VGF Toy Battling 5-Ze finale

All about the Neglected Characters in the Mario/Video Game World.
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#321

Post by Boo_Radley » Tue May 20, 2008 1:07 am

((Sorry. Had to go to a wedding in Arizona.))

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#322

Post by SephirothKirby » Thu May 22, 2008 8:45 pm

"Holy crap two White Mages!" SK exclaimed, with his sudden realization.

I Put WhiteMage on standby, and switch Ghor with SK, Ghor taking 20 (40 HP)

Standby:
Ghor (40)
WhiteMage (50)

Field:
SephirothKirby (1)

I'll have WhiteMage cure herself (+35), and then have SephirothKirby use Blood Requiem (200) + Dracula (150)

Standby:
Ghor (40)
WhiteMage (85)

Field:
SephirothKirby (151)

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#323

Post by X-3 » Thu May 22, 2008 9:29 pm

(Sorry, Boo)
---
Venasaur uses Mega Drain o Toyix, doing (50+10=60) damage, while healing occurs.
SK uses Blood Requiem, plus Dracula's power, equalling (200+150=350) damage.
Total damage: 60+350=410 damage

Toyix takes (410) damage, leaving him with 2180 HP.

Toyix aims his gun at SK, who takes (65) damage, leaving him with 85 HP.

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#324

Post by Microphone_Kirby » Thu May 22, 2008 9:36 pm

(MK's) WM now has 105 HP due to Sun
Venusaur has 150 HP

Venusaur attacks with Solarbeam.
(MK's) WM Cures Ghor.

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#325

Post by SephirothKirby » Fri May 23, 2008 4:49 pm

Oops, Dracula only does 100, I should've checked.
>_>; And you should've, too.

I have to recharge, and I'll have White Mage use Cure and play the Cure chip on me.

Standby:
Ghor (110)
WhiteMage (85)

Field:
SephirothKirby (100) (35 [base] + 35 [cure] + 30 [cure])
Blood Requiem: (100) + (65) x 2 = (330)

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#326

Post by X-3 » Fri May 23, 2008 5:01 pm

^I TRUSTED YOU, JIMMY.
---
Toyix has 2230 HP. Yeah.

Venasuar uses Solar Beam, which strikes Toyix for (110) damage, knocking him down to 2120 HP. Meanwhile, the WMs heal Ghor to 170 or so HP, while Al is put at 100 HP.

Toyix shoots SK, striking him down to 35 or so HP.
---
btw, I'll be gone over the weekend, most likely. NO MUTINY. :mad:

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#327

Post by Microphone_Kirby » Fri May 23, 2008 6:43 pm

(Venusaur still had the Silver ring equipped. That Chip lasts until the end of the battle, Right?)

WM now has 115 HP (Sun Chip Effect)

Use Thunder Chip on Toyix
(Thunder: Target takes (50) Elec. damage.)
Venusaur Attacks with Mega Drain
(MK's) WM Cures SK

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#328

Post by X-3 » Fri May 30, 2008 7:28 pm

SK? SK! ESSKAAAAAAAAAAAAAAAAY!

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#329

Post by SephirothKirby » Sun Jun 01, 2008 3:42 pm

Standby:
Ghor (110)
WhiteMage (85)

Field:
SephirothKirby (35) + (35) + (35) = (105)
Blood Requiem: (100) + (65) + (65) x 2 = (460)

I'll have White Mage cure myself, putting me at (105)

I'll use Blood Requiem + Moblin (20 x 2) dealing 500 damage.

Jesus Christ.

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#330

Post by X-3 » Mon Jun 02, 2008 5:23 pm

The attacks collide dramatically, hitting Toyix at once...but he stays at 2000 HP.

Toyix puts on his robe and wizard hat.

Toyix Wiz-Neutral
HP: 2000
OC
Ability: Magical Focus: Attacks that do neutral damage to Toyix Wiz will increase his normal by (+10).
Normal: Pyroshot(25)
Super: Final Thunder(--): Reduces target to 1/4 of their current HP.
Ultra: Dampen Toy(--): Makes targeted toy unable to attack. Only one toy can affected at a time.
"I want to cast a spell."

Toyix Wiz unleashes Dampen Toy on SK.

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#331

Post by Microphone_Kirby » Mon Jun 02, 2008 7:18 pm

(Lets see... to Recap (and before my upcoming turn turn):
Sun (Field) chip in Play

MK:
On Field: Venusaur (w/silver ring Equipped): 180 HP
Standby: White Mage: 115 HP

SK:
Field: (Himself): 105 HP (Cannot attack)
Standby: Ghor: 110 HP; White Mage: 85HP
(Note to SK: Your WM should be getting 10 HP when your turn comes due to Sun's effect)

Enemy:
Toyix Wiz: 2000HP

... Right? Nevertheless...)

