The Haunted House
Posted: Thu May 16, 2002 9:04 pm
This oughtta be interesting for all of you thrill-seekers out there.
The Challenge: You will be left on the mansion grounds. Escape is impossible, as the walls and gates are inpenetrable, and a rather nasty thing happens to those who attempt to jump or fly out. Not that many of you would attempt to do so. Means of escape must be found somewhere around the house, and will be presented to you when the right moment arrives. In the meantime, simply try to stay alive.
The mansion is huge. Think Bill Gate's house. Think bigger. Bigger. A bit more...That's it. It's bigger than that. Oddly enough, it doesn't appear quite this way from the outside. There are many hundreds of rooms in total, many of which are not fixed. These rooms may change themselves around as they wish, as if they have minds of their own. Many traps and puzzles await you, and may not be visible at first. These include disappearing floors, reversal of rooms, moving walls, etc.
Of course, no haunted house can be complete without stuff to haunt it. And let's get to the point: these ghouls don't like you. They'll be a constant menace in your trek through the maze-like mansion, and shouldn't be taken lightly. These aren't your usual Luigi's Mansion say-boo-and-run types, requiring more than just holy water and a cross to stop. All can at least prove a hindrance to you, most having good magical abilities, strength, or the element of surprise. Daylight is no protection, the will of the house preventing even monsters vulnerable to it from being harmed. Almost all of these creatures can be hurt physically rather than weapons passing through them, but there are a few exceptions to that rule of course. Most monsters will be no match for you, but some are particularly nasty. Be on guard.
Remember, the dead don't die permenantly. Chances are that they will reincarnate after awhile. Stay on guard.
It doesn't all have to be serious, though. There are three rooms, the kitchen, dining room, and game room which remain untouched by the evils of the house. In the kitchen, you can find an endless supply of pizza in the fridge, although there is no microwave to cook it in. In the dining room, you can find menus on the table. Sit down, and a waiter will serve you. The house's chefs will serve you anytime, day or night; they don't have much else to do because they are a bit on the zombiesque side themselves. They are the only monsters that will appear in these rooms. As for the game room, inside you will find pinball machines, a pool table, some reading material, a few chairs, and a not-so-mini-bar stocked with the finest of drinks. A wine cellar may be found in the basement of the complex. Unfortuneately, this area is even more haunted than the other rooms, and maybe not worth going for.
Only one person may leave at a time, so groups that enter will be undoubtedly split apart. Do not follow them, unless you wish for a premature death. Although heavily ridden with stereotypes, this house is not to be taken lighly.
---
Jay slowly walks toward the house, a nervous grin on his face; the undead gave him the creeps. His sword hand twitches, as if posessed, at the faintest flicker of any shadow. Slowly, he opens the front gate, it creaking painfully, requiring a dosage of WD-40. It slams shut immediately upon his entry. Gulping involuntarily, he takes another step.
He jumps suddenly at an odd noise, like someone clearing his throat, eminating eerily from the darkness underneath a dead tree. His hand, still convulsing happily, grips the handle of his sword warily.
"Finally got here, eh? It took you forever!"
Jay grins, relaxing. Mumbo steps dramatically from the shadows. His form this time is nothing special: kind of like a usual anime antagonist look. A large, ugly pistol rests in his holster at his side, but Jay knows that he is much more heavily armed.
"Thought I'd make an appearance," Jay replies in a mock of a sneer. He pauses for a moment, then adds "You think anyone will show up?"
"I dunno," is the firm answer. "We'll have to wait and see."
---
Yeah, I'll start working on this again. Just post away. Remember, I can't take care of roleplaying all the time; invent challenges for yourself if you wish.
Inspired by and stolen from the Stephen King TV mini-series, Rose Red. Man, that was a long time ago now. ;D
[ February 11, 2003, 01:52 AM: Message edited by: Jay ]
The Challenge: You will be left on the mansion grounds. Escape is impossible, as the walls and gates are inpenetrable, and a rather nasty thing happens to those who attempt to jump or fly out. Not that many of you would attempt to do so. Means of escape must be found somewhere around the house, and will be presented to you when the right moment arrives. In the meantime, simply try to stay alive.
The mansion is huge. Think Bill Gate's house. Think bigger. Bigger. A bit more...That's it. It's bigger than that. Oddly enough, it doesn't appear quite this way from the outside. There are many hundreds of rooms in total, many of which are not fixed. These rooms may change themselves around as they wish, as if they have minds of their own. Many traps and puzzles await you, and may not be visible at first. These include disappearing floors, reversal of rooms, moving walls, etc.
Of course, no haunted house can be complete without stuff to haunt it. And let's get to the point: these ghouls don't like you. They'll be a constant menace in your trek through the maze-like mansion, and shouldn't be taken lightly. These aren't your usual Luigi's Mansion say-boo-and-run types, requiring more than just holy water and a cross to stop. All can at least prove a hindrance to you, most having good magical abilities, strength, or the element of surprise. Daylight is no protection, the will of the house preventing even monsters vulnerable to it from being harmed. Almost all of these creatures can be hurt physically rather than weapons passing through them, but there are a few exceptions to that rule of course. Most monsters will be no match for you, but some are particularly nasty. Be on guard.
Remember, the dead don't die permenantly. Chances are that they will reincarnate after awhile. Stay on guard.
It doesn't all have to be serious, though. There are three rooms, the kitchen, dining room, and game room which remain untouched by the evils of the house. In the kitchen, you can find an endless supply of pizza in the fridge, although there is no microwave to cook it in. In the dining room, you can find menus on the table. Sit down, and a waiter will serve you. The house's chefs will serve you anytime, day or night; they don't have much else to do because they are a bit on the zombiesque side themselves. They are the only monsters that will appear in these rooms. As for the game room, inside you will find pinball machines, a pool table, some reading material, a few chairs, and a not-so-mini-bar stocked with the finest of drinks. A wine cellar may be found in the basement of the complex. Unfortuneately, this area is even more haunted than the other rooms, and maybe not worth going for.
Only one person may leave at a time, so groups that enter will be undoubtedly split apart. Do not follow them, unless you wish for a premature death. Although heavily ridden with stereotypes, this house is not to be taken lighly.
---
Jay slowly walks toward the house, a nervous grin on his face; the undead gave him the creeps. His sword hand twitches, as if posessed, at the faintest flicker of any shadow. Slowly, he opens the front gate, it creaking painfully, requiring a dosage of WD-40. It slams shut immediately upon his entry. Gulping involuntarily, he takes another step.
He jumps suddenly at an odd noise, like someone clearing his throat, eminating eerily from the darkness underneath a dead tree. His hand, still convulsing happily, grips the handle of his sword warily.
"Finally got here, eh? It took you forever!"
Jay grins, relaxing. Mumbo steps dramatically from the shadows. His form this time is nothing special: kind of like a usual anime antagonist look. A large, ugly pistol rests in his holster at his side, but Jay knows that he is much more heavily armed.
"Thought I'd make an appearance," Jay replies in a mock of a sneer. He pauses for a moment, then adds "You think anyone will show up?"
"I dunno," is the firm answer. "We'll have to wait and see."
---
Yeah, I'll start working on this again. Just post away. Remember, I can't take care of roleplaying all the time; invent challenges for yourself if you wish.
Inspired by and stolen from the Stephen King TV mini-series, Rose Red. Man, that was a long time ago now. ;D
[ February 11, 2003, 01:52 AM: Message edited by: Jay ]