VGF Toy Battling 5-Ze finale

All about the Neglected Characters in the Mario/Video Game World.
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#301

Post by SephirothKirby » Tue Apr 29, 2008 2:20 pm

I was unaware I had to post again, I thought we were waiting on someone else. >_>;

Ghor (Electricity)
Race: Nintendonian
HP: 100
Ability: Tough Armor: On the turn Ghor is sent out, he takes no damage.
Normal: Plasma Ray (35) + Bob-Omb (+10 Damage)
Super: Shockgrab (65): The target is paralyzed. This cannot be used twice in a row unless Ghor is equipped with an Electric type chip.

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#302

Post by X-3 » Tue Apr 29, 2008 7:48 pm

I'm going to make this quick, because I'm watching Shakugan no Shana.

Dwarf Star attacks with his super and the Tom Nook L chip, dealing a total of (150+150=300) damage.
Ghor tosses a Bob-Omb, then shoots a laser at it when it's just by Toyix, dealing (45) damage.

The two attacks do a total of (345) damage, leaving Toyix with 3440 HP.

Toyix activates his ability making the Toyix field arrive. Yay, funky effects! He then uses his normal on Dwarf Star, which finishes him for (65+20+20=105) damage.

Boo: 1/3
SK: 0/3
Toyix: 0/1

Toyix: The first of many...

The field is still active...remember what it does. ;)

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#303

Post by SephirothKirby » Wed Apr 30, 2008 3:26 pm

I'll put myself on Standby, and have Ghor use his Normal again.

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#304

Post by Boo_Radley » Wed Apr 30, 2008 11:17 pm

X-3 wrote:I'm going to make this quick, because I'm watching Shakugan no Shana.

Dwarf Star attacks with his super and the Tom Nook L chip, dealing a total of (150+150=300) damage.
Ghor tosses a Bob-Omb, then shoots a laser at it when it's just by Toyix, dealing (45) damage.

The two attacks do a total of (345) damage, leaving Toyix with 3440 HP.

Toyix activates his ability making the Toyix field arrive. Yay, funky effects! He then uses his normal on Dwarf Star, which finishes him for (65+20+20=105) damage.

Boo: 1/3
SK: 0/3
Toyix: 0/1

Toyix: The first of many...

The field is still active...remember what it does. ;)
Garland-Dark
Square
HP: 110
Ability: Strike Down: There is a chance with each attack Garland makes that'll he'll strike an opponent down, making them unable to attack the enxt turn.
Normal: Strike(55)
Super: Chaos(150): Garland is reduced to 1 HP.
"I, Garland, shall strike you down!"

Then...

Summon: Dracula BL: Dracula will appear and use Bloody Laser, dealing (100) damage. Your toy will then heal for (+100) HP.

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#305

Post by X-3 » Thu May 01, 2008 3:47 pm

Ghor uses Plasma Ray, doing (35) damage.
The summon chip fails due to the field, but Garland gets through, for (150) damage.

The total damage is (185), which puts Toyix at 3255 HP.

Toyix: Taste my claw!

Toyix uses his super, which strikes SK, instantly bringing him to 1 HP.

The field is still active.

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#306

Post by Boo_Radley » Thu May 01, 2008 11:33 pm

X-3 wrote:Ghor uses Plasma Ray, doing (35) damage.
The summon chip fails due to the field, but Garland gets through, for (150) damage.

The total damage is (185), which puts Toyix at 3255 HP.

Toyix: Taste my claw!

Toyix uses his super, which strikes SK, instantly bringing him to 1 HP.

The field is still active.
Boo: SK, this battle is nearly impossible to win. I have an idea though.

Garland-Dark
Square
HP: 110
Ability: Strike Down: There is a chance with each attack Garland makes that'll he'll strike an opponent down, making them unable to attack the enxt turn.
Normal: Strike(55)
Super: Chaos(150): Garland is reduced to 1 HP.
"I, Garland, shall strike you down!"


((To standby))

Phazon: Makes toy do +20 damage for a turn, but then take 10 damage every turn afterwrads.

Dark Samus-Dark
Nintendonian
HP: 110
Ability: Phazon Absorb: Every Phazon chip heals DS for 30 HP, and does not make her take any damage from using them.
Normal: Phazon Missiles(50-120): Does random amount of damage.
Super: Phazon Overblast(130): She must have a Phazon chip of some kind equipped to use the attack, though she will not use ANY of it's bonus effects. This attack CAN be used more then once a battle, but using it the second time will K.O Dark Samus.
"MWAHAHAHAHAH..."

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#307

Post by SephirothKirby » Fri May 02, 2008 4:11 pm

(Chips can't be used. That's...kind of the reason why it's unbeatable.)

Standby:
SephirothKirby (1)

Field:
Ghor (80)

I'll unleash Blood Requiem, dealing 200 damage.

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#308

Post by X-3 » Fri May 02, 2008 4:44 pm

Technically, al, your toys are floating around. Meaning those that were on stand-by can attack when ever the hell they want. I'm not sure if I specified that or not.

ex: SK is on stand-by when field activates. While flying around, he can attack and be attacked. When field ends, back to stand-by.

