The Book of Warriors (Character Profiles)

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#241

Post by Bad Dragonite » Sat Oct 28, 2006 5:39 pm

thanks for the advice.


i'll try that next time.
-I'm Vgfian

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#242

Post by flambarde » Sat Oct 28, 2006 8:13 pm

name:Flameshire (no last name)

Race:Lizardman (with a body of flame)

gender: male

Description: no cloths tall and has thin strands of flames for hair and has abs and is a bit of a hot head.

powers:able to grow wings of flames
water cant put out his body long as there is hope
can shoot fireballs out of any part of the body
is still learnig powers

Wepons: his body can change into any weapon

History:appered out of a vocano after meteor landed in it. Takin in by villergers learned many languages and battle techniques .

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#243

Post by Bad Dragonite » Sat Oct 28, 2006 9:04 pm

NAME:CieloSignore

height:6ft.8IN.

gender:male

RACE:avien

WINGSPAN:10ft.6in.

WEAPONS:the streak blade a great sword that doubles as a crossbow that can shoot up to 20 shots at 1nce.

the cielo staff . an ancient staff of great magic that has been passed down from generation to generation in the royal family it allows the holder (who can only be a direct decendant of the royal family)to be able to control the weather and can cause many other caticlismic events to happen.EX.eathquakes and plagues.but it can only make caticlisms happen when needed.

ARMOR:the signore crown.enhances magical and physical abilities(can only be worn by a decendant of the royal family)

royal armor.truly an armor fit for a king.it posses magical poential to make you go faster.it is made of the following materials;adamantium,gold,iron and an outer covering of diamond.


HISTORY:as you may already know he is a direct decendant of the royal family of all aviens.he is also a fierce warrior who has amazing physical and magical abilities.he is blindingly fast,and extremely dangerous.he is a companion of velocevolare's.velocevolare , cielosignore,and 1 other were all betrayed by their own so they all destroyed the great city and all of the oppressed humans and aviens were living in piece for 11,000 after they destroyed the city. and now the survivors of the great peace giving destruction and their decendants have started to come out to seek revenge on the 3 great ones.
-I'm Vgfian

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#244

Post by deathscythe » Sun Oct 29, 2006 10:40 pm

Name: Affliction
Age: 25
Race: Human/wizard/demon
Gender: Male
Hair: Black, and long enough to go to his shoulder, the front goes to his chin, and are always in front of his left eye, so that you can not see the left eye at all.
Eye Color: Left eye: yellow Right eye: Blue
Other Appearance: Is slightly tall, and skinny. Black Cloak, long sleeved grey shirt, He's pants are long, and loose, and are of an shade between blue and red. He has a scar on the right side of his face going from his lip to his ear. He has a fairly skinny build. He has one black sword case at the side of his waist, that goes down just above his ankle. He has sandals that are black for his shoes because they are easier to move in.

History: He was born in the town of Sahiro by the name of Garamy, during the middle ages. He's father was a the most well known alchemist of his times. Which for those times were not good. He spent most of the first years of his life running from the central government. But when he was 8 his father was killed by the king himself in a sword duel. He watched in the bushes as his own father was slaughtered. He was spotted by one of the kinsmen of the king and ran. He ran away from the town. He ran into the woods, he went a few years just living on what he could catch, mice, rabbits, squirrels ext. But unknown years later he was found by a wizard of great power who would not tell his name to him. He stayed with the wizard who fed him. The Wizard eventually trained him in his way of magic. The wizard changed his name to Affliction, because He had been through great pain. The Wizard died of old age, as every wizard knows when it's there time.

Weapons:
Sword of Sahiro: He's father before he had died, had forged a sword from four metals that are still not known today. This sword has great magical powers as it can turn to fire when the wielder wants it to. The sword will not obey anyone. The sword has and ego of it's own. If it does not like the owner, or the cause, the sword will turn to stone, causing it to be heavy and useless.
Dagger: Just a normal Dagger carried in a pouch in his pants.

Magical Abilities: He is now a great wizard who trains in magic. His sword can be changed to pure fire. He can control, lighting and water. He has learned to run on water. float a few yards in the air. He believes that all magic should come from the soul.

Fighting Abilities: He is great with the sword of Sahiro, He uses his fathers technique which he saw his father die fighting with. He fights either high or low to the ground, It depends on the height of his opponents. He is swift with the blade and can easily cut really really fast if needed, but going to fast will where him out. He is rather fast, so he cant really punch. So if the battle would turn into a hand fight, he would rather be in trouble.

Personality: He is an average person, he is neither really angry or really happy. He is a dreamer who only wishes for the best. He is pretty outstanding compared to what he has been through.

Name: Che Tah
Age: 19
Race: Human
Gender: Male
Hair: Brown, average in size, and kind of messy.
Eye Color: Green
Appearance: He is average in height, some where around 5'9''. He is skinny, but has trouble moving fast. He wears a small layer of armor, mainly chane's that hang very low. He wears a chain sleeves. his shirt is riped at the arms, so the chains show greatly. Around his waist the chains go all the way past his knees. He wears armored pants, that are obviously to big for him. His shoes are brown and he kind of has big feet.

Personality: He's a pretty nice guy, who just wants to be happy. He doest really know what to do often, when put in clutch situations. But he doesnt like people and is a good people person, all though, he isn't around people much.
History: He was born in a large city, in which he was raised. His father was one of the main men, in a war which was fought over many years. He had many opportunities coming from a some what of an upper class family. He trained. But sun his luck ran out. his village was invaded, and he was barely able to get away unscathed. He did not go into hiding, just got into another city. He than continued his training.

With what was left of his money he was able to buy armor, and a small building just out side of a some what small city. He continued his training as much as he could. He became a great hunter, and starting making good sums of money with his fur skins, and food. Some of the villagers did not like the fact that he was training to be a fighter, in fear for there kids. So the life he had would not continue. He was kicked out of the village.

A few years later he had a really small hut in the woods. He continued his training as he grew older. now he is currently living in the Forrest alone with nothing left.

Weapons:
Tattered sword: and old sword, that if used wisely will work as good as any new sword. It is extremely light, so it is good for fast use.
Large Dagger: A large dagger good for hunting, and can make a fairly deep cut.
Small Dagger: mainly a last resort weapon.

Magical Abilities: none

Fighting Abilities: He isn't very swift on his feet, so he is just a pretty good sword fighter. He has fast hands, and a strong grip. He has beaten many with his wit, and strength, all though he isn't that strong.
Sitting in this room playing Russian roulette,
Finger on the trigger to my dear Juliet,
Out from the window see her back drop silhouette,
This blood on my hands is something I cannot forget,

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#245

Post by t3hDarkness » Sun Nov 05, 2006 8:48 am

Identity: Brass Knight
Name: Chase Alphonse
Age: Undisclosed
Species: Human, male
Class: Occultist Servant
Sign: Cancer

Appearance:
"Not all monsters have claws and fangs."
A 5'9" man with a slight build and light blonde, almost white hair. On rare occasions when the light is just right, a blue-gray eye can be seen sparkling from behind the mask
He is always seen wearing a one-eyed brass mask marked with a cross and usually a brass colored gauntlet. The rest of his clothes vary on the time period, but are almost always rather unadorned and incredibly well made. Occasionally he will take off his mask or wear religious vestments, but will never will he reveal his own face (see powers).