WM now has 125 HP due to Sun (again...)

What's the big deal with the Wizard hat, Toyix??? It makes you look... weird!!! :p

OK... Red Mage goes on standby, partially because he looks better with a wizard's hat! :p

Red Mage-Neutral
Square
HP: 60
Ability: Double Spell: If Red Mage is under 30 HP, he can attack with the same attack twice.
Normal: Thunder(40): May Paralyze.
Super: Spell(--): Is one of the following, cannot be used two times in a row:
Fira(70): Burns.
Blizzara(80): Freezees
Thundara(85): Paralyzes
"Let me show you just how powerful my magic is!"

I also use Cure on Red Mage, use Doublesize on Venusaur, and Attack with Solarbeam!
(Doublesize: The attached toy will grow in size for a turn, making it's attacks do 20 more damage.)

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#332

Post by SephirothKirby » Tue Jun 03, 2008 7:24 pm

You ass.

You created that simply to stop my insane build-up. I mean, sure, it had to be done, but you should've seen it coming instead of just going "waitno".

Put Dwarf Star on Standby, switch him with myself, me taking 20. Then have White Mage cure Dwarf Star.

Standby:
Ghor (110)
WhiteMage (105) [forgot 10]
SephirothKirby (85)
Blood Requiem: (100) + (65) + (65) x 2 = (460)

Field:
Dwarf Star (135)

Star Slam (150) + (40)
Burst Flame: Equips to a fire-type. Makes their fire attacks do (+40) damage, but they will be reduced to 1 HP after being hit by a water attack.

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#333

Post by X-3 » Thu Jun 05, 2008 4:28 pm

Solarbeam blasts into Toyix Wiz for (110+20+10=140) damage.
Star Slam also strikes for (!50+40=190) damage.
Toyix Wix takes (330) damage, leaving him at 1670 HP.

Toyix Wiz uses Final Thunder on Venasuar, reducing it to 45 HP.

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#334

Post by Microphone_Kirby » Thu Jun 05, 2008 4:41 pm

OK... is that the best you can do, Toyix? :lol:

(WM now has 135 HP)

WM cures Venusaur.
Use Multistrike Chip on Venusaur.
Venusaur uses Mega Drain on Toyix.
(Multistrike: Allows equipped toy to use normal attack TWICE: once doing normal damage, and second attack doing 1/2 damage)

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#335

Post by SephirothKirby » Thu Jun 05, 2008 5:57 pm

White Mage uses Cure on Dwarf Star.

Standby:
Ghor (110)
WhiteMage (115)
SephirothKirby (85)
Blood Requiem: (100) + (65) + (65) x 2 = (460)

Field:
Dwarf Star (170)

Star Slam (150) + (40)
Burst Flame: Equips to a fire-type. Makes their fire attacks do (+40) damage, but they will be reduced to 1 HP after being hit by a water attack.

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#336

Post by X-3 » Sat Jun 07, 2008 11:20 am

^Wait, so you have two Burst Flame chips? Just need to clarify.

Oh, and, um, LUCAAAAAAAAAAAAAAAAAAAAAA...rio.

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#337

Post by Breadlord Dragoshi » Sun Jun 08, 2008 9:55 am

(No. He just has one. He's just throwing in it's description and stuffz just as a reminder.)

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#338

Post by X-3 » Sun Jun 08, 2008 11:01 am

(OMEGA D'OH WITH THE POWER OF TASTY JUICE)

Venasuar uses Mega Drain two times, doing (50+25=75) damage. Also, it heals (+35) HP or so.
Star Slam hits once more for (150+40=190) damage.
Toyix Wiz takes a total of (265) damage, leaving him at 1405 HP.

Toyix Wiz uses Final Thunder on Dwarf Star, which puts him at...40 HP.

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#339

Post by Microphone_Kirby » Sun Jun 08, 2008 1:04 pm

Reminder(for myself)
Field: Venusaur: 115HP

Standby: White Mage: 135+10(Sun)=145
Red Mage: 95HP
Now then...

Use Fire Chip on Toyix
WM Cures SK's Dwarf Star
Venusaur Attacks with Solarbeam

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#340

Post by SephirothKirby » Mon Jun 09, 2008 7:15 pm

White Mage uses Cure on Dwarf Star.

Cura: Target is healed for (40) damage on Dwarf Star.

Standby:
Ghor (110)
WhiteMage (115)
SephirothKirby (85)
Blood Requiem: (100) + (65) + (65) x 2 = (460)

Field:
Dwarf Star (150)

Star Slam (150) + (40)
Burst Flame: Equips to a fire-type. Makes their fire attacks do (+40) damage, but they will be reduced to 1 HP after being hit by a water attack.

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