)
"Quote"
EXP: --/---
(1) Name: Simply what the toy is. "Mario," "Link," etc.
(2) Element: Whether the toy is Water, Fire, Wind, Earth, Thunder, Light, Dark, or Non.
(3) Gender: Whether they are Male, Female, or Genderless. Some chips, attacks and abilities have to do with Genders.
(4) Power: Ranges from * to *****, this is how powerful your toy is on average. The less powerful it is, the harder it is to win battles, so it gains more EXP.
(5) Race: Names what type they are from one of many races listed below.
(6) HP: When this reaches zero, the toy is knocked out, and cannot be used for the duration of the battle.
(7) Ability: This is the toy's ability. There are two types of abilities. "Continuous/Automatic" will always be active or activate when a condition is met. You must claim within your post that you are activating an "Activated" ability. They may only be used once, unless stated otherwise in the descriptive text.
Continuous: This is always in effect.
Automatic: This will activate when the conditions are met.
Activated: You must state that this ability activates.
( 8) Normal: The toy's normal attack. The staple of your toy. The number following in parentheses is the amount of damage it inflicts. The words after that indicate what element and type it is, chosen from Physical or Projectile. They play a part in many abilities and chips.
(9) Super: Supers are far more powerful than Normals, but they usually have some drawback, or requirement.
(10) Quote: A quote from a character. I apologize, as I may not be able to gather a quote from every character, but I will try my best.
(11) EXP: How close it is to leveling up. A toy has a maximum level of 3, with few exceptions.

HOW TO PLAY:

First, I will ask a game-related question.

"Who is the secret boss in Street Fighter III: Third Strike?"
P1: M. Bison?
P2: Q!

P2 answered correctly, thus he will go first.

PvP: Both will PM me with what Toy and attack they start out with. From there, you should be able to do it yourself in this thread. I will referee with whether or not abilities work, etc

PvC: Simply post what Toy and attack you will start with. I will be acting as the COM.

P1 uses Mario (80 HP!)
P2/COM uses Link (80 HP!)
P2 answered correctly, so he gets to go first. He makes Mario use his normal attack, Jump, doing 45 damage to Link, leaving him with 30. P1 then makes Link use his normal attack, Light Arrow, doing 40 damage. Now, it's P2's turn. He uses Mario's Super, Fireball, which does 75 damage but burns Mario. Link is KO'd.
P1's Toys: 1/3
P2's/COM's Toys: 0/3
The objective is to finish off all of the opponent's toys. While only 3 need to be K.Oed in this type of battle, you can have more than three appear in battle.

FLOW OF BATTLE:

Standby Phase: During this time, you put one Standby on the Field, or switch your main toy out with what you have on standby. You are not obligated to do either. This is skipped during the first turn.
Chip Phase: During this time, you may use a chip. This is skipped during the first turn.
Battle Phase: During this time, you choose an attack and it's used against your opponent.
Standby Phase II: If you skipped your first Standby Phase, you may use it now, however, you may not switch toys out during Standby Phase II. This is skipped during the first turn.
Repeat.

Standby: You may put a toy down on standby after the first turn. A toy on standby cannot be targeted or harmed unless by the effect of certain attacks or chips. When your main toy gets KO'd, the toy on standby gets sent out. If your toy gets KO'd after the first turn, and there is not a toy on standby, you may choose any to send out, but it will receive (10 x *) damage. Also, you may switch your main toy out with the one on standby, but either one of your choosing will receive (10 x *) damage. You may not choose one that would drop below 1 HP. Up to three toys may be on standby. Toys on standby may not attack, or be equipped with chips, but they may benefit from the effects of certain chips, and may be healed. If a standby that has a status problem does not cure from it because it's on standby. It does not take effect until it's placed on the field, however. Unless a toy's ability states specifically that it activates when the toy is on standby, it's ability is only active while it's on the field.

Chips: There are several chips, each with a special effect. No more than one may be used per turn, and not on the first turn.
You can bring 10 chips with you into battle. This is called your "Chip Pool".
There are four types of chips.
Single: The chip's effect resolves, and that's all there is to it.
Equip, #: The chip is equipped to a toy and it's effect stays in effect until the number of turns specified have passed.
Continuous, #: The chip stays in effect until the number of turns specified have passed.
Field, #: The chip stays in effect until the number of turns specified have passed. Unlike Continuous, only one Field may be in effect at any time, and if another is played the one currently active is bumped out and negated.
Chips gain 1 EXP each time you use them. Once they gain 10 EXP, they level up, and the process repeats. Chips have a maximum level of 3, and not all Chips can level up, only some.

ELEMENTS & RACES:

There are 8 Elements your toy can be.
Water
Fire
Wind
Earth
Thunder
Dark
Light
Non
Water < Fire < Wind < Earth < Thunder < Water.
Light < Dark < Light.
If your attack has an advantage against another toy (Water attack against Fire), it does +10 damage.
If your attack has a disadvantage against another toy (Fire attack against Water), it does -10 damage.
Non does neither, and has no weakness.