Personality:
"Ahem, now that you can stand again, let us continue."
Chase Alphonse is usually very formal and polite, even to his enemies. At times has a tendency to be condescending to mere mortals or unsophisticated fools he feels are below his mental level then again sometimes when he is curious he is too compassionate for his own good. He is loyal to a fault but always looking for a loophole to screw over his unseen masters.

Possessions:
"This is of no matter to your demise, the very stars speak of your doom."
Although he carries a glyph covered dagger and various poisons (and a gun depending on time period) the only weapon he wields is a living gauntlet forged with alchemy that can conjure an incredibly fine, nearly unbreakable razor wire and can glammer itself to look like a simple wristband.

Powers:
"It makes no difference, but I always find your primative magic intriguing."
Chase has always had a sharp senses and a sharper mind, he made deals to gain knowledge eventually leading into arcane and occult powers. To gain more forbidden knowledge anonymously he took to wearing a brass half-mask and calling himself a soldier of alchemy. Some say he even took a transfusion of vampire's blood. Through the ages, he has been a sage, a wizard, and an alchemist.

The Brass Knight been dealt the Devil’s blessing and given the church's sanction and is thusly bound to serve both. He is free from the ravages of time, disease, and vitriol and has, through many occult rituals gained the ability to change his form to something else with a basic human shape and to walk without leaving any trace of his presence. By means of study he learned the ability to control wire with his merest thought, fast enough to catch a bullet leaving the barrel. Given enough time in Rome’s secret libraries he will find a way to accomplish any task.

He uses his razor wires as a weapon to entangle and slash at his foes, a shielding array that can block even ethereal attacks and ground out elemental attacks, and to create the arrays necessary for the maximum power of his spells. In a pinch an arcane hand sign can be used, but at greatly decreased power.

Identity: Klang to his friends (although he hates it)
Name: Gir’and Kris (Modern) Grant Kris
Age: 24
Species: Human, male, golem powered
Class: Berserker

Appearance:
"What are YOU looking at?"
A 6’2” man with a sturdy build and an even sturdier right arm. He wears nothing but a dirty gray kilt covered in chains, an iron charm (to ward off evil), and a rusty left-hand gauntlet. He has long dirty-blonde hair, blue-gray eyes, and a pair of small black horns partially covered by his hair. His right arm was withered by a sorcerer in a fight and has been replaced with a fire elemental-powered golem arm.
(Modern: Due to his many years runing in the lower parts of town, he has a large amount of Cybernetics, subdermal plating, sensory adapters, artifical arm, nanobots, implanted weapons, the works. He usually wears a lot of chains denim jeans and a denim vest marked with gang signs.)

Personality:
"RAAAAAGGHHHH!!" *CRASH*
Much like the elemental in his arm, he is an explosive and hot-headed berserker. He believes himself invincible and will not hesitate to attack anyone that insults him. Occasionally he will take charge of a local gang and raise hell until ultimately growing bored and disappearing.

Possessions:
"This is MINE"
One massively oversized sword named Drakonspine (tribute to Dhazi) built specifically to coordinate with his artificial arm; and an accompaniment of heavy hooked chain weapons. He wears a single left-handed gauntlet that protects him from and corrosion has the ability to cause rust, although he is still phobic of rust magic.
(Modern: Uses an 5 foot chainsword and chains. Occasionaly he will use a sawn-off shotgun loaded with buckshot, but more for diversionary tactics. He has a program installed to use his nanites to crash every other nanobot in the area.)

Powers:
*Click, Click* FWOOSH "Did you need that?"
Already strong and tough the addition of a golem transplant granted near invulnerability, even more brute strength, and a couple of flame attacks (plus the ability to be healed by flame). He is not particularly skilled, but powerful enough (and crazy enough) to charge through about any problem that comes his way.
(modern: Cybernetic arm has a built-in ether recharging flamethrower.)

He and the elemental are inseparably bound, even if the arm should happen to be removed, he only needs to hold some iron scrap to the flaming stump to recreate a working appendage, although specially prepared limbs work better.
(Modern: given enough time and raw materials, the nanobots can repair any damaged system)


(If you want to tell me what you think of my characters, PM me.)

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#246

Post by Seeking Attention » Mon Nov 06, 2006 11:41 am

Name:Irby

Age:????

Main Weapon(s): Irby's primary weapon is a sword. Handcrafted by an ancient race that perished hundreds of years ago. Irby has upgraded this weapon over time. Upgrades such as Pyro Strike, the sword gives Irby the ability to attack with fire. He can use this ability to turn his cloak into knight armour, which gives Irby a massive defense boost. The Sword can also change the weather into destructive storms, from hurricanes to blizzards that can freeze the body in a matter of seconds.

Secendary Weapon(s): Irby carries deadly throwing knives with him, poison tipped knives that will stun and cause serious damage to a person's blood system. Irby known to be a descendant from an ancient race. This race was made up of Pyromancers, Necromancers, powerful knights that used darkness as their weapon and even crafters that could craft deadly weapons. Irby has most of these abilities rolled into one, this next attack has to do with Necromancing. Irby can summon several undead creatures at once, depending on the battlefield, time, etc. Creatures such as undead skeletal beings that weild battleaxes, even undead soldiers that still have their weapons with them. This attack uses most of the sword's energy and could even damage Irby!

Race: No one truly knows, some believe him to be a Shade, others believe him to be a descendant of an ancient race.

Place of birth:Unknown

Bio: Hundreds of years ago, an ancient race devoloped a powerful sword. This sword was uncontrollable and would only obey the being with the darkest heart. This sword was stolen from the crafters by a knight who truly was "evil" he learned to control it and left his home. After he died, the sword was passed down. The day Irby weilded the sword was the day he would begin his quest. This quest was to learn about this ancient race and how to use all the sword's capabilities to his advantage.

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#247

Post by Vapor » Tue Nov 07, 2006 7:15 pm

Name: Zarjav.
Aliases: Mercuroid Star.
Gender:....


Description: Zarjav is a being made of Mercury. He has electricity coursing through him at all times, which animates him. His form is amorphous, he mainly likes taking the form of a Humanoid Lion. He seems to knowabout the big thing.

Powers:
>Being made of electrified Mercury, he is entrely immune to impact, radiation, and electricity attacks, and if something's cut he's not hurt,because he's liquid. Fire just makes him expand, not burn him. He can still get hit by magic, psychic, light, ki, and everything else. Cold attacks need to be very powerful to freeze him, since Mercury has an incredibly low freezing pont.

