Problems We Have
Posted: Sat Nov 03, 2007 4:05 am
I suppose that, in this time, it is inevitable that someone will want to say it. Between the failure to end of the last two (three?) NLBFTs (which is, incidentally, a misnomer so far as I can tell, as there is no longer such a thing as the Nintendoland Battlefield- neverminding the fact that the Gunjin is the Gunjin and not the Nintendoland Battlefield) and all the doomsaying (which is actually rather consistent, and seems to have been for years now) about how the Gunjin ‘isn’t what it used to be’ (again, that’s kind of a given, things and people change, and-
You know what, that’s *way* the hell too many asides. And, all things concerned, I want to explain my viewpoint a bit *before* actually displaying any sort of conclusion, as it is largely inevitable that people will disagree with said conclusions and, without my having explained myself, likely come up with all sorts of totally wrong reasons why I think what I do.
That said, here is a brief background (which isn’t very brief until one considers the amount I could have written about it) of my history dealing with writing- specifically, dealing with writing combat, which is ostensibly what the Gunjin is intended to be about.
Way, way back in about ‘97 (I don’t recall for certain, really), I was introduced to the concept of chat roleplay, thanks to the intervention of the interesting invention known as America Online (or A.O.Hell as it is more commonly called now). I started with just the one character, who I really had no gorram clue what I was doing with, and so really wasn’t much as a character, and basically amounted to a Mary-Sue of fairly bizarre proportions; even then, I was given to being a bit of an odd one out.
Later, after I’d gotten a bit of a grip and reined in some of my more godmodey impulses, I generated the character Reiko from an amalgamation of a number of characters I liked out of video games, seasoned with more than a dash of random ‘hey, this would be neet’. That was in roughly 2000 or 2001- again, I don’t recall exactly, and when it happened specifically doesn’t really matter, just that it did happen.
At about the same time, I began to write fanfiction as well as participating in chat-roleplay, and that introduced me to the more static form of combat-writing. This was a necessity because I started with that old herald of fanfiction, Ranma ½. Shortly thereafter, I encountered Erico, the self-named Super Bard, online and he invited me to his board, the Super Bard Forums. This, of course, was the beginning of something rather interesting for me, though as I understand it I joined the place at something akin to the beginning of the end. Which was rather a shame, as the site had a number of merits and should by all rights have continued to this very day as, if nothing else, an excellent place for tomfoolery.
AT ANY RATE. At SuperBard Forums, I learned the basics of bulletin board roleplay and bulletin board battle, and at least to my thinking, my writing hasn’t changed that much in the time since. This despite SuperBard finally collapsing in- what was it, 2004? ‘05? At any rate, that heralded my moving here, to Video Gamers First forums, and a somewhat different set of rules for battling. Having previously dealt with people like Mr. Chimpo, Lord X, Shinigami, Arkon, Shmeckie, and on occasion Ice Archangel (known here as Erdawn) under a rather different set of guidelines for combat function, there was a bit of a disjunct there.
It jarred me, and it continues to jar me, largely because as far as I can see, the differences between battle there and battle here are the differences between things usually working out and having an end (there) and things frequently going unfinished and/or dissolving into arguments of semantics or the nature of writing (here).
After a good deal of thought brought on by the posts of others about the board in regards to writing style, battling style, et cetera, I think I have a decent grip on if not the root of a lot of the problems, at least the roots of some of them.
I know Erdawn’s going to groan at all the prosaicness of this (is ‘prosaicness’ a valid suffixion?), I figure Wyborn’s going to (again) make thoughtful noises and declare an intent to respond, only to find himself not doing so (likely because of busy-ness), I really don’t know how Galefore’s going to respond, I think Joker would probably partially agree and partially think I’m talking out my ass (but at least be respectful and calm when he says it), and I’m fairly sure a lot of people are going to go:
LOL TLDR.
Just so you know, anytime someone goes ‘TLDR’ to something, whether they use that acronym or not, and then contributes to the argument or respond as though they had read everything, it royally pisses me off and immediately loses them a lot of my respect. If you want to respond or make an argument, you ****ING READ THE WHOLE THING so that you KNOW WHAT THE HELL YOU’RE TALKING ABOUT. If you try to respond to this without having read everything I have to say (and I *will* be able to tell), chances are I’ll just ignore you. Because as much as I would like to get in your face and yell at you and either bully or reason you into reading, you can’t even do *that* over the internet, so why waste my time and get worked up?
Anyways.
First thing I want to explain is some experiences that I have had that led me to these conclusions.
First off, the 9th ‘NLBFT’.
In the first round of this, I was basically blasted. Not very hard, but rather thoroughly. Why was I blasted? I was blasted for not being excessively aggressive. Now, I understand that these are supposed to be fights, and the whole idea is that here is a conflict, happening largely so that we can write about that conflict. Probably a violent one. But it is simply not going to be in every character’s nature to instantly try to beat the **** out of someone they just encountered and may not be sure they need to fight. To a certain degree, Karna’s blind belligerence is a reaction to this, my way of pointing out how dumb it is that we’re never giving any background setup to the fights. Sometimes it’s not needed (see Richter versus Terror), but often you need some sort of reason for the characters to fight. And even that isn’t always going to do it for instant-bloodbath. The problem I had with this is attributable to two things: One, there seems to be this constant urge for instant bloodlust, which is something that will dissolve the barriers between characters to where they’re all very ‘everyman’ and hard to distinguish. Two, there is this impetus that there must always be some one-upmanship going on in the fighting. If you’ve ever watched or been in a real fight, or even a convincing dramatic fight, you know that that is quite simply not the case. Fights fluctuate, and there’s none of this ‘haha, I’m more powerful than you thought.... again!’ bull****. There’s also something here that ties in to round two of the 9th ‘NLBFT’.