Also, every toy has a race:

Humanoid (Creature with a base humanoid shape. Torso, two arms and two legs.)
Hybrid (Creature with base humanoid shape, but animal characteristics.)
Beast (Creature with a mammal form. Lacks real intelligence.)
Magical Beast (Creature with animal form, but intelligence and usually extraordinary powers)
Reptile (Creature with Reptilian features.)
Aquatic (Creature that resides in aquatic lands, such as fish.)
Insect (Creature with insect characteristics, such as six or eight legs.)
Avian (Creature with avian characteristics, such as feathers and wings.)
Dragon (/Dinosaur. Creature that has Dragon or Dinosaur characteristics, such as the ability to breath fire, scales, wings, and claws.)
Aberration (Creature with a bizarre or unnatural anatomy that fits no other characteristics.)
Ooze (Creature with no anatomy, that's structureless at base.)
Pokemon (Creature that's a Pokemon.)
Machine (Creature that is man-made and mechanical. It may fit any characteristics but is Machine if it's built.)
Celestial (Creature that is from the heavens. Usually humanoid, most have wings and/or a halo.)
Demon (Creature that is from hell. Usually beastly but with a humanoid shape, most have horns and/or claws.)
Plant (Creature with plant characteristics, such as roots or leaves. Exceptions may be made if a creature's origin sprouts from nature.)
Fey (Creatures with fairy characteristics, such as very small bodies, wings, and magical powers.)
Undead (Creatures with undead characteristics, souls and those brought back from the dead, such as ghosts and zombies.)
Boss (This isn't a genuine race, it's just something added on. It simply stands for "This Toy cannot be inflicted with Status Conditions, or have it's HP reduced by something other than damage)
I can't say I've gotten everything- As more toys come along, I may decide to add a race because it doesn't fit anything here. However, this should fit most toys for the time being.

TYPES OF BATTLE:

First, state whether you want 1v1, 2v2, or 3v3. That many Toys will be on the field (Like in Pokemon Double Battles, 'cept this has Tripples).

Then state the 'Stock'. This is how many Toys have to be KO'd before the battle ends. Obviously, the more stock the higher the rewards.

If it's a 5v5 Battle, you will win a free Chip, if it is a 6v6 Battle, you will win a free Toy.

CRITICAL HITS & MISSES:

Every attack I roll a 20 sided dice (d20), and if it comes up 1, the attack misses, if it comes up 20, it is a critical hit and deals 1.5x as much (round up to the nearest multiple of five.)
So basically, there is a 5% chance of missing, a 5% chance of getting a critical, and a 90% chance of just hitting normally. However, some abilities and chips raise or lower the chances, so they may play a bigger part than you think.
There is also something called "Blocking," which only some abilities and chips indicate. "Blocking" is different from dodging because attacks that can't be dodged can still be blocked, and attacks that can't be blocked can be dodged, but both reduce the damage to 0. "Reflecting" is different from both. If an attack is reflected, it does 0 damage but the damage it would inflict is inflicted on the attacker. "Absorbing" is similar to reflecting, except that you take no damage and are healed the damage you would've normally taken. However, rolling a 1 is always considered dodging, not blocking. Unblockable attacks break through all chips and abilities that Block, Reflect or otherwise Reduce damage.
When a number is given next an ability explaining critical hit expansion, that is the number given in parentheses is the number bracket of what a critical would be. When an ability explains a Dodge/Block/Reflect expansion, the number given is what would be a miss for the opponent, not the player.

STATUS CONDITIONS:

Burn (Fire): The toy loses 10 HP at the start of each turn. Toy recovers in 5 turns.
Freeze (Water): The toy cannot act. There is an accumulative 20% chance it will recover, +20% if they are attacked with or are a Fire element.
Paralyze (Thunder): The toy has a 50% chance of not being able to act when it's turn comes. There is an accumulative 10% chance it will recover.
Blind (Wind): The toy has -25% Accuracy (1-6).
Sleep (Light): The toy cannot act. There is an accumulative 15% chance it will recover, +30% for each time it is attacked while asleep.
Poison (Dark): The toy loses 10 HP at the end of each turn, +5 for each turn that it's been poisoned. Toy recovers in 4 turns.
Petrify (Earth): The toy cannot act, but takes 1/4 damage from all attacks. There is an accumulative 10% chance it will recover. You can switch to Standby, but the other Toy must take the damage.
Confusion (Non): The toy will hit itself at (1-3), instead of missing. This number increases by 1 for each time it's accuracy is lowered (Blind, Ability, Chip, etc.)
Seal (Non): There are 5 types of Seal. Physical, Projectile, Normal, Super, and Ability. Corespondent to which type of Seal it is, the toy cannot use an attack of that type.
Curse (--): The toy deals -15 damage, takes +15 damage, and gains 1/2 the EXP it would normally would.
Pick a box, it will choose your toys. Comes with 6 Toys and 3 Chips. If someone picks the same box twice, it will have 2 different Toys and 1 different Chip.

Hope I balanced them. (SPOILERS: Don't choose Square just because of White Mage)

Mario Box:

Mario
Luigi
Peach
Bowser
Wario
Yoshi

Zelda Box:

Link
Young Link
Midna
Ganondorf
Zelda
Vaati

Nintendo Box:

Samus
Mr. Game & Watch
Pit
Captain Falcon
Fox
Kirby

Sonic Box:

Sonic
Tails
Knuckles
Shadow
Rouge
Eggman

Pokemon Box:

Any six Basic Pokemon that are capable of Evolving.

SEGA Box:

Chaz
Vectorman
Ristar
Joe Musashi
Axel Stone
The Ooze

Capcom Box:

Ryu
Arthur
Megaman
Lilith
Viewtiful Joe
Leon

Square Box:

Knight
Black Mage
White Mage
Thief
Cloud
Squall

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#2

Post by SephirothKirby » Tue Oct 07, 2008 10:26 pm

PLOT:

Several people signed up to join the last time the island was open. Three brothers, Richard, Robert, and Rufus fought over who would own the island...In the end, all of them perished. Robert used an untested substance called "Biotoy" to become what we call a "Toy". Freeing himself from Humanity, he planned to rule over the land, doing what he pleased. However, four people that used "Toys" tried to stop him, succeeding...Only to see that Rufus was planning to back stab him all along. He was much more calculated...He knew Biotoy was unstable. Hence, he waiting to see how his brother reacted. After seeing how positive it was, he absorbed it himself, becoming an even stronger demon.