I guess it'd be best if you two changed your actions, I guess...

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#309

Post by SephirothKirby » Sun May 04, 2008 3:54 pm

Alright.

Also, my name isn't Al.

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#310

Post by Boo_Radley » Mon May 05, 2008 6:43 pm

My move is fine...

Deaths on standby don't count. :)

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#311

Post by X-3 » Mon May 05, 2008 7:44 pm

Except for that whole no-chip during field thing. Which then makes DS' super unable to be used.

And SK, your name is Al.

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#312

Post by Apiary Tazy » Mon May 05, 2008 7:47 pm

HAY AL.
:)

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#313

Post by Boo_Radley » Tue May 06, 2008 7:02 pm

X-3 wrote:Except for that whole no-chip during field thing. Which then makes DS' super unable to be used.

And SK, your name is Al.
Ah... I see...

Garland-Dark
Square
HP: 110
Ability: Strike Down: There is a chance with each attack Garland makes that'll he'll strike an opponent down, making them unable to attack the enxt turn.
Normal: Strike(55)
Super: Chaos(150): Garland is reduced to 1 HP.
"I, Garland, shall strike you down!"


Captain Razorbeard-Dark
Thirdy
HP: 80
Ability: Chip Swallow: Razorbeard activate sthis when he goes on stand-by. He will randomly eat one of your opponent's chips, making it unusable until another battle.
Normal: Razor Smash(45)
Super: Grolgoth(140): Razorbeard will take 10 more damage from all attacks. This attack can only be used once a battle.

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#314

Post by X-3 » Tue May 06, 2008 9:24 pm

Al uses Blood Requiem, which does (200) damage.
Razorbeard activates Grolgoth, which does (140) damage.
The total damage is (340) damage, leaving Toyix at 2915 HP.

The field deactivates.

Toyix: Ugh...Gotta recharge for a bit...
---
BSD: Something's up here.
MK: Huh?
BSD: I can't help but feel like the space time continuum has been totally screwed up.
MK: I dunno, it all seems to be the same to me.
Tazy: Yeaaaaaaaaah! Go Al! Go Boo!

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#315

Post by SephirothKirby » Wed May 07, 2008 4:40 pm

Ghor (Electricity)
Race: Nintendonian
HP: 100
Ability: Tough Armor: On the turn Ghor is sent out, he takes no damage.
Normal: Plasma Ray (35)
Super: Shockgrab (65): The target is paralyzed. This cannot be used twice in a row unless Ghor is equipped with an Electric type chip. + Tom Nook L: Tom Nook (Lionel) will appear, and use Furniture Toss, dealing (150) damage.

"My name isn't Al!" SephirothKirby snapped.

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#316

Post by X-3 » Wed May 14, 2008 4:39 pm

It Boo doesn't post soon, I guess a switch of sorts will have to be in order. Haven't seen him since the sixth.

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#317

Post by X-3 » Sat May 17, 2008 8:07 pm

MK, you're switching with Boo. Sorry, Boo, just gotta get this on the road...

*SWOOOP*

Toyix: Huh? Did something just happen?
SK: I didn't notice anything.
MK: Same. Wait, when did I have a toy get K.Oed?
SK: I dunno. DON'T GET TOO COCKY, STAR MK.

Toyix: 2915 HP
SK: 0/3
MK: 1/3, with no toys on field: You're free to put one on stand-by and one on main field. Yeah.

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#318

Post by Microphone_Kirby » Sat May 17, 2008 9:56 pm

(Venusaur out front and White Mage on standby)

Venasaur-Earth
Pokemon
HP: 120
Ability: Earthly Defense: If the Sun chip is in play, Venauar takes 1/2 damage from attacks.
Normal: Mega Drain(50): Half of the damage caused is absorbed by Venasaur.
Super: Solar Beam(110): Takes a turn to charge, unless the Sun chip is in play. Venasaur cannot use this attack two times in a row. Deals Light damage.
"Veeeeeenasaur!"

White Mage-Light
Race: Square
HP: 50
Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 10 HP.
Normal: Cure (+35): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first.
Super: Holy1 (30): White Mage cannot use this attack two times in a row.
"Heal!"

(Shrunk the text to make them less of an eyesore)

My moves: Use the Sun Chip, White Mage Cures itself, and Venusaur attacks with Solarbeam.
(Sun: Heals Light types by 10 each turn. It also has different affects depending on different toys.)

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#319

Post by X-3 » Mon May 19, 2008 7:11 pm

Ghor uses Shock Grab, and Furniture Toss is used.
Venasuar uses Solar Beam, while the sun shines brightly...
The two attacks strike Toyix at once, for a total of (325) damage, knocking Toyix down to 2590 HP.

Toyix rises, and uses his normal, which strikes Ghor for (65) damage, bringing him to 25 HP.

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#320

Post by Microphone_Kirby » Mon May 19, 2008 7:36 pm

(And WM now has 95HP since I used cure on her and due to Sun's effect. (50+35+10))

MK: OK... I'll equip the Silver Ring on Venusaur, use White Mage's Cure on SK's Ghor, and attack Toyix with Mega Drain!
(Silver Ring: Equipped toy do +10 damage for the rest of the battle.)

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