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And the FF4 DS remake hit a snag.

Posted: Thu Sep 20, 2007 10:07 am
by Crazyswordsman
It's gonna have voice acting. -CSM

Posted: Thu Sep 20, 2007 10:13 am
by Valigarmander
Image

Posted: Thu Sep 20, 2007 10:24 am
by Crazyswordsman
The good news is, so far, it's only in the trailer. -CSM

Posted: Thu Sep 20, 2007 10:30 am
by Auron
I normally play my DS with the volume off anyway.

Posted: Fri Sep 21, 2007 1:11 am
by Wyborn
Crazyswordsman wrote:It's gonna have voice acting. -CSM
I still don't understand your borderline absurd vendetta against voice acting.

Posted: Fri Sep 21, 2007 1:19 am
by Crazyswordsman
^Bad voice acting can ruin a game. -CSM

Posted: Fri Sep 21, 2007 1:23 am
by Wyborn
Crazyswordsman wrote:^Bad voice acting can ruin a game. -CSM
Not really.

But even assuming that, this isn't your actual reasoning; if it were, your first reaction to any announcement of voice acting wouldn't be a loud cough and a rolling of the eyes. You wouldn't call it one of the scourges of modern gaming. It wouldn't worry you that Square is putting it into one cutscene of FFIV.

Sometimes no comprendo.

Posted: Fri Sep 21, 2007 8:32 am
by Auron
^^But good voice acting can also help make a game. If you look at a game like, say, Oblivion, the voice acting in that game was phenominal, and it helped contribute to the entire game's awesomeness.

Posted: Fri Sep 21, 2007 9:26 am
by Crazyswordsman
^Not really. Good voice acting can NEVER make a game because it's a GAME, not a movie. FFXII had great voice acting but that's not the reason why it was a great game. -CSM

Posted: Fri Sep 21, 2007 11:06 am
by Auron
^And Tales of Symphonia's voice acting was subpar, yet it didn't detract of it's value. You make it seem like voice acting in general is crap. If it can't make a game good, then how could it possibly make a game bad? It's not a one way street.

Posted: Fri Sep 21, 2007 2:15 pm
by ZeldaGirl
I like voice acting, because I think it definitely adds another dimension to the characters. I think we should wait until we actually experience the game's voice acting before criticizing it.

Posted: Fri Sep 21, 2007 2:45 pm
by Crazyswordsman
It takes away a dimension for me. It takes away the dimension of imagination. When you can't actually hear what a character sounds like, you get to decide what they sound like on your own, and it adds an element of abstraction to the game. -CSM

Posted: Fri Sep 21, 2007 7:13 pm
by Valigarmander
^ So, I take it Super Mario 64 was a departure for you?

Posted: Fri Sep 21, 2007 7:58 pm
by Crazyswordsman
^Yep. Before then, Mario always had a New York accent. -CSM

Posted: Fri Sep 21, 2007 8:25 pm
by Auron
^I take it the Mario Bros. movie did that?

Posted: Fri Sep 21, 2007 9:02 pm
by Valigarmander
^^ ...Eh, you got a point there.

Posted: Sat Sep 22, 2007 4:40 pm
by Sim Kid
Strange...I wouldn't have thought they'd have enough space with the typical FMVs and the extra 75% of the story they were adding to the game.

But there can be some good voices on the DS...You can actually make out what they're saying in Tales of the Tempest, even IF everyone sounds like munchkins. (But blame Japanese voice actresses for that...)

Posted: Wed Oct 03, 2007 11:23 am
by Crazyswordsman
Okay, and the game REALLY hit a snag. The voice acting will be for the whole game now. -CSM

Posted: Wed Oct 03, 2007 11:45 am
by Wyborn
Crazyswordsman wrote:Okay, and the game REALLY hit a snag. The voice acting will be for the whole game now. -CSM
That is awesome news. I don't suppose you have a source?

Posted: Wed Oct 03, 2007 11:57 am
by Crazyswordsman
^It's some trailer from the Tokyo game show.

Honestly, can't fans have the right to imagine? I don't want voice imposition shoved down my throat. I want to decide what characters I like sound like. I don't want to hear "This is what character X sounds like, and you better like the voice, because we're paying someone MILLIONS to do this voice." I want my imagination and creativity back.

Oh, and here's your trailer.
[video]ljp2-dz6VgM[/video]
-CSM