The four eventually won and Ruonix was vanquished. A mighty demon who had been crazed with power. Celebration seemed too short, as everyone packed up their things and got onto a small boat to go back to their homes. They didn't get to keep their toys. They didn't get to keep their chips. They spent a long while on the Island, but was it worth it? Hopefully. It was all over...They wouldn't get to relive it. They had won, but was it a true victory? It didn't seem so.

They paid no interest in each other, and lost total contact with one another. It had been pushed in to the back of everyone's mind. But wouldn't that be better? SephirothKirby was the only one persistent about it. He had vowed to inherit the island- Now it wasn't his. But he couldn't let it go. Why did the government want it? There was nothing of interest there, it was a tourist attraction! Were they hiding something? No, that wouldn't make any sense. They wiped out all the evil on the island. They weren't even using it, there weren't any people registered on the island. He pursued this, and eventually found it to be for sale. Why would they want to get rid of it if they took it in the first place? They just wanted money? He put all of his funds from his previous stay and then some into rebuilding the Island entirely. Apparently, they had discovered trace amounts of Biotoy left behind in the soil, left behind from the calamity, and wiped all of it out. One year later, it was announced it was rebuilt. However, machinery than greenery, substituting nature for artificial efficiency. Advertisements on TV, Radio and Newspapers flooded the media, however a letter had been personally written and signed by SephirothKirby, the new owner, to BlackSkullDragoshi, X-3, and MicrophoneKirby. Whether they would go there again, or feel it best to leave the memories behind, would be a mystery. However nostalgic it may be, BlackSkullDragoshi found it hardly joyous. He didn't have any of his toys, or chips. He had lost...Chaos, tragically. BlackSkullDragoshi and the other veterans had also found they had lost the ability to turn into toys. Was that because of the extinction of Biotoy?

They arrived at the specified location to find others standing there, finding a small boat with a strange captain. The Captain had noticed BlackSkullDragoshi, MicrophoneKirby, and X-3 right away. He made sure they were the first ones on. With that, everyone set sail for the island... It looked different, even from a distance. Old and new faces coming alike, this would turn out to be quite interesting indeed...
Why did the government take the facility? Because of Biotoy? Was it that dangerous? Upon arriving on the scene, it had been transformed into a beautiful Utopia. Large banners and signs lined paths leading into a Mall, as well as two separate domes to the left and right. A small town for residents was also there, along with a very tall tower and a few other landmarks.
It was a lot different now......

PLAYERS:

BlackSkullDragoshi
Rank: Novice
Points: 425

MicrophoneKirby
Rank: Newbie
Points: 525

X-3
Rank: Newbie
Points: 45

Blake
Rank: Newbie
Points: 835

That Guy
Rank: Newbie
Points: 400

T3hDarkness
Rank: Novice
Points: 340

ChuckleHuck
Rank: Newbie
Points: 235

LOCATIONS:

The flow of the game is that after you choose a box, you choose a location to accomplish a given task. You continue to choose which location you go to until the game ends. More locations will be available as the game progresses.

Shop [Sells Toys and Chips. You can look at the statistics of anything before you purchase it. You can also sell Toys for 1/4 of their retail price.]
Police Station [Contact the Police, to report illegal activity.]
Toy Arena [Fight a COM, or a fellow player]
Toy Arena 2 [Closed for the time being, SephirothKirby claims it will open soon...]
Black Market [Unlike the Shop, you cannot view the statistics of the toys or chips you'll be buying. You may get a very weak toy for a bad price, or a surprisingly powerful toy for a low price. Generally contains more powerful toys than the Shop, but also much weaker ones. There is also a Shell Game, where by paying 250 points, Tazy will shuffle three toys around under cloths, and you pick the Left, Right, or Middle one. One will be weak, one will be moderate, and one will be strong. As it is illegal, you may report it to the Police. If you do, you'll get a chip from the Police but will not be able to buy from Tazy for one week (5 Days Real Time), and when you do you'll have to defeat him in a toy battle to purchase from him.]
Info Maniac [Apparently, he has all sorts of secrets...Maybe he's just crazy? Costs 30 points.]

---

Phew, hopefully it isn't too tl;dr.

If you have any questions, please don't hesitate to ask.

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#3

Post by Microphone_Kirby » Tue Oct 07, 2008 11:08 pm

... Well, I'll just figure everything out eventually. ;)

Obviously, give me the Sonic Box!!!!!! :D

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#4

Post by Breadlord Dragoshi » Wed Oct 08, 2008 12:30 am

nah. I read it fine. <_> Also, nice summary of the plot. >_>

also, Mario Box rides again!

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#5

Post by SephirothKirby » Wed Oct 08, 2008 3:18 am

As the group got off the boat they were greeted by a generic NPC.

“Greetings, and we-” He was quickly interrupted by a shriek coming from atop a building.

“GO BEYOND THE IMPOSSIBLE AND KICK REASON TO THE CURB!”

A small round figure could be seen standing there, holding out a stubby hand.

“I SHALL PIERCE THROUGH THE HEAVENS”

He took a flying leap off the building, and you could see a sword hooked to his back and an unusual pair of pointed orange sunglasses.

“THAT’S THE GURREN WAY!”

It was a pretty cool entrance, before he came crashing down onto the ground, the sword and glasses flying away to an unknown location.

He stood up, brushing himself off, as a large ebony wing sprouted from his side. He was round, with awkward mitten-esque appendages. He was also the most fabulous color- Pink. A large black cloak covered his shoulders, and flowed down onto the ground. He blinked a couple times, before opening his mouth.

“Ahahahah! Welcome!”