>He can use the electricity in his body to shoot it out of any part of his body, and can cling to metal surfaces because of it.

>Zarjav can change his form at will- i.e. going from a humanoid lion to a snake or something, but this only affects his shape-- he's still made of mercury, and can't change to something with more or less mass in it than he originally has. (So he can't turn into, like, a 50-foot tall mercury gozilla. He can turn into godzilla shape, but size and mass would not change.)

>Some strange, indescribable, somewhat cosmic things.

Equipment:
He has a small device in his feet called the Tempofreezer. it emits liquid nitrogen into his feet, freezing them into solid so he can walk better, and not just slosh around. He can make it freeze other parts of his body as well, but like is name suggests, it is only temporary. He will retain his shape if it's destroyed, but he won't be able to go uphill fast. He can only go uphill at all due to the electricity in him.

The Metacosmos: A 3-foot long sword made of gold/mercury alloy. Zarjav seems to have mental control over the sharpness and solidity of the sword, and it has a property like Thor's hammer, Mjollnir; when lost, it can come back to him. The Metacosmos also has strange powers, like defying the laws of physics, and can change to properties similar to a star; glowing and incredibly hot. He can also electrify it.

Several small canisters he can channel electricity into, to use as electric grenades. He only uses these because they are somewhat more accurate than shooting pure electricity, and they explode.

Zarjav has several magnets implanted in his hands. He can electrify the magnets, and turn them into powerful electromagnets.

Personality: Very, Very cryptic and somewhat shamanistic. (Thank you, Wyborn.)

History: When he talks about it, no one can understand him much. But he has straightly said he became a warrior because he believes warriorhood to be the best application of his abilities, and it seems to him to be an activity of intense spiritual focus. Speaking of which, he was also once a shaman, and thus has a small amount of magic abilities.

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#248

Post by Seeking Attention » Tue Nov 07, 2006 8:02 pm

Name:I dont have much of a name for him yet but for now call him Covert Ops.
Appearence:He wears what covert op soldiers wear.He has a mask like thing covering his head.
Weapons:Guns!!!! Well a machine gun.He also carries a pistol.His best weapon is a special gun that fires Nanobots to eat through metal.Covert has a special gun attachment that shoots a sort of energy bullet like thing.

Secendary Weapons:Grenades!! A rappel gun that isnt much of a weapon.

Bio:He came from somewhere with other soldiers but they where killed by someone or something.He now fights anyone who challenges him.Covert Ops has a special gun devoleped by the people who sent him on his mission.The gun can fire nano bots.These nano bots have been created so that they are very strong.Covert mainly uses them to destroy anything metal.

Name: Dark Naut ( A new version of X-Guy)
Age: N/A
Species: X-Naut

Powers: Dark chucks fire orb like things and water orb like things. He also uses shadowy powers if he is strong enough. He also uses lightning magic and air magic. The air magic is mostly for stunning or blowing away enemys.

Weapon(s): Dark uses magic and guns. Some guns he uses are 9MM pistol, machine guns or rocket launchers if he has any during his fight. He carries a dagger which he mostly uses for stealthy killing and he has a sword that he uses for long, hard and gory battles.
Secendary Weapon(s): Grenades, land mines, smoke bombs and throwing knives.

Bio: Dark Naut was born in a village of Shy Guys, Koopas, and some X-Nauts. He loved the village. However his life there would soon end. Evil X-Nauts led by a mysterious leader attacked the village. A mini war started but ended when the Evil Nauts burnt down the village and killed the villagers. Except for one. X-Guy. X-Guy ran away and wandered looking for some place to live. Then one day he saw a Shade and a pink puff ball fighting in the middle of a forest. X-Guy interferred and the fighting stopped. The Shade and puffball introduced themselfs. The puffball left eventully and the Shade trained X-Guy. After months of training X-Guy changed his name to Dark Naut. One reason was because he hated the name X-Guy and another reason was because he was slowly becoming evil. The Shade left one day and now Dark takes it upon himself to rid the world of any evil that comes in his way. He got his weapons from an unknown person.


Pic of Ops: Image

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#249

Post by t3hDarkness » Thu Nov 09, 2006 5:51 pm

SMG64 this is your third entry in the book of warriors, you know that you can edit and add more to posts you have already made right?

That goes for everybody else too.



IS there any way to delete an extra or old post or must a mod do it.

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#250

Post by Seeking Attention » Thu Nov 09, 2006 6:30 pm

I know.

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#251

Post by Galefore » Thu Nov 09, 2006 7:10 pm

^^Erm, TD, we know. That has been known since several years ago. I'm sorry, but telling everyone an obvious fact is a bit... Useless. As well, I might as well tell you that there is a limit on number of letters, including space and punctuation, in a post. Therefore, some people cannot merge posts. I hate to spam this topic, and this will be deleted by either myself or Repster when the time comes, but please take note of this fact.

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#252

Post by Bomby » Fri Nov 10, 2006 2:24 am

Lady Snowblood
aka Shurayuki Hime, Kashima Yuki

Image

Long story short:

It was the sixth year of the Meiji Restoration in Japan. The government had issued a new law requiring all men over the age of 16 to register for the draft. The people of Japan were not happy with this. A certain gang of four criminals decided to exploit the situation:

Shôkei Tokuichi
Takemura Banzô
Kitahama Okono
Tsukamoto Gishirô

The four created a scheme called a "draft evasion tax" that people coould pay to evade the draft (obviously). When the money slowed down, they started a rumor that the government was sending men dressed in white to round up young men to be in the army. One unlucky, white-donning man fell victim to this plot: Kashima Gô.

Kashima Gô and his son were both murdered by a gang of four thieves, who raped and tortured his wife Sayo for three days and three nights. Shôkei Tokuichi, who desired her body so, had her work for him at a restaurant he started using the profits from the crimes he had previously committed. Sayo pretended to be subservent to Tokuichi, but when he was occupied with something else, she murdered him behind his back. She was given a lifelong prison sentence for this.

For the next few months, Sayo had sex with damn near any man who entered the prison until she got pregnant. Nine months later, she had a daughter, Yuki, and died after child birth. The sole purpose of Yuki's life was to get revenge for her mother and her family, and she was trained for the first 20 years of her life by Priest Dôkai in martial arts.

While many people know the silent Kashima Yuki for her flowery beauty, only a handful know of the story behind the woman. She usually has a serious expression on her face. She spends most of her time focusing on her objective: taking her mother's revenge. However, underneath her rough exterior, she is filled with emotion - which she has been told to ignore for her whole life. She may even flash the slightest of smiles in the presence of children - maybe due to her lack of a regular childhood (or regular life, period). Perhaps she will have a better life after revenge...

Yuki's weapon of choice is a katana, a Japanese sword, cleverly using an umbrella as both a sheath for the sword and a sheild for herself. While Yuki is not invincible, she has an extremely high threshold for pain, and has survived both being shot and taking a sword straight through the stomach.

