Diablo 3
Posted: Wed Aug 19, 2009 7:16 pm
Diablo 3 Preview for the PC from 1UP.com
Looks awesome. It's been a while since we've gotten our hands on a new Diablo game, and I am looking forward to this. Check out the link for screenshots.It's been a long time coming, but finally, here on the show floor at Gamescom, I got my first chance to play Diablo 3. I'll cut straight to it: It was an almost religious experience. Within moments, all my hopes and expectations for a modern Diablo sequel were met. It's a fine line -- on the one hand, you want all the familiar pieces that made the prior two games so addictive. And on the other hand, there's the evolution of other action-RPG games in the intervening time since Diablo 2.
With a choice of Witch Doctor, Barbarian, or Wizard greeting me, I dove right in. Not sure of how the Witch Doctor's grenade-like potion tossing would work, and a veteran of many a Barbarian campaign, I opted for the Wizard. My main attack loadout consisted of spectral blade (a spell that thrashed enemies in front of me with a flurry of magic swords) on the left mouse button and arcane orb (a slow moving ball of electricity shot out as a projectile) on the right.
The demo area turned me loose into the desert region Alcarnus. Starting from an outpost, the primary quest was to travel over to Lut Bahadur. After a brief walk through wind-worn ravines, the scene opened up into a sprawling desert with no shortage of enemies who weren't too please to see me there. Almost immediately, the "Diablo-ness" of this sequel came out. Over-excited by the moment, I charged into the first group of enemies and wound up dead quite quickly. Remembering how to play, I was able to settle into a rewarding tactic of luring a few foes out, freezing them in place with frost nova, moving back and blasting them with arcane orb, and finally mopping up the remainders with the more powerful spectral blade.
As you'd expect, a variety of demons and creatures came out of the sand to attack me. Some, such as the Lacuni Warrior and Fallen Overseer, had a fairly traditional demonic look with a hunched over posture and flaming swords in each hand. Others were desert creatures, like the Sand Wasp that flittered around a little ways off while launching volleys of baby wasps at me. One of the more dramatic opponents was the Dune Dervish; it twirled and spun around, and used those spins to produce a vicious stun attack with a knockback effect.
All this action looked familiarly enough like Diablo, but with all the polish of a modern game. Liberal use of special effects made a big impact on the presentation; the screen warped with the impact of spells and became obscured from dust swirling around the Dervish. And through it all, the unmistakable art style left no doubt what game I was playing.
Taking a quick look around the menus found the skill trees that, not surprisingly, look very much like those of World of Warcraft. Divided from the top into three branches, working down the tree adds numerous skills and upgrades to your character. In-game bonuses can also be had -- for instance, survive a battle that's taken you down to your last bit of health, and you receive an experience bonus for the enemies you just killed.
If it's possible, playing Diablo 3 made me even more anxious for the day when I get to sit down, install the game, and start my first character. If it weren't for several thousand square feet filled with other games here at Gamescom I'd just park myself at the demo. For fans of the series there's a light at the end of the tunnel headed to Diablo 3, and it's shining quite brightly.