It was, of course, SephirothKirby.

“I’m glad to see you made it! I expect to see even more familiar faces!”

MicrophoneKirby and BlackSkullDragoshi just stood there, not sure of what they had just seen.

“I wanted to hand deliver your boxes…’Cause you each get a surprise.”

---

Sonic (Wind/M)
Power: **
Race: Hybrid
HP: 80
Ability: (Sonic Speed): Sonic has a +10% Dodge Rate (1-3).
Normal: Spin Dash (40, Non/Physical)
Super: Sonic Wind (60, Wind/Physical): 25% Flinch. Can only be used twice per battle. After this is used, it cannot be used again for two turns.
“Let's move out at sonic speed!”
EXP: 0/100

Tails (Thunder/M)
Power: *
Race: Hybrid
HP: 50
Ability: (Flight): Tails takes no damage from Earth attacks, and has a +15% Dodge Rate against Physical attacks (1-4).
Normal: Tail Swipe (25, Non/Physical)
Super: Ring Bomb (50, Non/Projectile): Strikes with -20% Accuracy (1-5). If this misses, your opponent gains 30 points. Cannot be used twice in a row.
“My name is Miles Prower, but everyone calls me Tails.”
EXP: 0/100

Knuckles (Fire/M)
Power: **
Race: Hybrid
HP: 80
Ability: (Rage): Damage increasing chips have a 1.5x effect on Knuckles, but HP recovering chips have no effect.
Normal: Punch (40, Non/Physical)
Super: Boulder Throw (100, Earth/Projectile): If the next attack that hits Knuckles does not KO him, he is reduced to 1 HP. Can only be used once per battle.
“Stop fooling around, and give me back MY Emerald!”
EXP: 0/100

Shadow (Dark/M)
Power: *
Race: Hybrid
HP: 60
Ability: (Chaos Wield): Shadow absorbs Dark damage.
Normal: Chaos Spear (30, Dark/Projectile)
Super: Chaos Control (--): Your opponent cannot act next turn. Cannot be used twice in a row.
“It all starts with this... a jewel containing the ultimate power.”
EXP: 0/100

Rouge (Dark/F)
Power: *
Race: Hybrid
HP: 60
Ability: (Charm): When Rouge hits a Male Toy, if it is equipped with a Chip, there is a 33% chance that it will be unequipped. If this succeeds, there is a 3% chance of stealing it.
Normal: Swipe (25, Non/Physical)
Super: Drill Kick (50, Non/Physical): Can only be used twice, and not in a row.
“I despise anyone who takes jewels from me. All the world’s gems are mine to keep!”
EXP: 0/100

Eggman (Non/M)
Power: *
HP: 60
Ability: (Genius): Eggman can equip two chips.
Normal: Egg Gun (30, Non/Projectile)
Super: Lock-On Laser (60, Non/Projectile): Requires 1 turn of charging. This cannot be Dodged.
“I'm doctor Eggman, the greatest scientific genius of the world!”
EXP: 0/100

Bubble Shield (Water/Equip, 2): The equipped toy has a 10% chance of reflecting projectiles, except Thunder.

Silver Ring (Non/Single): Heals a Hybrid (+15) HP.

Flame Shield (Fire/Equip, 2): If the equipped toy is attacked with a Physical attack, it will deal 10 Fire damage and has a 50% chance of burning the attacking toy.

“So, so, Mike…Long time no see, eh? Mind if I call ya’ Mike? You know, cleaning up the island was a hassle. The government sure didn’t do it. And, well, one of the things we found…Was this. It was scampering around, looking for attention. In fact, right now it’s clawing to get out of my cape. Apparently I have large pockets in this fabulous cape. Perhaps it knows you?”

MK GOT

Bulbasaur (Earth/M)
Power: *
Race: Pokemon
HP: 50
Ability: (Overgrowth): If Bulbasaur is at 1/2 or less HP, he will deal +10 damage.
Normal: Tackle (25, Non/Physical)
Super: Vine Whip (50, Earth/Physical): Cannot be used twice in a row.
“Bulbasaaaaaaaaur”
EXP: 0/110

---

Mario (Fire/M)
Power: **
Race: Humanoid
HP: 80
Ability: (Full Fire): If Mario is equipped with a Fire chip, his attacks will inflict Burns.
Normal: Jump (45, Non/Physical)
Super: Fireball (75, Fire/Projectile): Mario is burned. Can only be used twice, and not in a row.
“It's-a me, Mario!”
EXP: 0/100

Luigi (Thunder/M)
Power: *
Race: Humanoid
HP: 70
Ability: (In the Shadow): For every turn Luigi is on standby, the first attack he uses will deal +5 damage.
Normal: Jump (35, Non/Physical)
Super: Thunderhand (65, Thunder/Physical): Luigi has a 75% chance of being paralyzed. Cannot be used twice in a row.
“I'm-a Luigi, number one!”
EXP: 0/100

Peach (Light/F)
Power: *
Race: Humanoid
HP: 50
Ability: (Group Hug): When Peach is KO'd, the next toy sent out will be healed 20 HP.
Normal: Turnip (10, 25, 40, 55. Earth/Projectile): 10, 25% / 25, 50% / 40, 20% / 55, 5%
Super: Peach Bomber (60, Fire/Physical): Peach takes damage equal to 1/4 what this inflicts. Cannot be used twice in a row.
“Sweet!”
EXP: 0/100

Bowser (Dark/M)
Power: **
Race: Reptile
HP: 90
Ability: (Spike Shield): Bowser takes -20 damage from Non element attacks. He inflicts 10 damage to a toy that uses a Physical attack against him.
Normal: Koopa Klaw (50, Non/Physical)
Super: Flamebreath (80, Fire/Projectile): This does 1/2 damage each time it's used.
“Graaaaaaaw!”
EXP: 0/100

