VGF Toy Battling 5-Ze finale
- Boo_Radley
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- SephirothKirby
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"Holy crap two White Mages!" SK exclaimed, with his sudden realization.
I Put WhiteMage on standby, and switch Ghor with SK, Ghor taking 20 (40 HP)
Standby:
Ghor (40)
WhiteMage (50)
Field:
SephirothKirby (1)
I'll have WhiteMage cure herself (+35), and then have SephirothKirby use Blood Requiem (200) + Dracula (150)
Standby:
Ghor (40)
WhiteMage (85)
Field:
SephirothKirby (151)
I Put WhiteMage on standby, and switch Ghor with SK, Ghor taking 20 (40 HP)
Standby:
Ghor (40)
WhiteMage (50)
Field:
SephirothKirby (1)
I'll have WhiteMage cure herself (+35), and then have SephirothKirby use Blood Requiem (200) + Dracula (150)
Standby:
Ghor (40)
WhiteMage (85)
Field:
SephirothKirby (151)
- X-3
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(Sorry, Boo)
---
Venasaur uses Mega Drain o Toyix, doing (50+10=60) damage, while healing occurs.
SK uses Blood Requiem, plus Dracula's power, equalling (200+150=350) damage.
Total damage: 60+350=410 damage
Toyix takes (410) damage, leaving him with 2180 HP.
Toyix aims his gun at SK, who takes (65) damage, leaving him with 85 HP.
---
Venasaur uses Mega Drain o Toyix, doing (50+10=60) damage, while healing occurs.
SK uses Blood Requiem, plus Dracula's power, equalling (200+150=350) damage.
Total damage: 60+350=410 damage
Toyix takes (410) damage, leaving him with 2180 HP.
Toyix aims his gun at SK, who takes (65) damage, leaving him with 85 HP.
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- SephirothKirby
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Oops, Dracula only does 100, I should've checked.
>_>; And you should've, too.
I have to recharge, and I'll have White Mage use Cure and play the Cure chip on me.
Standby:
Ghor (110)
WhiteMage (85)
Field:
SephirothKirby (100) (35 [base] + 35 [cure] + 30 [cure])
Blood Requiem: (100) + (65) x 2 = (330)
>_>; And you should've, too.
I have to recharge, and I'll have White Mage use Cure and play the Cure chip on me.
Standby:
Ghor (110)
WhiteMage (85)
Field:
SephirothKirby (100) (35 [base] + 35 [cure] + 30 [cure])
Blood Requiem: (100) + (65) x 2 = (330)
- X-3
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^I TRUSTED YOU, JIMMY.
---
Toyix has 2230 HP. Yeah.
Venasuar uses Solar Beam, which strikes Toyix for (110) damage, knocking him down to 2120 HP. Meanwhile, the WMs heal Ghor to 170 or so HP, while Al is put at 100 HP.
Toyix shoots SK, striking him down to 35 or so HP.
---
btw, I'll be gone over the weekend, most likely. NO MUTINY.
---
Toyix has 2230 HP. Yeah.
Venasuar uses Solar Beam, which strikes Toyix for (110) damage, knocking him down to 2120 HP. Meanwhile, the WMs heal Ghor to 170 or so HP, while Al is put at 100 HP.
Toyix shoots SK, striking him down to 35 or so HP.
---
btw, I'll be gone over the weekend, most likely. NO MUTINY.
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- SephirothKirby
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- X-3
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The attacks collide dramatically, hitting Toyix at once...but he stays at 2000 HP.
Toyix puts on his robe and wizard hat.
Toyix Wiz-Neutral
HP: 2000
OC
Ability: Magical Focus: Attacks that do neutral damage to Toyix Wiz will increase his normal by (+10).
Normal: Pyroshot(25)
Super: Final Thunder(--): Reduces target to 1/4 of their current HP.
Ultra: Dampen Toy(--): Makes targeted toy unable to attack. Only one toy can affected at a time.
"I want to cast a spell."
Toyix Wiz unleashes Dampen Toy on SK.
Toyix puts on his robe and wizard hat.
Toyix Wiz-Neutral
HP: 2000
OC
Ability: Magical Focus: Attacks that do neutral damage to Toyix Wiz will increase his normal by (+10).
Normal: Pyroshot(25)
Super: Final Thunder(--): Reduces target to 1/4 of their current HP.
Ultra: Dampen Toy(--): Makes targeted toy unable to attack. Only one toy can affected at a time.
"I want to cast a spell."
Toyix Wiz unleashes Dampen Toy on SK.
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(Lets see... to Recap (and before my upcoming turn turn):
Sun (Field) chip in Play
MK:
On Field: Venusaur (w/silver ring Equipped): 180 HP
Standby: White Mage: 115 HP
SK:
Field: (Himself): 105 HP (Cannot attack)
Standby: Ghor: 110 HP; White Mage: 85HP
(Note to SK: Your WM should be getting 10 HP when your turn comes due to Sun's effect)
Enemy:
Toyix Wiz: 2000HP
... Right? Nevertheless...)
WM now has 125 HP due to Sun (again...)
What's the big deal with the Wizard hat, Toyix??? It makes you look... weird!!!
OK... Red Mage goes on standby, partially because he looks better with a wizard's hat!
Red Mage-Neutral
Square
HP: 60
Ability: Double Spell: If Red Mage is under 30 HP, he can attack with the same attack twice.
Normal: Thunder(40): May Paralyze.