You know what, that’s *way* the hell too many asides. And, all things concerned, I want to explain my viewpoint a bit *before* actually displaying any sort of conclusion, as it is largely inevitable that people will disagree with said conclusions and, without my having explained myself, likely come up with all sorts of totally wrong reasons why I think what I do.
That said, here is a brief background (which isn’t very brief until one considers the amount I could have written about it) of my history dealing with writing- specifically, dealing with writing combat, which is ostensibly what the Gunjin is intended to be about.
Way, way back in about ‘97 (I don’t recall for certain, really), I was introduced to the concept of chat roleplay, thanks to the intervention of the interesting invention known as America Online (or A.O.Hell as it is more commonly called now). I started with just the one character, who I really had no gorram clue what I was doing with, and so really wasn’t much as a character, and basically amounted to a Mary-Sue of fairly bizarre proportions; even then, I was given to being a bit of an odd one out.
Later, after I’d gotten a bit of a grip and reined in some of my more godmodey impulses, I generated the character Reiko from an amalgamation of a number of characters I liked out of video games, seasoned with more than a dash of random ‘hey, this would be neet’. That was in roughly 2000 or 2001- again, I don’t recall exactly, and when it happened specifically doesn’t really matter, just that it did happen.
At about the same time, I began to write fanfiction as well as participating in chat-roleplay, and that introduced me to the more static form of combat-writing. This was a necessity because I started with that old herald of fanfiction, Ranma ½. Shortly thereafter, I encountered Erico, the self-named Super Bard, online and he invited me to his board, the Super Bard Forums. This, of course, was the beginning of something rather interesting for me, though as I understand it I joined the place at something akin to the beginning of the end. Which was rather a shame, as the site had a number of merits and should by all rights have continued to this very day as, if nothing else, an excellent place for tomfoolery.
AT ANY RATE. At SuperBard Forums, I learned the basics of bulletin board roleplay and bulletin board battle, and at least to my thinking, my writing hasn’t changed that much in the time since. This despite SuperBard finally collapsing in- what was it, 2004? ‘05? At any rate, that heralded my moving here, to Video Gamers First forums, and a somewhat different set of rules for battling. Having previously dealt with people like Mr. Chimpo, Lord X, Shinigami, Arkon, Shmeckie, and on occasion Ice Archangel (known here as Erdawn) under a rather different set of guidelines for combat function, there was a bit of a disjunct there.
It jarred me, and it continues to jar me, largely because as far as I can see, the differences between battle there and battle here are the differences between things usually working out and having an end (there) and things frequently going unfinished and/or dissolving into arguments of semantics or the nature of writing (here).
After a good deal of thought brought on by the posts of others about the board in regards to writing style, battling style, et cetera, I think I have a decent grip on if not the root of a lot of the problems, at least the roots of some of them.
I know Erdawn’s going to groan at all the prosaicness of this (is ‘prosaicness’ a valid suffixion?), I figure Wyborn’s going to (again) make thoughtful noises and declare an intent to respond, only to find himself not doing so (likely because of busy-ness), I really don’t know how Galefore’s going to respond, I think Joker would probably partially agree and partially think I’m talking out my ass (but at least be respectful and calm when he says it), and I’m fairly sure a lot of people are going to go:
LOL TLDR.
Just so you know, anytime someone goes ‘TLDR’ to something, whether they use that acronym or not, and then contributes to the argument or respond as though they had read everything, it royally pisses me off and immediately loses them a lot of my respect. If you want to respond or make an argument, you ****ING READ THE WHOLE THING so that you KNOW WHAT THE HELL YOU’RE TALKING ABOUT. If you try to respond to this without having read everything I have to say (and I *will* be able to tell), chances are I’ll just ignore you. Because as much as I would like to get in your face and yell at you and either bully or reason you into reading, you can’t even do *that* over the internet, so why waste my time and get worked up?
Anyways.
First thing I want to explain is some experiences that I have had that led me to these conclusions.
First off, the 9th ‘NLBFT’.
In the first round of this, I was basically blasted. Not very hard, but rather thoroughly. Why was I blasted? I was blasted for not being excessively aggressive. Now, I understand that these are supposed to be fights, and the whole idea is that here is a conflict, happening largely so that we can write about that conflict. Probably a violent one. But it is simply not going to be in every character’s nature to instantly try to beat the **** out of someone they just encountered and may not be sure they need to fight. To a certain degree, Karna’s blind belligerence is a reaction to this, my way of pointing out how dumb it is that we’re never giving any background setup to the fights. Sometimes it’s not needed (see Richter versus Terror), but often you need some sort of reason for the characters to fight. And even that isn’t always going to do it for instant-bloodbath. The problem I had with this is attributable to two things: One, there seems to be this constant urge for instant bloodlust, which is something that will dissolve the barriers between characters to where they’re all very ‘everyman’ and hard to distinguish. Two, there is this impetus that there must always be some one-upmanship going on in the fighting. If you’ve ever watched or been in a real fight, or even a convincing dramatic fight, you know that that is quite simply not the case. Fights fluctuate, and there’s none of this ‘haha, I’m more powerful than you thought.... again!’ bull****. There’s also something here that ties in to round two of the 9th ‘NLBFT’.