Wario (Dark/M)
Power: *
Race: Humanoid
HP: 70
Ability: (Sneak): When Wario is on standby, the next chip the opponent uses is negated, and there is a 1% chance of stealing it.
Normal: Wario Dash (25, Non/Physical): There is a 25% chance this will strike twice.
Super: Wario Bash (--, Non/Physical): Both Wario and the opponent are reduced to 1 HP.
“Wahahaha!”
EXP: 0/100

Yoshi (Non/M)
Power: *
Race: Dragon
HP: 60
Ability: (Shell Feast): If Yoshi is equipped with a Fire/Thunder, Light/Wind, or Earth/Fire chip, his Super or Ability will change accordingly.
Normal: Ground Pound (30, Earth/Physical)
Super: Egg Toss (--): Random.
(25%) Exploding Egg (45, Fire/Projectile)
(15%) Fried Egg (+15, Non/Projectile)
(15%) Egg Missile (15, Non/Projectile)
(15%) Scrambled Egg (--, Non/Projectile): Inflicts Confusion and Blind.
(15%) Egg Barrage (10, Non/Projectile): Strikes 6 times with an accumulative - 15% Accuracy.
(15%) Reverse Egg (--, Non/Projectile): Yoshi is Burned, Confused and Blind.
“Yoshiii!”

Fire Flower (Fire/Equip, 3): The equipped toy deals +10 Fire damage.

Volt Shroom (Thunder/Equip, 2): If the equipped toy is attacked with a Physical attack, it will deal 10 Thunder damage and has a 25% chance of Paralyzing the attacking toy.

Mystery Cake (Single): Anything could happen.

“And of course, Dragoshi…Hahah, how could I forget you? How’s the family? I think you’ll really enjoy this one, Drag. The tower was a mess, after what you and I did to it. I found a broken Toy in there, did what I could to restore it. I dunno if it’ll run properly, ‘though.”

BSD GOT

Chaos 0 (Light/--)
Power: **
Race: Ooze
HP: 80
Ability: (Impact Absorber): Chaos 0 receives -5 damage from all attacks.
Normal: Tentacle (45, Non/Physical)
Super: Chaos Whip (80, Non/Physical): Strikes with -35% Accuracy (1- 8) . If this misses, Chaos 0 takes damage equal to 1/2 what it would've inflicted
EXP: 0/150
“Nothing can save you now...”

---

“Certainly is nice seeing you both, here. Really, now, I’m on the verge of tears. Now get along, I’m expecting X-3 shortly.”

---

NOTE:

Keep track of your Toys! Make list in Word, and update it with EXP, etc.

You do not have to make a list in this topic, and you probably shouldn't, 'cause Toys take up a lot more room than they used to. I will also be keeping track of all of your crap.

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#6

Post by Microphone_Kirby » Wed Oct 08, 2008 10:55 am

"I missed you too, Little guy!" ^_^
"Saur! Bulbasaur!!!"
Although I remember it being 4 times larger and having a flower on its back...
"Lets explore this place already!"
"SAUR!"
*insert epic exploring music here*

It felt kinda intimidating entering this... metallic suburb. Large buildings no matter which direction you looked, only a few trees for decoration, maybe a park, and only a handful of people walking around in the streets; no surprise there, since this show has just begun. But then...
"And ... is kno... out"! A faint voice, but one that was amplified... I should go to the source and see what else is here...

(15 minutes later)

Whew... I should take it easy next time... but this area... looks like a stadium! And it's crowded with fans and combatants alike!
"Yaaaahhhhhhhhhh"!!!!!!! Cheering from an audience. Someone's getting beat up... I need to see this!

WHA...!?!? This place is huge!!! There are at least 5 different areas, but which one should I go to... well, maybe I'll just check out the place marked "Reception area" At least I'll have some info...
Inside, there are monitors showing some basic statistical progress on ongoing battles... and there are 7 battles going on right now! Which one to go to...

"Hey, you new around here"?
"Um... Yes and no"?
"If you're looking for a fight, just sign up here, sir. If you want to look at a fight, I can give some directions. There are 20 Arenas for our battlers to fight in, so it's easy to get lost around here."
20?!? Wow... well...
"How about directions for this battle?", where I point at "Arena #3".
"Oh, you just......"

That wasn't so difficult. Now, lets check this battle out... looks like it's almost over.

??? 2/3
??? 2/3
"Looks like it's down to the wire!!!", the commentator spoke LOUDLY. "It's Snake vs. Issac in the finale of this battle!!!"
"Take this!!!"
"OW!"
"and Issac draws first blood!! Here comes Snake...."
"OOOOF!"
"And Issac is hit hard! But what's this??? Issac has powered up, and here comes something fierce!!!!"
"AAAAAAAAAAHHHHHHHHHHHHHHHHHhhhhhhhhhhhhhhhh"
"And Snake is K.O.ed!!!! The Match is over!!!"
"Yeah! I won!!!!"

What an exciting battle... just watching it makes my blood rush... that excitement is coming back to me... I need to get in this action... I MUST!!!!!!!!!!!

"GET ME INTO A BATTLE!!!!!!!!!", I scream to the receptionist.
"Whoah! Calm down. What kind?"
"3vs3!!!!! (vs COM) ASAP!!!!!"
"Your name?"
"Call me... Mic_Kirby" ;)

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#7

Post by X-3 » Wed Oct 08, 2008 12:07 pm

A brown hedgehog snored loudly, as SK spoke with BSD and MK. He wore a plain red shirt, and slightly ripped jeans. He had come to this newly opened island to take a break from...recent events.