Check out this video from YouTube:
[video]JkkXZj5VwZM[/video]

Image
Image

Fong Chia Hui: Master of the Frying Pan

Image
Not actually Fong Chia Nui, but a descendant of him.

Born in Shanghai, China, Fong Chia Hui learned martial arts from his mother, Fong Mei Nuo. Because he never knew his father (that damned deadbeat) she felt the need to make sure he knew how to protect himself and become self sufficient. Because she would often have to work late to support the two of them, she also made sure he knew how too cook for himself so he could have dinner. Little did she know that these two things would be what he became well known for.

Fong Chia Hui is perhaps best known for his successful defeat over British Imperialists during the late 1890's. When British General Johnson attempted to serve Chinese women drugged tea and crumpets so he could take them to America as prostitutes for the workers in the gold rush, Chia Hui saved the day with his famous Cantonese cooking that he learned while in Hong Kong, that was much tastier and had no drugs in it. When General Johnson found that the women ignored his tea and crumpets, he threw a fit and attempted to defeat Chia Hui by shooting him with his musket. However, Chia Hui deflected the bullets with his frying pan of death, which he later threw at General Johnson, slicing his head smoothly off of his neck. From that day on, Fong Chia Hui would be remembered as an important hero in China.

Image
Fong Chia Hui after throwing his Frying Pan of Death

Fong Chia Hui has 6 children with his lovely wife, Beyoncé Knowles. Some might find this to be a strange pairing, but likeliness is they're just jealous because Chia Hui gets to have sex with Beyoncé every night while they have to go to nightclubs and try to find lookalikes. One time a jealous person tried to heckle Chia Hui and steal Beyoncé from him, but being the badass he is Chia Hui smashed the guy's face in with a frying pan and forced him to eat cooking from someone other than him (as Chia Hui is the source of all meals in China. He's so amazing that he can cook up enough food to feed all of China in a half hour). The man learned his lesson and never again did anyone attempt to steal Beyoncé's favor from him.

An avid practicioner of Hung Gar martial arts, Fong Chia Hui has over 3,000 students, none of them which are able to master the art of Hung Gar quite like them, and despite Fong Chia Hui's excellent teaching abilities, never will. However, the worst of those 3,000 students will still be able to kick your ass, unless you are a master of Shaolin Kung Fu, which even Fong Chia Hui himself will admit is pretty badass.

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#253

Post by KirbyBoy2000 » Mon Nov 13, 2006 10:14 pm

Cato Taituum
Male 19
Human

Appearance: Cato has short brown hair and blue eyes. He wears simple clothing for the most part and wears a cloak when travelling. He doesn't keep many weapons with him though.

A summoner from a land known as Sotyris. Cato was born with the ability to sense and interact with spirits naturally, as opposed to most other people, who generally have to focus their magical abilities to see them when not within a physical form. This ability greatly helped Cato in becoming a summoner, and led him to creating bonds with various spirits which he can bring into the physical world through magic. Though he is powerful, many feel he simply wastes his power, as he uses his summons for fun, instead of for a more important cause for the most part.

Abilities: Physically, Cato is fairly mediocre, and weak in comparison to most warriors. He makes up for his physical short comings through his magical prowless, and through the abilities of the spirits which follow him. When a spirit is not summoned to the physical world, he can partially call upon their powers as magical attacks.

Spirits:
- Auren: A fairly strong wind spirit and Cato's favorite one overall, due to its ability to let him use a form of flight. Auren is mainly used for moving around, but he's able to create whirlwinds and also ice if he has enough power. When summoned he generally maintains the appearance of a small bird with green feathers, though if empowered with enough mana, his feathers turn a light blue color.
- Aquilai - A kind water spirit with immense power; due to her nature she is against using her abilities to strike out at opponents unless they are an extreme threat to Cato. Thus, she mainly uses her ability to create and control water to defend and counter the attacks of opponents. Aquilai takes the form of a large light blue fox-like creature, with lengthened ears and a very long tail.
- Dameki - A strong spirit of the earth, Dameki is loyal towards Cato, though he is lazy for the most part. Dameki probably has the most skill with his own element out of the spirits that follow Cato; so much as being able to create and control small golems made from the earth. Appears as a large lizard with scales mirroring the color of the ground from the area he was summoned from, though along his back there is a row of scales that turn black regardless of the area

- - - - - - - - - -

Name: Nevan Halath
Sex: Male
Age: 22
Race: Citos

Description: Nevan stands 5' 8" with a moderate build. He has brown hair which drops down to his shoulders covering his long ears and eyes with a mix of blue and purple. He wears dark blue pants and a dark blue vest, beneath the vest a simple white shirt. On his left arm he keeps his only weapon, a shield he calls the Celestial Guard, which is covered in parts that can combine to form other types of weapons. Nevan is arrogant in speech, often talking down upon those he feels are beneath him.

History: Born into a religious Citos family, Nevan was raised to follow the teachings of the Goddess Cituras. While they were travelling, his family was attacked by a group of bandits, his parents managed to fight them off, but at the cost of their own lives. Before they died, they gave Nevan the Celestial Guard, placing a part of their souls within it, so that they could be with their son forever. Nevan took the shield in hand, and vowed to rid the world of evil so that such tragedies would not happen again. Since then, he has honed his abilities, and went after anyone he felt went against the Goddess Cituras' teachings. Throughout this time, Nevan has fallen from his path slightly, looking towards gaining strength, and challenging strong people, even if they have done nothing wrong, so that he may be strong enough to defeat anyone who has evil in their hearts.

Equipment: Nevan's only weapon is the Celestial Guard, which is a silver shield covered in various different parts. He rarely lets it leave his side, and refuses to part with it under any circumstance. On the shield there are 3 rods, each about two feet long each, 3 small silver orbs, a slightly larger gold orb, a large ring, 3 flat blades, each about a foot and a half long in an arrow like shape, with the point of one blade, fitting perfectly into the base of another of the blades, and lastly, surrounding the outer edge of the shield are dozens of small crystal like shards. The parts are enchanted with spirits and thus can move on their own, however the spirits within each are weak, which allows Nevan to control them and make them follow his will. The gold orb however contains a stronger soul, so it can control the other parts on its own power if left alone as well. Nevan most commonly forms the parts into a large spear so he can use the range it grants to his advantage, but he also likes to mock his foes by copying whatever type of weapon his foe wields to show his skill.

Abilities: Nevan is a fairly skilled fighter, though he is weak in comparison to most other warriors. He often relies upon the unique properties of the Celestial Guard and his magical abilities in battle. His magical abilities are fairly strong, but are focused within light and psychic abilities. Its mostly used to control the Celestial Guard with expert skill, and also to prevent his opponent from getting a clear hit against him.