Super: Spell(--): Is one of the following, cannot be used two times in a row:
Fira(70): Burns.
Blizzara(80): Freezees
Thundara(85): Paralyzes
"Let me show you just how powerful my magic is!"
I also use Cure on Red Mage, use Doublesize on Venusaur, and Attack with Solarbeam!
(Doublesize: The attached toy will grow in size for a turn, making it's attacks do 20 more damage.)
Sun (Field) chip in Play
MK:
On Field: Venusaur (w/silver ring Equipped): 180 HP
Standby: White Mage: 115 HP
SK:
Field: (Himself): 105 HP (Cannot attack)
Standby: Ghor: 110 HP; White Mage: 85HP
(Note to SK: Your WM should be getting 10 HP when your turn comes due to Sun's effect)
Enemy:
Toyix Wiz: 2000HP
... Right? Nevertheless...)
WM now has 125 HP due to Sun (again...)
What's the big deal with the Wizard hat, Toyix??? It makes you look... weird!!!
OK... Red Mage goes on standby, partially because he looks better with a wizard's hat!
Red Mage-Neutral
Square
HP: 60
Ability: Double Spell: If Red Mage is under 30 HP, he can attack with the same attack twice.
Normal: Thunder(40): May Paralyze.
Super: Spell(--): Is one of the following, cannot be used two times in a row:
Fira(70): Burns.
Blizzara(80): Freezees
Thundara(85): Paralyzes
"Let me show you just how powerful my magic is!"
I also use Cure on Red Mage, use Doublesize on Venusaur, and Attack with Solarbeam!
(Doublesize: The attached toy will grow in size for a turn, making it's attacks do 20 more damage.)
- SephirothKirby
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You ass.
You created that simply to stop my insane build-up. I mean, sure, it had to be done, but you should've seen it coming instead of just going "waitno".
Put Dwarf Star on Standby, switch him with myself, me taking 20. Then have White Mage cure Dwarf Star.
Standby:
Ghor (110)
WhiteMage (105) [forgot 10]
SephirothKirby (85)
Blood Requiem: (100) + (65) + (65) x 2 = (460)
Field:
Dwarf Star (135)
Star Slam (150) + (40)
Burst Flame: Equips to a fire-type. Makes their fire attacks do (+40) damage, but they will be reduced to 1 HP after being hit by a water attack.
You created that simply to stop my insane build-up. I mean, sure, it had to be done, but you should've seen it coming instead of just going "waitno".
Put Dwarf Star on Standby, switch him with myself, me taking 20. Then have White Mage cure Dwarf Star.
Standby:
Ghor (110)
WhiteMage (105) [forgot 10]
SephirothKirby (85)
Blood Requiem: (100) + (65) + (65) x 2 = (460)
Field:
Dwarf Star (135)
Star Slam (150) + (40)
Burst Flame: Equips to a fire-type. Makes their fire attacks do (+40) damage, but they will be reduced to 1 HP after being hit by a water attack.
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- SephirothKirby
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White Mage uses Cure on Dwarf Star.
Standby:
Ghor (110)
WhiteMage (115)
SephirothKirby (85)
Blood Requiem: (100) + (65) + (65) x 2 = (460)
Field:
Dwarf Star (170)
Star Slam (150) + (40)
Burst Flame: Equips to a fire-type. Makes their fire attacks do (+40) damage, but they will be reduced to 1 HP after being hit by a water attack.
Standby:
Ghor (110)
WhiteMage (115)
SephirothKirby (85)
Blood Requiem: (100) + (65) + (65) x 2 = (460)
Field:
Dwarf Star (170)
Star Slam (150) + (40)
Burst Flame: Equips to a fire-type. Makes their fire attacks do (+40) damage, but they will be reduced to 1 HP after being hit by a water attack.
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- X-3
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(OMEGA D'OH WITH THE POWER OF TASTY JUICE)
Venasuar uses Mega Drain two times, doing (50+25=75) damage. Also, it heals (+35) HP or so.
Star Slam hits once more for (150+40=190) damage.
Toyix Wiz takes a total of (265) damage, leaving him at 1405 HP.
Toyix Wiz uses Final Thunder on Dwarf Star, which puts him at...40 HP.
Venasuar uses Mega Drain two times, doing (50+25=75) damage. Also, it heals (+35) HP or so.
Star Slam hits once more for (150+40=190) damage.
Toyix Wiz takes a total of (265) damage, leaving him at 1405 HP.
Toyix Wiz uses Final Thunder on Dwarf Star, which puts him at...40 HP.
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- SephirothKirby
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White Mage uses Cure on Dwarf Star.
Cura: Target is healed for (40) damage on Dwarf Star.
Standby:
Ghor (110)
WhiteMage (115)
SephirothKirby (85)
Blood Requiem: (100) + (65) + (65) x 2 = (460)
Field:
Dwarf Star (150)
Star Slam (150) + (40)
Burst Flame: Equips to a fire-type. Makes their fire attacks do (+40) damage, but they will be reduced to 1 HP after being hit by a water attack.
Cura: Target is healed for (40) damage on Dwarf Star.
Standby:
Ghor (110)
WhiteMage (115)
SephirothKirby (85)
Blood Requiem: (100) + (65) + (65) x 2 = (460)
Field:
Dwarf Star (150)
Star Slam (150) + (40)
Burst Flame: Equips to a fire-type. Makes their fire attacks do (+40) damage, but they will be reduced to 1 HP after being hit by a water attack.