"...expecting X-3 shortly." SK finished speaking with BSD and SK. Suddenly, X-3 shot out of his sleep.

"I didn't steal that fruit! I swear!" he shouted, turning all attention to him suddenly.

"...and there he is." SK mumbled, walking over to the strange character. "Welcome, X-3! To my Toy Battling Island!"

"Huh? Oh, thanks." X-3 replied, glancing at the island. It didn't look all that inviting, but it was better than some cheap hotel. "Looks like a nice place."

"Yeah, it's really something. Now, what toy box would you like?"

"Uh, I'll take the...Nintendo Box."
---
oh, and thanks for the compliment of sorts at the beginning. I'm sure this game will be great. :)

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#8

Post by Blake » Wed Oct 08, 2008 3:23 pm

Can I join and take the Zelda box? (If I'm doing this right?) By picking Zelda box do I get all 6 characters or do I need to choose one?

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#9

Post by Microphone_Kirby » Wed Oct 08, 2008 4:02 pm

@Blake: That's right! Bu joining and taking this lovely Zelda Box, you get all 6 characters free of charge! :D

What they can do, however... is a complete mystery to me.

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#10

Post by SephirothKirby » Wed Oct 08, 2008 4:34 pm

Samus (Non/F)
Power: **
Race: Humanoid
HP: 90
Ability: (Power Suit): Samus blocks the first status condition she would be inflicted with.
Normal: Missile (40, Fire/Projectile)
Super: Beam (--): One of three.
Beam (40, Non/Projectile)
Plasma Beam (80, Fire/Projectile): Samus must be equipped with a Fire chip. The chip is unequipped. 25% Burn.
Freeze Beam (60, Water/Projectile): Samus must be equipped with a Water chip. The chip is unequipped. 25% Freeze.
“…”
EXP: 0/100

Mr. Game & Watch (Non/M)
Power: *
Race: Aberration
HP: 60
Ability: (Trampoline): If Mr. G&W is at ½ or less HP, he gains a +30% Dodge Rate (1-7).
Normal: Chef (10, Non/Projectile): Strikes 4 times with an accumulative -20% Accuracy.
Super: Oil Panic (--, Non/Projectile): 33% Flinch. If the opponent uses a Projectile against Mr. G&W, half of that attack's power is added to this.
“BEEP BEEP BEEP!”
EXP: 0/100

Pit (Light/M)
Power: *
Race: Celestial
HP: 60
Ability (Justice): If Pit is attacked by a Dark Toy, he will counterattack with a (30, Light/Projectile) attack.
Normal: Angel Ring (30, Light/Projectile)
Super: Palutena Arrow (60, Light/Projectile): Strikes with -30% Accuracy (1-7).
“The fight is on!”
EXP: 0/100

Captain Falcon (Fire/M)
Power: **
Race: Humanoid
HP: 80
Ability: (Bounty): If Captain Falcon KO's an opponent toy, you gain +40 points.
Normal: Falcon Punch (50, Fire/Physical)
Super: Sacrificial Crash (--, Non/Physical): Captain Falcon and the opponent are KO'd. This can only be used if both are at ½ or less HP.
“Come on!”
EXP: 0/100

Fox (Non/M)
Power: *
Race: Hybrid
HP: 60
Ability: (Deflector): Fox has a 10% chance of reflecting Projectile attacks. (2-3)
Normal: Blaster (25, Non/Projectile)
Super: Fire Fox (50, Fire/Physical): This can be used once per Fire Chip that’s been equipped to Fox.
“All ships report in!”
EXP: 0/100

Kirby (Non/M)
Power: *
Race: Aberration
HP: 50
Ability (Inhale): At the start of your turn, there is a 15% the opponent will be unequipped of any chips and Kirby will be equipped with them. He cannot be equipped with more than 2 chips this way.
Normal: Swallow (--): 75% Flinch. Kirby's Normal becomes the opponent's, -5 x (opponent's *).
Super: Exhale (45, Non/Projectile): Discard 1 chip.
“Hiiiiii!”
EXP: 0/100

Phazon (Fire/Equip, 2): The equipped toy Deals +15 damage. When this is unequipped, that Toy deals -10 damage.

Angel Arrow (Light/Single): Target’s next attack will deal +10 Light Damage.

Pull Star (Non/Single): Switch your Main toy with your Standby for no damage.

“Oh, X-3. We found this in the trash. Here.”

Crashman (Fire/M)
Power: *
Race: Machine
HP: 50
Ability: (Crash Armor): Crashman will not lose his turn due to any condition.
Normal: Drill Arm (30, Non/Physical)
Super: Crash Bomber (45, Fire/Projectile): This damages the opponent at the end of their next turn. Any chips they have In-Play have their turn count reduced by one.
“I am the destroyer!”
EXP: 0/100

---

@Blake: You choose a Box, and get 6 Toys and 3 Chips (which are the same as “Items”, essentially…) Also, I am giving BSD, MK, and X-3 an additional Toy because they were important in the last game. ‘Though, I made them all weak so they don’t have a huge advantage, so I tried to be fair.

Blake gets the Zelda Box.