- - - - - - - - - - - - - - - - - -

Name: Letios
Sex: Male
Age: 28
Race: Feruos

Description: Letios has a serpentine appearance, like most of the Feruos race. He is covered head to toe in dark gray scales and has a lanky build. In his normal stance he is hunched over and stands at about 5' 4"; yet at his tallest he stands 6' 8". His appearance overall is fearsome to behold, his eyes shine a piercing yellow green and he has a long and spiny whip-like tail. He most commonly wears black clothing and cloaks so that it is difficult to see him, and he carries around several daggers and a long bladed whip he calls the Serpent's Coil.

History: Letios, as he calls himself, was born into a harsh and cruel family under the name of Huyen Torrai. He was raised only to fight and was forced to even to be allowed to live. When he became a teen he escaped and fled to the Caelis Mountains, disappearing for a week. When he returned to his family he had a long metal whip across his back, and refered to himself only as Letios, after the God of Storms. He slayed his own family as they attempted to punish him for leaving, and then travelled outward. He was finally free, however he knew so little, only how to kill. He began to travel across the world, acting as a soldier and an assassin for those able to hire him. As he kept on with his work he eventually gained the reputation of being like a Demon, able to slay many opponents at once without difficulty.

Equipment: He carries around several knives designed for throwing, as well as two long daggers which he uses for standard combat in melee. He also carries with him the Serpent's Coil, a long metal whip made up of many bladed segments, which he wears across his back, the metal blades trailing from his neck all the way to the end of his tail. He dislikes soiling its blade against those he feels are unworthy to him.

Abilities: He is agile and swift, and though his lanky appearance does not show it, is very strong. He knows very little in the ways of magic and has almost no resistance towards it at all; warding off only some lightning based attacks. His only magic is that he is able to generate lightning within his body, which only flows through to things that he is touching. It is fairly powerful, but it is usually too weak to cause a lot of damage unless it is sent through to its target for a long duration. While using this Letios becomes more tense, making his movements slower and less fluid. He shares an ability common to most Feruos, to attach and fuse metallic objects to his body, yet he rarely uses it except to hold the Serpent's Coil, as he feels most weapons are not worthy enough to him. Lastly, he is able to see in the dark almost as well as if it were day, and has sensitive hearing, which lets him act based on what he hears to some degree as well. This backfires some however, and makes him easily blinded by light based attacks, and also deafened somewhat easily as well.

---------------------------------------

Name: Mirodel Faeros
Age: 17
Race: Borelan
Sex: Male

Appearance: Mirodel is a Borelan, a race that has evolved and formed a symbiosis with plant life; and though they often retain many traits from the race they evolved from, they usually have some sort of plant life on their bodies as part of their symbiosis. Mirodel has a very odd appearance, his head is somewhat similar to that of a lizard, though with smooth skin rather than scales, and with little actual features on it aside from his pale violet eyes, and the orb of green gel on his forehead. He stands at about
5' 6", has a short tail, and both his arms and legs are ended with two long nails, which are almost as hard as steel, instead of hands, feet or claws. The plant life on Mirodel shows it self primarily in the form of various spots of green gel throughout his body; one on his forehead, 2 on each arm and leg, and 5 on his back in a circular arrangement as if each was a flower petal. It also shows itself as fairly large seeds, with one located between his each of his nails, and also one in the center of the arrangement on his back. Mirodel wears a tan sleeveless shirt, tan arm coverings, a black cloth mask over his mouth, and black pants while in a battle or when alone. When in public however he usually conceals his appearance with a long cloak as his unusual appearance usually gains him more attention than he wants.

History: Mirodel grew up with little of an actual education; taught only of how to protect himself and of the forest he was raised within; including how to care for it and live amongst the creatures within it. Unlike the others he lived with, he was not content to take up roots within there; so he left the forest and began the life of an adventurer. Mirodel is a fairly honest and thoughtful person, he dislikes fighting mostly, but dislikes seeing people intentionally harm others even more so. He will try to prevent causing a person serious harm, but if someone is a serious threat to the nature of the world as he sees it he will go to harsher methods to stop them.

Abilities: Mirodel is unable to use most types of weaponry or equipment without relying on magic due to his arms; so he does not carry around any items. He can hold things by making the seeds on his body sprout vines or other types of plants though. He mainly battles using quick jabs and kicks to wear down his opponent, rather than cause serious damage. He also knows how to use some magic, though mostly relating to water, wind, or plant type moves. He is able to unleash the power of the plantlife scattered across his body, either taking energy from them, or unleashing plant based attacks from the seeds on his body. They hold a great deal of energy, but it is slow to both absorb and release under most circumstances. Lastly, Mirodel is fairly resistant to most types of magic, though not against fire and ice, as they tend to disrupt the actions of, and harm the plants across Mirodel. He also lacks much of a physical defense, so he is forced to dodge most attacks against him.

---------------------

Tamia Sierrs
Age: 18
Race: Aykrin
Sex: Female

Appearance - An Aykrin, a race that has evolved from aquatic creatures. For the most part she appears human aside from some strong Aykrin traits that stick out. Such as the two dark blue cresent shaped horns on the side of her head, mostly masked by her short black hair, and a long tail with fins at the end of it. She wears simple clothing for the most part; a white sleeveless shirt, and a somewhat short blue skirt. The only objects of note are a small necklace made of a piece of coral that spirals around a blue gem, and a long sash which she wraps around her waist.

History - Tamia grew up with very little aside from the help of people who cared enough to do anything. She quickly grew up into a life of thievery to simply survive day by day. As she grew older, her skills only improved more and more; and she even began to learn magic after stealing a valuable book and the necklace she wears around her neck from a store dealing in magical wares. She is an independant person, but is somewhat selfish and greedy.

Abilities - Tamia is incredibly agile and flexible, however has very little physical strength; using her speed and skill to trip up opponents while using magic to harm them mostly. Her main "weapon" is the sash around its waist, using it mainly to hide her movements from behind it, but also as a makeshift whip at times. She is fairly skilled at magic, primarily based around water and air, and is able to form ice when combining the two. The downside to it however is that it moderately weak unless it has some momentum built up into the spell. Aside from those, her Aykrin traits give her another ability; the horns on the side of her head take in water and air from the surrounding area, letting her stay underwater for a far longer time than most.

---------
Name: Branth Kaerras
Age:26
Gender: Male
Race: Luraii

Appearance - Is a member of a race known as the Luraii. He stands about 5' 7" and has red-orange colored eyes. Across his body are patches of plate like scales, some on his shoulders and across his arms and legs, and a large patch covering most of his back. Most of his features however are all covered by the clothes that he wears; long black pants and a dark vest. Over his arms are long red sleeves made of various stands of cloth tied together, and over his right arm is a blood red gauntlet with a shield across his forearm attached to it.

History - Branth was raised only by his father, a harsh mercenary. At a young age his father taught him survival and fighting, though aside from that he was almost always abandoned as his father left on whatever mission he was given. At about the age of 13 he recieved the message that his father was killed on a mission. After this he was forced out of his home and had to work to survive, robbing others at times for food, at other times trying the work of a mercenary like his father. As he grew up he became stronger, eventually going into the field of an assassin, as fighting was what little he knew.

Abilities - He is able to generate fire on the scales on his body, and is able to control it somewhat as well. Due to his affinity towards fire, he is fairly resistant towards it as well. He is a fairly skilled unarmed fighter, but also uses the shield across his arm as a weapon as well. Within the shield is a claw like weapon that deploys with extreme force when the shield or gauntlet either hits something or is hit.

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#254

Post by Mushi » Mon Nov 13, 2006 10:56 pm

Name: Unknown

Common alias: Pepper

Height: 6'

Weight: 195lbs

Race: Human?

Weapon of choice: 2 Colt .22 semi-automatic pistols(silenced)

Bio: Pepper wasn't really born, he was manufactured to be the perfect assassin. No fingerprints, and virtually no color in his eyes are just two of things that make him perfect for killing. His hair is always kept short and in dread locks. His skin is pale grey, and his body is slim and muscular. He is almost divoid of all personality and knows only one thing: Kill or be killed. The only permanent marks on his body is a tattoo across his face in the shape of an "X". He wears a leather duster that conceals his firearms, as well as holds three disk-blades(all of which are laced with a slow-acting poison) It is unknown how he has managed to survive injuries that would kill any other man. The society he works is believed to have served many politicians in the past.

Common battle techniques: He attacks without warning and without sound. Often starts a battle with a few rounds from his left gun. Packs one hell of a punch. The slow-acting poison in his disk-blades(although will not kill you) will make you wish you were dead from the pain. Is quick to retaliate. Is incredibly athletic, and can run at blinding speeds for short distances.
:clap:

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#255

Post by Galefore » Sun Nov 19, 2006 4:56 pm

Name: Visonef Stiiv

Gender: Male

Age: 21

Race: Human

Description: Lean, tall, and proud, Visonef is a far-from-normal looking adult. A basic set of clothing created of black cloth, preferably a softer kind, as he is a comfort lover, adorns his body, long sleeved and slightly loose. He disdains facial hair, so he is often clean shaven. He also commonly wears a pair of small black shoulder plates, which are misplaced on his otherwise commoner’s clothing. As well as this, he carries with him a silvery and salient sheath, which hangs on his back and almost drags along the ground, that contains his blade, of which the sheath stands slightly curved and ornate above Visonef’s head. He wears his hair in a spiky manner, keeping it "awesome" always to keep from looking "useless". To keep him from looking normal, he wears a pair of droll shoes, which are slightly pointed upward and are colored white. They are an ornament with purpose, however. As well as these small things, he is missing a finger from a mishap with his blade, and is also severely burned on his right leg, which will be further explained later. As a note, it could be added that he later managed to misplace an entire hand, his left to be exact, but the version of whom I will narrate the battles still has his hand intact and quite secure.

Weapons and Items of Use:

The blade of Gravity, Design number two: This sword of enchanted descent was created by a man named Skull, who is a personal mercenary weapon smith who also happens to be possessed by a demon. But, that isn’t the point. This blade is built to conduct gravity via an anti-earth enchantment at the curved tip of the five-foot blade. This sword is mainly straight, yet near the top, it switched angles and literally curves like the moon. The tip of the blade is black, unlike the rest, which is a dark-gray color. The paltry thing about it is exactly why it is said to conduct gravity; it really merely disrupts structure and destroys the things it touches. Getting into a sword-clash with Visonef is probably suicide to your blade, as it will literally disassemble before your eyes if it manages to strike the tip.

A pocketed knife: This is merely a pocketknife, but he uses it for more than the mundane tool-like purposes it is meant for. Though it is not certain why he ALWAYS has it in every situation, it has been a striker of death upon many.

Style of Combat: A berserk sword-fighting style. There is absolutely no well-formed strikes in here, simply speed and destruction. Though there is precision in the areas he means to strike, there is absolutely no Samurai-like concentration, and very little defense to add to his vehement brashness. He really doesn’t expiate for this all that often either; he is raw talent at it’s finest, with no refined taste or care for safety. When he feels the need to fight, he fights. He is actually, however, well versed in the nature of defending against magic. He knows several odd defenses with his blade to block an attack, and this is his mainstay. The blade is capable of forming quick runes in the air to block minor and intermediate enchantment, and therefore he defends himself quite well against wizards and magic-wielders, despite his misleading rashness.

Skill Level:
Sword: A
Really, that’s about it…

Strengths: Of course, as previously stated, the ability to block magic quite well and to quickly disassemble a foe. His speed is a great help, and his enchanted blade is top-of-the-line reliable. His living, as in being a mercenary, is to be respected, as he knows much of differing styles and races of creature.

Weaknesses: Brashness, and non-willingness to think a situation through before diving in. He also, as stated, does not adequately defend himself from enemy sword-blows, and this is a strong weakness. Not surprisingly on account of his past, he’s afraid of fire.

Personality: As a toughened mercenary and a man who has seen a large amount of suffering throughout his life, Visonef’s temper and disdain for authority is obvious. As well as this, he is literally mentally bipolar. He is quite amiable for a bit, and then in a split second he is unmitigated and fickle, not to mention extremely temperamental. This cascade of growing anxiety and complete panic is a reason why he is very, VERY quick to try to win his goals as quickly as possible. Therefore, as a mercenary, he is only top notch for skill, not for how well the job is carried out. For precision, his friend, Friilon, is the go-to-guy. As for Visonef’s battle demeanor, he attempts to always keep his cool, but with the combination of the above mentioned things and his low edibility to defend himself, Visonef is quite the more unstable during battle than he is outside of it. His ambivalent nature towards attack is also obvious, as he is desultory in his way of deciding on an attack. Therefore, strategy is a no-show in Visonef’s mind.

History in short: As a child, Visonef lived in a disaster prone village that was, of course, luckily placed near a ‘dormant’ volcano. This formerly inimical natural formation anomalously stopped spewing, and therefore a village of people who cultivated the volcanic soil formed over a course of two years. In short, the volcano did not remain dormant. Visonef’s parents escaped, but purposely and coldheartedly left Visonef behind as not to gain extra burden on their quest.

That was mistake number one for them.

Visonef, being a mere seven-year-old child, was burned by the eruption. His leg was so deformed that he could not walk for years, and he had no other way of transportation but a ramshackle wheelchair. By the way, he escaped via a kind mercenary who was actually scouring for recruits to fool into his service as slaves, but that didn’t become obvious to Visonef until he could walk. As soon as Visonef gained that ability, he wrest his freedom over years of tormented slavery. He finally was old enough, and his master removed the hardened and unstable youth to train as a mercenary. As soon as that training was over…

Visonef’s master didn’t last long after, let’s just leave it at that.

As a service to his final act of murder, Visonef tracked down, reunited with, and ultimately, killed his parents. It simply goes to show, one mistake can lead to a screaming, terrible demise...

Visonef met a group of ostracized mercenaries who served to help him on his way. A few years of unforgiving mercenary missions later, he was a famous and well-off underground hand who had a forged weapon by the world’s best underground blacksmith given to him as reward for one of his jobs.

This mercenary blacksmith--Skull by professional name, but his actual name was Gerner Derlosst--became another of Visonef’s many associates, and now they work together as a very powerful underground force, one to be reckoned with, one to fear…

Name: Melister Lorni Lomik

Gender: Male

Age: unknown

Race: Rederk Melister (Explained further in appearance), a type of unknown creature with the appearance of a giant humanoid, and some interesting other characteristics. They also have heightened intelligence compared to our own.

Description: Lorni is twice the size of a human, wearing nothing but what we would call a crude loincloth. This is to, of course, not allow his modesty leave him. He has a large protrusion on his head, like a mound with two holes, upon the top of the head to be exact. He has no nose, as the protrusion does all of the functions of a nose. Two small, almost untellable eyes are spread apart across his large head, one on each side. He has small ears with sharp points protruding backwards. He has a row of clean, glistening spikes along his back, which are fake and were connected with a strip of metal that replaces his spine. Instead of the customary armor of the Rederk, he is almost completely bare, wearing also a crude pair of shoes. Lorni has red skin, with green spots all over his arms, creating a very odd appearance on the huge muscles. The giant walks perfectly upright except when in battle, in which he slumps over to take stance. Upon his arms, he has silvery chains all up and down to create a wondrous weapon and a good arm guard, as their chain-links are whole except for a small slit to link it with the other links. This chain is further described in the weapons section. As well as all of these things, Lorni wears a protective glove upon his hands to connect the chains to him so he can wield them correctly.

Weapons and Items of use:

The chains of the Rederk Prisoners: Lorni’s imprisonment allowed him to escape and keep the chains of his entrapment. They are the finest chains in the country of the Rederks, and are able to handle any sort of stress or heat. Since they were bound to Lorni’s hands, Lorni used the strength he had to pull them out of the wall, and then had a blacksmith fasten a long, tearing blade of a sword on one chain, and an axe-head upon the other. Lorni is ambidextrous, and therefore can use both chains simultaneously to cause large amounts of confusion and damage. Because of his lack of any defense whatsoever to help himself survive, Lorni merely uses the chains constantly as a shield of intimidation, constantly swinging and carefully avoiding his own arms and body.

Style of Combat: A constant assault of skillful chain swinging, the blades going hyperactively fast for the beast’s strength, and constant leg movement to assure that he gets close enough to the opponent to successfully strike. He is always moving as stated before, yet he is painfully slow, and is able to be caught off guard when not swinging the chains. If the foe somehow comes too close, Lorni will attack with the powerful fists he has to quickly seal your fate.

Skill Level:
Chain: S
Hand-to-hand: B

Strengths:
Size
Strength
Skill with chains
Tough skin

Weaknesses:
No defense
Slow mind
Temper

Personality: Largely centered towards quickly dispatching a foe he is ordered to dispatch, and completely obsessed with valor or a glorious death in battle, Lorni is always looking for a fight where he shouldn’t. He gives little to the mind, as he refuses to use human language, and for that he is a hated force amongst humans. As far as mental health goes, Lorni is quite normal, but he can sometimes be thrown into rage easily for a strange tendency to come under stress in the wake of a soon-to-come battle.

History: Lorni’s childhood was one of discipline, because as soon as he was old enough he was sent to military encampments to help the soldiers. After years of such hated work, Lorni ran away and was presumed dead. However, as soon as the search had cooled down, Lorni reemerged with a small army and began a life of evil.

Lorni, before he became a government leader, was a dark force to be reckoned with during his criminal life. He exploited multiple stores and began to raid smaller Rederk kingdoms, determined to become the ruler of the Rederk, but was secured and put in prison for his war-crimes and his treasonous acts. Lorni somehow was seen out of his cage just the next day--the details of his escape were never discovered, although a popular theory says he was aided by a wizard under his service--and left the crime-life behind long enough to be respected as the ultimate warrior.

He gained the position of Melister (a type of general) after a mere year in the militia, and from there came to be given only special assassination jobs. Until his job is over, or his life, he will forever hunt those who cross the Rederk nation, and will be feared and spoken of for centuries to come.

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#256

Post by baphomet22 » Tue Nov 21, 2006 4:30 pm

name- nicodemus

age- over 6 thousand years though his appearence shadows that of himself at the age of 22

class- euthanist

race- watcher (fallen angels who descended to earth and raped virgins)

weapon of choice- kamas

abilities- soul drain, levitation, shadow magic, bionic speed and strength, can summon demons from hell to aid him in battle, because he used to be an angel he can channel holy powers through his body and produce demonic power

weakness- earth based attacks, water based attacks

bio- Adorned with tattered remnants of what used to be rouge-like garb nicodemus drifts in the shadows searching for the next soul he can steal.

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#257

Post by Valigarmander » Tue Nov 21, 2006 8:31 pm

(11-21-06)

Name: Valigarmander
Sex: Male
Race: Dragon
Age: Approximately 2000 years
Class: Warmage
Weapon of Choice: Tritoch's Trident
Strengths: Durable skin, flying, magical resistance, six arms/legs.
Weaknesses: Relatively slow movements, long charge time for attacks.
Abilities: Various multi-elemental spells including Tri-Dazer and Pulsar.
Bio: Valigarmander is a powerful wyrm from another plane. He has spent many years on Earth in search of a worthy opponent. Even though he is a powerful warmage and carries a legendary weapon he has fought very little battles. Covered in azure scales and battle-scarred plumes, Valigarmander is in a perpetual search for the world's greatest knight.

Name: Commander Philpop Tenor Tut
Sex: Male
Race: Koopa Troopa
Age: 40's
Class: Army Commander
Weapon of Choice: Trotsky's P14 Tut-Throne
Strengths: Great tactician, skilled with firearms
Weaknesses: Crippled, easy to anger
Abilities: The various weapons and tools of the P14
Bio: Commander PT Tut is the commander of King Koopa's elite Koopa Stormtroopa legions. After being crippled by polio he had his close friend Polpot Trotsky build him a hovering chair he could use to move around. The P14 Tut-Throne as it was called, has several hidden weapons, such as machineguns, throwing daggers, and poison gas, to name a few. A few little know facts about PT: He was born with a third nipple, and he is allergic to plaid.

