Square finally admits it's on crack: FF13 details
- Perrin Aybara
- Member
- Posts: 12700
- Joined: Mon Apr 26, 1999 1:54 pm
- Location: Alone....so terribly alone... Some... where... ou
Square finally admits it's on crack: FF13 details
RPGamer - News Bulletin - Square Enix Reveals Further Details on Final Fantasy XIII Titles
Sounds pretty f-ed up.-jay
Sounds pretty f-ed up.-jay
- Crazyswordsman
- Member
- Posts: 10683
- Joined: Mon Jan 23, 2006 2:36 am
- Location: Booyaville (yeah!)
- Contact:
- Wicked Witch of the Crest
- Member
- Posts: 3808
- Joined: Tue May 04, 2004 1:00 am
- Location: Mt. Moon
- Contact:
-
- Member
- Posts: 14683
- Joined: Wed Feb 11, 2004 2:00 am
- Location: Atlanta
- Been thanked: 1 time
- Metal Man
- Member
- Posts: 17964
- Joined: Sun Apr 23, 2000 1:00 am
- Location: 1592 Miles Away From Here
- Contact:
I hate these sorts of stories. They always are predictable.
There's obviously some hidden meaning to the cocoon, some crazy people trying to use it to destroy everyone, then somehow the whole thing will get out of control when one person eviler than the rest disregards protocol and starts killing people. Insert the lead of the game, who fights them, and they fight back and forth, but in the end the cocoon is destroyed and the game ends with the bad guy either failing an attempt to seize the secret power or turning out to be good and sacrificing his life against some pointless secret real villain.
While this can't be too accurate, I have to point out that the usage of some world-controlling thing causes that thing to become the most important thing, even over other characters. The whole God Emperor saga of Dune, for example, was nearly entirely about the emperor and his whole insane way of keeping the world under his thumb. Unless they're brilliant, amazing, unheard of storytellers, this sounds to be pretty formulaic to me...
But it's on the PS3, so I couldn't play it if I wanted to. X_x
There's obviously some hidden meaning to the cocoon, some crazy people trying to use it to destroy everyone, then somehow the whole thing will get out of control when one person eviler than the rest disregards protocol and starts killing people. Insert the lead of the game, who fights them, and they fight back and forth, but in the end the cocoon is destroyed and the game ends with the bad guy either failing an attempt to seize the secret power or turning out to be good and sacrificing his life against some pointless secret real villain.
While this can't be too accurate, I have to point out that the usage of some world-controlling thing causes that thing to become the most important thing, even over other characters. The whole God Emperor saga of Dune, for example, was nearly entirely about the emperor and his whole insane way of keeping the world under his thumb. Unless they're brilliant, amazing, unheard of storytellers, this sounds to be pretty formulaic to me...
But it's on the PS3, so I couldn't play it if I wanted to. X_x
Super Smash Quest: Fighting evil since 2002.
- Crazyswordsman
- Member
- Posts: 10683
- Joined: Mon Jan 23, 2006 2:36 am
- Location: Booyaville (yeah!)
- Contact:
-
- Member
- Posts: 1836
- Joined: Sat Sep 23, 2006 8:21 pm
- Location: In the walls.
- Crazyswordsman
- Member
- Posts: 10683
- Joined: Mon Jan 23, 2006 2:36 am
- Location: Booyaville (yeah!)
- Contact:
-
- Member
- Posts: 1836
- Joined: Sat Sep 23, 2006 8:21 pm
- Location: In the walls.
- Mariosrpg89
- Member
- Posts: 3214
- Joined: Fri Oct 19, 2001 1:00 am
- Location: Mario's Pad
- Crazyswordsman
- Member
- Posts: 10683
- Joined: Mon Jan 23, 2006 2:36 am
- Location: Booyaville (yeah!)
- Contact:
- Crazyswordsman
- Member
- Posts: 10683
- Joined: Mon Jan 23, 2006 2:36 am
- Location: Booyaville (yeah!)
- Contact: