I spent all day and night today learning how to make a tactical battle system.
- Jesus
- Member
- Posts: 6338
- Joined: Mon Jul 10, 2000 1:00 am
I spent all day and night today learning how to make a tactical battle system.
26 straight hours of programming and I have completed a fully functional bug free tactical battle system for my RPG that I've been working on for the past two months. Anyone who uses RPG Maker VX just give me a shout and I'll send you the code. It even switches from tactical to normal walking around random enemy encounter type dealie by the use of a call event of disable or enable.
- Valigarmander
- Member
- Posts: 51366
- Joined: Thu Jun 01, 2006 8:22 pm
- Location: World -1
- Has thanked: 119 times
- Been thanked: 508 times
- Contact:
Hmm, interesting.
You know, if you ever get bored with RM, there's always the OHR program I've always used. Not quite as flashy, but the possibilities in scripting are endless.
Eh, just figured I'd whore out my favorite engine here. Anyways, I'd like to see it in action some time. I don't have VX, though.
You know, if you ever get bored with RM, there's always the OHR program I've always used. Not quite as flashy, but the possibilities in scripting are endless.
Eh, just figured I'd whore out my favorite engine here. Anyways, I'd like to see it in action some time. I don't have VX, though.
-
- Member
- Posts: 9478
- Joined: Sun Apr 09, 2000 1:00 am
- Location: On the run.
I don't mean to be rude here wario but bug free? Sorry but I've yet to hear of a videogame that didn't have a bug or two in it, admittidly I don't have a right to talk as I couldn't code my way out of warm jello.
- You stupid dog!
- You stupid dog!
Quotes to live by.
\"A man\'s fate is a man\'s fate and life is but an illusion\" Shogun
\"I think therfore I am dangerus.\" Unknown
\"Knowlegde without wisdome is a ticking timebomb.\" Myself
\"A man\'s fate is a man\'s fate and life is but an illusion\" Shogun
\"I think therfore I am dangerus.\" Unknown
\"Knowlegde without wisdome is a ticking timebomb.\" Myself
- Valigarmander
- Member
- Posts: 51366
- Joined: Thu Jun 01, 2006 8:22 pm
- Location: World -1
- Has thanked: 119 times
- Been thanked: 508 times
- Contact:
- Jesus
- Member
- Posts: 6338
- Joined: Mon Jul 10, 2000 1:00 am
You guys are right. I have found a legit bug in my program. It seems as though when a player is a significantly higher level than the enemies, he can take more than one turn. I have to somehow program a better turn order. I know now to base turn order in tactical systems on order of agility rather than outnumbering the agility. Just fixed the algorithm. Once I make the game significantly longer, I will release another demo and have you guys bug test if you want.