Posted: Thu Mar 29, 2007 8:53 pm
I think Acradius' map will suffice, we meet in:
Abandoned Factory
There are two distinct sections of this forgotten factory. The first is a series of spiraling hallways going ever deeper into the earth. Along each edge of the square structure, as one continues further into the darkness, are old, corroding machines. Conveyor belts, scaffolding, leaking drums of fuel, chains from the ceiling, and giant, metal body parts of an ancient, unfinished behemoth. The generator still works, but just barely enough to provide a fourth of the lights and cycle the air enough to breathe. At the bottom of the spiral is where the next section begins. Shooting up, straight through the center of the spiral, a quarter-mile on each side and half a mile back up to the surface, an almost completely empty, rectangular room. Dominating the middle of the room is a square, metal column, raising half-way up the middle of the area and taking up the center 'half' of the room it's in. The only way up without any transportation power of your own is a grove on each side with metal ladder-rungs wedged into it. The top of the center room is opened to the sky, but this deep in the earth, even high noon seems dim and far away.
Figure out a way in and let us start. Tell me, do you wish to face the Brass Knight or the Psycho Serpent?
Abandoned Factory
There are two distinct sections of this forgotten factory. The first is a series of spiraling hallways going ever deeper into the earth. Along each edge of the square structure, as one continues further into the darkness, are old, corroding machines. Conveyor belts, scaffolding, leaking drums of fuel, chains from the ceiling, and giant, metal body parts of an ancient, unfinished behemoth. The generator still works, but just barely enough to provide a fourth of the lights and cycle the air enough to breathe. At the bottom of the spiral is where the next section begins. Shooting up, straight through the center of the spiral, a quarter-mile on each side and half a mile back up to the surface, an almost completely empty, rectangular room. Dominating the middle of the room is a square, metal column, raising half-way up the middle of the area and taking up the center 'half' of the room it's in. The only way up without any transportation power of your own is a grove on each side with metal ladder-rungs wedged into it. The top of the center room is opened to the sky, but this deep in the earth, even high noon seems dim and far away.
Figure out a way in and let us start. Tell me, do you wish to face the Brass Knight or the Psycho Serpent?