Link (Light/M)
Power: **
Race: Humanoid
HP: 80
Ability: (Courage): For every 15 damage Link receives, his Normal deals +5 damage.
Normal: Light Arrow (40, Light/Projectile)
Super: Spin Attack (30-70, Light/Physical): This less HP Link has, the more damage this is likely of doing, and the more likely it is to hit.
“Hyaaaaa!”
EXP: 0/100

Young Link (Earth/M)
Power: *
Race: Humanoid
HP: 50
Ability: (Youth): Every time Young Link hits the opponent with an attack, he recovers 10 HP.
Normal: Boomerang (25, Wind/Projectile)
Super: Fire Arrow (50, Fire/Projectile): 33% Burn. Can only be used twice per battle, and not in a row.
“Haaaaah!”
EXP: 0/100

Midna (Dark/F)
Power: *
Race: Fey
HP: 50
Ability: (Shadow Mark): When Midna is KO'd, the toy that KO'd her receives 10 damage each turn.
Normal: Smash Grab (35, Dark/Physical)
Super: Death Smash (80, Dark/Physical): Midna takes damage equal to ¼ what this inflicts. Can only be used once per battle.
“Ooh, aren't you scary.”
EXP: 0/100

Ganondorf (Dark/M)
Power: **
Race: Demon
HP: 90
Ability: (Power): Each time the opponent's Toy uses their Normal, they lose 10 HP.
Normal: Dark Dive (50, Dark/Physical)
Super: Warlock Punch (180, Dark/Physical): Requires 2 turns to Charge.
“Heh heh heh... You've got guts, kid.”
EXP: 0/100

Zelda (Light/F)
Power: *
Race: Humanoid
HP: 60
Ability: (Wisdom): When Zelda is fighting a Fire, Water, Earth or Wind Toy she receives -10 damage.
Normal: Lightning Kick (25, Light/Physical)
Super: Goddess Magic (--): Random. Can only be used if Zelda is at ½ or less HP. If you get the same result twice, nothing will happen.
(33%) Naryu's Love (--): The next attack will be reflected for ½ damage.
(33%) Din's Fire (50, Fire/Projectile)
(33%) Ferore's Wind (--): Zelda will have a +35% (1- 8) Dodge Rate for 3 turns.
“Zelda? It sounds so...familiar.”
EXP: 0/100

Vaati (Wind/M)
Power: *
Race: Demon
HP: 60
Ability: (Windgust): The first turn Vaati is out, he will receive ½ damage from opponent's attacks.
Normal: Slam (30, Non/Physical)
Super: Tornado (70, Wind/Projectile): Vaati receives damage equal to ½ what this inflicts.
“To stone with you!”
EXP: 0/100

Moblin (Non/Single): Target's next attack will deal +10 Non Damage.

Lost Hopes (Non/Continuous, 2): No chips can be played.

Twilight (Light/Field, 4): Light types heal 10 HP each turn. Dark and Light attacks deal +10 damage.

“Ahh, I haven’t seen you before! Welcome. I’ll be here, if you need help, so don’t fret! ‘Cause Kam- … EssKay here will treat ya’ well.”

---

@MicrophoneKirby

MK, still wowed by how fancy everything was, decided to go straight for a battle…

He entered the arena, and another man walked in.

“Huh? I thought I was fighting a Computer…” MK stammered.

“Oh, don’t worry. I’m just a generic NPC than can only say a few given lines.” The strange man retorted.

“Oh…Okay.”

“You’ve got no chance!”

QUESTION: In Pokemon Platinum, what is the name of the new form of Giratina?

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#11

Post by X-3 » Wed Oct 08, 2008 4:39 pm

"Alright, with my 7 toys I will...um, fight. Yeah." X-3 simply stated, as he threw a fist into the air.

"Great. Now get off the boat." SK replied.
---
"It's been a while since I've...toy battled. I guess I'll warm up with a 3v3 match against a COM." X-3 spoke to himself, creeping out nearby people.

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#12

Post by Microphone_Kirby » Wed Oct 08, 2008 4:46 pm

Giratina has forms??? One form and then another??? I have no clue... >.>

Well, I'll start with Knuckles and Punch... if he survives.

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#13

Post by Breadlord Dragoshi » Wed Oct 08, 2008 4:49 pm

Dragoshi smirked as he once again had his old set of toys back...and some different chips this time. He was about to go into semi-deep thinking until SK gave him Chaos 0. "...Thank you." A smirk formed on his face, and casually walked away...

That is until he was out of earshot from everyone else. Then...He laughed. "Wow...Even though all the king's horses and all the king's men couldn't put Humpty Dumpty together again, that sure as 'ell can't be said the same for you, huh?" Dragoshi said, chuckling lightly at Chaos 0, who just stayed silent. "...seriously though, it's good to have ya back. So, onwards...TO THE ARENA!" Dragoshi yelled...and then promptly ran off to the arena. A-yep.

Fast-forward a few minutes later...And, Dragoshi's finally made it to the toy arena...And did the most logical thing for any returning force of awesome to do...Have a 3vs3 against a generic NPC! A-yep.

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#14

Post by Blake » Wed Oct 08, 2008 4:54 pm

The mechanics seem rather simple, but if I have any questions, I'll ask as I go along..... such as now. :p

I remember you (or someone else) saying that there was not as much PvP action in previous toy battling. I was curious if there would be payouts for both the winner AND the loser of a PvP match. Because it takes longer for 2 players and a moderator to have a match than just one player and a moderator, I wouldn't want to risk PvPing if there's a potential for me to earn nothing.

In addition, is a 6v6 match going to have greater rewards than a 3v3?

In the meantime, since all the 'coo' people are doing it I'll take a 3v3 with an NPC.

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#15

Post by SephirothKirby » Wed Oct 08, 2008 5:08 pm

@ X-3

QUESTION: What is the only console Sonic game to be canceled?

---

@MK

The answer was "Origin Forme"
Image

The opponent sends out Kei!

Kei (Non/M)
Power: *
Race: Humanoid
HP: 60
Ability: (Gotcha!): No chips can target Beast or Hybrid Toys while Kei is on the field.
Normal: Sling Shot (30, Non/Projectile)
Super: Stun Club (45, Thunder/Physical): 25% Paralyze. Can only be used twice per battle, and not in a row.
"Alright!"

