My idea for Sonic Adventure 3
Posted: Thu Nov 27, 2008 1:28 am
Well?
I was thinking the roster would be set up like SA1, as opposed to the team story mode's from SA2 or Heroes.
As for roster I think maybe nine story modes (Not counting Final Story), not to many that the gameplay falls off but enought to add replay value.
Sonic-Run through the level REALLY F**KING FAST!!!!
Tails-Maybe something like NiGHTS into dreams, entirely flight based levels
Knuckles-Maybe have it be a sort of Werehog styled beat em' up.
Shadow-A slight mix between Knux and Sonic, A fast paced, Chaos filled, button masher.
Omega-A Third Person Shooter, Has upgradeable guns, sort of like R&C.
Silver-A treasure hunting stage, like Knux's Adventure ones only with TELEKINESIS
Espio-A stealth sim, basically a less bloody METAL GEEEEEEAAAAAAAAAAR, with Ninja moves.
Shade-A first person adventure game, sort of like Metroid Prime without guns.
Metal Sonic-Same as Sonic, only with a far greater difficulty.
As for level types, I was thinking maybe...
A Beach Level (Been standard since SA1)
A Jungle Level (Another staple of the series)
A Matrix Level (Like in StH, I found the level fun)
An Ancient History Level (Maybe a re-hash of the one from SA1, You know, The Echidna Temple)
A whole new Ark Stage (The things was massive, no way we saw the whole thing)
Babylon Gardens (I always wanted to dash through here without a hover-board)
Maybe a Galactic Dash (Comet Hoping through the universe FTW)
Something along the line of the Flying Fortress or Sky Deck only bigger and more BADASS.
For Bosses...
Shadow-like copies of all the playables.
Some crap Gun Mechs.
And last but not least, Eggman in a Lex Luther Style Exo-Suit.
As for story, I was thinking usual Sonic fair, Eggman does bad stuff, Sonic intervenes somethign goes screwy and everyone goes to kill the EGGMAN.
However I was thinking it'd be cool if the game went farther back into the Ark's history, maybe have someone OTHER then Eggman steal the thing halfway through the game add a plot twist.
So you guys have any ideas?
I was thinking the roster would be set up like SA1, as opposed to the team story mode's from SA2 or Heroes.
As for roster I think maybe nine story modes (Not counting Final Story), not to many that the gameplay falls off but enought to add replay value.
Sonic-Run through the level REALLY F**KING FAST!!!!
Tails-Maybe something like NiGHTS into dreams, entirely flight based levels
Knuckles-Maybe have it be a sort of Werehog styled beat em' up.
Shadow-A slight mix between Knux and Sonic, A fast paced, Chaos filled, button masher.
Omega-A Third Person Shooter, Has upgradeable guns, sort of like R&C.
Silver-A treasure hunting stage, like Knux's Adventure ones only with TELEKINESIS
Espio-A stealth sim, basically a less bloody METAL GEEEEEEAAAAAAAAAAR, with Ninja moves.
Shade-A first person adventure game, sort of like Metroid Prime without guns.
Metal Sonic-Same as Sonic, only with a far greater difficulty.
As for level types, I was thinking maybe...
A Beach Level (Been standard since SA1)
A Jungle Level (Another staple of the series)
A Matrix Level (Like in StH, I found the level fun)
An Ancient History Level (Maybe a re-hash of the one from SA1, You know, The Echidna Temple)
A whole new Ark Stage (The things was massive, no way we saw the whole thing)
Babylon Gardens (I always wanted to dash through here without a hover-board)
Maybe a Galactic Dash (Comet Hoping through the universe FTW)
Something along the line of the Flying Fortress or Sky Deck only bigger and more BADASS.
For Bosses...
Shadow-like copies of all the playables.
Some crap Gun Mechs.
And last but not least, Eggman in a Lex Luther Style Exo-Suit.
As for story, I was thinking usual Sonic fair, Eggman does bad stuff, Sonic intervenes somethign goes screwy and everyone goes to kill the EGGMAN.
However I was thinking it'd be cool if the game went farther back into the Ark's history, maybe have someone OTHER then Eggman steal the thing halfway through the game add a plot twist.
So you guys have any ideas?