(12-01-06)

Name: Doctor Polpot Trotsky
Sex: Male
Race: Koopa Troopa
Age: 50's
Class: Scientist
Weapon of Choice: "Phantom" syringes
Strengths: Highly intelligent, devious
Weaknesses: Forgetful, easily distracted
Abilities: Throws beakers filled with various potions
Bio: Doctor Polpot Trotsky is the leading scientist of King Koopa's Science Team. He has built some of the Koopa Army's most high-tech devices. He is a close friend of Commander Tut and claims to be Kamek's nephew. He is weak with age and disease, of which he is perpetually looking for a cure. During battle he throws syringes injected with the "Phantom" serum, which works as a fast-acting poison. He also throws beakers filled with various substances, sort of like the green guy from Banjo Kazooie.

Name: Ceglyon
Sex: Male
Race: Teknion (bird people from another galaxy)
Age: 344
Class: Wizard
Weapon of Choice: Staff of Teknah
Strengths: Powerful wizard, full of wisdom
Weaknesses: Aged and weak
Abilities: Various spells
Bio: Ceglyon is a master wizard from a distant red world called Barrandurm. He was once under the tutelage of the mage Wilder Kios. He fought in many battles, and has an immense knowledge in the field of Magic. He once aided the famous Luna the Mage, and was eventually killed by a fallen Elf-lord.

(12-08-06)

Name: Orgon
Sex: Female
Race: Ridley
Age: 36
Class: Bounty Hunter
Weapon of Choice: Adjudicator Rifle
Strengths: Flight, breathes fire, ability to survive in the vacuum of space
Weaknesses: Frail body, suffers from schizophrenia
Abilities: Fire/plasma breath
Bio: Orgon is a bounty hunter of the same species as Ridley. She was born on Phi VI and has a vendetta against both the Galactic Federation, who destroyed her homeland, and the Space Pirates, who murdered her husband. She is mentally unstable, a disorder that is unfortunately inheritted from her mother. She has fought with Samus Aran several times and considers her a worthy opponent.

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#258

Post by deathscythe » Thu Nov 23, 2006 5:52 pm

Name: Eff Air

Goes By: Eff.

Race: Spirit Of What once Was.

Age: Dead, but died at 21.

Description: tall, around 6'4'', And very, very skinny. His hair falls down to his back, and is jet black, his eyes are red, as he has already died. He wears normal Samurai Attire, with a Long blue Shirt, tucked in on a large Belt. His arms are longer than average, that are great for sword use. He wears Long Baggy Pants, that are ended off by a in riped shreds, that leave most of his ankles showing. Wears slip ons.

Personality: He is very calm, and doesn't really speak much, the only anger that has strocken his mind has been revenge, and that no one would ever become more powerful than him.

History: Born in Sahiro(Same as Affliction, but different time period). he lived in an unknown time, but was training simply to be a Samurai, He lived by the name of Eff, and hoped to be the best there ever was, but in Sahiro which was known for it's great fighter there were many fighters. Eff through his 14th birthday, not winning anything, and just thrown around. He was dedicated to become the best, even though at the time he was the worst. He found some one to train him, but it did not last long, he ended up going through a few trainers who had lost faith in him, but he eventually found one.

Agaria Monguru was a great fighter who had never lost a bout, Eff one day met him at a fight, and Agaria saw him fight, and saw some potential. Eff asked him to to train him, and Agaria loved a challenge so decided to train him. later that night Eff was taken up a mountain, with nothing more than an old battered sword, and a gave him the appropriate Samurai Attire. Eff was told to go into the cave and walk and come out in the other end. This would become the most memorable night of his life. Although he told no one what was inside, he came out, a winner.

He won every bout until he was 21. He was known all across the land, and hated by every fighter. He was not the one to mess, with and was not the type to take anything. Although he was calm. On his 21 first birthday, he was about to go into a fight, and out of no where, was pierced in the hart by a bow, and now, you can still see the blood on his chest.

He has come back, to take out any fighter who becomes, as powerful, as he was. And kills them all. But he still can be killed, if he is killed, his soul would be permanently be destroyed. This reason he has very careful.

Fighting Abilities: He is a great swordsmen, who fights with all his strength, and hopes to win every bout. He fights high to the ground, and can jump higher in the air, than most people. he is also very fast, and, many have trouble, keeping there breath in a fight with him.

Magical Abilities: None.

Weapons:
Strong Old Sword: In the cave that he had been forced to travel through, only one thing is known, he found a sword, he used the sword in every one of his victories, although, it is not the main reason for him winning his does help. It is indestructible, and has not even a scratch. The handle, is decorated greatly with Red, and Blue Swirly lines.
Sitting in this room playing Russian roulette,
Finger on the trigger to my dear Juliet,
Out from the window see her back drop silhouette,
This blood on my hands is something I cannot forget,

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Rainbow Dash
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Posts: 25503
Joined: Sat Jan 20, 2001 2:00 am
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#259

Post by Rainbow Dash » Sat Nov 25, 2006 11:27 am

Name: Chunky
Age: Indeterminable
Clothes: Jedi cloak/tunic/etc.
Weapons: Two lightsabers(blue and green), and a claw hammer
Primary Weapon: Lightsabers
Abilities: Able to use the Force.
Personality: Sarcastic a lot. Can sometimes act very stupid and say the wrong thing. Usually very smart, though.
History: Was born to loving parents, but was soon orphaned when a freak meteor accident occured. He traveled all around the world, usually running into some misadventure (quazi-mediocre or not), and was eventually picked up by Jedi, trained in the Jedi ways, and made into a Jedi Knight.
Secret Power: Can turn into Chulk. (only under extremely hazardous circumstances)

Name: Chulk
Age: No age.
Clothes: shredded remains of cloak and tunic
Weapons: His body
Abilities: Think 'Hulk'
History: Was created after Chunky ate too much.
Secret Power: None.

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twitchblade
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Posts: 7
Joined: Mon Nov 27, 2006 3:14 pm

#260

Post by twitchblade » Mon Nov 27, 2006 3:44 pm

Name: Ed Greenfingers the Twitchy Inventor of Permafrost Glass
Age: 32
Species: Halfling
Class: Conjurer of the Purple Haze and shadow
"Who cares, just chill dude."

Appearance:
He's a 3'9", 42 lbs. lean build, even for a halfling. The auburn hair on his feet is extremely well groomed. He always wears loose comfortable clothing that is easy to move around in. He has deep blue eyes and olive skin and shaggy hair.

Personality:
Naturally lazy and born stoners, the Greenfingers have always favored their leaf. Turning their hobby into an art, Ed the Twitchy learned a way using minor elements and magicks to turn a glass piece into the Legendary Permafrost bubbler.

Possessions:
The Legendary Permafrost Bubbler, his favored smoking paraphernalia, An ornate gold dagger inlaid with obsidian which he uses to defend himself in close quarters, and a freakily twisted varnished walnut staff, The Staff of Dark Shadow

Powers:
From merely a wisp of smoke, he can conjure illusions and shadow magick so real, even the well trained wizard won’t be able to tell them from the real thing. He is also skilled in the conjuring of frost and ice spells

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