Kei pulls out a club, glowing a feint green. He runs over to lob Knuckles over the head with it.
Knuckles is hit! -45 HP.
Knuckles jumps back, tearing his claws into the earth beneath him...pulling up a large chunk of it, before hurling it at Kei.
Kei is hit! -100 HP.
Kei is KO'd.

-Turn 2-

Opponent sends out

Crono (Thunder/M)
Power: **
Race: Humanoid
HP: 75
Ability: (Silent Hero): The opponent's ability is negated.
Normal: Red Katana (40, Non/Physical)
Super: Lightning (70, Thunder/Projectile): Discard 1 Thunder chip.
"..."

Crono uses Red Katana.
Knuckles is hit! -40 HP.
Knuckles is KO'd.

MK:

Toys:
[Strike]Knuckles[/Strike]

Opponent:

Toys:
[Strike]Kei[/Strike]
---

@Blake: Yeah, it is pretty simple, but I'm trying to make it a lot less simple than the last game. Also, both the winner and loser get paid in a PvP match. And because of the length, yes, a little more.

QUESTION: What's the (Full) Name of the member of Chaotix (from Sonic) that has not been in any recent games?

---

@BSD

QUESTION: What were all the forms the protagonist of Altered Beast could transform into?

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#16

Post by X-3 » Wed Oct 08, 2008 5:14 pm

Hmm, I think I know this. Sonic Crackers?

also, I send out Samus, who will use Missile.

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#17

Post by Microphone_Kirby » Wed Oct 08, 2008 5:19 pm

"Ugh! This guy looks tough... but it's no problem. Lets go, Sonic!"
"Yeah! Who's this chump?"
"..."
*Equips "Flame Shield" on Sonic*
"Now attack Crono with Sonic Wind!!!"

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#18

Post by Breadlord Dragoshi » Wed Oct 08, 2008 5:28 pm

Lessee...Three different levels of man (Normal, Strong, Strongest.) And five different Beasts (Werewolf, Man Dragon, Grizzly Bear, Tigerman, and Golden Werewolf.)

In any case, I send out Mario and use Jump. For great concussions!

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#19

Post by heh » Wed Oct 08, 2008 5:44 pm

hmmmmmm

gimme that hidden street fighter set you obviously have.

or just capcom :/

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#20

Post by SephirothKirby » Wed Oct 08, 2008 6:02 pm

X-3: Close. Sonic Crackers was renamed Knuckles Chaotix, and was never technically canceled. The correct answer was Sonic X-Treme.

The opponent sends out

Marino (Light/F)
Power: *
Race: Machine
HP: 60
Ability: (Fat Slicer): Marino has a +10% Dodge Rate (1-3).
Normal: Beam Knife (30, Non/Physical)
Super: Emotional Reel (--): Random.
(50%) Marino Stamp (--, Non/Physical): Miss, 50%
(20%) Hyper Dive (60, Light/Physical)
(15%) I'll Take That! (--, Non/Physical): 15% chance of stealing the last chip your opponent played.
(15%) Your Life, Please (30, Light/Physical): Marino heals HP equal to 1/2 what this inflicts.

She uses Beam Knife.
Samus is hit! -30 HP.
Samus uses Missile.
Marino is hit! -40 HP.

-Turn 2-

Marino uses Emotional Reel!
...The Reel Spins...
"Your Life, Please!"
Samus is hit! -30 HP.
Marino heals +15 HP.

X-3

Toys:
Samus (30 HP)

X-3's Opponent:

Toys:
Marino (35 HP)

---

MicrophoneKirby:

Sonic is placed on the field!
Sonic is equipped with Flame Shield.
Sonic uses Sonic Wind!
Crono is hit! -60 HP.

The opponent places

Humba Wumba (Earth/M)
Power: *
Race: Humanoid
HP: 55
Ability: (Magic Pool): Humba Wumba heals 10 HP for each Celestial In-Play when she is sent out, and deals +5 damage for each Water Toy In-Play.
Normal: Glowbos (30, Light/Projectile)
Super: Spell Bomb (50, Earth/ Projectile): 25% Chance of inflicting Seal (Super) to Humba Wumba. +25% chance for each use.
"Humba Best Shaman in Game"

on Standby.

Crono uses Red Katana.
Sonic is hit! -40 HP.
Flame Shield damages Crono.

Microphone_Kirby:

Toys:
Sonic (40 HP) [Flame Shield, 1]

KO'd Toys: 1/3
[Strike]Knuckles[/Strike]

Microphone_Kirby's Opponent:

Toys:
Crono (5 HP)

Standby:
Humba Wumba (55 HP)

KO'd Toys: 1/3
[Strike]Kei[/Strike]

---

BSD: Correct!

The opponent sends out Hugo.

Hugo (Non/M)
Power: **
Race: Humanoid
HP: 85
Ability: (Body Slam): There is a 20% chance that when Hugo enters the field, he'll jump and fall on the opponent, dealing (15, Non/Physical) damage to the opponent. Hugo loses 5 HP if no one is on the field.
Normal: Giant Palm Bomber (50, Non/Projectile)
Super: Hammer Frenzy (70, Non/Physical) If the opponent is a higher power level than Hugo, this deals -5 x (*) damage. Can only be used twice, and not in a row.
"I'm number one!"

Mario uses Jump!
Hugo is hit! -45 HP.
Hugo uses Hammer Frenzy.
Mario is hit! -70 HP.

BlackSkullDragoshi:

Toys:
Mario (10 HP)

BSD's Opponent:

Toys:
Hugo (40 HP)

---

That Guy:
Spoiler.
I have every Street Fighter Toy made. I could easily make a set.
Your set will come ... very shortly.

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